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Dev blog: Skill trading in New Eden

First post First post First post
Author
Aerious
School of Applied Knowledge
Caldari State
#281 - 2016-01-18 20:44:22 UTC
Alexxei wrote:
Aerious wrote:
Being a high SP (213m) player myself, i dont want to see this implemented at all, but if is to be implemented, i would rather it be used by new player up to 20m SP and capped at 20m SP. There is no reason really why a higher SP character would need this

That SP has to come from somewhere. There will not be any injectors on the market until someone rips some skills out their head. These things do not create SP they only redistribute.


I think you missed my point, i know where the sp comes from( i read both the dev blogs), all i am saying is, if it is to be implemented it should be capped at 20m sp.

It's taken me nearly 12 years to reach 213m, allowing some rich kid to come along, purchase thousands of £/$ of these injectors and be 200m in a few days is totally unfair and just goes to show how greedy CCP™ can be.

"They worried we would eventually offer not just vanity items, but ones that would give the Haves an unfair advantage over the Have-Nots."

JonnyPew
Doomheim
#282 - 2016-01-18 20:44:50 UTC
Omnathious Deninard wrote:
Sad day, it has been a fun ride CCP, I'm out.

And no you cant have my stuff.

I don't want your stuff. I want your SP. May I have it?

EVE Online video content creator

http://www.youtube.com/JonnyPew

Sissy Fuzz
Sissy Fuzz Communications
#283 - 2016-01-18 20:48:31 UTC
Saisin wrote:
King Aires wrote:

So no, High SP Players don't like this, we would rather see a 1:1 across the board.


This is incorrect, it is just your opinion not the opinion of all high SPplayers

It gives a skill leg-up to the younger players so that they reach the higher level of gameplay sooner, and this is good for everyone.
An older player still have a lot more experience, network, contacts and assets in-game, and they also now can get ISKies from some bad or uninformed choices they made during their own skills development.

What you really are saying is that you do not like that players that have started the game later than you will be able to catch up with you in term of skill points. It is like saying you do not like having 30 years old being able to do the same thing as 40 years old, is it not?


Please tell, how is it good for everyone?
Mance Sevrin
Black Frog Logistics
Red-Frog
#284 - 2016-01-18 20:49:49 UTC  |  Edited by: Mance Sevrin
..
Omnathious Deninard
Ministry of Silly Walks.
#285 - 2016-01-18 20:50:34 UTC
JonnyPew wrote:
Omnathious Deninard wrote:
Sad day, it has been a fun ride CCP, I'm out.

And no you cant have my stuff.

I don't want your stuff. I want your SP. May I have it?

I would rather biomass than sell the sp I have accumulated.

If you don't follow the rules, neither will I.

MAS0RAKSH
Doomheim
#286 - 2016-01-18 20:52:11 UTC
yeah, reallocating your own SP on a toon is helluva lot better than selling them. my first toon was dec 2004 and by 2008 had a lot in industry and sci that I wish I could have put into better tank, gank or piloting.

tbh, unscrewing newbros and allowing you to only remap your own toon's Sp would be great
Etara Silverblade
Morex Group Inc.
Haven.
#287 - 2016-01-18 20:52:38 UTC
This is a sad sad feature and only 2 types of people like it. Either those that don't see that it's a pay-to-win feature and those that are waiting to exploit it.

JonnyPew
Doomheim
#288 - 2016-01-18 20:53:03 UTC
Obidiah Kane wrote:
The Undiscovered Country...the old and the unimaginative fear change, the control freaks and egocentric loners fight it to the bitter end...but when it comes to history, the Motherland, they are always the first forgotten. In this instance they are so blind with rage that they don't even understand the reality of what they are railing against. If any existing player sees this as a threat...well, some one needs to remind them its a computer game....and a business - only playable if its making money and retaining and expanding its pipeline.

Thus, this game needs new players - for both content and its future, to stay and pay, and these new players need to feel like they have a chance and have options rather than just be bullied by some self entitled 'I have been here longer than you' neckbeard. It will change the landscape of the game, for sure, but for better or worse is utterly unknown at the moment.

Keep exploring all avenues CCP, keep trying stuff on for size - you provide an utterly unique niche product to a very few intelligent adults, most of whom are very grateful for your efforts to ensure both your own and our futures in New Eden. Good luck with this.


Well said, Obidiah o7

EVE Online video content creator

http://www.youtube.com/JonnyPew

Onslaughtor
Phoenix Naval Operations
Phoenix Naval Systems
#289 - 2016-01-18 20:53:30 UTC
Great change, all the people complaining will be back.
HandelsPharmi
Pharmi on CharBazaar
#290 - 2016-01-18 20:58:21 UTC
Quote:
The injector items will give a different amount of skillpoints depending on what your character’s skillpoint total is when you use the item, according to the following scale:


char's total skillpoints = free unallocated skillpoints plus already trained skillpoints?

I hope so, otherwise I will create a new char and add 50M SP to the pool and allocate them later.
HandelsPharmi
Pharmi on CharBazaar
#291 - 2016-01-18 20:59:18 UTC
*edit* sorry double
Zee Zaugg
Zero's Legion
#292 - 2016-01-18 21:00:43 UTC
I can easily see people setting up multiple alts to siphon sp go their mains. We already have players with a dozen alts without this mechanic, now they pay extra to train faster effectively. This will cause a huge influx of high sp players relatively quickly, as so many people sell plex or have easy isk like moons or incursions. This will cause more capital pilots as that's what most players aim towards, which will increase the capital blob problem ccp is trying to fix.

I'm not a fan of this, but if it absolutely has to be implemented the skill gained should be less than the original amount from the last devblog, I'm baffled that the sp you can receive was actually TRIPLED for high sp characters, this is completely game breaking and a blatant attempt at microtransactions as the skill injectors will be sold with aurum and many people will be buying lots of those. I'm seriously disappointed in ccp for not only going forward with this, but actually making it even easier to abuse, and this comes from a player that would benefit from this recent change. Please don't put this in the game, and if you have to then severely reduce the sp gained to less farm inciting levels
Algarion Getz
Aideron Corp
#293 - 2016-01-18 21:00:45 UTC
Sizeof Void wrote:
[quote=EvilweaselFinance]
Is this pay-to-win, though? It depends on whether you consider SP = win. I do not.

But, I do think that this change is a bad idea, because too many players, esp. newer players, do think that way.

Of course its pay to win. Imagine being a new player, who has to PvP in frigates, with many important and useful skills at low level or completly missing. You will die a lot. You will be cannon fodder for T3 destroyers.

Or you spend 60€ on 3 PLEX and use the ISK to buy skill injectors and a few Svipuls + fits. Now you can perfectly fly and fit the king of small ship combat. Sure, you cant buy PvP experience, BUT you will have a huge advantage over the other new players who are still stuck in their badly skilled Rifters.
Oxide Ammar
#294 - 2016-01-18 21:03:43 UTC
There should not be any diminshing return when I extract my wasted SP and inject them into same character, I worked for these SP and I should not be punished for rearranging my skills to focus on any aspect of the game and just before anyone say I'll keep rearranging my SP poool ereyday morning...please no one is gonna pay fortune every time to do that, I'd better buy another alt than doing this ****. On the other hand I agree on the diminshing return for buying SP from the market.

Lady Areola Fappington:  Solo PVP isn't dead!  You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.

Maraner
The Executioners
#295 - 2016-01-18 21:04:22 UTC
I HATE this idea.

The way you can use real money to SP jump ahead is pay to progress or whatever you want to call it. TBH I worry that it is the start of some form of creeping cancer of further microtransactions that will come into the game.

Having said that people should be able to do with their characters what they wish, sell them on the market etc but this seems somehow different. Not only have you already paid to gain the SP in the first place but now you have to pay to unlock it to trade it.

Imagine you bought a car, wanted to sell it but to do so you had to pay the guy you bought it from again for permission to sell it, that is my primary concern. Clearly despite a massive threadnaught that was in no way even remotely positive on this coming into the game CCP is going to pursue it.

That is also worrisome. I'm not going to scream -4 subs or gg CCP so long for the good times, but this does honestly make me a bit sad and concerned that it will be the thin end of the wedge.

On the plus side there will be some people out there that will inject their way into ships that they will have little idea on how to fly, I look forward to meeting as many of you as possible.

Lastly for those of you that strongly disagree with this coming into the game, hold on to your SP, don't cash out.

HandelsPharmi
Pharmi on CharBazaar
#296 - 2016-01-18 21:07:10 UTC  |  Edited by: HandelsPharmi
Algarion Getz wrote:

Of course its pay to win. Imagine being a new player, who has to PvP in frigates, with many important and useful skills at low level or completly missing. You will die a lot. You will be cannon fodder for T3 destroyers.

Or you spend 60€ on 3 PLEX and use the ISK to buy skill injectors and a few Svipuls + fits. Now you can perfectly fly and fit the king of small ship combat. Sure, you cant buy PvP experience, BUT you will have a huge advantage over the other new players who are still stuck in their badly skilled Rifters.



You can buy a char for 3 PLEX on char bazaar already :)
JillChilla
#297 - 2016-01-18 21:12:10 UTC
Mance Sevrin wrote:
Aerious wrote:
Alexxei wrote:
Aerious wrote:
Being a high SP (213m) player myself, i dont want to see this implemented at all, but if is to be implemented, i would rather it be used by new player up to 20m SP and capped at 20m SP. There is no reason really why a higher SP character would need this

That SP has to come from somewhere. There will not be any injectors on the market until someone rips some skills out their head. These things do not create SP they only redistribute.


I think you missed my point, i know where the sp comes from( i read both the dev blogs), all i am saying is, if it is to be implemented it should be capped at 20m sp.

It's taken me nearly 12 years to reach 213m, allowing some rich kid to come along, purchase thousands of £/$ of these injectors and be 200m in a few days is totally unfair and just goes to show how greedy CCP™ can be.


Why does it matter when I can buy a 213 mil sp character on the forums right now?


The time u need to form a 213 mil SP charakter is the difference.
U won't be able to buy if no one would have been playing 12 Years...

Kaldi Tsukaya
Deveron Shipyards and Technology
Citizen's Star Republic
#298 - 2016-01-18 21:19:52 UTC
Credit-cards online...Ugh
Mulcanis' Law in full effect mode.

-1 still don't support this change.
Trancefo Delcroix
Cosmic Origin
#299 - 2016-01-18 21:20:32 UTC
This is a verry sad day.
As promised, I quit and won't look back.

It's been a great 6,5 years...
Mikron Alexarr
New Age Solutions
#300 - 2016-01-18 21:20:50 UTC
I saw this dev blog come up on Facebook. I know that costs aren't set in stone yet, but what is to prevent someone from making a new character for the soul purpose of SP farming? Simply remap stats for a set of skills that you can train and siphon off SP as needed.

Another concern is the already stupid isk cost of PLEX. Why introduce something that might actually be more valuable than PLEX (bought for real cash) when prices on PLEX are already getting totally out of hand? I don't buy PLEX, but I know more than a few players who would stop playing if PLEX prices get much higher. These injectors/extractors costing real money is only going to push PLEX prices higher by adding yet more competition for players' PLEX cash.

As for this being pay-to-win... meh, the character bazaar is just as bad and has CCP's stamp of approval. I'm glad that the SP soft cap is 80mil (would be nice if it was lower). I've been playing (paying for at least one account) for almost 10 years now. If the cap was much higher, I'd feel like CCP finally has stopped caring about the bitter vets. In a game where age means experience, the lines are getting more blurry. I'm not sure how I feel about that.