These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Test Server Feedback

 
  • Topic is locked indefinitely.
 

Inferno Features on Singularity

First post First post
Author
TheButcherPete
Blackbase Incorporated
#181 - 2012-05-02 18:34:52 UTC
Irisandra T'Lavel wrote:
radecz3k wrote:
This will remove bombers and recons spending days in hostile systems blocking usage of system. This is seen in 0.0 on daily basics, and there is no way to catch cloaky people who just have pcs started 24/7.


Wait, so having a single cloaked ship in system stops use of everything in the system? How does that work? Seriously, I have never been to null, I don't understand. Please tell me it's just everyone staying in outposts/POS out of fear.

I guess I just got used to playing in wormholes, where there is no local and always a risk of a fight. And we just deal with it, when it happens.


Fear is the mind killer.

[b]THE KING OF EVE RADIO

If EVE is real, does that mean all of us are RMTrs?[/b]

Hrett
The Scope
Gallente Federation
#182 - 2012-05-02 18:35:10 UTC
Admittedly, I dont know how it will play out yet, but regarding the FW station flips:

I can see the theory behind it, but actual use will be sticky.

I think it would cause less problems if capped systems just denied the use of station services (fitting, repair, clone, market, etc.). Unlike player owned corps in 0.0, "griefer" corps can join FW without any player ability to prevent it. They can play with the LP and plexes to the detriment of the rest of that FW faction. It would be different if we could control who our "allies" are, but we simply cant with the FW mechanic. Locking us out of our ships/stations seems a harsh penalty under those circumstances.

spaceship, Spaceship, SPACESHIP!

Ranger 1
Ranger Corp
Vae. Victis.
#183 - 2012-05-02 18:36:59 UTC  |  Edited by: Ranger 1
Quote:
Please tell us, in your own words, what you think roaming gangs are.


(By the way, you double posted on your various alts.)

Big smile

There are various types of roaming gangs, but all have one thing in common... they roam. They are not dependant of a safe station to dock in when things heat up, or having a stash of different ships and modules to swap out to if they meet appropriate resistance.

The concept of a roaming gang being unable to function unless they have a safe harbor in the target system/area is ludicrous.

Not to derail the thread, but in short.

1: Most roaming gangs rely on fast ships and mobility to find targets of opportunity, strike hard, move on. Frigates, cruisers, Tier 3 battle cruisers, inexpensive EW. Their exit route is as important, if not more so, than their entry route. A 50 jump circuit is not only possible, but often preferable. You do not want to be there when the enemy reships appropriately and musters sufficient forces to engage you. And you certainly don't want to make your exit into even more dangerous hostile space behind the enemy lines. This is an ideal tactic for a smaller force to to use to engage a larger force successfully, and in no way is it dependent on docking in the target area... that will only get you trapped and overwhelmed.

2: While a remote rep gang 'can" be a roaming gang, more often than not they are a force sent out to attain a specific objective. Remote repping fleets can easily outfight a much larger force if properly set up, especailly if they have a well trained group of logistics pilots assisting them. Amarr fleets in particular excel at successfully taking advantage of this tactic. However your typical RR fleet is not the most moble (there are exceptions) and must generally plan on fighting their way in and then back out of a situation. If your situation is one of being outnumbered by the Minmatar, this is a skill that you really, really need to develop rather than dismissing out of hand.... and you need to learn when and where to apply it.

3: Fleets relying on individual active repping are not viable under current game mechanics for any sort of serious fleet engagements. Hopefully this will change with upcoming balancing changes. They lack the buffer to stand up to the combined alpha of more than a few ships long enough for their reps to actually save them. Mentioning them in a discussion about roaming fleets (or any type of serious fleet engagement for that matter) is pointless.

To answer other remarks, yes, the defender has the home turf advantage of being able to dock up and repair or switch fits. This is logical in an area engaged in an active territorial dispute. This is why wars tend to be fought along "fronts", with reasonable access to those same services for the aggressor being near at hand on their side of the "front". Sometimes making a strike at a poorly defended area deeper behind enemy lines can pay dividends, but this is much more difficult to accomplish, as is logical. Also remember, in your systems you will have this same "home turf" advantage.

The only thing this does is force you to use appropriate strategies on how to deploy and outfit your fleets without the luxury of having a fully equiped base of operations in the target system. Instead your strategies will have to revolve around thrusts into and back out of hostile territory, or using the more limited safety of a POS to stage out of.

Thats about as brief, and as simple, as I can make it without writing you a step by step manual. This stuff is EVE combat 101, complaints about not being able to dock in a contested system are at best amusing. If that is your main gripe with the proposed changes you aren't going to get much sympathy.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Lyron-Baktos
The Scope
Gallente Federation
#184 - 2012-05-02 18:46:51 UTC
Cant' wait to see the Amarr V3 Big smile
Apo Lamperouge
#185 - 2012-05-02 18:47:29 UTC
Irisandra T'Lavel wrote:
radecz3k wrote:
This will remove bombers and recons spending days in hostile systems blocking usage of system. This is seen in 0.0 on daily basics, and there is no way to catch cloaky people who just have pcs started 24/7.


Wait, so having a single cloaked ship in system stops use of everything in the system? How does that work? Seriously, I have never been to null, I don't understand. Please tell me it's just everyone staying in outposts/POS out of fear.

I guess I just got used to playing in wormholes, where there is no local and always a risk of a fight. And we just deal with it, when it happens.



No, it doesn't stop everything in the system. It makes for cloaky jerks who ruin the lives of ratting/plexing carebears. You never know if you are going to get hotdropped by a small gang of bombers, or a full on capital fleet. It makes for a lot of excitement in whatever 0.0 area you are in.

I agree that it is an annoyance, but only a minor one. Does it need minor rebalancing? Mmmmmmmayyyybe... The funny thing is, a good number of people that get hotdropped at one point in their lives, lose a multi billion isk ship (tengu, carrier etc) whine and cry about it for a couple weeks, end up doing it too. There's sometimes nothing more motivating than fear. Or revenge.

Oh yeah, I've been hotdropped many, many times. Don't do it myself....yet. Waiting for my blops skill. Twisted

Sometimes a knife right through your heart is exactly what you need.

MotherMoon
Tribal Liberation Force
Minmatar Republic
#186 - 2012-05-02 18:48:27 UTC
I would be happy if there were NPC supply ships flying around space. If you and small roaming gang attack said supply fleet and destroy it, you someone hurt the enemy teams bonuses. This would be a cool way for small gangs to have an effect.

Also I really think FW members should not get shoot at by gate guns no matter who they shoot.

http://dl.eve-files.com/media/1206/scimi.jpg

Cearain
Plus 10 NV
It Burns When I'm PvPing
#187 - 2012-05-02 18:48:54 UTC
Ranger 1 wrote:
Big smile

There are various types of roaming gangs, but all have one thing in common... they roam. ....



Let me stop you right there. Roaming gangs actually have 2 things in common. 1)They roam and 2) they are a gang.

The rest of your post are just different qualities of the types of gangs you may like to fly in. But they don't apply to every sort of roaming gang.


And sorry, not to be crass, but unless your an alt of some other player with a more impressive killboard I don't really care what your think "eve combat 101" is.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Ranger 1
Ranger Corp
Vae. Victis.
#188 - 2012-05-02 18:50:26 UTC
Rara Yariza wrote:
Ranger 1 wrote:
[

WOW!

Do you even understand what a roaming gang is?

Or for that matter what its strengths, goals, tactics, and fit are?

Seriously, I don't think we can have this discussion at your current level... which I realize is a dickish thing to say but... just wow.


Really? You are so out of touch with what's going on. Lowsec isn't 0.0, it shouldn't ever be 0.0. Think about what roaming gangs are in relation to facwar, not 0.0 you utter tool.


To answer one of your alts in this thread, i just explained what a roaming gang actually is as opposed to a typical RR gang in most cases.

I have also fought in conflicts in Null, High, and Low sec areas, both in and out of wars dec circumstances, across the entire breadth of New Eden for 9 years now. You'll have to forgive me for being a little underwhelmed by some of the arguments against locking stations in this thread.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Wey'oun
Pandemic Legion
#189 - 2012-05-02 18:50:52 UTC
CCP Goliath wrote:

• Drone Damage module (Extrinsic Damage Amplifier)




Will they effect fighter/fighterbombers also? or just standard drones?
Andreus Ixiris
Duty.
SE7EN-SINS
#190 - 2012-05-02 18:51:26 UTC
Ranger 1 wrote:
Quote:
Please tell us, in your own words, what you think roaming gangs are.


(By the way, you double posted on your various alts.)


Um... if you're implying what I think you're implying, you're utterly wrong.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Falrec
Dremor Engineering inc.
#191 - 2012-05-02 18:54:33 UTC
Wey'oun wrote:
CCP Goliath wrote:

• Drone Damage module (Extrinsic Damage Amplifier)




Will they effect fighter/fighterbombers also? or just standard drones?


No
Ranger 1
Ranger Corp
Vae. Victis.
#192 - 2012-05-02 19:00:14 UTC  |  Edited by: Ranger 1
Cearain wrote:
Ranger 1 wrote:
Big smile

There are various types of roaming gangs, but all have one thing in common... they roam. ....



Let me stop you right there. Roaming gangs actually have 2 things in common. 1)They roam and 2) they are a gang.

The rest of your post are just different qualities of the types of gangs you may like to fly in. But they don't apply to every sort of roaming gang.


And sorry, not to be crass, but unless your an alt of some other player with a more impressive killboard I don't really care what your think "eve combat 101" is.




You've got me there, yes, they are also a gang. Smile

Feel free to be crass, I'll join you.

Your kills = 433
My kills= 2630

And yes, this is my industrial character, not one of my PVP characters.

Now put your epeen away. Blink

Insight into these matters doesn't have anything to do with killboard stats, it has everything to do with experience with combat in something similar to its proposed form.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

GeeShizzle MacCloud
#193 - 2012-05-02 19:00:20 UTC
Wey'oun wrote:
CCP Goliath wrote:

• Drone Damage module (Extrinsic Damage Amplifier)




Will they effect fighter/fighterbombers also? or just standard drones?


wey, only drones, not fighters/bombers
MeBiatch
GRR GOONS
#194 - 2012-05-02 19:01:50 UTC
Nalha Saldana wrote:
No Fueled XL-Shield booster? :(



good if they did me and my vargur would be very upset...

i spent crap loads on corpi c-type xl booster so i could be cap stable and will be rather upset if this is no longer the case...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Spc One
The Chodak
Void Alliance
#195 - 2012-05-02 19:12:41 UTC
Wey'oun wrote:
CCP Goliath wrote:

• Drone Damage module (Extrinsic Damage Amplifier)




Will they effect fighter/fighterbombers also? or just standard drones?

I am 100% only drones.
CCP Goliath
C C P
C C P Alliance
#196 - 2012-05-02 19:15:34 UTC
Quick reminder to keep this thread civil. I wouldn't want to see valid feedback get deleted because it also contains insults and trolling, but it will happen - so take a breath before hitting that "post" button and make sure that you're saying all you want to say and nothing more. Also I would encourage those theorycrafting on FW scenarios to actually try it out on the server and see how it handles rather than kneejerk-responding to some patch notes - you might have fun! Bear

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Emmerik
The Scope
Gallente Federation
#197 - 2012-05-02 19:18:25 UTC
This missile launcher update...
is this going to effect the Fighter Bombers (launcher) animation?
(dont have the time to check for myself for a while)
Grukni
Caldari Provisions
Caldari State
#198 - 2012-05-02 19:18:47 UTC
CCP Goliath wrote:
Quick reminder to keep this thread civil. I wouldn't want to see valid feedback get deleted because it also contains insults and trolling, but it will happen - so take a breath before hitting that "post" button and make sure that you're saying all you want to say and nothing more. Also I would encourage those theorycrafting on FW scenarios to actually try it out on the server and see how it handles rather than kneejerk-responding to some patch notes - you might have fun! Bear


We're impatient to try it out... sadly, the server is still down
Marcus Foederatus
The Scope
Gallente Federation
#199 - 2012-05-02 19:18:48 UTC
Personally I don't think the changes are harsh enough, I'm looking forward to some aspects, but frankly you guys need to close the loophole for neutrals. Make docking rights apply to players with low standings, and not just enemy militia. You shouldn't be incentivizing people to just leave FW to grief people or get around the purpose of the mechanics.

Secondly, what about the cyno jammers? Are they coming in or no? And if not, why not? We're tired of 0.0 super cap blobs being able to hotdrop us from across the galaxy (sometimes literally) whenever they're bored. Give us some freaking control of our own space.
MeBiatch
GRR GOONS
#200 - 2012-05-02 19:18:55 UTC
"Medical clone discounts (from 10% in increments of 10 up to 50% discount)"

you bastards... you are going to make me make my alliance join fw just so i can save on clones arnt you... grrr

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.