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New dev blog: Ship balancing summer update

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Rrama Ratamnim
Republic University
Minmatar Republic
#141 - 2012-06-14 14:13:02 UTC
CCP tackle frigs please check there capacitor a mwd and disruptor should cap them out in 40 seconds after you guys fix them especially the ones with cap sensitive weapon systems.

a RR frigate would be nice as well

and WHY CCP WHY WHY WHY WINTER?!?!!!??!?!?!?! This just seems silly release frigates as part of inferno finish frigates as inferno so cruisers can be started in winter expansion, this just seems NUTS to delay
Droxlyn
School of Applied Knowledge
Caldari State
#142 - 2012-06-14 14:14:07 UTC  |  Edited by: Droxlyn
Please consider giving all of the Barges and Exhumers enough tank that if properly defended by other ships, the ship will survive or escape. The Retriever, Mackinaw, Covetor, and Hulk have 3/4s the EHP of the new Procurer or Skiff.

I know Eve is all about the pick one: speed, gank, or tank; but mining yield is not gank. Gank is DPS and mining lasers deal 0 dps.

I see the frigate as a Speed ship, give it good mobility.

With your groupings do the following:
Procurer/Skiff: primarily made for self-defense: Extra tank.
Retriever/Mackinaw: made for self-reliance. Extra speed, give these guys a GOOD time to warp, around 6s or less, maybe a built-in warp stab.
Covetor/hulk. Extra GANK! Give these ships the ability to SHOOT. Let them use weapon systems. (without removing strip miners.)


Good luck!
Fabulousli Obvious
Caldari Provisions
Caldari State
#143 - 2012-06-14 14:14:52 UTC
From what I read, the Procurer and Skiff now get 'battleship type EHP', and the Hulk stays the same.

I see no change there at all for the Hulk. Hulkageddon stays the same. No difference.

You think my 3 year Main is excited about getting into the new mining FRIGATE ?

We were asking for an alternative to the Hulk, but I do not think that was what we miners had in mind, tbh.

I am NOT YOUNG ENOUGH to know EVERYTHING.  ~~ Oscar Wilde, writer, d. November 30, 1900

Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#144 - 2012-06-14 14:18:13 UTC
Mara Rinn wrote:
How does a drone frigate work as a long range sniping platform? A frigate that can launch a sentry drone? Gets a bonus to drone travel speed, so you can foolishly send your drones flying 40km to the enemy who picks them off with 1400mm artillery?


That was my question as well.

Sentry drone on a frigate would be a bit dumb - sentry needs Drone Interfacing IV, which is a rather longish skill to train for a frigate, on top of Drone Sharpshooing IV. That's a week of training if I remember right. And a sentry is pretty useless against frigates anyway, except when they're on approach. When they get close, it's over, even a Garde II won't track them.

And I don't see how any other drone can be considered a "sniping" weapon, not unless CCP plans to drastically boost the drone travel speeds across all sizes, or give them jump drives or something. Because even lights take a bit of time to cover 40km, especially Gallentean ones.


Sven Viko VIkolander
In space we are briefly free
#145 - 2012-06-14 14:18:25 UTC
I love the upcoming changes. I like having lots of ship options, even if some are "clear winners" for certain roles. It is nice to be able to change things up, at least, as well as have new very specialized "mini-roles" for certain less-used ships in both PVE and (particularly) PVP.

As a newer player (below 3mil SP) I also like having many ships quite easily available yet like having flying those ships well NOT easy time-wise and I think the changes to mining ships fits this well. However, I hope that getting to V in skills like mining barge, destroyer, and others, will still be useful for dedicated roles. Perhaps even more useful than they are now.

Finally, I also hope that ganking any mining ship in high-sec remains feasible, if more difficult when the miner is fitted correctly (as, to an extent, it can be now). No ship (besides rookies at certain times) should be practically invulnerable in high sec and taking away risk from eve takes away eve from eve.
Rrama Ratamnim
Republic University
Minmatar Republic
#146 - 2012-06-14 14:20:01 UTC
CCP Phantom/Other Devs

Please explain when these are coming i just noticed

"So, when all of this is going out you ask? These changes will be out by the time the winter expansion hit, which will leave us in a very good shape to start overhauling tech 1 cruisers and battlecruisers next year, possibly earlier if things go well."

Out by the time winter expansion hits......

does that mean that these will be coming out during inferno 1.1 releases and further, or are these coming WITH the winter expansion....

Its a confusing way you guys said it as you said there summer changes and winter expansion is mentioned....

But you later say they will be OUT by the time winter hits so you can start cruisers....

Does this mean that frigates and destroyers are inferno 1.2 / 1.3 things perhaps... and Cruisers start in Winter?
None ofthe Above
#147 - 2012-06-14 14:20:04 UTC  |  Edited by: CCP Phantom
Lelob wrote:
Inquisitor, Breacher, Kestrel, Tristan: missile based ships

Please do not do this. The tristan does not function as a missile boat, nor should it be forced into this role. It functions as a BLASTER BOAT and it does so damn well, with a lot of dps and a respectable tank. Nerfing it by making it use missiles would just be a a depressing. It does not make sense from an RP perspective, and it certainly does not make sense from any other perspective, except for CCP to say "hurr look all the races are the same now." Please, if you must change the tristan, give it more hybrid slots like you did with the merlin. Do not make it garbage with rockets.



Gallente need a brawler frigate that's for sure. Tristan is currently a bit funky since its the platform for the Gallente Stealth bomber. I always found it an odd fit for the Gallente line. Almost works well, but the split weapons system with the unbonused missiles hamper its effectiveness. I have a fondness for it and enjoyed flying it anyway.

I think as long as the brawling blaster frig role is adequately covered elsewhere, Tristan might make a good platform for entry level missile boat (which is a secondary rarely used Gallente weapons system, or perhaps tertiary after hybrids and drones).

The only end-game content in EVE Online is the crap that makes you rage quit.

Lili Lu
#148 - 2012-06-14 14:21:15 UTC
Daneel Trevize wrote:
Edit: never mind all the below, I missed a key point about this Summer update, the release of these minor changes will be for Winter?!


  • When are ASBs getting looked at? Dual XL all the things, armour aren't even 1/3 as capable for a meta0 module. Your latest new things are the least balanced yet.
  • When Are Tier3s being checked? You think you got them right first time, with that speed & agility (best meta-tank)?
  • When will ECM be something that you aren't embarrassed to put on an AT prize ship?
  • How about a Cynabals and Macharials nerf just like the Dramiel got? At least fitting tweaks, force a choice.
  • The other end of the spectrum, the Exequror needs the same slot swap as the T2 version got 6months ago now.
  • Tengus, Drakes (you had a detailed change in the works last year), Canes. You know the usage numbers.
  • Info links?
  • Armour rigs & plates speed penalty (again you almost had a change for these)
  • Cloaky Legion?
  • We know the list of existing high priority things goes on and on...


You call this balance? This is the lowest hanging fruit, the easiest set of changes to please the most existing and new players? The most key elements to vastly improving this game?

All good points. But of course CCP coming from a glacial island will continue to move at a glacial pace. So even when they inadvertently create the next Drake and Tengu in 5 years or so, they will take another 5 years to fix that.

Should have known when the CFC adopted the Drake fleet doctrine last Winter that they (he) was operating on the inside knowledge that the Drake wasn't slated for alteration for a good long time still.Roll Thanks, CCP. Looking forward to yet more years of Drakes and Tengus online.Ugh

Arkady Sadik wrote:
Oh right, and a note of caution: Griffins are surprisingly effective in a combat role already, as they can almost perma-jam most frigates. If you boost them - e.g. to make them more viable as a fleet support frigate - make sure that they do not become too strong in frigate-only combat

Also a good point. Griffins do not need any buff. And still waiting for a sensor integrity skill, better eccm, or eccm that is point based and not percentage based such that frigs, destroyers, cruisers, and even battlecruisers are not easy jams.

Archinquisitor wrote:
Before making ADDITIONAL destroyers, consider upgrading one racial frigate each to destroyer, as we have so many frigates already, some without a proper role.

And another good suggestion. One of the frigate lines, maybe the sniper role, could be folded into the new destroyer. Would mesh with "orbital bombardment" role.

Lastly, concerning the missile frigs, of course you will undoubtedly make the amarr and gallente armor tanking. Then you will not give them enough speed and agility to get in range with their probable rocket systems. And it won't matter anyway because if they try to fit buffer in the vain attempt to get in range of the light missile shield tankers, the plates will only slow them further. Stay true to form CCP.

Meet the new balancing - same as the old balancingQuestion

Rrama Ratamnim
Republic University
Minmatar Republic
#149 - 2012-06-14 14:21:59 UTC
Jame Jarl Retief wrote:
Mara Rinn wrote:
How does a drone frigate work as a long range sniping platform? A frigate that can launch a sentry drone? Gets a bonus to drone travel speed, so you can foolishly send your drones flying 40km to the enemy who picks them off with 1400mm artillery?


That was my question as well.

Sentry drone on a frigate would be a bit dumb - sentry needs Drone Interfacing IV, which is a rather longish skill to train for a frigate, on top of Drone Sharpshooing IV. That's a week of training if I remember right. And a sentry is pretty useless against frigates anyway, except when they're on approach. When they get close, it's over, even a Garde II won't track them.

And I don't see how any other drone can be considered a "sniping" weapon, not unless CCP plans to drastically boost the drone travel speeds across all sizes, or give them jump drives or something. Because even lights take a bit of time to cover 40km, especially Gallentean ones.



actually it would be possible, give the ship a bonus to reduce drone signature radius, increase drone durability, and increase drone control range... walla drone sniper platform that would be quite interesting.
Rrama Ratamnim
Republic University
Minmatar Republic
#150 - 2012-06-14 14:24:08 UTC
None ofthe Above wrote:
Lelob wrote:
Inquisitor, Breacher, Kestrel, Tristan: missile based ships

Please do not do this. The tristan does not function as a missile boat, nor should it be forced into this role. It functions as a BLASTER BOAT and it does so damn well, with a lot of dps and a respectable tank. Nerfing it by making it use missiles would just be a a depressing. It does not make sense from an RP perspective, and it certainly does not make sense from any other perspective, except for CCP to say "hurr look all the races are the same now." Please, if you must change the tristan, give it more hybrid slots like you did with the merlin. Do not make it garbage with rockets.


Are you ytterbed?

Gallente need a brawler frigate that's for sure. Tristan is currently a bit funky since its the platform for the Gallente Stealth bomber. I always found it an odd fit for the Gallente line. Almost works well, but the split weapons system with the unbonused missiles hamper its effectiveness. I have a fondness for it and enjoyed flying it anyway.

I think as long as the brawling blaster frig role is adequately covered elsewhere, Tristan might make a good platform for entry level missile boat (which is a secondary rarely used Gallente weapons system, or perhaps tertiary after hybrids and drones).


agreed theres already a browler blaster frigate, so unsplitting its weapon system and giving it missle bonuses is a damn good change finally.
Lin-Young Borovskova
Doomheim
#151 - 2012-06-14 14:24:35 UTC
Epic Mining Barges changes needed Epic effort from players to achieve this. Thank you gankers.

Frigates: loving the "words" now lets see these balances and how will they affect T2 counterparts balance, but overall these are excellent news.

Destroyers: Important stuff is important stuff, supremacy of Catalysts and Thrashers is undeniable and this is not good for the game, for rookies or for older players, revisiting this is an excellent choice.
Adding new T1 destroyer hulls is also a very wise/interesting move, I'd only hope CCP introduces those as Navy versions instead that offer a larger fitting, EHP therefore combat abilities for younger players as for older ones.

Mining barges: even thou I don't mine any more this is about to change when these changes hit TQ, I miss these evenings on vocal with boys and girls blahblahing their life, telling stories and sometimes drunken stories (most fun ones) while doing important stuff for our common interest (corp moneys) and our rookies.

On paper looks all good, lets see how this can be implemented knowing that at first draw some changes will obsolete even more some T2 hulls and T1 cruisers, but ti's just a matter of time those are balanced too, so, I'm waiting for this !!

brb

Ciar Meara
PIE Inc.
Khimi Harar
#152 - 2012-06-14 14:25:11 UTC  |  Edited by: Ciar Meara
I like this blog!

CCP wrote:

The Cruficier is being changed to a mini-arbitrator (swapping useless turret capacitor use bonus for drone damage)


My brain tingled of joy.

CCP wrote:

Ore ships:
another point is to give some of them proper EHP not to be one-shot by anything that even remotely sneezes on them.


hehe, small ganking nerf. This will be music to the miners ears. I also love the new mining ideas (not that I mine but still)

And destroyers:

I thought that destroyers would get some kind of advantage with their inclusion in the trailer for DUST. Good to see those get extra ships also. AND buffing the Coercer, yesplease.

In short, here is my money. Where do I put it?

- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow]

Mecinia Lua
Galactic Express
#153 - 2012-06-14 14:26:14 UTC  |  Edited by: Mecinia Lua
I like what I see here. Will the barges and t2 varieties have bonuses for both ice and mining in the new format.

Also I know it would be unusual but given his recent Spotlight and his many years of service to the Eve Community, and since it seems a capital mining vessel isn't likely, could the ORE Frigate be the Chribba Class.
Thenoran
Tranquility Industries
#154 - 2012-06-14 14:27:31 UTC
Could you please please make the Skiff (or Mackinaw in its new role) into a Ninja Mining barge?
Great agility (3 to 4 sec align time max), +2 warp strength and perhaps a bonus to signature radius or regular cloak.

I'd love to be able to sneak into a system, mine the good stuff and not having to warp out as soon as someone else appears in local. Instead the ship should allow for the miner to only having to warp off when someone is actively gunning for you.
If someone warps to you the warp strength and agility should allow for a quick get away but you will still be vulnerable to being nabbed by a cloaked ship or a gang of inties. Staying alert and monitoring directional and local should make all the difference (leaving it up the pilot).

As for cargo expanders, what will their new effect be?
I currently Cargo mine with my Hulk as I always have, never using a jetcan.
Will my cargo expanders now be useless?

What will happen to the current roles of the Exhumers (mining Mercoxit, Ice)?

P.S. Can we have the old strip miner sounds back? Those actually sounded like they did something.
None ofthe Above
#155 - 2012-06-14 14:27:32 UTC  |  Edited by: CCP Phantom
T'san Manaan wrote:
Peta Michalek wrote:
I Love Boobies wrote:
I wonder how many people are gonna complain about barges with battleship sized EHP, especially with large ore holds? I am sure there is going to be a tear or two over them. Blink


It's really not much different from what we have now - if you maximize yield on a Hulk you have no defense, if you tank properly you lose yield.



Not at all, they said they would have specialized ore holds. If i recall correctly the cargo hold expanders do not effect specialized holds only your normal cargo hold.


That's a good point on the effects of cargo expanders. Also cargo rigs. That should be considered. Either new variations to work on ore holds specifically or change the existing ones to work on both. Must give min-maxing miners the opportunity to gimp their tank to provide food for the gods of Hulkeggedon.

The only end-game content in EVE Online is the crap that makes you rage quit.

Thor Kerrigan
Guardians of Asceticism
#156 - 2012-06-14 14:27:43 UTC
Miners will be miners, gankers will be gankers. Such is the nature of our world.

Looking forward for the new changes/challenges.
Rrama Ratamnim
Republic University
Minmatar Republic
#157 - 2012-06-14 14:29:14 UTC
How come we still see t1 ships and talk of going to the cruisers in winter, but still no talk of the t2 frig tweaks? i mean come on Eris vs Sabre LMFAO come on people theres no way the t2 destroyers and frigs are balanced., i mean the t2 frigates arent as bad Assault frigs are actually quite good.... but EAF's are PIECES OF CRAP
Zimmy Zeta
Perkone
Caldari State
#158 - 2012-06-14 14:29:47 UTC
Maybe it would be better to introduce the cruiser rebalancing into the same expansion. Good T1 frigates like rifters can already easily kill most of the lower tier cruisers, with the coming changes every t1 frigate would be able to beat the crap out of most of the original lower t1 cruisers to a point where they would be completely obsolete.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Tippia
Sunshine and Lollipops
#159 - 2012-06-14 14:31:16 UTC
Sounds very nice.

To no-one's surprise, I'd like to comment on the barge change.

Quote:
· Covetor/hulk: ore bay is identical to its current cargo hold, little to average EHP, but best mining output. Basically made for group operations when players have industrials and protection to back them up.
One thing you might think about doing for these two is to essentially let them have the same EHP as now (perhaps a bit more for the Covetor), but make them fragile speedsters: give them an agility bonus and/or give them a fitting bonus for MWDs (lower power draw; lower activation cost) on the basis that this lets the intended group move together more easily and also lets it deploy over a larger area more quickly. It even makes sense that, having to lug around far less ore and having less structure to hold up that smaller storage space, they'll be a bit nippier than the average barge.

Of course, the actual benefit is that it gives them a different survival option than their beefier cousins: simply getting out of Dodge. With a proper MWD bonus, you could even be given a slightly lowered base top speed — they have more lateral thrusters now to provide that extra agility, but that means fewer thrusters pointing straight back to push the ship along — which lets them mine aligned for longer without getting out of range from the ore/ice, and thus they are even better at just warping off. And of course, with the ability to fit an MWD comes the ability to never need more than 10s to align, but ideally, the agility bonus should mean that it would only ever take 7–8 seconds anyway.
Guttripper
State War Academy
Caldari State
#160 - 2012-06-14 14:31:24 UTC
Of course, once all these changes go live, some spread sheet nerds will determine the ideal set up using what shall be determined as the one best, specific ship and claim anyone using anything but this particular ship and module combination as "fail!"