These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
5 PagesPrevious page1234Next pageLast page
 

New dev blog: EVE Online: Seven Million Missiles an Hour

First post
Author
#21 - 2012-02-03 14:33:56 UTC
CCP Diagoras wrote:
Della Monk wrote:

A titan every day? Goddamn. How often are they blown up? (ha)


86 titans destroyed in 2011, 269 supercarriers.


Damn. That's insanely low. Supercap proliferation indeed.

How many are there in the game total? Must be over 1000 titans by now and 2-3k supercarriers.... That's insane...
#22 - 2012-02-03 14:34:20 UTC
These statistics devblogs are really great! Your breakdowns into different categories are useful and interesting, and about the only thing I can think of that would make these blogs better would be MORE GRAPHS, like ChromeStriker said.

Great work though, and thanks!
Pandemic Legion
#23 - 2012-02-03 14:36:44 UTC
"Overall, 576,860 different characters lost ships to non-players in 2011, and 422,801 lost ships in PVP scenarios. 155,087 characters scored at least one final blow, too!"

Can you explain this statistic?

Is this "576,860 different characters lost ships to non-players" where 100% of the damage was done by NPC's? Or is this when the final blow was done by NPC's but could also have involved players doing damage?

How many of these were Concord? How many were station and gate guns in Low Sec? It would be good to get this into context.

I found it pretty shocking more ships were lost to NPC's than to other players in any given period. Especially since only incursions and sleepers actually pose any threat to players.
C C P Alliance
#24 - 2012-02-03 14:37:31 UTC
Rixiu wrote:
CCP Diagoras wrote:
Della Monk wrote:

A titan every day? Goddamn. How often are they blown up? (ha)


86 titans destroyed in 2011, 269 supercarriers.


Damn. That's insanely low. Supercap proliferation indeed.

How many are there in the game total? Must be over 1000 titans by now and 2-3k supercarriers.... That's insane...


Not counting ones that are in capital maintenance arrays (I wouldn't expect that to be many) - 3,385 supercarriers and 847 titans.
#25 - 2012-02-03 14:38:18 UTC
CCP Diagoras wrote:
Capri Sern wrote:

Total market value of transactions 2,692,367,631,609,430 ISK. How do you even say that number? Shocked


It's just shy of 2.7 quadrillion ISK.



Now a 0.1% transition tax would raise a whole crap load of money for CONCORD, wouldn't it ? 2.7 Trillion per year ?

Also, just a question, does this count the value of a transation as both sale and purchase? i.e. it counts 10 isk item traded, not as a sale of 10 isk and a purchase of 10 isk ?




If only we could fall into a woman's arms

without falling into her hands

Vote Steve Ronuken for CSM
#26 - 2012-02-03 14:39:55 UTC
Capri Sern wrote:

Total market value of transactions 2,692,367,631,609,430 ISK. How do you even say that number? Shocked


Two quadrillion, six hundred and ninety two trillion, three hundred and sixty seven billion, six hundred and thirty one million, six hundred and nine thousand, four hundred and thirty isk.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

C C P Alliance
#27 - 2012-02-03 14:41:49 UTC  |  Edited by: CCP Diagoras
knobber Jobbler wrote:
"Overall, 576,860 different characters lost ships to non-players in 2011, and 422,801 lost ships in PVP scenarios. 155,087 characters scored at least one final blow, too!"

Can you explain this statistic?

Is this "576,860 different characters lost ships to non-players" where 100% of the damage was done by NPC's? Or is this when the final blow was done by NPC's but could also have involved players doing damage?

How many of these were Concord? How many were station and gate guns in Low Sec? It would be good to get this into context.

I found it pretty shocking more ships were lost to NPC's than to other players in any given period. Especially since only incursions and sleepers actually pose any threat to players.


It's measured in terms of final blow (not 100% accurate, sure, but I think a pretty good indicator).

My last stats blog had sentry/CONCORD stats! :) The forum gives me an error when I try linking to it though.
Minmatar Republic
#28 - 2012-02-03 14:43:27 UTC  |  Edited by: Axl Borlara
CCP Diagoras wrote:

86 titans destroyed in 2011, 269 supercarriers.


CCP Diagoras wrote:
2011 average was 137 supercarriers and 31 titans built per month, total of 1,646 supercarriers and 370 titans.


So...

370 titans built, 86 destroyed
1646 supercarriers built, 269 destroyed.

That means there's an awful lot left.
Should they be easier to kill or harder to build?

It would be interesting to know the surplus for other ship types.

[Edit: slightly late reply as it's basically been said already]
#29 - 2012-02-03 14:43:52 UTC
CCP Guard wrote:
CCP Diagoras spends a fair bit of time digging around in the dustiest corners of the database. From time to time he emerges with numbers about things.

In this latest blog he shares some very interesting statistics about things from the year 2011.

Oh, and he really wants more Twitter followers I think.

Out of mind man Bear

CEO of Lanate Industries

Citizen of Solitude

#30 - 2012-02-03 14:48:17 UTC
knobber Jobbler wrote:
Is this "576,860 different characters lost ships to non-players" where 100% of the damage was done by NPC's? Or is this when the final blow was done by NPC's but could also have involved players doing damage?

NPCs never get final blow on killmails with players involved. It always goes to the last player to have aggressed the victim.

What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644

Gallente Federation
#31 - 2012-02-03 15:02:05 UTC
could stats, such as these, be made available in game?

like the markets stats for each items are.
Shadow Cartel
#32 - 2012-02-03 15:51:00 UTC
Do you have any stats auditing the Secure Commerce Commission's insurance policies? For example how much income they make from insurance policies, verses how much they divvy out?
Goonswarm Federation
#33 - 2012-02-03 16:17:39 UTC
Capri Sern wrote:

Total market value of transactions 2,692,367,631,609,430 ISK. How do you even say that number? Shocked


2 quadrillion, 692 trillion, 367 billion, 631 million, 609 thousand, and 430 ISK

Fix POSes.  Every player should want one (even if all players can't have one).

#34 - 2012-02-03 16:20:40 UTC
Pretty interesting stuff. These figures would suggest that ship production is far out stripping ship loses?

C.
Greater D.U.S.K. Coalition
#35 - 2012-02-03 16:27:00 UTC
What about ships value owned per player averaged over the last couple years.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

#36 - 2012-02-03 16:29:13 UTC  |  Edited by: YuuKnow
The Eve virtual economy is staggering. Nice.

Here's a request. How about the average character age in eve and the average account age? I'm always surprised to see so many tech1 cruisers/frigs still flying around which suggest that a lot of players are still fairly new... or perhap the average charcter age by hi sec/low sec/null sec?

yk
Goonswarm Federation
#37 - 2012-02-03 16:29:23 UTC
We gotta have more rifters, baby.
The Mockers AO
#38 - 2012-02-03 16:48:56 UTC  |  Edited by: Bloodpetal
How many missiles were launched from a ship in EVE in 2011? To compare versus built.


How many missiles are launched per hour? minute, etc?

Where I am.

Goonswarm Federation
#39 - 2012-02-03 16:49:21 UTC
Willis Man wrote:
Do you have any stats auditing the Secure Commerce Commission's insurance policies? For example how much income they make from insurance policies, verses how much they divvy out?


I can almost guarantee they don't make up the claims in premiums. Their Actuarial Department must be truly terrible.

Fix POSes.  Every player should want one (even if all players can't have one).

Apocalypse Now.
#40 - 2012-02-03 17:04:31 UTC
So we're producing 2-4 times the # of ships that are being killed and you want production to increase?! That sounds more like a fundamental market problem to me. Any idea how many ships are removed from the game by players going idle?
5 PagesPrevious page1234Next pageLast page
Forum Jump