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Walking in stations

First post
Author
Jenshae Chiroptera
#661 - 2015-03-27 00:33:52 UTC
Ishtanchuk Fazmarai wrote:
It's not the taking, it's the giving. I voted you with 2 acounts.
https://www.youtube.com/watch?v=k3ivkM0ChSo don't bother next year. The elections are rigged amongst a minority. The majority I spoke with have no clue their even is a CSM.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Keyer
STERNENGARDE
#662 - 2015-03-30 17:47:46 UTC
I would like to see Walking in Stations, as other mentioned, it adds a layer of depth to the game.
Eve is a Special game because there are so many small things that makes Eve a pleasure to play.
It also gives the RP community a boost.
I Imagine things like:

Sitting in the bar with a Mate to drink a beer after a hard fight.
Meeting someone new just because he is sitting next to you or something like this.

I think they should give it a try.
Hal Morsh
Doomheim
#663 - 2015-03-31 00:09:50 UTC  |  Edited by: Hal Morsh
Jadek Kin wrote:
Kenn wrote:
From what I gathered and from what came next I assumed walking in stations became dust 514 which is a slap in the face to Eve Online players.

And part of that experience is the Event Horizon Lounge on PlayStation Home which is closing one week from now (March 31st).



What?? Walking in stations existed?..... But not in EVE?


That's just cruel CCP...


Maybe they should just toss those assets into EVE for those new corporate hub structures. To maybe test it's actual popularity instead of leaving it to (us) the forum minority babbling at each other to indicate.


It's also funny, the argument given for no walking in stations is it wouldn't add meaningfull gameplay. Also the bigger argument about it is they would waste development time. but heres the kicker 'They already did".

So CCP wasted development time according to the anti-WiS crowd and the WiS crowd didn't get it. So both sides just lost. I'm sad.

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Jenshae Chiroptera
#664 - 2015-03-31 01:29:37 UTC
Keyer wrote:
Sitting in the bar with a Mate to drink a beer after a hard fight..
Mmmm.... yum these virtual drinks taste fantastic! Oooo ... my head is spinning from too many 0s and not enough 1s! P

Go has been scripted into Second Life by amateurs.
I bet Chess is open source by now.

Imagine sitting in a station, discussing your next war strategy while playing Chess with your FC and all the pieces are mini ships. Blink

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Lienzo
Amanuensis
#665 - 2015-03-31 05:21:53 UTC
If stations were ever phased out, would there be a use for planetary ports? Would you want to see the mothballed bridge of your ship, pay a visit to vast refineries and vaster warehouses, or gaze out of the deck of an extraction operation on a gas planet?

It would be quite something if Legion was a complex economic simulator with fps as a module within it. Their economies are already linked, so we can really only go deeper down the rabbit hole at this point.

Exploiting the EVE voice abilities in shared environments, where our avatars can meet face to face, could very likely lead to emergent content the likes of which have no comparison in any existing virtual world. I remember when Planetside 2 prox chat let us taunt or commiserate with the enemy at the release, but it just seemed to go downhill after that was removed.
Ishtanchuk Fazmarai
#666 - 2015-03-31 12:49:38 UTC
Lienzo wrote:
If stations were ever phased out, would there be a use for planetary ports? Would you want to see the mothballed bridge of your ship, pay a visit to vast refineries and vaster warehouses, or gaze out of the deck of an extraction operation on a gas planet?

It would be quite something if Legion was a complex economic simulator with fps as a module within it. Their economies are already linked, so we can really only go deeper down the rabbit hole at this point.

Exploiting the EVE voice abilities in shared environments, where our avatars can meet face to face, could very likely lead to emergent content the likes of which have no comparison in any existing virtual world. I remember when Planetside 2 prox chat let us taunt or commiserate with the enemy at the release, but it just seemed to go downhill after that was removed.


Well, unless I'm mistaken, there wasn't any news on Legion at the Fanfest. And I don't even know who is supposed to be developing it. CCP Shanghai, maybe? Inhouse at Reykjavik? Newcastle is making Valkyrie. San Francisco and Atlanta are... well, don't know what they are, maybe something related to White Wolf. Also there is a new office in Akureyri, accidentally the place where Dr. Eyjogg went to work at the local university.

But as long as I (we) know, Project Legion could be a PR stunt to soothe the investors after derecognizing WoD.

Roses are red / Violets are blue / I am an Alpha / And so it's you

tasman devil
Puritans
#667 - 2015-03-31 16:15:03 UTC
Hal Morsh wrote:
Jadek Kin wrote:
Kenn wrote:
From what I gathered and from what came next I assumed walking in stations became dust 514 which is a slap in the face to Eve Online players.

And part of that experience is the Event Horizon Lounge on PlayStation Home which is closing one week from now (March 31st).



What?? Walking in stations existed?..... But not in EVE?


That's just cruel CCP...


Maybe they should just toss those assets into EVE for those new corporate hub structures. To maybe test it's actual popularity instead of leaving it to (us) the forum minority babbling at each other to indicate.


It's also funny, the argument given for no walking in stations is it wouldn't add meaningfull gameplay. Also the bigger argument about it is they would waste development time. but heres the kicker 'They already did".

So CCP wasted development time according to the anti-WiS crowd and the WiS crowd didn't get it. So both sides just lost. I'm sad.

WOW That video!

I seems to me, that most of the code was already there. Why on Earth (pun intended) did they witheld these in then EVE client is beside me.

I don't belive in reincarnation I've never believed in it in my previous lives either...

Jenn aSide
Soul Machines
The Initiative.
#668 - 2015-03-31 16:25:22 UTC
tasman devil wrote:

WOW That video!

I seems to me, that most of the code was already there. Why on Earth (pun intended) did they witheld these in then EVE client is beside me.


Why, so they could end up shutting it down? Sony already took care of that. So no WiS (Walking in stations) in eve, and no more WiPS (Walking in PLAYstattions) either lol.

The comments section summed it up

Quote:
Dogswithguns Jan 14, 2015

Bring back home, plz... so I can hangout with people,, but make it better.
----snip----
cainetao11 Feb 26, 2015

@Dogswithguns There is a better version. Its called "go outside"
Gimme Sake
State War Academy
Caldari State
#669 - 2015-03-31 16:37:48 UTC
Title of this thread reminds me of
https://www.youtube.com/watch?v=KK5YGWS5H84

"Never not blob!" ~ Plato

tasman devil
Puritans
#670 - 2015-03-31 16:44:05 UTC
Gimme Sake wrote:
Title of this thread reminds me of
https://www.youtube.com/watch?v=KK5YGWS5H84

I first read that as WANKING in station... so I go curious and boy was I surprised!

I don't belive in reincarnation I've never believed in it in my previous lives either...

Aston Martin DB5
Deaths Consortium
Pandemic Horde
#671 - 2015-03-31 19:06:30 UTC  |  Edited by: Aston Martin DB5
Keyer wrote:
it adds a layer of depth to the game.
This layer you're referring to is important. Adding stations just to walk around wouldn't suffice with players. It would be interesting to see how they generate content. The obvious and probably the easiest is mission runners: Go speak to "xyz at xyz station, you'll find him at the bar."

Also purchasing a drink will give you -20% velocity but +10 percent armor for 1hour.🍻🍻🍹🍷

That is of course WIS ever comes back to the table for discussion there at CCP.

Edit: iPhone Siri facepalm
Cave Lord
Workers' Compensation
Sukyoko-Moussa Ltd.
#672 - 2015-03-31 19:36:12 UTC
Perhaps this has been touched upon in the past:

Is anyone else seeing just how much CCP can do now with the Download-on-Demand feature? Specifically for the possibility of WiS and downloading dynamic assets as they appear? (Lots of capsuleers milling about with various clothes).

Best part is might be that all those that absolutely despise WiS wouldn't have a whole lot to complain about because, well, technically, WiS wouldn't be loaded on their computer (as long as they didn't go into that mode).

Throw in some of the PoS changes CCP discussed at the 2015 conference and WiS could be quite interesting indeed.

*Dream*
Player-controlled POS with customizable-layout/floorplan + adding from a plethora of assets, such as plants/slavers that anyone could dock and walk around in. Throw in some mumble (program) hooks for audio positioning and distance.
*/dream*
Jenshae Chiroptera
#673 - 2015-03-31 21:23:01 UTC
Those clunky turns and cameras. Consoles are always so disappointing. CCP ... why didn't you stick to PCs? Sad
Aston Martin DB5 wrote:
It would be interesting to see how they generate content.
"Go and whip the scientists to improve your researching speed by 1% for the next 24 hours."

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Ticondrius
Void Regulation
#674 - 2015-04-01 05:24:24 UTC  |  Edited by: Ticondrius
I neither hate nor love WiS these days. I was very interested in it at the time, having come from Westwood Studios' Earth & Beyond as EA forcibly sunset the game in order to repurpose the devs for The Sims Online (Yeah, THAT went well). In E&B trading and shops were all done in station out of your ship. There simply was no hangar view in the way we think of it. It was much more like your CQ at the end of the catwalk. You could look at your ship in the docking bay.

That said, I can't see any way to make WiS useful in EVE. Even the backstory makes it clear we are "above" the normal people that inhabit the stations and planets. We are, for better or worse, gods incarnate. As long as we stay in our pods (and CQs), we are immortal. We are all of us incredibly wealthy (a few hundred ISK could buy a city). We aren't really human anymore. We are...ships...with a human mind. We prefer the company of a fleet to the company of other humans at a bar.

In pure game design terms, I could see perhaps opening the interior to the EVE Store, where you spend Aurum on what is essentially NPC generated items. Maybe some of the more functional ideas we saw, like a board room for corporations with offices in the station.

I think the one idea I have that could work well with WiS was inspired by their "Future Vision" video. Add an aspect of Dust 514/Legion into a strategy game for EVE pilots where we pay a corporation to fight for us on the battlefield, and nominally under our command. Anyone remember Tribes 2?


TL/DR; WiS as originally envisioned, sucked and doesn't really work with EVE. There are some ways it could work, but NOT as a casual social feature. Subfeatures (e.g. Corp boardroom, EVE Store, interconnecting gameplay...) of WiS MUST be useful.
Jade Blackwind
#675 - 2015-04-01 09:46:54 UTC  |  Edited by: Jade Blackwind
Quote:
*Dream*
Player-controlled POS with customizable-layout/floorplan + adding from a plethora of assets, such as plants/slavers that anyone could dock and walk around in. Throw in some mumble (program) hooks for audio positioning and distance.
*/dream*


This thread lacks some proper roleplaying.

*cough*

*puts on a wizard hat fake beard, complete with bits of food stuck in it. Wipes the greasy fingers with the beard.*


...No. Because No. EVE is a game about spaceships, is it that hard to understand? The barbie lovers like you are the cancer that kills MY game. Go back to WoW, Second Life or whatever hellhole with pets, furries and cybersex that spawned your ilk.

I'll tell you what, young man. I don't need your friggin' "immersion" in my game. I do serious things here and don't have time for your stupid fluff, and neither does and any sane person in EVE who isn't a furry roleplayer freak. Why must I "walk" somewhere if it is faster just to browse a spreadsheet and click a button? What undock animation? I am fine with a loading bar and I'd turn it off right away, and everyone will. When I was your age, we had Nethack and Dwarf Fortress, and ASCII was just fine. Why CCP don't make an ASCII EVE client so serious people like me don't have to endure the idiocy of your kind? EVE doesn't need people like you. In fact, it doesn't need people at all, in 2003 we had 500 peak online and it was okay. "More" is not "better"...

brb, bubble on the gate caught something

...a day old shuttle. He was just "exploring". Idiots. You don't "explore" in EVE. Every day this game gets more and more idiots who refuse to live in reality, and they, and you, turn it into a Hello Kitty Online and Teletubbies crossover...

*Beard falls off.*
Carrie-Anne Moss
The Scope
Gallente Federation
#676 - 2015-04-01 10:01:51 UTC
Im addicted to porno-graphy
Flamespar
WarRavens
#677 - 2015-04-01 10:03:05 UTC
"players of EVE online see only a fraction of the possible configurations of the captains' quarters which are now featured in the game"

Quote from EVE: Universe book
Ishtanchuk Fazmarai
#678 - 2015-04-01 13:01:17 UTC
So... according to CCP, their playerbase has been classified into these five groups:

30% of Professionals who do everyhting
25% of Entrepreneurs who stick to PvE and industry/trade, but occassionally PvP
25% of Traditionals who play EVE as a traditional MMO
12% of Social who play Skillqueue Online as they communicate with other players
8% of Agressors who just PvP

That's 37% of players who would be interested in *any* WiS, plus 25% who would be interested if it was good for their profits, plus 30% who would join in if everybody else was doing it.

And then there's the fringe 8% who make so much noise in every thread about highsec, PvE or WiS. Bear


Roses are red / Violets are blue / I am an Alpha / And so it's you

Jade Blackwind
#679 - 2015-04-01 13:33:21 UTC
...And if we add an opportunity of meaningful PvP as a part of WiS, or, god forbid, unconsensual PvP in public areas with system security limitations, then, those 8% also can grab a gun or a knife and enjoy their share of the gank.

Which leaves us with purebreed forum trolls, the people who think that any kind of immersion is bad, and the PvPers who won't use WiS and are afraid that it will cut their supply of targets in space. I guess that's about 2%.
Jenn aSide
Soul Machines
The Initiative.
#680 - 2015-04-01 13:41:13 UTC
Ishtanchuk Fazmarai wrote:
So... according to CCP, their playerbase has been classified into these five groups:

30% of Professionals who do everyhting
25% of Entrepreneurs who stick to PvE and industry/trade, but occassionally PvP
25% of Traditionals who play EVE as a traditional MMO
12% of Social who play Skillqueue Online as they communicate with other players
8% of Agressors who just PvP

That's 37% of players who would be interested in *any* WiS, plus 25% who would be interested if it was good for their profits, plus 30% who would join in if everybody else was doing it.

And then there's the fringe 8% who make so much noise in every thread about highsec, PvE or WiS. Bear




This is why you (and WiS types) will always be disappointed with the realities of any given situation but especially this one. You spend too much energy trying to see things they way you want instead of how they are. In this case, this is anohter example of "the people who don't want WiS are jsut pvp types who want people in space so they can blow them up"

That is a lie.

I'm not in that 8% group at all and I think WiS would make for a poorer overall game (if CCP reverted to type and made it mandatory like they did in the beginning when you couldn't opt out of the captain's quarters). I think Sony's experience with Playstation Home (as i linked above) is a lesson CCP has already learned (that useless Second Life-esque fluff is a useless money pit).

I think CCP actually started to learn this lesson when they got the backlash not just from Incarna, but also from the fact that they made WiS (via the captains quarters) MANDATORY. At 1st you couldn't opt out (ie you had to start in the captains quarters, you could start with a simple hanger view).

I can't speak for others (unlike what you WiS types do all the time in saying "people want this!!"), but I know that I myself prefer the spartan/minimalist approach that EVE is best known for. If you make me walk to talk to an agent instead of the very simple "right click-start convo" way I have right now, I wouldn't care for that. And for those that say "you wouldn't have to use it", it would still be detrimental because it would shift CCPs EVE core development away from real EVE (even just a little, 2 devs working on WiS is too much).