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New dev blog: EVE Online: Seven Million Missiles an Hour

First post
Author
Rattus Norwegius
#61 - 2012-02-04 10:03:03 UTC
Ethilia wrote:
So we're producing 2-4 times the # of ships that are being killed and you want production to increase?! That sounds more like a fundamental market problem to me. Any idea how many ships are removed from the game by players going idle?



You can't quite compare it like that. Remember that inside every T2 ship is a T1 ship, so every T2 ship have been counted twice, so to speak. Also, ships that were self destructed were probably not counted, ships destroyed while in the cargohold of another ship were not counted, and reprocessed ships were definitively not counted.

The latter number is actually quite high. When mineral prices rise, lots of market people buy up ships cheaply and reprocess them. Also MIMAF'ers routinely sell ships for less than the minerals are worth, some of which are then reprocessed. Reprocessing cap ships to make supercaps is also known to happen.
Alpheias
Tactical Farmers.
Pandemic Horde
#62 - 2012-02-04 13:38:41 UTC
/imagines seven million missiles an hour...

heh heh heh heh

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Jas Dor
Republic University
Minmatar Republic
#63 - 2012-02-04 19:35:55 UTC
Wow unless I have my math wrong because of the very large figures involved last years saw a total EVE GDP of 2,692,368 billion (US billion so million, million for some of you) isk. Figure a Plex value of $30 per billion and that's a real dollar GDP of around $80,000,000. Add on to this an estimated 300,000 EvE accounts each paying a low ball figure of $10/month and CCP took in around $36,000,000 (this makes them a small to midsized business by US standards). Added together that puts total EvE GDP at around $116,000,000 USD.

I wonder how much the total asset value among active players are. My gut is that it's around 2.5 years annual GDP (not counting the resale value of toons) or about $200,000,000.
Hirana Yoshida
Behavioral Affront
#64 - 2012-02-05 07:42:02 UTC
Now if only you (read: CCP) would/could use all that snazzy statistical work to identify abnormalities that the Devs (note the optimistic plural) in charge of balancing could use to focus their efforts ..

Bring and end to the Age of Winmatar!

PS: Hahahaha, SC spamming is becoming Titan spamming .. who'd have thought .. *sigh*
Kename Fin
Strategic Exploration and Development Corp
Silent Company
#65 - 2012-02-05 11:17:11 UTC  |  Edited by: Kename Fin
Jack Dant wrote:
knobber Jobbler wrote:
Is this "576,860 different characters lost ships to non-players" where 100% of the damage was done by NPC's? Or is this when the final blow was done by NPC's but could also have involved players doing damage?

NPCs never get final blow on killmails with players involved. It always goes to the last player to have aggressed the victim.


Not true as Sleepers and their guns and missiles regularly get both high damage and last blow's on player kills. I have jumped enough in the middle of combat to know. For example: Awakened Patroller has may kills Twisted
http://when.eve-kill.net/?a=pilot_detail&plt_id=374195


and just since you added PI stats...

Could we see a breakdown of:

  • Number of PI Characters involved in transactions by high/low/null/WH security?
  • PI numbers for each factions' space?
  • PI numbers for Interbus' CO's versus POCO's?
Darek Castigatus
Immortalis Inc.
Shadow Cartel
#66 - 2012-02-05 15:07:59 UTC
Kename Fin wrote:
Jack Dant wrote:
knobber Jobbler wrote:
Is this "576,860 different characters lost ships to non-players" where 100% of the damage was done by NPC's? Or is this when the final blow was done by NPC's but could also have involved players doing damage?

NPCs never get final blow on killmails with players involved. It always goes to the last player to have aggressed the victim.


Not true as Sleepers and their guns and missiles regularly get both high damage and last blow's on player kills. I have jumped enough in the middle of combat to know. For example: Awakened Patroller has may kills Twisted
http://when.eve-kill.net/?a=pilot_detail&plt_id=374195


and just since you added PI stats...

Could we see a breakdown of:

  • Number of PI Characters involved in transactions by high/low/null/WH security?
  • PI numbers for each factions' space?
  • PI numbers for Interbus' CO's versus POCO's?


Also maybe a breakdown of poco ownership by corp and by HS/LS/NS/WH

Pirates - The Invisible Fist of Darwin

you're welcome

Tahna Rouspel
Viziam
Amarr Empire
#67 - 2012-02-05 16:02:59 UTC
Alx Warlord wrote:
awesome numbers \o/

Although Seeing this numbers, you guys from ccp need to boost the Industry somewhere other then Hi-Sec...

Suggestions:
1 - Make item management on POS easier. (Individual tabs).

2 - Think a little more about minners, they need to store minerals somewhere (Now they use X-Large Ship assembly array but there should be a X-Large corporate Hangar...)

3 - Really polemic but already suggested in CSM meeting: Cloak hunter ship.


Speaking from a Wormhole industrialist point of view;
-No access to good refinery
-Ship assembly take a lot of POS power/cpu
-Transportation is an issue
-Difficult access to market

I mostly manufacture stuff that's easy to build and transport; like tech 2 modules.
When I was in null sec/low sec, my main issue was transportation. Getting the good to and from a market was suicide without a jump freighters and jump freighters are expensive.
Vyktor Abyss
Abyss Research
#68 - 2012-02-05 16:21:50 UTC
Any chance you can work out who has the most corpses?

I'd also love a utility to track my own corpses down, so I can see who owns them so I can stop them being abused further....
Adunh Slavy
#69 - 2012-02-06 02:52:00 UTC  |  Edited by: Adunh Slavy
CCP Diagoras wrote:
Capri Sern wrote:

Total market value of transactions 2,692,367,631,609,430 ISK. How do you even say that number? Shocked


It's just shy of 2.7 quadrillion ISK.



Using 400 Mil ISK as a rough average PLEX price, that's about 6.7 million PLEX

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Barbie D0ll
Imperial Academy
Amarr Empire
#70 - 2012-02-06 08:37:51 UTC
nice
stoicfaux
#71 - 2012-02-06 16:12:08 UTC  |  Edited by: stoicfaux
How much isk is being generated per day (as in isk faucets) and what's the total number of hours that the player base is logged in per day?

edit: clarified

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Hakaru Ishiwara
Republic Military School
Minmatar Republic
#72 - 2012-02-06 18:38:38 UTC  |  Edited by: Hakaru Ishiwara
Tahna Rouspel wrote:
Alx Warlord wrote:
awesome numbers \o/

Although Seeing this numbers, you guys from ccp need to boost the Industry somewhere other then Hi-Sec...

Suggestions:
1 - Make item management on POS easier. (Individual tabs).

2 - Think a little more about minners, they need to store minerals somewhere (Now they use X-Large Ship assembly array but there should be a X-Large corporate Hangar...)

3 - Really polemic but already suggested in CSM meeting: Cloak hunter ship.


Speaking from a Wormhole industrialist point of view;
-No access to good refinery
-Ship assembly take a lot of POS power/cpu
-Transportation is an issue
-Difficult access to market

I mostly manufacture stuff that's easy to build and transport; like tech 2 modules.
When I was in null sec/low sec, my main issue was transportation. Getting the good to and from a market was suicide without a jump freighters and jump freighters are expensive.
If asking to make the above points easier or facilitated by a change in game mechanics, then be careful for what you ask. Making an easier go of it in w-space will attract even more of the riff raff than those who are already 'crowding' things up.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

TR4D3R4LT
Pator Tech School
Minmatar Republic
#73 - 2012-02-06 19:02:31 UTC
CCP Diagoras wrote:

It's measured in terms of final blow (not 100% accurate, sure, but I think a pretty good indicator).

My last stats blog had sentry/CONCORD stats! :) The forum gives me an error when I try linking to it though.


Then join us the masses to bug CCP devs to fix the bloody forum and it's features. It's much more likely to get fixes done when co-workers join the rambling squad. Or perhaps you could pull some nice statistics of how many forum posts fail due to such "features" existing in forums :P
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#74 - 2012-02-06 19:07:56 UTC
TR4D3R4LT wrote:
CCP Diagoras wrote:

It's measured in terms of final blow (not 100% accurate, sure, but I think a pretty good indicator).

My last stats blog had sentry/CONCORD stats! :) The forum gives me an error when I try linking to it though.


Then join us the masses to bug CCP devs to fix the bloody forum and it's features. It's much more likely to get fixes done when co-workers join the rambling squad. Or perhaps you could pull some nice statistics of how many forum posts fail due to such "features" existing in forums :P

Its possible that the fixes will come when they deploy corp forums hopefully tomorrow. They have been very quite about Evegate fixes so who knows.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Vindictate
Vae Caudex Corporation
#75 - 2012-02-06 22:01:32 UTC
https://docs.google.com/spreadsheet/ccc?key=0AoS02Q3WgjsydENOZE9pampKWnZmZ0E1ZDllbkpDZnc#gid=0
Wow i made a percentage comparison, and I knew Amarr wasn't super popular but they seem even behind Gallente 0.o
Chi Quan
Bibkor Enterprises
#76 - 2012-02-06 23:24:15 UTC  |  Edited by: Chi Quan
knobber Jobbler wrote:

yea, thats my alt. pls dont hate me 'cause i'm beautiful.

@above.
I dont think you can judge by this alone, there also may be that fewer amarr ships are required, due to them being more durable.

-- Please like me, I'm an attention w*ore.

kKayron Jarvis
#77 - 2012-02-07 04:49:12 UTC  |  Edited by: kKayron Jarvis
Keep info like this comeing!Big smile

p.s. i will see you at fanfast.
Vindictate
Vae Caudex Corporation
#78 - 2012-02-07 20:38:22 UTC
Chi Quan wrote:
knobber Jobbler wrote:

yea, thats my alt. pls dont hate me 'cause i'm beautiful.

@above.
I dont think you can judge by this alone, there also may be that fewer amarr ships are required, due to them being more durable.


Yes but this means overall slightly less than 2 (1.79) out of ten ships are amarr....just a bit low
Cearain
Plus 10 NV
#79 - 2012-02-16 19:01:30 UTC
Thanks for posting all this.

Has there been an increase in pod kills per ship kill after they started showing implants on killmails?

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Goose69
Particle Men Industries
#80 - 2012-02-19 12:57:34 UTC
This is all very interesting statistical information.

Are there any plans to open a securites/stock/share market in Eve?

I am sure there are a lot of people out there that have some great, profitable corporations that people would want to invest in, also a great way to raise capital for new ventures etc etc.

There could be a method of setting up a share launch that is semi automated but covers all the necessary "legal" requirements etc. The same with monthly, quarterly or annual reports. That information could be automatically published in game with info that is already gathered by Eve/CCP.

Just a thought, and another aspect to an already fantastic game