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Dev blog: Skill trading in New Eden

First post First post First post
Author
Alexxei
Deep Core Mining Inc.
Caldari State
#261 - 2016-01-18 20:10:44 UTC
Aerious wrote:
Being a high SP (213m) player myself, i dont want to see this implemented at all, but if is to be implemented, i would rather it be used by new player up to 20m SP and capped at 20m SP. There is no reason really why a higher SP character would need this

That SP has to come from somewhere. There will not be any injectors on the market until someone rips some skills out their head. These things do not create SP they only redistribute.
Castelo Selva
Forcas armadas
Brave Collective
#262 - 2016-01-18 20:10:50 UTC  |  Edited by: Castelo Selva
jason hill wrote:
this is mainly because most of CCP employees weren't around at the very beginning of the game and don't really understand the "learning curve" most of the player base have gone through ... an example of this is the removal of the learning skills them selves they removed those skills with no consultation with the player base .Sadly it appears to me that this "new crop" of CCp employees that work there appear to come in with this "ive got a really innovative idea that we should implement " without really understanding the culture that has developed in the community over the decades


YES! THE TRUTH!

The old makers of EVE are gone. The old devs are gone. The one who really care for the game healthier. The current Directors / Devs only think in money making. I understand that cash is important, but kill the game in the process to get money is not good.

It was never explained why CCP Devs chars was changed from Jove ones to common ordinary ones. In addition, most of the player base will never understand the importance of that. Most people do not even understand my indignation with that change. Why? Read the quote.

Here was the true eve: http://imgur.com/kk44y40 . Among others MIA.
Saisin
Chao3's Rogue Operatives Corp
#263 - 2016-01-18 20:11:40 UTC
King Aires wrote:

So no, High SP Players don't like this, we would rather see a 1:1 across the board.


This is incorrect, it is just your opinion not the opinion of all high SPplayers

It gives a skill leg-up to the younger players so that they reach the higher level of gameplay sooner, and this is good for everyone.
An older player still have a lot more experience, network, contacts and assets in-game, and they also now can get ISKies from some bad or uninformed choices they made during their own skills development.

What you really are saying is that you do not like that players that have started the game later than you will be able to catch up with you in term of skill points. It is like saying you do not like having 30 years old being able to do the same thing as 40 years old, is it not?

Vote Borat Guereen for CSM XII

Check out the Minarchist Space Project

Sizeof Void
Ninja Suicide Squadron
#264 - 2016-01-18 20:11:48 UTC
Alexxei wrote:
Sizeof Void wrote:
Most of the high-SP players are among the space-rich, with more ISK in wallet than they can currently spend, and will be easily able to afford to buy up the Skill Injectors which others create and sell on the market.

High sp players dont need to buy these, high sp players will be creating these for those who wish to inject some sp. I have a subcap pilot, a carrier/dread pilot and a supercap pilot. Why would I need to buy or inject sp?

Depends on your answers to the following questions: How much ISK do you have in your wallet? How many PLEX, ships and shinies do you already have stockpiled? What else do you need to spend ISK on?

Most high SP players know that SP actually equates with "game time", not "win". So, given an overloaded wallet and nothing else to buy, you will most likely buy SP - to inject in your main, just to tweak up a few final skills a bit faster (like those weapon specialization skills to V) or to skill up yet-another-alt faster. Buying game time is always a good investment (see PLEX).
jason hill
Red vs Blue Flight Academy
#265 - 2016-01-18 20:12:52 UTC
so im thinking this is P2W by the back door ? what a novel way of really pissing off the player base when we have expressly said we do not want this model !

I played a crappy little kindle game on my way to work ...and got chatting to an alliance leader in this kindle game and he let slip that over the space of eight months he had spent over $ 1200 ......


I quit my account as soon as I got to work !
Jektal
Embers of Virtue
#266 - 2016-01-18 20:14:33 UTC
The big difference between this and the character bazaar is that this has no cap and can be used by a high-SP deep-pocketed player to just continue to accelerate their dominance.

If there was a SP cap on this so it could only be used by players under ~30m SP then it might benefit new players, but only if they're willing to drop down more $$ early on (making any new players *not* willing to put down the cash left behind, discouraging new players).
Jasem Ormand
The Scope
Gallente Federation
#267 - 2016-01-18 20:17:43 UTC
I'm new player, can I buy my way to gain SP as much as a 10 year old player via PLEX?
Pryce Caesar
University of Caille
Gallente Federation
#268 - 2016-01-18 20:18:06 UTC  |  Edited by: Pryce Caesar
Mai Khumm wrote:
Can a player remove skill points from any skill?

For example, I have Caldari Carrier to level 5. But the prerequisite is Battleship level 5, can I remove my Battleship skills and still be able to fly a Carrier?

Also, if I remove skill points from...lets say Gallente Frigate, so there's 0 SP there, can I remove the skill? If so, do I get the skillbook back?


The screenshot in the blog showed the Resource Reprocessing skills as an example of skillpoint trading. All the individual ore Reprocessing skills were trained up to Level 5, while the Reprocessing skill itself (which is one of the pre-requisites for gaining all those skills) was locked.

In other words, if you have skills trained that require a pre-requisite level of another skill, you cannot remove skill points from said skill. I'm not sure how that will affect things, since a player normally cannot inject a certain skill at all until they reach its pre-requisite level. So being able to take skillpoints from skills that are pre-requisite to another one would have to require a re-fund of the skillbook.

But assuming no skillbook refunds are possible, any skillpoints removed have to be shaved off from the top of the tree, from the looks of things. Unless skill-book refunds are made possible by skill trading, no one will actually be in danger of inadvertently crippling their capabilities if they use the Skill injector on too many skills.

On the other hand, it also means you cannot completely transfer a set of skills you don't use anymore; you'll always have the branches of skills directly related to and pre-requisite to the one you take skills from.

NOTE: Battleship level 3 is pre-requisite for a Carrier. So assuming that you haven't bought Covert Ops or Marauder skills and injected them, you could conceivably take skills from Caldari Battleship down to level 3, at which point it would lock because you have a branch of skills that require that specific level as a pre-requisite.
Alavaria Fera
GoonWaffe
#269 - 2016-01-18 20:19:09 UTC
Alexxei wrote:
Sizeof Void wrote:
Most of the high-SP players are among the space-rich, with more ISK in wallet than they can currently spend, and will be easily able to afford to buy up the Skill Injectors which others create and sell on the market.

High sp players dont need to buy these, high sp players will be creating these for those who wish to inject some sp. I have a subcap pilot, a carrier/dread pilot and a supercap pilot. Why would I need to buy or inject sp?

Apparently maxing out your SP score is what counts.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Cien Banchiere
Extrinsic Arcadia Distribution
#270 - 2016-01-18 20:22:46 UTC
I didn't really agree with this at first, and the lower the discussion went on the more I thought it wasn't a good idea. From the get-go this blog was BS. The negativity wasn't normal EVE loathing. Across the board it was deemed pretty unfavorable. There is a purpose and reason to the skills and the wait. If someone screws up, they screwed up. In a game where you are told everything you do has repercussion somewhere, somehow, so should skills. The long wait is to make sure you have the actual game skills to advance to high game play. Letting every John and Mary buy some skills off dead alts from people just increases how many u ready people will be doing stupid things. Plus there is always potential for abuse from EVE rich and RL rich people.
Algarion Getz
Aideron Corp
#271 - 2016-01-18 20:27:47 UTC
Bad idea. If you want to help new players, give them more start SP and a (free) multi-month Cerebral Accelerator.

Skill Injectors will probably turn into another "gold" item. Hoarded by the space rich as gold reserve, like PLEX, and the players who really need it, the new players, cant access it because its too expensive.
Querns
Science and Trade Institute
Caldari State
#272 - 2016-01-18 20:32:02 UTC
Sizeof Void wrote:
High SP players - with deep ISK wallets

This is a bad assumption.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Alavaria Fera
GoonWaffe
#273 - 2016-01-18 20:32:17 UTC
Ah plex, so great apparently these gold cards are stored in the fort knox that is your jita 4-4 hangar.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Alexxei
Deep Core Mining Inc.
Caldari State
#274 - 2016-01-18 20:33:20 UTC
Alavaria Fera wrote:
Alexxei wrote:
Sizeof Void wrote:
Most of the high-SP players are among the space-rich, with more ISK in wallet than they can currently spend, and will be easily able to afford to buy up the Skill Injectors which others create and sell on the market.

High sp players dont need to buy these, high sp players will be creating these for those who wish to inject some sp. I have a subcap pilot, a carrier/dread pilot and a supercap pilot. Why would I need to buy or inject sp?

Apparently maxing out your SP score is what counts.

Yeah im really gonna take my gobs of isk and buy injectors to max out drone and gun specs V to further my dominance over the newbro Roll

Guys I have 140m sp theres nothing worth spending isk on for training. I toss oddball and specs V into the Q just so it doesnt sit dormant. Bad arguements are bad.
Querns
Science and Trade Institute
Caldari State
#275 - 2016-01-18 20:35:52 UTC
Jasem Ormand wrote:
I'm new player, can I buy my way to gain SP as much as a 10 year old player via PLEX?

You can do it right now, via the character bazaar. You've been able to do it for the better part of a decade. Have fun!

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Alavaria Fera
GoonWaffe
#276 - 2016-01-18 20:37:47 UTC
No this is different because it is new.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Alavaria Fera
GoonWaffe
#277 - 2016-01-18 20:39:10 UTC
No actually it's more like regdate bragging, the idea that your character of *regdate* cannot be beaten by character of *lateregdate*

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

jason hill
Red vs Blue Flight Academy
#278 - 2016-01-18 20:40:26 UTC
Jasem Ormand wrote:
I'm new player, can I buy my way to gain SP as much as a 10 year old player via PLEX?



THIS ! can I buy enough skills that I can fly a TITAN please ....with absaloutly no experience of actually flying the damned thing ! and the pain and mental hardship of actualy training for it !
MAS0RAKSH
Doomheim
#279 - 2016-01-18 20:40:56 UTC  |  Edited by: MAS0RAKSH
unscrew the newbie player -give them 5 mil sp unallocated on day 30 of eve.


skill extractors should be the cheapest thing in eve, 100k in NES store so it's not a gold card reserve item.
Crazy Kitten
The Fourth Great and Bountiful Human Empire
#280 - 2016-01-18 20:41:21 UTC
when i first read the announcement, i was thinking: yay! i can now make up on the time i was unsubbed! then i started reading the forum, and that changed my mind a lot. now i agree with those thinking it's pay to win, and i also think it'll diminish the feeling of accomplishment when i reach a skill training goal.
however, i'm enough of a realist to see that this is coming, no matter what i like. i would like to make a request, though, that maybe would help migitate the damage i think this feature will cause in the long term:

please add 2 new stats to a character sheet (similar to medals optionally public with default to being so):
# sp injected
# sp extracted


imo, that'd allow ppl to judge what level of threat a character is passing through the system, similar to the the age. if the #sp stats are hidden, they have taken steps to do so, so they are not a noob and therefore default to being a threat.
it'd also allow puricans to show off their sp worthiness, as they never injected skills. also, it'd allow corps to judge if someone has skill or a credit card when they apply for the corporation - and it'd allow ppl to "undo the damage" by extracting the same amount of sp as they injected, getting back on the regular training track. they'd only have borrowed the skills, and paid a hefty isk fee for that.