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Inferno Features on Singularity

First post First post
Author
Cearain
Plus 10 NV
#161 - 2012-05-02 18:00:32 UTC
Ranger 1 wrote:
Rara Yariza wrote:
Ranger 1 wrote:


You do realize that no matter how many times you say something, it does'nt make it any more true.

Lets take an easy one.

Explain to me just how not being able to dock in the target system will hinder roaming gangs.

I'll wait.


Your first sentence is ironic, just so you know.

Example 1) lets take a small gang on a roam in other faction space, even though they own the systems. We can take buffer fits, hmm what if we get in a fight and do win, we have to make our way back to our systems to repair and hope we dont get caught with this damage already on us.
Well what about active fits? sure hope we dont run out cap boosters or nanite paste etc.. cuz we gotta make our way bac.... you see where this is going?

argument 1) - jump out to highsec to replenish - if we are in the opposing faction space the surrounding highsec is their faction not ours. lets hope no-one is around to pin us down and let the navy take us out.

argument 2) - bring logi - lets hope he doesnt get popped hey! cuz who primaries logi?

argument 3) - fit local remote reps - so we have to gimp our fits to fight ?

Say what lets not take small gangs, just bring the biggest amount of people we can find and grind systems back. constantly.




WOW!

Do you even understand what a roaming gang is?

Or for that matter what its strengths, goals, tactics, and fit are?

Seriously, I don't think we can have this discussion at your current level... which I realize is a dickish thing to say but... just wow.



LOL you asked a question I gave you answers. And this is your response? You just implode and turn to comments about my "current level." Whatever that means.





Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

MotherMoon
Tribal Liberation Force
Minmatar Republic
#162 - 2012-05-02 18:00:39 UTC  |  Edited by: MotherMoon
Cearain wrote:
MotherMoon wrote:

I like it, I've been in FW since day 1. only left to join a different FW corp.


Ah yes the exception that proves the rule. Big smile

Do you agree it makes faction war more like sov null sec?




yeah totally, But at the same time, it won't be null sec, so, huzzah. Besides having FW as a gateway to whatever the new 0.0 warfare will be should be fun. If they can marry Pve and PvP to create an awesome PvP experience I'm all for it.

All I'm saying is you can't speak for the whole player-base of FW before the changes have even been tested. I like having stations locked down.

http://dl.eve-files.com/media/1206/scimi.jpg

Deen Wispa
Sheriff.
Caldari Tactical Operations Command
#163 - 2012-05-02 18:03:42 UTC  |  Edited by: Deen Wispa
Regarding LP for FW kills, it would be great if more people involved on the kill would result in less LP per person. Therefore making thing less blobby and enhancing the small gang aspect of FW

I'm dissapointed to see that docking restrictions is being implemented considering Hans was very opposed to this and voiced it to CCP. And yet CCP is still boneheaded to implement the docking restrictions.

High Five. Yeah! C'est La Eve .

Lucas Schuyler
Federal Navy Academy
Gallente Federation
#164 - 2012-05-02 18:04:03 UTC
radecz3k wrote:
CCP Goliath wrote:

• Fueled Shield booster (Small/Medium/Large Ancillary Shield Booster), using Cap Boosters as charges



Since you have working shield booster for fuel make us happy, and rename it to "Covert cloak" and remove cloaky 24/7 afk campers from eve. I would say we need more nerf of covert cloak than shield boosters for fuel... This would remove advantage of people who arent next to pc over people who are really active.



Presumably that is a new Module in addition to, not replacing normal Cap eating Shield Boosters. In other words, it is a way for Passive Shield Tanked ships to refresh their buffer the way an Active Tanked ship can refresh its Cap (which then refreshes its buffer).
Cearain
Plus 10 NV
#165 - 2012-05-02 18:07:07 UTC
sYnc Vir wrote:
Cearain wrote:
sYnc Vir wrote:
So you made Fw more like 0.0. Awesome sauce, part from the fact that alot of the people tried Null and didn't like it cause of things like station locking out.

You've pretty much just sealed it so alot of FW corps will just leave to get their stuff out and more than likely not return. Low Sec is more likely about to get alot more Pirates and only two miltia who will be too far apart acutally fight, or on the same side.

As the Gals and Minnies have more pilots it won't actually take them long to flip systems in the TZ they Vastly outnumber their Enemies.

You idea is half asses, and every FW pilot can see it. You're coming off as people too stupid to actually understand that pilots in FW DO NOT want a stepping stone to Null Sec. That said I foresee many friends will soon no longer call themselfs an FW pilot because their are otherways of making isk and being a pirate gives you more targets anyway and no locking out. Sry but your Idea of Datecore Farming was always going to be ********. not a good reward at all.



To be fair the station lockout idea is really the only horrible idea here. The rest are pretty decent ideas. Yes the increased consequences is controversial but it has its pluses.


I would be fine with the station lock out IF flipping a Station was more than a 5 hour job. If it took more time than fine but asking people to put up with losing there system while they sleep is stupid. No amount of changes after the effect will change that. Plexing is in need of a change, everyone inside FW knows that even those of use that refuse to do it.

IF they timers change on plex spawns then fine, lock out station. Don't know why they include nuetral stations but whatever. A better idea would be just have two station in every FW system. Then have only the FW station do repairs, medical clones and so on. This way you still have a station to base out of but no benifits like station repairs of medical clones.



I am of the opposite view. I think the longer it takes the less ability the numerically smaller side will have to accomplish anything. The longer it takes the bigger the advantage to the side that can summon the larger blob.


Maybe don't think in terms of how long it takes to lose your stuff think in terms of how long it should take to get it back. Your stuff is still there in station. I mean if I had a bunch of stuff in a station but I knew I could get a decent organized and talented gang to get the stuff back in an hour before the other side could come and blob us out I wouldn't mind that so much.

The problem is when it takes over 3 hours to flip the thing the larger side will have plenty of time to get their blob out there.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

MotherMoon
Tribal Liberation Force
Minmatar Republic
#166 - 2012-05-02 18:07:39 UTC
Lucas Schuyler wrote:
radecz3k wrote:
CCP Goliath wrote:

• Fueled Shield booster (Small/Medium/Large Ancillary Shield Booster), using Cap Boosters as charges



Since you have working shield booster for fuel make us happy, and rename it to "Covert cloak" and remove cloaky 24/7 afk campers from eve. I would say we need more nerf of covert cloak than shield boosters for fuel... This would remove advantage of people who arent next to pc over people who are really active.



Presumably that is a new Module in addition to, not replacing normal Cap eating Shield Boosters. In other words, it is a way for Passive Shield Tanked ships to refresh their buffer the way an Active Tanked ship can refresh its Cap (which then refreshes its buffer).


when you put it that way... is there a difference? I mean in one case your pumping cap boosters to run a shield booster. In the module you're using cap boosters to use a shield booster... hmmmmm

I think I'm missing something here :P

http://dl.eve-files.com/media/1206/scimi.jpg

sYnc Vir
Wolfsbrigade
Ghost Legion.
#167 - 2012-05-02 18:09:55 UTC
Cearain wrote:
sYnc Vir wrote:
Cearain wrote:
sYnc Vir wrote:
So you made Fw more like 0.0. Awesome sauce, part from the fact that alot of the people tried Null and didn't like it cause of things like station locking out.

You've pretty much just sealed it so alot of FW corps will just leave to get their stuff out and more than likely not return. Low Sec is more likely about to get alot more Pirates and only two miltia who will be too far apart acutally fight, or on the same side.

As the Gals and Minnies have more pilots it won't actually take them long to flip systems in the TZ they Vastly outnumber their Enemies.

You idea is half asses, and every FW pilot can see it. You're coming off as people too stupid to actually understand that pilots in FW DO NOT want a stepping stone to Null Sec. That said I foresee many friends will soon no longer call themselfs an FW pilot because their are otherways of making isk and being a pirate gives you more targets anyway and no locking out. Sry but your Idea of Datecore Farming was always going to be ********. not a good reward at all.



To be fair the station lockout idea is really the only horrible idea here. The rest are pretty decent ideas. Yes the increased consequences is controversial but it has its pluses.


I would be fine with the station lock out IF flipping a Station was more than a 5 hour job. If it took more time than fine but asking people to put up with losing there system while they sleep is stupid. No amount of changes after the effect will change that. Plexing is in need of a change, everyone inside FW knows that even those of use that refuse to do it.

IF they timers change on plex spawns then fine, lock out station. Don't know why they include nuetral stations but whatever. A better idea would be just have two station in every FW system. Then have only the FW station do repairs, medical clones and so on. This way you still have a station to base out of but no benifits like station repairs of medical clones.



I am of the opposite view. I think the longer it takes the less ability the numerically smaller side will have to accomplish anything. The longer it takes the bigger the advantage to the side that can summon the larger blob.


Maybe don't think in terms of how long it takes to lose your stuff think in terms of how long it should take to get it back. Your stuff is still there in station. I mean if I had a bunch of stuff in a station but I knew I could get a decent organized and talented gang to get the stuff back in an hour before the other side could come and blob us out I wouldn't mind that so much.

The problem is when it takes over 3 hours to flip the thing the larger side will have plenty of time to get their blob out there.


If i had stuff in a station I couldn't enter. I would just leave FW and get at it again. As will most people.

Don't ask about Italics, just tilt your head.

Avila Cracko
#168 - 2012-05-02 18:12:01 UTC
Quote:
• Resistance shifting armor hardener (Armor Adaptive Hardener)


Why only armor????? Roll

truth, the whole truth and nothing but the truth.

Cearain
Plus 10 NV
#169 - 2012-05-02 18:13:01 UTC
MotherMoon wrote:
Cearain wrote:
MotherMoon wrote:

I like it, I've been in FW since day 1. only left to join a different FW corp.


Ah yes the exception that proves the rule. Big smile

Do you agree it makes faction war more like sov null sec?




yeah totally, But at the same time, it won't be null sec, so, huzzah. Besides having FW as a gateway to whatever the new 0.0 warfare will be should be fun. If they can marry Pve and PvP to create an awesome PvP experience I'm all for it.

All I'm saying is you can't speak for the whole player-base of FW before the changes have even been tested. I like having stations locked down.



I'm not speaking for them. I am just pointing out that they are speaking and have been giving feedback all along. Just look in this thread and the other numerous threads that deal with this lockout issue. You will see that by and large those in faction war do not like this change and the people who support it are often from null sec.

Don't take my word for it, look for yourself.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

CCP Habakuk
C C P
C C P Alliance
#170 - 2012-05-02 18:14:10 UTC
Short update: The database of Singularity is taking a bit longer than expected with being updated. We expect it to be finished within the next few hours.

CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

Bug reporting | Mass Testing

MotherMoon
Tribal Liberation Force
Minmatar Republic
#171 - 2012-05-02 18:14:29 UTC  |  Edited by: MotherMoon
Cearain wrote:
MotherMoon wrote:
Cearain wrote:
MotherMoon wrote:

I like it, I've been in FW since day 1. only left to join a different FW corp.


Ah yes the exception that proves the rule. Big smile

Do you agree it makes faction war more like sov null sec?




yeah totally, But at the same time, it won't be null sec, so, huzzah. Besides having FW as a gateway to whatever the new 0.0 warfare will be should be fun. If they can marry Pve and PvP to create an awesome PvP experience I'm all for it.

All I'm saying is you can't speak for the whole player-base of FW before the changes have even been tested. I like having stations locked down.



I'm not speaking for them. I am just pointing out that they are speaking and have been giving feedback all along. Just look in this thread and the other numerous threads that deal with this lockout issue. You will see that by and large those in faction war do not like this change and the people who support it are often from null sec.

Don't take my word for it, look for yourself.



Yeah see I've read those threads, and for the most part what i see is a small number of posters posting a lot making it look like they are the majority.

http://dl.eve-files.com/media/1206/scimi.jpg

Damar Rocarion
Nasranite Watch
#172 - 2012-05-02 18:15:58 UTC
sYnc Vir wrote:
Your idea is half asses, and every FW pilot can see it. You're coming off as people too stupid to actually understand that pilots in FW DO NOT want a stepping stone to Null Sec. That said I can see many friends will soon no longer call themselfs an FW pilot because their are otherways of making isk and being a pirate gives you more targets anyway and no locking out. Sorry but your Idea of Datecore Farming was always going to be ********. not a good reward at all.[/i]


CCP is the crew of the "Galaxy quest" and FW players are the poor "crewmen number 6" who asks "Didn't you guys ever watch the show" as they step into the unknown enviroment which so far exists purely on paper for them...
Cearain
Plus 10 NV
#173 - 2012-05-02 18:18:04 UTC
sYnc Vir wrote:
Cearain wrote:
sYnc Vir wrote:
Cearain wrote:
sYnc Vir wrote:
So you made Fw more like 0.0. Awesome sauce, part from the fact that alot of the people tried Null and didn't like it cause of things like station locking out.

You've pretty much just sealed it so alot of FW corps will just leave to get their stuff out and more than likely not return. Low Sec is more likely about to get alot more Pirates and only two miltia who will be too far apart acutally fight, or on the same side.

As the Gals and Minnies have more pilots it won't actually take them long to flip systems in the TZ they Vastly outnumber their Enemies.

You idea is half asses, and every FW pilot can see it. You're coming off as people too stupid to actually understand that pilots in FW DO NOT want a stepping stone to Null Sec. That said I foresee many friends will soon no longer call themselfs an FW pilot because their are otherways of making isk and being a pirate gives you more targets anyway and no locking out. Sry but your Idea of Datecore Farming was always going to be ********. not a good reward at all.



To be fair the station lockout idea is really the only horrible idea here. The rest are pretty decent ideas. Yes the increased consequences is controversial but it has its pluses.


I would be fine with the station lock out IF flipping a Station was more than a 5 hour job. If it took more time than fine but asking people to put up with losing there system while they sleep is stupid. No amount of changes after the effect will change that. Plexing is in need of a change, everyone inside FW knows that even those of use that refuse to do it.

IF they timers change on plex spawns then fine, lock out station. Don't know why they include nuetral stations but whatever. A better idea would be just have two station in every FW system. Then have only the FW station do repairs, medical clones and so on. This way you still have a station to base out of but no benifits like station repairs of medical clones.



I am of the opposite view. I think the longer it takes the less ability the numerically smaller side will have to accomplish anything. The longer it takes the bigger the advantage to the side that can summon the larger blob.


Maybe don't think in terms of how long it takes to lose your stuff think in terms of how long it should take to get it back. Your stuff is still there in station. I mean if I had a bunch of stuff in a station but I knew I could get a decent organized and talented gang to get the stuff back in an hour before the other side could come and blob us out I wouldn't mind that so much.

The problem is when it takes over 3 hours to flip the thing the larger side will have plenty of time to get their blob out there.


If i had stuff in a station I couldn't enter. I would just leave FW and get at it again. As will most people.



Yeah that might be the case. Or you could just give it to an alt. etc. The whole lock out idea is stupid. We both agree on that.

But I guess I am focusing more on the idea of whether the systems should flip faster or slower. I tend to think we should be able to flip them fast. It will lead to more dynamic gameplay and better for smaller fleets to do something substantial before the blob runs them out of system.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#174 - 2012-05-02 18:18:12 UTC
I'm not seeing any FW mission nerfs in there. Are those coming sometime?
Noriko Mai
#175 - 2012-05-02 18:21:59 UTC
CCP Habakuk wrote:
Short update: The database of Singularity is taking a bit longer than expected with being updated. We expect it to be finished within the next few hours.

Noooooooooooooooooooooooooooooooooooo... ....ooooooo.... ....ooooooo.... ....ooooooo.... CryCryCryCryCry

"Meh.." - Albert Einstein

Ibeau Renoir
The Scope
Gallente Federation
#176 - 2012-05-02 18:26:16 UTC
sYnc Vir wrote:
If i had stuff in a station I couldn't enter. I would just leave FW and get at it again. As will most people.

Just contract your stuff to Black Frog. You can get your stuff out, just not use it where it is (unless you bring in an orca or something).

Ceci n'est pas un sig.

Cearain
Plus 10 NV
#177 - 2012-05-02 18:27:08 UTC  |  Edited by: Cearain
MotherMoon wrote:


Yeah see I've read those threads, and for the most part what i see is a small number of posters posting a lot making it look like they are the majority.



Well, whatever, we can see who is posting and whether they are from faction war or from null sec. Just looking through this thread I think you are the only faction war player in favor of the lock out. But there are a few null sec players who think its fine.

There are plenty of faction war players who are expressing their dissatisfaction. In fact there are several people who are commenting that faction war players seem to whine allot after reading this thread. But maybe you see it different.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Andreus Ixiris
Duty.
Stay Feral
#178 - 2012-05-02 18:28:11 UTC
CCP Habakuk wrote:
Short update: The database of Singularity is taking a bit longer than expected with being updated. We expect it to be finished within the next few hours.


oh nooooooo :(

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Irisandra T'Lavel
#179 - 2012-05-02 18:32:27 UTC
radecz3k wrote:
This will remove bombers and recons spending days in hostile systems blocking usage of system. This is seen in 0.0 on daily basics, and there is no way to catch cloaky people who just have pcs started 24/7.


Wait, so having a single cloaked ship in system stops use of everything in the system? How does that work? Seriously, I have never been to null, I don't understand. Please tell me it's just everyone staying in outposts/POS out of fear.

I guess I just got used to playing in wormholes, where there is no local and always a risk of a fight. And we just deal with it, when it happens.
Necro Merc
Caldari Provisions
Caldari State
#180 - 2012-05-02 18:34:16 UTC
If I have the Sisi launcher up, will it update automatically when the server is back up or do I have to keep checking/relaunching it ?