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[Hyperion Feedback Thread] Mass-Based Spawn Distance After WH Jumps

First post First post First post
Author
Slicr
#1401 - 2014-08-26 01:14:11 UTC
CCP Fozzie wrote:
Hey guys. I wanted to post again to make sure it's clear that we are not ignoring this thread and that we will be continuing to keep a close eye on your feedback and on changes in player behavior.

I completely understand that some of you are feeling anger over the fact that we disagree about how this change will play out. We wish we could please everyone at all times but unfortunately that isn't always possible.



Poor idea.
In a few years you will revisit it and say the same things you said about the previous changes and why they were implemented
Or maybe sooner if someone else takes over your role..

I believe in being Pro-Active as Opposed to Reactive. Reactive tends to be more costly in time and money.

corbexx
Sebiestor Tribe
Minmatar Republic
#1402 - 2014-08-26 01:56:24 UTC
Promiscuous Female wrote:
it's still curious to me though

why did you wait so long to just say the thing I got wrong

you could have saved so much time on this by just pointing it out

consider it a token lesson for next time

with 12 hours on the clock I doubt it matters much now :sun:


Tbh I just wanted to post my main post but then I after the discussion, I went back to check some of your stuff. Frankly I couldn't careless about where you live in game or what you do. Your right, you are free to comment on stuff, that's fine. But the issue is you come on here you post all this stuff about what you think of the change, when you don't even understand the very basics of the change. Closing a c5 to c5 is literally one of the easiest wormholes in game to close. Now if you don't understand the very basic stuff and get that wrong how are any of us meant to take the rest of what you say seriously. How can you comment on the more complex things of how this will effect people when you don't know the basics?

This isn't even that much a issue, its just you posting on these forums and most the wormhole people will know its rubbish. what's much more of a issue is when you get so called wormhole "experts" on certain podcasts talking about this stuff and getting the basics wrong, like saying "ooh 2 dreads and a orca to roll a c5 c5" or "yeah with the change you'll be spawning 20 to 50km" thats much more of a issue cos there listeners just assume there correct when in fact its total ballshit. That leads to people making decisions based on stuff that's just not correct. Your much better posting from a educated position. Its one of the reasons i get so pissed off when people mention isk in wh space when they are literally pulling numbers out there arse with no facts or anything to back it up.
corbexx
Sebiestor Tribe
Minmatar Republic
#1403 - 2014-08-26 02:05:26 UTC
OMEGA REDUX wrote:
corbexx wrote:


Yes logging off and doing nothing is totally valid and denying me kills is fine but its defeating the point of this change, if people arent prepared to roll the wh cos its to risky why even change it. Having it so you can jump back attually gives smaller groups a chance to fight bigger groups by slamming the door in there face and limiting numbers to a level they can fight.

I didnt mention anything about unsubbing at all. I said people are leaving wh space several corps have already done this. one is also looking at leaving or merging.

but if you could please let me know the stuff about what wh's you have lived in and for how long.

people logging off is an EXTREME problem because if they arent having fun playing eve then they will stop playing it and eve is the worse for it.


Aye this is a cocern I actually had skype convo about this the other day. It was a smallish group who live in a c5. At the moment they have the chance to slam the wh shut in some ones face and take a fight on there terms or atleast close it so they can carry on doing what ever. But now if a big group connects they basically cant do anything till the bigger group closes it moves out of there tz. meaning they could well have a whole evening where they just have no chance to do anything. Its worth remembering people are normally more than happy to try something if they have a semi reasonable chance of it working but when you have literally no chance people wont attempt it.

Slicr
#1404 - 2014-08-26 02:25:16 UTC
corbexx wrote:
Promiscuous Female wrote:
it's still curious to me though

why did you wait so long to just say the thing I got wrong

you could have saved so much time on this by just pointing it out

consider it a token lesson for next time

with 12 hours on the clock I doubt it matters much now :sun:


Tbh I just wanted to post my main post but then I after the discussion, I went back to check some of your stuff. Frankly I couldn't careless about where you live in game or what you do. Your right, you are free to comment on stuff, that's fine. But the issue is you come on here you post all this stuff about what you think of the change, when you don't even understand the very basics of the change. Closing a c5 to c5 is literally one of the easiest wormholes in game to close. Now if you don't understand the very basic stuff and get that wrong how are any of us meant to take the rest of what you say seriously. How can you comment on the more complex things of how this will effect people when you don't know the basics?

This isn't even that much a issue, its just you posting on these forums and most the wormhole people will know its rubbish. what's much more of a issue is when you get so called wormhole "experts" on certain podcasts talking about this stuff and getting the basics wrong, like saying "ooh 2 dreads and a orca to roll a c5 c5" or "yeah with the change you'll be spawning 20 to 50km" thats much more of a issue cos there listeners just assume there correct when in fact its total ballshit. That leads to people making decisions based on stuff that's just not correct. Your much better posting from a educated position. Its one of the reasons i get so pissed off when people mention isk in wh space when they are literally pulling numbers out there arse with no facts or anything to back it up.


Isn't everything posted on the internet true?

Quick grand-standing. Those of us who actual care about Wormholes pretty much know what is going on.
Turn in your soap-box!

I believe in being Pro-Active as Opposed to Reactive. Reactive tends to be more costly in time and money.

Promiscuous Female
GBS Logistics and Fives Support
#1405 - 2014-08-26 02:49:19 UTC
corbexx wrote:
Promiscuous Female wrote:
it's still curious to me though

why did you wait so long to just say the thing I got wrong

you could have saved so much time on this by just pointing it out

consider it a token lesson for next time

with 12 hours on the clock I doubt it matters much now :sun:


Tbh I just wanted to post my main post but then I after the discussion, I went back to check some of your stuff. Frankly I couldn't careless about where you live in game or what you do. Your right, you are free to comment on stuff, that's fine. But the issue is you come on here you post all this stuff about what you think of the change, when you don't even understand the very basics of the change. Closing a c5 to c5 is literally one of the easiest wormholes in game to close. Now if you don't understand the very basic stuff and get that wrong how are any of us meant to take the rest of what you say seriously. How can you comment on the more complex things of how this will effect people when you don't know the basics?

This isn't even that much a issue, its just you posting on these forums and most the wormhole people will know its rubbish. what's much more of a issue is when you get so called wormhole "experts" on certain podcasts talking about this stuff and getting the basics wrong, like saying "ooh 2 dreads and a orca to roll a c5 c5" or "yeah with the change you'll be spawning 20 to 50km" thats much more of a issue cos there listeners just assume there correct when in fact its total ballshit. That leads to people making decisions based on stuff that's just not correct. Your much better posting from a educated position. Its one of the reasons i get so pissed off when people mention isk in wh space when they are literally pulling numbers out there arse with no facts or anything to back it up.

yeah I wasn't indicting you specifically, you were the one poster who actually was able to nut up and call me out despite my mistake happening many pages ago

was just marveling at how poorly the rest of you all are fighting for your lives here
OMEGA REDUX
Last Resort Inn
#1406 - 2014-08-26 03:08:39 UTC
Promiscuous Female wrote:

yeah I wasn't indicting you specifically, you were the one poster who actually was able to nut up and call me out despite my mistake happening many pages ago

was just marveling at how poorly the rest of you all are fighting for your lives here

actually the rest of us are just marveling at how incompetent you are.
Promiscuous Female
GBS Logistics and Fives Support
#1407 - 2014-08-26 03:18:51 UTC
OMEGA REDUX wrote:
Promiscuous Female wrote:

yeah I wasn't indicting you specifically, you were the one poster who actually was able to nut up and call me out despite my mistake happening many pages ago

was just marveling at how poorly the rest of you all are fighting for your lives here

actually the rest of us are just marveling at how incompetent you are.

oh please

I didn't make my mistake for several pages and there you all were reciting your "wormhole players are the only people authorized to make changes" creed way before I even allowed myself the rope to make a mistake
James Amril-Kesh
Viziam
Amarr Empire
#1408 - 2014-08-26 03:52:00 UTC  |  Edited by: James Amril-Kesh
Bleedingthrough wrote:
Promiscuous Female wrote:

you people keep saying that but are unable to come up with one example of what this means

why is this so difficult to do


Maybe because this is not a "101- help the newbie" thread. These guys don't need to explain what is obvious for everyone living in w-space.

Really? That's funny, because "these guys" have been accusing CCP of having no experience with w-space. I should think that it'd be apparently at this point that you do need to explain these things, regardless of how obvious they seem to you. That seems to be your best hope at convincing them why you feel this is a bad change.

Enjoying the rain today? ;)

OMEGA REDUX
Last Resort Inn
#1409 - 2014-08-26 03:54:00 UTC
Promiscuous Female wrote:
OMEGA REDUX wrote:
Promiscuous Female wrote:

yeah I wasn't indicting you specifically, you were the one poster who actually was able to nut up and call me out despite my mistake happening many pages ago

was just marveling at how poorly the rest of you all are fighting for your lives here

actually the rest of us are just marveling at how incompetent you are.

oh please

I didn't make my mistake for several pages and there you all were reciting your "wormhole players are the only people authorized to make changes" creed way before I even allowed myself the rope to make a mistake

why are you still pretending like you allowed yourself anything? you have obv never lived in wh space because the 3 cap thing is something NOONE who has lived in a c5/c5 as you claimed would ever make...even on a bad day...cause knowing mass limits is literally that important. You opened your mouth, spoke bullshit, got called on it, spoke more bullshit, got proven you are one more troll in the world. The only allowing that MIGHT have occured is you allowing yourself to troll instead of taking game mechanic changes serious since those mechanics are going to determine how a significant portion of the game works. There is a time for fun and games and there is a time to be serious, patches are def part of the time to be serious.
OMEGA REDUX
Last Resort Inn
#1410 - 2014-08-26 03:58:40 UTC
James Amril-Kesh wrote:
Bleedingthrough wrote:
Promiscuous Female wrote:

you people keep saying that but are unable to come up with one example of what this means

why is this so difficult to do


Maybe because this is not a "101- help the newbie" thread. These guys don't need to explain what is obvious for everyone living in w-space.

Really? That's funny, because "these guys" have been accusing CCP of having no experience with w-space. I should think that it'd be apparently at this point that you do need to explain these things, regardless of how obvious they seem to you. That seems to be your best hope at convincing them why you feel this is a bad change.

the past 100+ pages devoted to this have had "101 wh stuffs" over and over and over and over and...ya also one of the biggest reasons for the csm is so ccp can speak to the actual experts and csm corbexx has done his job, it's ccp fozzie that hasnt by not listening to him nor the rest of us.
Promiscuous Female
GBS Logistics and Fives Support
#1411 - 2014-08-26 04:05:21 UTC
OMEGA REDUX wrote:
James Amril-Kesh wrote:
Bleedingthrough wrote:
Promiscuous Female wrote:

you people keep saying that but are unable to come up with one example of what this means

why is this so difficult to do


Maybe because this is not a "101- help the newbie" thread. These guys don't need to explain what is obvious for everyone living in w-space.

Really? That's funny, because "these guys" have been accusing CCP of having no experience with w-space. I should think that it'd be apparently at this point that you do need to explain these things, regardless of how obvious they seem to you. That seems to be your best hope at convincing them why you feel this is a bad change.

the past 100+ pages devoted to this have had "101 wh stuffs" over and over and over and over and...ya also one of the biggest reasons for the csm is so ccp can speak to the actual experts and csm corbexx has done his job, it's ccp fozzie that hasnt by not listening to him nor the rest of us.

and yet it took you 9 pages to point out my mistake

it's almost like the entire wormhole community is shockingly bad at communication
OMEGA REDUX
Last Resort Inn
#1412 - 2014-08-26 04:18:40 UTC
with all the trolls i guess this is why customer service is so ****** from game companies
Promiscuous Female
GBS Logistics and Fives Support
#1413 - 2014-08-26 04:22:37 UTC
OMEGA REDUX wrote:
with all the trolls i guess this is why customer service is so ****** from game companies

what do you care, you said yourself you were leaving either the game or wormhole space, I forget which
LT Alter
Ryba.
White Squall.
#1414 - 2014-08-26 04:33:08 UTC
I wish people would focus more on the purpose of this thread and go about trying to change fozzies position on this change (Fruitless as it may seem) rather than get into endless flame wars with each other that achieves no goal other than clogging up the thread from the meaningful posts that might actually spark the lightbulb in some CCP Dev's mind so they realize this change is horrible in it's current state.
Maduin Shi
MAGA Inc
#1415 - 2014-08-26 05:47:43 UTC  |  Edited by: Maduin Shi
corbexx wrote:

The bit about refitting is a fair comment and I will answer in a bit more depth. a few corps do go all in bhaals deep. now when this happens its normally in someones home system where you can be facing a huge cap disadvantage. being able to refit is key to being able to take these fights. the simple fact is without this people wont atempt them or at the very least will be way less likely. its not a case of "our right" its a case of hey we have a chance and hey we dont have a chance so wont risk it. which means less pvp.


I've made general comments to this effect in prior pages but I appreciate you illuminating some of the finer points at stake here. I'll lay this out clearly for the k-space visitors. You have, lets say, a ~3 bil mass WH connecting two C5/6 entities. So if you're going on offense that's only 3 caps, and they will collapse the hole. There won't be anymore reinforcements after that unless you've been seeding caps, which can take days or weeks depending on how hard you try.

The defenders can have many more caps and they normally do. So there already aren't many entities that will go "all in" for a fight barring special circumstances. So its already disadvantageous to go on the offensive in the vast majority of cases. "Mass spew" makes the imbalance worse because on top of being at a cap disadvantage, you can no longer dictate range to your support. Whereas your opponent can form up any way they want to maximize their tactical options. This change was at one point so bad that you could spawn literally out of rep range. As it is its now only out of refit range but its still ridiculous to make going on the offensive even more disadvantageous.

If you choose only a limited engagement with sub-caps and send only a triage cap through for support, the triage cap could spawn >11 km away from jump range and safety. The defenders will have bump machariels/panthers/phoons on grid almost for sure + webs. Or they could warp a cap to 0 on a fleeted frig sitting on the triage cap and bump it ******* far from the hole and it is ******* dead.

So your triage cap dies randomly because of this stupid mechanic overlaying the old mechanics. But actually it won't because as corby has correctly mentioned, you can simply not jump caps through. But if you're not jumping caps through its suicide to send anything else, and you're left with a Mexican standoff on either side of the hole. Its great content trust me, right up there with station camping afk dudes.

Theorycrafting at this point yes and there will be exceptional cases, but eve is an old game... most folks who've played awhile with the existing mechanics can say with pretty good accuracy that if X change is implented then most players in most cases will respond with Y and Z etc.

What makes this change so bad is the strong likelihood of even more blueballing than there is now, with even more players choosing not to fight because they don't want the mechanics to **** them over. It makes finding the ever illusive "fair/close fight" that much harder to find, cuz straight up, there will be less fights period. More ganks, to be sure, but less "good" fights.

corbexx wrote:

as for people doing nothing and that not being a danger , it is iff people arent doing anything they arent risking anything and that defeats the whole point of this change.

Yes logging off and doing nothing is totally valid and denying me kills is fine but its defeating the point of this change, if people arent prepared to roll the wh cos its to risky why even change it. Having it so you can jump back attually gives smaller groups a chance to fight bigger groups by slamming the door in there face and limiting numbers to a level they can fight.


I've harped on this problem several times as well in that small groups are going to lose hole control because of "mass spew". It doesn't matter if the rolling ships "could possibly" be lost because they spawn too far from the hole. The worst case will be assumed and treated as if it will always happen, like stargates, because the most efficient combat rolling ships are simply too expensive for small groups to just throw away to randomness.

"Mass spew" has serious implications for big groups vs. small groups. Small groups are just going to get flat out ganked more because they're losing hole control with this change.

corbexx wrote:

I didnt mention anything about unsubbing at all. I said people are leaving wh space several corps have already done this. one is also looking at leaving or merging.


Yeah this is a typical response to a more open battlefield where the bigger blob that cannot be split so easily any longer is going to come out on top a la nullsec. I expect more of this, unfortunately. Nobody wants to be on the losing side of ganks. Taken to the extreme, blob building because of this change is analogous to the blue doughnut coming to w-space. It won't get that far but things are headed in that direction, the wrong direction. Nobody wants any of this even if they don't realize it already themselves.

I think CCP just needs to acknowledge that they've left w-space alone for too long and they no longer truly understand it as they once did. Similar to the POS code. I could understand that and overlook a rollback on this change.

I would encourage an about-face to make combat rolling easier in lower class wormholes and upping the mass capacity on the random holes connecting C5/6 and C5/6 with null/low to allow more caps through for a fight (won't affect rage rolling statics).

In exchange for easier combat rolling (or rolling generally) I would like to see auto-spawning of at least one static or random hole keeping every w-space system connected to somewhere in New Eden at all times. I want to completely eliminate crashing all the holes to farm in safety. But in any case roll back "mass spew". Its already DOA.
Enthropic
Infinite Point
Pandemic Horde
#1416 - 2014-08-26 09:06:36 UTC
I was the WH roundtable on Fanfest.
Twostep raised his hand for the first question.
With a curious smile, almost like a child who is so excited about the game he loves so much (and I feel/felt the same way about Eve) he said:
'when do we get new stuff?'

I cant speak for Twostep (and I apologize if I understand you wrong, mate), but Im pretty sure with 'new stuff' he meant CONTENT, as in, working POSes, working corp mechanics, new stuff to toy around with, maybe new kinds of sleepers, new sites, I dont know.. something that would WH space exiting again, dedicated PVP WH systems where people would want to go out and WILLINGLY fight, something new to discover.

Again, apologies if I got you wrong, Twostep, but Im pretty sure he did not mean to ask for a change to WH mechanics like this. Nobdy wants that, well, there are always a few, most unimportantly some random troll who managed to get this thread derailed in the last few pages.

Fozzie, I know you wont reply to this post, but I would really like to know why this change was not brought up at Fanfest, where you had the opportunity to get feedback from some VERY knowledgeable people actually playing in WH space.
Also, why do you completely ignore Corbex's arguments, as an elected representative of the WH community? At least comment on them properly?

We as players cant know as much as Devs know.
You insist on these changes, thats your right, but if you guys had learned one thing from the past disasters such as Incarna, you should at least know that it would be advisable for you to at least EXPLAIN your reasoning, so we can make any sense of it.

Because, right now, this change comes across as some random brainfart that you apparently had in the time after fanfest, and now despite all the WH player resistance in your 'feedback' thread (LOL) is not taken back simply because you dont want to admit a mistake.

Fanfest was fun and all, but I know for sure I wont go again, whats the point anyway when our opinion gets ignored even without explanation.

Thats just condescending.

Bye, Im done with this thread and already unsubscribed, not on my NS main, but my WH alt.
And no, you cant have my stuff, Bob will get it.
Winthorp
#1417 - 2014-08-26 09:32:38 UTC
Enthropic wrote:

Also, why do you completely ignore Corbex's arguments, as an elected representative of the WH community? At least comment on them properly?


They would have clearly discussed this at length in private and i am sure Corbexx has had a lot of time and effort putting the views forward to CCP Fozzie and other CSM's that we will never know about.
Vladzek
Avanto
Hole Control
#1418 - 2014-08-26 09:42:27 UTC
Promiscuous Female wrote:

see, was that so hard? it only took four pages for one of you to finally find a hole in my knowledge

i swear i give you all the perfect amount of rope to hang me and you sit around going "huh what's the rope for"

it was a fat finger unfortunately, and for that I do apologize

a C5 hole typically has a maximum mass of 3b and a dread has 1.2-1.3 or so, you'd want to roll with 2 to avoid locking someone out

Because your posts show that you are already hanging from the tree branch, swinging in the wind. Why should we need to point that out for you?
Terrorfrodo
Interbus Universal
#1419 - 2014-08-26 10:03:03 UTC  |  Edited by: Terrorfrodo
After thinking a bit more about it, I think this change is intentionally made to effectively kill rage-rolling. Sure, many people will still do it, but less often, and not so long because it's more tedious, and a lot of people will probably completely give up on it.

So, assuming this is correct, why do they do it? My guess: To break up the big groups in w-space (those with ~30+ players). Which, incidentally, are the groups which provide 90% of the complaints here.

The bigger groups are those which do almost all of the rage-rolling. What if this activity becomes unfeasible? There will be a chronic lack of content for those 30 or 50 or 100 people crammed into the same hole. They will get terribly, terribly bored.

What happens then? Corps will break apart, shrink, failscade because of inner tensions (that is, even more than normal).

But is that bad? People have to go somewhere. Sure, some will quit. But not so many, and only those who had become too inert and crusty anyway to do anything new. That type of player who still logs in for a pvp ping but logs shortly after the fight and hasn't scanned a single wormhole himself in over a year. Every old wh corp is full of them.

No, most players will move somewhere else in EVE. Those for whom it was all about being part of an impressive, famous big group will go (back) to Null. But many who are really into w-space will regroup in smaller entities. And because so many people do that – are forced to do it – it might once again be possible to find true small-gang pvp in our space. More, smaller groups scattered around means also less need for rage-rolling to get content.

Well, at least that is how I make sense of it. And I think it might well work out.

Next on the designer's list: Make escalation farming with maximum-efficient skeleton crews unfeasible (e.g. add more work so using alts does not work so well) and limit/eliminate site regeneration to disrupt isk generation for big groups. If rage-rolling for pvp content becomes too tedious, and rolling for new pve sites too, and income from a single system supports only a few players, then the big groups are starved to death and will break up into smaller groups, thus finally reversing the long-time trend that has been choking w-space to a slow death.

.

corbexx
Sebiestor Tribe
Minmatar Republic
#1420 - 2014-08-26 10:48:52 UTC
Terrorfrodo wrote:
This and the other changes look great to me and have in fact made me re-subcribe, even though I may not actually have much time to play for RL reasons.

This change in particular seems to be the change to kick farmers out of w-space. Closing of holes just to be safe is more work now and involves a little risk. Lazy farmers will either give up and leave or just leave their holes open and hope for the best.

Ragerolling shouldn't be too badly affected because the groups doing it can easily field caps + webbers to make a short warp and then warp back to the hole – of course also adding some risk in the process which is good. And larger standoffs at holes should be less boring now, things might actually happen.


You do realise farmers will attually be safer with this change? longer to rage roll means less chance of finding them and ganking them. If its not safe for them to close there wh they just wont do it. that happens now already, has been happening for well over a year if they haven't left now I doubt this will change it.

as for the short warp and bounce back. Have you anynumbers on exact time for this, video showing just how long it takes woudl be really handy. as I still think just slow boating back will be quicker and certainly safer.

stand offs on the wormhole will be exactly the same or infact even more boring as bigger groups like the one i am in are alot less likely to go bhaals deep in to another wh. whats much more likely to happen is there will be a stand off and nothing happens for 5 miins then diplos will chat and the wh will be rolled safely so both sides can get on with doing **** thats more fun that staring at each other through a wh