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[June] Nullsec Asteroid Cluster and Excavator Drone changes

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Author
ISD Max Trix
ISD Community Communications Liaisons
ISD Alliance
#421 - 2017-06-02 18:24:02 UTC
29. Please use the correct language when posting on the forums.

The default language for posting on the EVE Online forums is English. Please use English when posting as a courtesy to other forum users, unless the forum channel is specifically created for discussion in another language as part of our localized language specific sub-forums.

ISD Max Trix

Lieutenant

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to EVE mails about forum moderation.

Lakutus Borg
The Scope
Gallente Federation
#422 - 2017-06-02 18:27:52 UTC
I vote for the Orca to become a mining barge !! 2-3 times the yield of a hulk !!
DeltaForce Skylord
Ghostbusters5J
#423 - 2017-06-02 18:33:20 UTC
The "mining fatigue" nerf is effectively nerfing subcap miners and small corporations/alliances. Congrats... you keep on surprising me patch after patch... I'm surprised at how little you understand basic game mechanics of a game you develop. Can CCP please remove oblivious DEVs from their staff already...
Yazor
Right Hand Of The Legion.
Get Off My Lawn
#424 - 2017-06-02 18:34:50 UTC  |  Edited by: Yazor
I'm getting a kick out of how some people think the Rorqual is responsible for the mineral market "tankage". To be fair the initial change to the Rorqual to a Mining ship was OP.... but those of us who have been in the industry of Mining massively to build massive amounts of Capital Ships have seen the Mineral Prices in decline long before the introduction of the "Mining on Grid" Rorqual.

Since the last "Nerf" to the Rorqual.... lets recap.... It slowed the Excavator drone down, and they spread the anon belts out further.... this slowed the Churning and Burning Rorquals were able to do while "OP". Since that change the Mineral Market is back to a slower decline in values.... roughly the same rate it was before they introduced the "Mining on Grid" Rorqual.

To further nerf now is simply to make Rorquals obsolete.

We were able to offer our coalition mates good deals on capitals for a short time... offering Carrier Hulls at 900 million and Dread Hulls at 1 Billion.... soon it will be back to tourist prices on these ships. CCP will price the market out of range just to eat up all that "To Much Isk in the Game" stuff....

So much for "Player Driven" Sandbox...


I see this change like Trump.... Oh the ObamaRorqualcare is bad, lets repeal and replace with TrumpRorqualcare.... prices will go down on costs... who cares about pre existing conditions...

The mineral market will continue to decline in values, granted slower with these changes but they will still go down, 70% of Eve Online players are Miners/Indy people.... there are simply too many people shooting lasers in one form or another on asteroids in Eve. The only way to slow it will like when they introduced the Drone Lands years ago.... market values on minerals went up for a time due to so many moving into an starting up in that Vastness of space.... CCP will not introduce more space as there is already to many empty systems that the Power Blocks control.... denying the small indy corp from using it unless they pay homage either in combat servitude or in Isk.... so these systems stay empty... so many small indy corps remain in Empire....

With the new Moon changes coming I bet the Power Blocks work agreements with the Miner Corps, we'll give you rent free and protection in said system so long as you mine that R64 moon for us.... dont try to cheat us on it as CCP included a parcer so we know who mined what!

We may have actually reached the end of Eve Online now, they have been packaging the game up nicely for some time... changed Aurum to Mini Plex, the actual introduction of Mini Plex.... packaged up nicely to sell to someone else... Only thing missing now is the Pay to Win feature in the cash shop.... some of us took years to skill up... oh wait, you can buy injectors now....?

Maybe we'll get lucky gang and someone will have an Eve Online Emulator out there and keep it "Classic Eve Online"
Erick Asmock
Hogyoku
Goonswarm Federation
#425 - 2017-06-02 18:34:53 UTC
FearlessLittleToaster wrote:
So, I'm actually torn on these changes. On the one hand, this basically reads:

"Dear Goons, through incredible investment of time, money, and effort in your space and the coordination required to defend it you have become able to utilize the Rorqual at it's theoretical limit. We did not anticipate this in the design phase, and we waited until many many players were heavily invested before we took steps to fix it. In short, you will now be punished for being very good at being a nullsec alliance. Also, these changes will apparently break the risk/reward calculus for smaller organizations, so they get punished for Goons being good at Nullsec too."

On the other hand, I can absolutely see how Rorquals are gutting the minerals market in their current form. Given that mining is something people from all regions of the game engage in, that is also a huge problem.

But, Fozzie and the rest of the team, here is the central problem you aren't going to fix by nerfing the Rorq into the floor: The Imperium is going to keep using the crap out of these until you reduce their yield below that of a Mackinaw. I already have four characters at max skills, and I already bought the hulls and drones. Until it's crappier than a barge the Rorq will continue to represent the best isk/hour I can earn while folding my laundry. Meanwhile you will render the hull worthless to players in alliances less able to secure their space.

So I get that you are between a rock and a hard place here. Make the Rorq a doorstop again and save the minerals market. Keep the Rorq as the king of mining and watch Goons bury ever poor new player trying to mine with his Venture in highsec.

However, that is assuming that the only variable that can change is Rorqual yield. I know there are lots of other project and priorities, but might it be worth taking a look at mining in a broader scope? Mining is awful as gameplay, especially in highsec. It might make more sense to remove the direct competition between null and high for lowends, and instead make something unique, valuable, and maybe a bit rare spawn there to give something worthwhile to mine.

Think of it like this. Right now everyone mines the same basic ores, weather they have shovels or massive industrial equipment. So we got better industrial equipment and now the guys with shovels are getting crushed. Would it make sense to give the smaller miners occasional targets that are valuable in smaller amounts but require effort to find? That would diversify mining into two different professions, one for massive industrial harvesting through group cohesion and the other much more like a prospector roaming in search of a gold strike. That could be MUCH more interesting for a new player or alpha clone.


Not to mention mineral distribution in the ores is way out of balance. The amount of trit in Devle that will never be use for years has to be huge at this point.
Habala Abala
The Scope
Gallente Federation
#426 - 2017-06-02 18:36:04 UTC
*rorqual for sale
Kist Shi
Pixel Knights
Dead Pixels Inc
#427 - 2017-06-02 18:39:45 UTC
I believe these changes will have a bad impact on the game .

For anyone already doing industry and not cheating by multiboxing 50 accounts we will not be able to mine any minerals as they will all be swallowed up the the multiboxers ( The Cheats ) ,
so where will that leave us ?

Some will extract their skills and inject into carrier or supers and do ratting . some will move system to quieter places where there is more ore but , and here is the main thing ,

ALOT will just find another game to play .

I totally understand the reasons why CCP have thought about these changes being Goonswarm is a superpower in eve and cannot be caught up with,

I understand that if one person can mine enough to plex in about 5 hours that it can't be good for ccp revenue streams

But to Nerf only one style of play is by far one of the worse things to do .

These Nerfs will BENEFIT eves richest miners as eventually there will be no competition .

The cost of ships will go up because they will only be made by a few that will "Fix" the market

There will be less fights because no one will want to lose ships because of the cost of replacements

I Urge you to reconsider these nerfs Especially the anom timers

Chatu Aknot Ra
AlcoDOTTE
Test Alliance Please Ignore
#428 - 2017-06-02 18:46:09 UTC
USTZ did want to mine anyway. Miners better off joining goons, rental corps usually limited to single system so after it's mined out might as well log off.
Afropty
State War Academy
Caldari State
#429 - 2017-06-02 18:54:39 UTC
I think all comments usessless because CCP already make the CALL the change will be made it June 13
Yazor
Right Hand Of The Legion.
Get Off My Lawn
#430 - 2017-06-02 18:55:59 UTC
Afropty wrote:
I think all comments usessless because CCP already make the CALL the change will be made it June 13


Your right, best thing that can happen now is people cancel subscription and boycott for a month.
Linus Gorp
Ministry of Propaganda and Morale
#431 - 2017-06-02 19:06:47 UTC
This thread looks like a gigantic salt mine.

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

Ravcharas
Infinite Point
Pandemic Horde
#432 - 2017-06-02 19:10:21 UTC
Yazor wrote:
We were able to offer our coalition mates good deals on capitals for a short time... offering Carrier Hulls at 900 million and Dread Hulls at 1 Billion.... soon it will be back to tourist prices on these ships. CCP will price the market out of range just to eat up all that "To Much Isk in the Game" stuff....

I really doesn't matter how much you sell your dread hulls for, 1 isk or ten trillion isk. It doesn't leave the economy.
Oranen
Tax Skippers
#433 - 2017-06-02 19:29:37 UTC
joecuster wrote:
Can we get any update on changes to making eve fun to play again?

It seems like none of the updates address any of the issues players have been reporting

CCP may want to implement some sort of vulnerability timer for the forums


Lebowski you're our only hope


I never ever hear anyone say fun/hour but that has to be high to make eve worth logging on. I wish they would concentrate on fun/hour.
Antal Marius
Allied Operations
Mechanicus Macabre Immortale
#434 - 2017-06-02 19:31:39 UTC
Ravcharas wrote:
Yazor wrote:
We were able to offer our coalition mates good deals on capitals for a short time... offering Carrier Hulls at 900 million and Dread Hulls at 1 Billion.... soon it will be back to tourist prices on these ships. CCP will price the market out of range just to eat up all that "To Much Isk in the Game" stuff....

I really doesn't matter how much you sell your dread hulls for, 1 isk or ten trillion isk. It doesn't leave the economy.


It does when you take that isk to high sec to buy other things.
Stig Bloodhoofer
Caldari Provisions
Caldari State
#435 - 2017-06-02 19:31:54 UTC
Evil I always thought the aim of changes to the game were to encourage people to continue to play EVE yet again you seem to have missed the target again probably another couple of thousand subscriptions will probably not be renewed after this patch.....
Tipa Riot
Federal Navy Academy
Gallente Federation
#436 - 2017-06-02 19:42:37 UTC
Habala Abala wrote:
*rorqual for sale

Make a contract to Tipa for 500M ISK, thank you!

I'm my own NPC alt.

Stig Bloodhoofer
Caldari Provisions
Caldari State
#437 - 2017-06-02 19:49:18 UTC
just as an addendum to my previous comment how do guys pay for the big shiny ships that they do PVP in mining......yes MINING you interfere with that what you got left oooh hang on cannot fight you tonight I'm busy waiting for the colossal belt to respawn can you call later
Inactive Seller
Second Human Fleet
#438 - 2017-06-02 19:51:07 UTC
Lakutus Borg wrote:
I vote for the Orca to become a mining barge !! 2-3 times the yield of a hulk !!


i try some days ago with a perfect orca mining drone and perfect booster with mining drone specialization V, because i think my normal mining drone specialization IV MAYBE was not enough.

Two hours of experiment, no much diff versus mining drone specialization IV / V. Next, extract and sell the char.

I love mining in barges, and is more relaxing using lasers than drones. Orca have a great bay and is all.

All character bazaar done. Finally 39 pilot and 3 can be killed later. This account will be used only for forum interaction, fly safe.

Ebony Texas
The Scope
Gallente Federation
#439 - 2017-06-02 19:59:09 UTC
lmao

that's all you do... break stuff that doesn't need to be broken.

Eidolon Glint
University of Caille
Gallente Federation
#440 - 2017-06-02 20:04:01 UTC
CCP Fozzie wrote:
Hey folks.
We continue to keep a close eye on the impacts of the changes to mining ships that have been made over the past six months. After this observation we have decided that we need to make another intervention to keep the economy healthy. This isn't the first of such changes, and once again it is unlikely to be the last.

In the June release we are making a few targeted changes to Nullsec Asteroid Clusters (the ore anomalies created by the Ore Prospecting Array upgrade) and Excavator drones.

Firstly, we are adding a respawn cooldown to all Asteroid Cluster anomalies. This cooldown scales based on the size of the anomaly:
  • 20 minutes for the Small Asteroid Cluster
  • 1 hour for the Medium Asteroid Cluster
  • 2 hours for the Large Asteroid Cluster variants
  • 4 hours for the Enormous Asteroid Cluster variants
  • 5 hours for the Colossal Asteroid Cluster variants

These changes will only have a significant impact on the absolute busiest nullsec mining systems. The vast majority of nullsec miners will not be negatively impacted. The pilots mining in those few extremely busy systems will have the option of staggering when they mine, or simply spreading out to a few extra systems.

We are also making some more small adjustments to the Excavator drones themselves. In June the changes are:
  • About 9% less yield for Ore Excavators
  • 12.5% lower speed for Ore Excavators
  • About 11% longer cycle time for Ice Excavators
  • 10% lower speed for Ice Excavators


We will continue observing the economy after these changes and making adjustments as necessary to keep it healthy for all our players.


all Small Asteroid Cluster and Medium Asteroid Cluster have same typr of ore and not based on sec status. can you please give them higher quality ore based on sec status. kind a like tell me I'm pretty at-least before you try to have sex with me. give us something then just nerf...