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119.3 General feedback (PC)

First post
Author
Oraac Ensor
#261 - 2017-03-29 01:54:54 UTC
Salvager I and Salvager II now have identical external models. Is that intentional?
Wulphzlayre Sylvrephayng
Center for Advanced Studies
Gallente Federation
#262 - 2017-03-30 10:53:15 UTC
Sorry, I didn't know what I was doing.
Aves Asio
#263 - 2017-03-30 11:29:04 UTC
Oraac Ensor wrote:
Salvager I and Salvager II now have identical external models. Is that intentional?


It is.

Currently only energy turrets and missile launchers have difference in appearance between t1 and t2.

There was no discussion about this, it wasnt mentioned in any devblog.

They just did it without understanding what they did.
Sylvia Kildare
Flux Divinity
#264 - 2017-04-01 00:36:25 UTC
Tonto Auri wrote:
Sylvia Kildare wrote:
Have you tried the alt-mousewheel up/down method?

It requires two hands.


Seraph Essael wrote:
So, two things I got from this: A) You dont live in a wormhole and B) you don't scan a lot...
I have my shortcuts set for dscan, but sometimes my other hand is occupied woth a cup of tea or whatever.

Point 2, it's a pain in the arse, when you scan something all the time, being able to see only the sig youre scanning is key. Wormhole living is dependent on scanning and this is breaking it for some people (not me, as i am having to deal with it). Scanning was one of the things I enjoyed in EvE. Now not so much.

As for the dragging edges, yeah they changed it, but wasnt sure if they made another changes and had it optional. I have the up and down set to shirtcuts too, but sometimes its easier to use just one hand.


Dunno how I missed these the last time I was reading through this topic. Anywho.

You're right, I don't live in a WH, though I've passed through many and helped with an astrahus defense in one, and did plenty of scanning. Most of my scanning has been in high and NPC null, but I've done a mix of core probe and combat probe scanning. I wouldn't call myself a great scanner, but I've certainly done it more than some people have (meaningless statement, I know).

ANYwho... I get the one vs. two hand thing you guys are saying. I guess I've never tried to scan one-handed before. I tend to use keyboard shortcuts almost whenever possible, and an alt+stuff going on with the mouse (if it saves me time over just doing stuff with the mouse) is something I'm going to find easier/better to do, even though it's two-handed.

Sorry for neglecting all you one-handers out there by not thinking about how the changes affected you, I will have to try one-handed scanning some time to see what you mean now!
Sylvia Kildare
Flux Divinity
#265 - 2017-04-01 00:37:31 UTC
Aves Asio wrote:
Oraac Ensor wrote:
Salvager I and Salvager II now have identical external models. Is that intentional?


It is.

Currently only energy turrets and missile launchers have difference in appearance between t1 and t2.

There was no discussion about this, it wasnt mentioned in any devblog.

They just did it without understanding what they did.


What the... that's so freakin' weird. STEALTH NERF...

I remember training my first toon to salvaging 5 (this toon, in fact!) and being blown away by how different the salvager II looked from the salvager I.

Why, CCP, why? ;_;
X Mayce
I Swear She Was 18
The Weekend Warriors
#266 - 2017-04-01 22:46:51 UTC
The list of items that are allowed inside the cargoholds of ships within ship maintenance arrays and ship maintenance bays has been expanded to include boosters, liquid ozone and strontium in addition to charges.


Now please also add scripts to be allowed
Dominous Nolen
Anomalous Existence
Spatial Instability
#267 - 2017-04-05 15:12:27 UTC  |  Edited by: Dominous Nolen
Camera:
General feedback - Reposting my feedback to a general issues thread as per CCP Darwin

Attn: Team Psycho Sisters

Can you speak to any possiblity of any camera changes in the near future or even if its being considered? In my previous posts I mentioned the parity issue with the old vs. new camera and the lack of custom tracking postion, removal of advanced camera options etc.

Would love to see some enhancements made (speaking as a video creator). I know alot of folks would probably be on board with this if it was to be an option CCP was looking to roll back in.

It was also nice being able to set a custom tracking position while watching a wormhole up close to activation. Typically I would offset my left and right monitors while sitting with my view right on the wormhole itself so when it fired I would be able to instantly tell which hole fire I heard based on left ear vs. Right ear directions rather then having to pan all 3 having to wait for decloaks in hope I can get to the client in time to get info.

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

nate albush
The Scope
Gallente Federation
#268 - 2017-04-05 18:39:03 UTC
Dominous Nolen wrote:
Camera:
General feedback - Reposting my feedback to a general issues thread as per CCP Darwin

Attn: Team Psycho Sisters

Can you speak to any possiblity of any camera changes in the near future or even if its being considered? In my previous posts I mentioned the parity issue with the old vs. new camera and the lack of custom tracking postion, removal of advanced camera options etc.

Would love to see some enhancements made (speaking as a video creator). I know alot of folks would probably be on board with this if it was to be an option CCP was looking to roll back in.

It was also nice being able to set a custom tracking position while watching a wormhole up close to activation. Typically I would offset my left and right monitors while sitting with my view right on the wormhole itself so when it fired I would be able to instantly tell which hole fire I heard based on left ear vs. Right ear directions rather then having to pan all 3 instead of having to wait for decloaks and hope I can get to the client in time to get info.

i do agree with the camera settings.
Dominous Nolen
Anomalous Existence
Spatial Instability
#269 - 2017-04-24 01:49:37 UTC  |  Edited by: Dominous Nolen
EBR-117651: Undocking from citadels causes items in the right hand of the screen to move down 10 pixels

Note: When first logging in and undocking from a citadel this issue occurs, any other subsequent undocking after correcting the window positioning will not encounter this issue.

This has been on going on multiple accounts, created a new profile and reset game settings.

Opened EBR-115982 as well for the issue, but was closed by the bug hunting team.

Example Here

Video of the issue:

CCP Please investigate. It's getting annoying

https://www.youtube.com/watch?v=TsF1nA4Gt9w

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Matthias Ancaladron
Imperial Shipment
Amarr Empire
#270 - 2017-04-30 22:13:32 UTC
Dominous Nolen wrote:
EBR-117651: Undocking from citadels causes items in the right hand of the screen to move down 10 pixels

Note: When first logging in and undocking from a citadel this issue occurs, any other subsequent undocking after correcting the window positioning will not encounter this issue.

This has been on going on multiple accounts, created a new profile and reset game settings.

Opened EBR-115982 as well for the issue, but was closed by the bug hunting team.

Example Here

Omg is that what's doing that?

Mines actually moving my overview up
Mision Realizado
Deep Core Mining Inc.
Caldari State
#271 - 2017-05-03 10:20:03 UTC
Pro Versius wrote:
So...


I lost an excavator drone today because I didn't see on my screen that rats had warped into belt, and next thing I know. I get a notification of a KM for the damn rats killing my mining drone.. NO BUENO!!!!



Rats aggro Excavator Drones? They aren't even a threat to the npc's...
Sylvia Kildare
Flux Divinity
#272 - 2017-05-04 12:30:56 UTC
Mision Realizado wrote:
Pro Versius wrote:
So...


I lost an excavator drone today because I didn't see on my screen that rats had warped into belt, and next thing I know. I get a notification of a KM for the damn rats killing my mining drone.. NO BUENO!!!!



Rats aggro Excavator Drones? They aren't even a threat to the npc's...


Salvage drones, rep drones, and subcap mining drones aren't a threat to NPCs either, but they take aggro plenty.
Seraph Essael
Anomalous Existence
Spatial Instability
#273 - 2017-05-05 22:32:01 UTC
Dominous Nolen wrote:
EBR-117651: Undocking from citadels causes items in the right hand of the screen to move down 10 pixels

Note: When first logging in and undocking from a citadel this issue occurs, any other subsequent undocking after correcting the window positioning will not encounter this issue.

This has been on going on multiple accounts, created a new profile and reset game settings.

Opened EBR-115982 as well for the issue, but was closed by the bug hunting team.

Example Here

Video of the issue:

CCP Please investigate. It's getting annoying

https://www.youtube.com/watch?v=TsF1nA4Gt9w


EBR-117619

Same issue as above. Logging in from a Citadel causes UI window in top right hand corner to be moved down a fraction.

Dock at Fortizar or any Citadel.
Log out.
Log in and undock and the item window is lower by about half a centimeter and overlapping the other windows not in specified location that it was in before hand.

Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."