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119.3 General feedback (PC)

First post
Author
Kibmatar
Brutor Tribe
Minmatar Republic
#181 - 2017-03-15 17:43:48 UTC  |  Edited by: Kibmatar
the issue of our trouble is:
we with folks, and like a lot of the other people do (i think). are using buttons 1 2 3 4 5 6 7 for the high slot moduls (or would like to use for the mid slot moduls, if F1 F2 F3 F4 etc. for high) and now we havesignificant troubles with the game, because when im starting push this buttons my scanner is flashing like a Christmass tree!
its bad
we have the same trouble in past, before the patch, but it could be evaded by not emitting the scanner window by the mause. we could make a click on the space, on the chat, on the overview, and continuing using 1 2 3 4 5 6 7 buttons and they didnt affect on the scanner filters, but now
its flashing like a christmass tree
we cant handle it pls hAlp

the trouble is that this filter-shortcuts cant be changed in settings, and now has got the priority of the key-using
Spile Mapar
The Scope
Gallente Federation
#182 - 2017-03-15 19:17:46 UTC
Please fix de RANGE Slider in DScan to work properly with the mouse scroll wheel.
It seems to range down ok, but it wont range up properly.
Make it work fast and agile, at least like de ANGLE slider works.
Some people rely on this tools to survive. And I mean both hunters and prayers.

I like the ships icons in DScan, as in overview's first column. I like the Probe scanner anomalies icons too.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#183 - 2017-03-15 19:46:01 UTC
Why does the tooltip in the probe scammer not display the name of the scan result any more like the old scanning system does? The info in that tooltip is kinda useless without the name of the scanned down site in it.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Mr Floydy
Questionable Ethics.
Ministry of Inappropriate Footwork
#184 - 2017-03-15 20:02:53 UTC
New scanning stuff.... Why for the love of god have you flipped everything upside down? What does this achieve bar pissing people off?

Also new Chimera model sucks.

I'll report back if I find anything in this patch that's actually positive...
Bingham McSnuggles
Bobs Wrath
Kickstart my Heart
#185 - 2017-03-15 20:08:53 UTC  |  Edited by: Bingham McSnuggles
#1 - 2017-03-15 19:57:34 UTC |
hi.
since update i have the weirdest problem with the new probe window.
when i launch probes and start to scan, after i move the spheres to reposition them. i get something like a " copy" of the old position, means i have 16 spheres in space then..this keeps going on every time i move the spheres. it is super annoying cause if u are close enough to something scanning like 1 au, and u only want to move the probes a little bit, u see everything twice, like being super drunk....
this keeps on stacking infinite, i can spam the complete probing space window with copies of the 8 spheres....it is super annoying.

also everytime i open probe window ( same with dscan window) the probe window is attached to the scanning( space) window, and i have to undock it from each other, to close the space window to just have the probe window open to see new sigs pop up in space while doing my thing.

also even i have unchecked anomalies they show up in probe window, so i have to re-check and uncheck them again to make them disappear.everytime .ccplease -.-


PS: the range slider is annoying too. before i could drag the sphere size by leftclicking and dragging the sphere now i have to use alt+mouse wheel or use the slide...dont like it a bit.
its driving me nuts. if i was actually exploring i would have beat my monitor with my fists already.


and yes i already purged cache and stuff....
Suitonia
Order of the Red Kestrel
#186 - 2017-03-15 20:30:11 UTC
Please allow the Directional Scanner and Probe Scanner filter hotkeys to be rebindable, removeable or contextualized. I use the 1-8 keys for other things and no matter where my mouse is on the screen it'll spam and go through the filters, it doesn't make sense for them to be global (and not when mouse is hovered over window like it used to be) because if you have both windows open at once the two will interfere with each other.

Please fix this.

Contributer to Eve is Easy:  https://www.youtube.com/user/eveiseasy/videos

Solo PvP is possible with a 20 day old character! :) https://www.youtube.com/watch?v=BvOB4KXYk-o

Kaia Lin Garemoko
Pator Tech School
Minmatar Republic
#187 - 2017-03-15 21:03:32 UTC  |  Edited by: Kaia Lin Garemoko
The Scanner things that suck:

  • D-Scan sound is godawful, needs checkbox to disable. WE HIT THIS EVERY FIVE SECONDS.
  • Probe "Warping" sound cribbed from Star Trek is godawful (and I like Star Trek). Needs checkbox to disable.
  • Probe "Distance"/"Move Center"/"Relocate Probe" sound *woooOOOOOooooo* needs to die in a fire. No checkbox, kill it.
  • Map ambient sound is godawful, needs checkbox to disable.
  • Swooping, swooshing sounds when probing is godawful, needs checkbox to disable.
  • Map too bright.
  • Vertical lines on map too bright, obnoxious, obscure information.
  • Sun massively bright for no reason.
  • Range up/down needs to match "invert zoom" settings.
  • Probe bubble and D-scan bubble too bright, signature sphere too dim
  • Buttons need to go back to previous location.
  • Docking in the map wastes a huge chunk of screen space below Scanner window unless BOTH scanners are docked.
  • Ability to select one signal and have others disappear removed/broken, resulting in extraneous input to replicate. Roll back.
  • Automatically docking the scanner windows in the map REQUIRES you to un-dock to put them back where you had them.
  • Showing "No Probes In Launcher" would be useful if clicking it reloaded probes, but it doesn't. Having another "LAUNCH" button below is redundant. You should move the "No Probes Loaded" message INTO the "Launch/Analyze" button, so it's less clutter.
  • Green/Red: Horrid Christmas colors, IMPOSSIBLE TO SEE if colorblind (~8% of the male population). Seriously, use Amber or Teal or Violet or Purple or ANY OTHER COLORS than Red and Green.
  • We are not submarines, we don't want/need submarine noises. Spaceship, Submarine. Spaceship =/= Submarine.
  • Filter Hotkeys have always been useless, because we cannot alter, re-order, or delete/hide the defaults. NO ONE uses your defaults, and only the very first user-made filter gets assigned a hotkey in D-scan (0). Now they're doubly useless because they effect both windows--1-0 are essentially useless as keybinds.
  • MAP CENTER IS OFFSET WITH CAMERA OFFSET, even if the option to "Offset Interface With Camera" is disabled. HELL TO THE NO.


The things I like:

  • Recover Probe sound: Okay, useful.
  • "Analyze" button click sound: Okay, laid back and not obnoxious.
  • Icons added to Probe Scanner: Could be useful, I like it.
  • The faint starfield/nebula in the background of the map is nice.
  • Holding D-scan button and scanning a particular object is excellent.


Look, CCP, here's the real issue: You added a ton of clutter and what should be optional sounds/tweaks, but the Scanner windows don't have a dedicated Options tab like Overview does. If you add all these sounds, we need to be able to turn them down/off individually. If you add visual effects (map brightness, vertical lines, etc) these need toggles to turn on/off.

I love the ambient ticks and clicks of the UI, and having to turn them all off because of one sound is ridiculous.

And if you want color variance, you NEED to take into account colorblind players--if you're gonna insist we need a wider variety of colors, LET US PICK THE COLORS OURSELVES. That way everyone gets more features, and they can turn off what they don't want/need, and you account for visual problems.

Everything could be fixed with a dedicated Scanner Options menu to toggle off or decrease visual and audio effects and features. And to re-order filters, hide/delete default filters, and assign filter hotkeys independently. But the main problem is you were told these were issues weeks ago. Hell, I mentioned the red/green colorblind problem on the forum post detailing patch notes myself. You have to listen to feedback before implementing changes, or you will **** users off and they'll quit.

So, at the very least, let us select which "version" of the scanner to use: The Original, the v2 we had until this week, and this new v3--at least until you add said options menu.
Matthias Ancaladron
Imperial Shipment
Amarr Empire
#188 - 2017-03-15 22:04:26 UTC
Kaia Lin Garemoko wrote:
The Scanner things that suck:

  • D-Scan sound is godawful, needs checkbox to disable. WE HIT THIS EVERY FIVE SECONDS.
  • Probe "Warping" sound cribbed from Star Trek is godawful (and I like Star Trek). Needs checkbox to disable.
  • Probe "Distance"/"Move Center"/"Relocate Probe" sound *woooOOOOOooooo* needs to die in a fire. No checkbox, kill it.
  • Map ambient sound is godawful, needs checkbox to disable.
  • Swooping, swooshing sounds when probing is godawful, needs checkbox to disable.
  • Map too bright.
  • Vertical lines on map too bright, obnoxious, obscure information.
  • Sun massively bright for no reason.
  • Range up/down needs to match "invert zoom" settings.
  • Probe bubble and D-scan bubble too bright, signature sphere too dim
  • Buttons need to go back to previous location.
  • Docking in the map wastes a huge chunk of screen space below Scanner window unless BOTH scanners are docked.
  • Ability to select one signal and have others disappear removed/broken, resulting in extraneous input to replicate. Roll back.
  • Automatically docking the scanner windows in the map REQUIRES you to un-dock to put them back where you had them.
  • Showing "No Probes In Launcher" would be useful if clicking it reloaded probes, but it doesn't. Having another "LAUNCH" button below is redundant. You should move the "No Probes Loaded" message INTO the "Launch/Analyze" button, so it's less clutter.
  • Green/Red: Horrid Christmas colors, IMPOSSIBLE TO SEE if colorblind (~8% of the male population). Seriously, use Amber or Teal or Violet or Purple or ANY OTHER COLORS than Red and Green.
  • We are not submarines, we don't want/need submarine noises. Spaceship, Submarine. Spaceship =/= Submarine.
  • Filter Hotkeys have always been useless, because we cannot alter, re-order, or delete/hide the defaults. NO ONE uses your defaults, and only the very first user-made filter gets assigned a hotkey in D-scan (0). Now they're doubly useless because they effect both windows--1-0 are essentially useless as keybinds.
  • MAP CENTER IS OFFSET WITH CAMERA OFFSET, even if the option to "Offset Interface With Camera" is disabled. HELL TO THE NO.


The things I like:

  • Recover Probe sound: Okay, useful.
  • "Analyze" button click sound: Okay, laid back and not obnoxious.
  • Icons added to Probe Scanner: Could be useful, I like it.
  • The faint starfield/nebula in the background of the map is nice.
  • Holding D-scan button and scanning a particular object is excellent.


Look, CCP, here's the real issue: You added a ton of clutter and what should be optional sounds/tweaks, but the Scanner windows don't have a dedicated Options tab like Overview does. If you add all these sounds, we need to be able to turn them down/off individually. If you add visual effects (map brightness, vertical lines, etc) these need toggles to turn on/off.

I love the ambient ticks and clicks of the UI, and having to turn them all off because of one sound is ridiculous.

And if you want color variance, you NEED to take into account colorblind players--if you're gonna insist we need a wider variety of colors, LET US PICK THE COLORS OURSELVES. That way everyone gets more features, and they can turn off what they don't want/need, and you account for visual problems.

Everything could be fixed with a dedicated Scanner Options menu to toggle off or decrease visual and audio effects and features. And to re-order filters, hide/delete default filters, and assign filter hotkeys independently. But the main problem is you were told these were issues weeks ago. Hell, I mentioned the red/green colorblind problem on the forum post detailing patch notes myself. You have to listen to feedback before implementing changes, or you will **** users off and they'll quit.

So, at the very least, let us select which "version" of the scanner to use: The Original, the v2 we had until this week, and this new v3--at least until you add said options menu.

Sadly ccp doesn't care about color blind players. This has been an issue for a long time since they removed the. Ability to customize the Windows with whatever color you wanted. They made them all presets some of which don't work well with color blind people im told and now more recently the alpha clones who don't have any option to change the default black color. If for whatever reason someone can't see it well they're stuck with Windows they can't see.

Not colorblind personally but it's a lazy change. It would take 0 effort for them to fix it.
Just brig back the color wheel for Windows and expand it to any ui colors and flashes. It was in the game once. Why was it removed at all.
Seay Prime
Roll the Hole
#189 - 2017-03-15 22:06:14 UTC
Bye bye happiness....

Fighters now dropping like flies... They take agro twice as fast and take twice as much damage also... Another fail nerf imho (in that aspect)

Thanks for the new d-scan and probe scanner and the sounds.
Thanks for the citadel repair mechanic (although the shileld does not regen when we dock then undock)

I preserve my neutral stature on the Mobile Warp Disruption bubles' KM generation.

But the fighter nerf was just totally unnecessary. A small group of jacdaws used to drop fighters rapidly in a pvp environment anyway so why the nerf? Why make life harder for gamers who pay you so you guys can keep your jobs? Can't you still see that even with clone states and new player inception and allll the other mumbo jumbo players keep declining gradually? What happned to the 40k+ server player counts? What happned to the 50k player count I saw right after Clone states patch? They're gone... Scammers, High-sec ganks (not that I'm a victim but I'm emphasizing) and the nerfs after nerfs just keep pissing pople off.

Heavy Dictors.... nerfed
Rorqual... nerfed (for the 3rd time now)
Carriers... nerfed

Please stop trying to fix things that are NOT broken.

Regards

Holding on until it gets really really bad until the anger outweighs gaming pleasure.

Kaia Lin Garemoko
Pator Tech School
Minmatar Republic
#190 - 2017-03-15 23:25:23 UTC
Oh, and yet another screwup: If you uncheck "Use New Probe and Directional Scanners" to get rid of the sounds, you also roll back to the only-fullscreen F9 map. So you can't have functional, non-obnoxious scanning windows and also have the floating system maps.

Meaning the system map is considered not the map per se, but part of the Probe and D-Scan settings. Stupid, stupid, stupid. Ugh
Elwha Lynx
The Icarus Expedition
Solyaris Chtonium
#191 - 2017-03-16 01:03:52 UTC  |  Edited by: Elwha Lynx
Overall good patch.

Happy to have the citadel repair and the drone repair while tethered seems to be working.

Think we could do without bubble KMs.... they don't fight back, it cost almost nothing and there's usually no one there.

Sun shading seems really messed up. As an example, we have a citadel near a sun and the screen is nearly as blinding as before (I had to lower the box transparencies to see any of the default white letters). On the other hand, the ships are dark, even on the sunny side--heck about the only way to see a ship's paint at all, is to dock up. Makes buying skins a lot less attractive if we can't see them in space.

The new scanner is good progress, especially once I figured out how the separate the map from the menu box. The options are good and visibility is excellent. Clicking and moving things is easier with fewer mis-drags....all good. Couple things I didn't' like is the "upside down" layout, and inability to grab the scan bubble edges to adjust the AU size--going back the menu box is a waste of precious time.

I'll echo concerns from others who are color blind. Game needs an across the board option for the most common blue/green color blindness.
Belgarda Trein
ALL41FandF
Circle of Hell
#192 - 2017-03-16 02:10:17 UTC
1-0 hotkeys is broken. I really never used hotkeys to change d-scan/probe scanner setting. I even cannot configure them. And now they interfere with my module hotkeys. Why i need to turn preset back every time, when i turn on my mwd or cloack? CCP please fix. Really, we need this.
Felyx Ravencroft
#193 - 2017-03-16 02:58:44 UTC
To me, most of the changes have been good, thank you, CCP. I don't use D-scan much, so I can't comment on that, and the probe scanning I do almost exclusively using hot-keys, so am not much affected there. However, I think the spheres have been faded a little *too* much.

One thing has been irking me since the patch. It's a small thing, but occasionally relevant, and I'm not sure whether it was an intended change or is a glitch: since the patch, the hotkey I have set for undocking no longer cancels an in-progress undock - I have to click the button in the interface. Which is almost never in time if I suddenly realise I've forgotten something... :D

Regards
Awkward Pi Duolus
Pator Tech School
Minmatar Republic
#194 - 2017-03-16 03:35:16 UTC
That stupid boom with d-scan is so friggin' annoying... why is it there? Come on...
MrClean87
Deep Core Mining Inc.
Caldari State
#195 - 2017-03-16 03:40:45 UTC
You broke d-scanner. Now you cant use the number keys 1-4 to activate modules or other usefull things you might have those keys mapped to.

FIX IT IM NOT PLAYING TILL YOU DO - IN FACT UNSUBBING.
Rider Isleman
Stimulus
Rote Kapelle
#196 - 2017-03-16 04:07:51 UTC
I have yet to work my way through the Dscan changes but I will say that I like many of them (e.g. being able to see what is in the Dscans current range/angle setting). One thing I do not like is the lack of color/brightness contrast between the icon information and the general background tone of the Dscan window. That general background is currently a washed out teal that doesn't help the icons pop visually against it. The washed out background color also does not contrast as well as it did before with the red of sig icons. I do like a lot of the other changes.
Slim Thicc
Horned Up
#197 - 2017-03-16 04:39:48 UTC
Blazemonger Adoulin wrote:
Paul Brinkhoff wrote:
My impression of the patch so far:

CCP - We dont care about actual functionality, as long as it makes noise and looks more futuristic than before.


This seems to pretty much sum it up, especially since CCP was made aware of all the issue we see well ahead of time and quite obviously just ignored it.

There is two long extensive live testing session done on evescout Twitch stream where _very_ exactly and decisively the flaws and issues, from flat out bugs to horrific UI design choices and inconsistencies are shown and documented. All that was needed is to sit these 'developers' down and make them watch how their handywork gets torn to pieces by someone who actually knows what he is talking about in these matters.

The fact they just removed the previous version which, with all its flaws and issues is _way_ better, shows the arrogance and disrespect CCP has for their users.. And I just got over their previous nonsense which nearly drove me away..

'How to kill your product through bad design 101'


wormhole resident in full agreement. see my post at https://forums.eveonline.com/default.aspx?g=posts&m=6873894#post6873894
Vulvona Ride-in
Inefficient Canadian Cosmic Conglomerate
#198 - 2017-03-16 04:48:45 UTC  |  Edited by: Vulvona Ride-in
ok, thk for improving the game, here's my comments:

- Dscan noise isnt addnind anything to the game
- Dscan "allign with camera" should stay enable if clicked... it always reset upon docking or jumping
- Dscan controls must be located in all the same area and not spread top and bottom
- Dscan pit back the option to "use current overview setting"
- Dscan get rid of that star visual effect in the map... unvesseray distraction while hunting
- Dscan make the "focus current location" toggle-able so it stay enable... or not
- Dscan bring back the km vs AU setting from the old Dscan window


- Probe: bring back the resizable probe feature with the sphere radius draging.
- Probe: controls must be located in all the same area and not spread top and bottom
- Probe: Nice options like highlight selected signatures removed

Overall a not so bad patch, but you must understant, you CCP DEV, that we, players, are not playing a spaceship game, we are playing a space-window game. There is more window on my HUD than visual effect to enjoy. So no need to add more disturbing effect like those sounds to draw away your attention from what youare doing.

Suggestion: add differents option in the sound menu sa player can enable or disable those that fit the best their need, that is id you really want ot put in the game additionnal sound effect.
Nicola Arman
Deep Maw Salvage
#199 - 2017-03-16 04:55:26 UTC
The shortcut for 'Directional Scanner' does not work when using the old system. You can assign a shortcut key but it does not respond. The only way to use a bound key for d-scanning is to use the new system. :/
Amarranar
Hedion University
Amarr Empire
#200 - 2017-03-16 07:37:45 UTC
Love the new Dscan and probe window. More compact with a visual map attached is amazing BUT can you please stop the stupid constant noise it makes when it just sits there and gets louder when you are using it. I have had to turn of my UI interaction noise just to remove it. Can you please stop adding silly sounds to things instead of giving us headaches, I enjoy my in game music with out a side of white noise. Big smile