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119.3 General feedback (PC)

First post
Author
Arthur Aihaken
CODE.d
#141 - 2017-03-14 21:26:43 UTC
Can I just say why?
I don't think there is anything in this patch that was well-received by anyone. You know the expression "there's something for everyone?" Well, I think it's guaranteed that "there's something for everyone to b*tch about" in this release.

There's a serious lack of QOL improvements that have been happening to EVE for the past 6 months - and I'm not alone in this view. Mind you, the new hotkeys for launching drones, mining repeatedly and fighter controls are probably the only saving grace of this patch.

I am currently away, traveling through time and will be returning last week.

Tequila Sunnrise
Native Freshfood
Minmatar Republic
#142 - 2017-03-14 21:26:59 UTC
I believe there is now a problem with the repair facilities in the Upwell Structures. It works for assembled ships, but you can't seem to repair modules or any item located in the hanger bay or the cargo hold. Assume this is a bug that needs fixing as that is different from the main-line stations.

Urduri
legitimate business
Theran Alliance
#143 - 2017-03-14 21:51:59 UTC
Barry Ryan wrote:
the range with rorq works but the m3 I mine is not with a hulk and a rorq boosting and getting only the amount of one strip not 2 when I am use 2


I've noticed the same sort of mining bug. After mining for some time it stops adding the amount from the 2nd miner. If I turn the offending module off and then back on it looks like it dumps the actual amount mined into the ore hold. It's a glitch it didn't have before about a month ago. Ugh
Demonspawn 666
The Final Resistance
Northern Coalition.
#144 - 2017-03-14 22:09:01 UTC  |  Edited by: Demonspawn 666
I'm normally a pretty supportive person..... BUT THE PROBE INTERFACE SUCKS!!!!!


And choosing to not use the 'new improved' version doesnt actually give me back the one we had before????

WTF?


EDIT...

PS You do realise that not everyone can play on the latest system with 2 or 3 screens dont you?

Just so you know....the many people out there who play on laptops can now see nothing because of the HUGE windows for probes.

The Dirty Rejects are recruiting!
Come play with me...... I like being played with!

TDR Recruitment

Lord Toecutter
Twelve Years A Noob
Manifest Destiny.
#145 - 2017-03-14 22:33:01 UTC
If you force the new probe and Dscan on me I will quit EvE.
Vladimir Carter
Commissar Corbyns Conscripts
#146 - 2017-03-14 22:37:08 UTC
0-9 buttons changing the scanning filters even though the probe/dscan windows aren't focused is making the new system pretty much impossible for me to use effectively.

Having to hold ALT to change the probe size is somewhat of a minor annoyance but I'm sure I'll get used to it.

Let's not even get started on the D-Scan sound, can you give us an option to turn it down without turning all of the other UI interaction sounds off with it.

Zinn Tesla Hadron
Quantum Convent
#147 - 2017-03-14 22:39:46 UTC
Why do you, CCP, insist on squelching any discussion about this patch outside these two threads?


It's almost like you're trying to make these forums irrelevant.

Vladimir Carter
Commissar Corbyns Conscripts
#148 - 2017-03-14 22:42:56 UTC
Zinn Tesla Hadron wrote:
Why do you, CCP, insist on squelching any discussion about this patch outside these two threads?


It's almost like you're trying to make these forums irrelevant.



Damage control
bobbisue
Garoun Investment Bank
Gallente Federation
#149 - 2017-03-14 23:02:18 UTC
Bear Templar wrote:
The cross on the Damage Control I blueprint is still red when sitting in my inventory, when I do a 'Show Info' on it, however, it changes to green (as per the changes due to the Geneva Convention).



2 Kilos

Drigo Segvian
Black Fox Marauders
Pen Is Out
#150 - 2017-03-14 23:28:46 UTC  |  Edited by: Drigo Segvian
EDIT- K, figured it out. Roll
Primary This Rifter
Mutual Fund of the Something
#151 - 2017-03-14 23:34:45 UTC
I could ***** about the fighter changes, but that's more effort than I'm willing to put in for a game I hardly play anymore.

Still though, whenever I decide to come back it would be nice to be able to do L5s for ISK without expending fighters like ammo.
bobbisue
Garoun Investment Bank
Gallente Federation
#152 - 2017-03-15 00:23:57 UTC
Whenever i scout bookmark an asteroid for my rorqual i land in the middle of the roid, and get shot away aprox100kms, at speeds of over 5000m/s. This is an old thing that was cured a long time ago, but has crept back in since the patch of this morning.
Yana Shakti
Gradient Shift
#153 - 2017-03-15 01:55:29 UTC
1. Please give us the option to place the dscan buttons/sliders (scan, range, angle) at the top of the window. This is probably the most important window in terms of overall situational awareness. The buttons should be at the top where they are easily and quickly accessible. Please listen to the player base on this one. We pretty much live or die by the dscan.

2. Can we have a way of disabling the Dscan gong other than killing the UI sounds completely? Thanks.

3. The new Caldari ships look good (to my eyes). But can you please rework the Gallente and Matar monstrosities soon? I mean the Celestis, Imicus, Bellicose and Scythe. They are gadawful. Caldari get enough love.

Otherwise nice work.
Mykal Omara
Allied Harvesting
#154 - 2017-03-15 01:58:52 UTC
Well, I love the new probe scan interface. It is so much easier to use now. And the new Cormorant is so much better looking now. Never did like the old Cormorant.

I'm enjoying this patch. Sorry so many others are having issues.
Shiloh Templeton
Cheyenne HET Co
#155 - 2017-03-15 03:13:48 UTC
My main problem with the new scanning UI is it takes time to figure out how to use it. Tool tips or some instruction would be nice. But overall it has some speed improvement and I think I'll end up thinking it's an improvement. Since I spend a lot of time in Wh's I certainly hope so. And I hope the CCP also makes at least one iteration soon based on user feedback. Oh, and it is pretty - which is probably good for the NPE.

As far as Rorquals, I'm glad they're getting nerfed and I can fly them. The problem isn't so much that they're getting nerfed - it's that they were insanely overpowered to begin with. I suspect there was a faction at CCP that was so focused on funny KM's that they ignored the obvious consequences to the economy and other areas of Eve.

On the carrier nerf, I understand the need to tune down the isk generating capability of carrier ratting, but I think there are better ways to do than to make the activity more tedious.



Cygnus Delphi
Aideron Robotics
#156 - 2017-03-15 03:19:18 UTC
Before the patch, I'm pretty sure I could click something on the overview and the scan cone would swing to it. Now, that doesn't appear to work UNLESS I toggle "auto tracking" with Shift +C. Didn't this work before without having to use auto tracking?

I also agree with others - please put an option in the settings to turn off the d-scan sound.
Alexandria Storm
BlackWatch Industrial Group
Brothers of Tangra
#157 - 2017-03-15 03:37:40 UTC
Vladimir Carter wrote:
Let's not even get started on the D-Scan sound, can you give us an option to turn it down without turning all of the other UI interaction sounds off with it.



Please please, separate the UI sounds from the system map background sound. That constant droning sound literally is headache inducing if the window is open for too long. Currently, the only option is turning off UI interaction sounds completely.
Slim Thicc
Horned Up
#158 - 2017-03-15 03:41:07 UTC
i live in wormhole space. trying to probe and dscan at the same time is awful. i may quit playing over how frustrating this new map and interface is to use.
Graabeerd Khagah
MoonFyre BattleGroup Holdings
#159 - 2017-03-15 03:43:02 UTC
Zinn Tesla Hadron wrote:
Why do you, CCP, insist on squelching any discussion about this patch outside these two threads?


It's almost like you're trying to make these forums irrelevant.



Pretty much true.......
Graabeerd Khagah
MoonFyre BattleGroup Holdings
#160 - 2017-03-15 03:49:08 UTC
After playing around with the new scanning interface today, I was able to come up with a work around for the issue of the whole thing opening after you undock/jump a gate.

With the scanning interface open; UNDOCK BOTH the probe scanner window and dscan window.

CLOSE the system map, and then close both windows.

Then when you jump or undock, no more annoying big window opening up.

I have my dscan docked behind the over view and probe scanner docked in a lower corner like I always had, works like a charm.PiratePiratePiratePiratePirate