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119.3 General feedback (PC)

First post
CCP Lebowski
C C P Alliance
#201 - 2017-03-16 11:09:51 UTC
Razor Azaph wrote:
The new drones short-cuts are most welcome, thank you. However.... If you select a group or individual drones, and hit the short-cut, it does not launch those drones. It launches a random set of drones. Not to useful sending mining drones out to attack a rat or ganker
There is a favourite group that's stored by ship type. Right click on the group you wish to be your default and select "Mark group as favourite for launching"

Tequila Sunnrise wrote:
I believe there is now a problem with the repair facilities in the Upwell Structures. It works for assembled ships, but you can't seem to repair modules or any item located in the hanger bay or the cargo hold. Assume this is a bug that needs fixing as that is different from the main-line stations.

Looking into this, thanks for the heads up

CCP Lebowski | EVE Quality Assurance | Team Five-0


Sergey Hawk
The Sith Syndicate
#202 - 2017-03-16 11:35:46 UTC  |  Edited by: Sergey Hawk
Feedback after patch 119.3 v1.2

  1. Please remove this sound, and d-scan sound too.
  2. Sound team you're really bunch of A-Holes! Why don't you understand simple things? When you add such awful sounds you just force us to mute all UI interaction sounds and all your efforts become useless.
    Why every time we need to fight with DONGS, crickets and "You need to be within range" shїt and this "WOOOOO" scanner sound?
  3. Move scanner buttons back to top and make Solar Map button bigger. And don't forget to move Build and Scan buttons for planetary ui back to top line!
  4. Probes sphere and CS cube is too bright and anomaly sphere is too dimmed. Make corrections.
  5. Why is ALT+MouseWheel works in the opposite direction after 119.3? It should inherit camera zoom directions.

PS. Still hope and waiting Custom Tracking Position implementation.

PPS. Looks like I know from where the sounds were taken
Bear is for DONG, Rabbit for cricket sound and wolf for new scanner sound Lol

Aura: "You need to be within range to execute this function."

Kimi Räikkönen: “Leave me alone, I know what I’m doing.”

Skia Aumer
Planetary Harvesting and Processing LLC
#203 - 2017-03-16 12:57:34 UTC  |  Edited by: Skia Aumer
And dear devs, if you think "nah they'll get used to it, they always do"...
Bring back the colored neocom.
The only reason I keep "beta map" icon on it is because it's red. My eyes need some anchor. I am not color blind, why do you make me feel like I am?

I wish there was some Convention against torturing people with bad UI.
Terminal Insanity
Goonswarm Federation
#204 - 2017-03-16 17:18:23 UTC  |  Edited by: Terminal Insanity
Skia Aumer wrote:
And dear devs, if you think "nah they'll get used to it, they always do"...
Bring back the colored neocom.
The only reason I keep "beta map" icon on it is because it's red. My eyes need some anchor. I am not color blind, why do you make me feel like I am?

I wish there was some Convention against torturing people with bad UI.

yeah we should be able to adjust the color of each icon ourselves. I use the beta map icon as a breaker to separate financial/assets from other icons. would love more differentiation.

another issue is initiating reloading of warp disrupt probes just before docking. Once docked you cant manually/instant reload the disrupt probes, because your in-space reload timer is still counting

and we still need to be able to drag/drop items from the ship's cargo into the 3d ship view, to store it in the station. or onto the 3d ship to store it on the ship.

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Cherry Sulphate
#205 - 2017-03-16 18:15:51 UTC
overall assessment; excellent scan/probe changes.
Dimitrios Bekas
Pandemic Horde Inc.
Pandemic Horde
#206 - 2017-03-16 18:58:24 UTC
Number Keys hardcoded now to Dscan Filters - BAD !

Dscan Creepy Sound - BAD ! ( i thought CCP just trolls us like they did with the Church Bell Sound after every kill, but looks like they really WANT this Sound to stay)

With active Post Processing, the Gamma/Brightness Level of the StarBackground,...wayy wayy overpowered.
Whoever made the change in CCP HQ should maybe adjust his Default Gamma.

It is way too much and Eve looks washed out and no real contrast.

Besides that, awesome Scanning Improvements and other nice things CCP, good job. But please....Dscan Sound and NumberKeys goo awayy !!!!
Repo Industries
#207 - 2017-03-16 19:07:55 UTC
A word to the wise....don't change things that aren't broken. The Sony Online team would still be around if they took that little bit of advice to heart....

The inability to click on the blue probe bubble to expand or collapse the scanning area of my probe is incredibly frustrating. I understand others had issues inadvertently clicking unintentionally....however, how is that my problem? The feature wasn't broken, it just required players to have slightly more skill than the average joe.....which is a no brainer especially in WH I have to make one additional keystroke to accomplish something I could quickly do before this patch.

The fact that you changed the position of the "scan" button in the probe window begs the question "why?". What was wrong with its old location? The amount of times I have recovered probes instead of scanning with them is obnoxious - why change something that doesn't need to be changed other than to annoy the player base.

When will drilling platforms be introduced?

When will we be able to react gas within a citadel?

These were more important issues than people lacking the skills to scan properly.
erik destroyer
#208 - 2017-03-16 19:55:41 UTC
Wel today i've tryed to use the scanner it is really buggy and i need to press alt to make it smaller open a new window and it forces me to see nothing in local. getting frustrated and pretty mad why develop an fully new scanner while the old one was working prefectly and i was still able to see everything instead of having to press my chat and all ****............. What?What?What?What?

the scannign goes really slow by the way seems like it is laggy of some kinds for some reason and if i press the sig i am scannign i still see at those green things that is making my alreaddy tired eyes from work seem to look at led lights and really makign me sad to see soemthing beeing messed up so badly.
erik destroyer
#209 - 2017-03-16 20:00:57 UTC
owww yes i forgot some things my fighters when i got them all selected and i press the attack key they just be like wtf u do? their like oww okay attack uhmm damn one second who has to shoot just one of us or oww whait lets keep clicking till they are all attacking wonderfull by the way love the hotkeys for the rest. but soem things shoudl be left alone. i am switching back to the old d scan and probe cause new one is not even finished it is far from that at least put in an finished product if this is the end result might wanna take it out and delete it.
The three Rabbi Commercial Artel
#210 - 2017-03-16 20:07:20 UTC  |  Edited by: SyKaSan
CCPlease, re-arrange d-scan controls back on top or d-scan results down to new controls so we can hang window at top of the screen.

And please, make the shortcuts for "angle" at last.

I never used so much calculator before the awesome patch!
Slim Thicc
Horned Up
#211 - 2017-03-16 22:53:11 UTC
It is no longer possible to type in a decimal dscan range in AU. You can type the leading digits, but when you go to type a "." character, and error sound is made. The only way to change the decimal location is by highlighting it and changing it.
Maliko Laduko
#212 - 2017-03-16 23:35:35 UTC
I really like pretty much everything about the new dscan so far (after turning down the audio a bit). I especially like being able to hold down the scan hotkey (V) and while having the mouse hovering anywhere over the map being able to use the mouse wheel to adjust the range. This is a huge QOL improvement IMO. It's much better than having to hover over the narrow scroll bar. What I'd really like to see is the same ability for adjusting the angle. Perhaps alt + v + scrollwheel? Hotkey the angle adjust please.
NoaIV lambertsen
Ragnarok Gaming
#213 - 2017-03-16 23:56:28 UTC
ORE Strip Miners and Ice Harvesters have had their optimal range increased to 18.75 km and 12.5 km respectively.

for the love of all things evil why no one uses the super rare super over priced damned things
Arrek Lemmont
EVE University
Ivy League
#214 - 2017-03-17 00:24:28 UTC
Apart from the dscan noise, I am LOVING this patch.

The icons in the scanner windows! So much quicker to read.

The fact that the scanner windows are now dockable in the map window. And the potential this feature has for future updates! I just love proper improvements to the UI!

And I even like the addition of the dscan sound. It just needs either

- to be less ominous and about 12 dB quieter; or
- to be user-customizable to a chosen sound (I'd use a soft click myself).

Thanks CCP. Awesome update.
Seraph Essael
The Initiative.
#215 - 2017-03-17 00:46:46 UTC
- Dscan button needs to be back at the top.

- When scanning, if you select a sig, it need to get rid of the other sigs on your window.

- I can no longer grab the edges of my probes to adjust size?

Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."

Aginor Antiocus
#216 - 2017-03-17 03:25:43 UTC  |  Edited by: Aginor Antiocus
Aves Asio wrote:
I tried the new probe scanner, i launched probes and noticed that you cant resize the probe radius by dragging the edges and that was it for me.

Thanks but i prefer the old system.

Now i just have to learn to deal with the awful sounds.

Ya im of the same opinion. only being able to resize with the scroll bar is bad. the way it was pre patch was quicker and much more efficient. Also, when i double click to center on my probes it seems to want to click anything in front of the cube, which if im centering is usually what im scanning. id rather center on probes and not a site i havent fully scanned. With how much time i spend scanning in other peoples territory, adding that kind of time per scan is bad. I prefer pre patch. Also, it may have been my connection, but even the hacking process was very buggy and slow. also a very dangerous thing. Changing the location of the scan button sucks too. i had my UI set up for nullsec scanning and moving the buttons changes how my UI is set up. small thing, but frustrating. The changes may be good for people who dont scan much, or at all or have any skill for it, but for me it kind of sucks.
Pro Versius
Ministry of War
Amarr Empire
#217 - 2017-03-17 03:30:27 UTC

If you are going to give it a KM.. Set up an ability for us to get a notice when it's being aggressed.. Case in point. 'Excavator' Mining drones, Warp Disrupt bubbles, and fighters. If you are going to allow someone to have bragging rights because they are killing it. GIve us the ablity to know it's being shot in the first place. Like structures.. That goes more for the bubbles, but especially for excavators. We need notices when they get a certain amount of damage done to them. Just like we get when our ship is agressed.

I lost an excavator drone today because I didn't see on my screen that rats had warped into belt, and next thing I know. I get a notification of a KM for the damn rats killing my mining drone.. NO BUENO!!!!

Give us notifications of aggression!!! PVE and PVP
The Scope
Gallente Federation
#218 - 2017-03-17 07:54:51 UTC
Well new map and new d scan. I share many of my friends concerns over this change we are not against a new D scan system or map but by God make it better not worst and slower. Yes come on changing button placements why everytime I go to analyze I bring probes back in the colors are messed up the clutter the moment of probes switching formation. You know you can always improve the looks of the old system instead of making **** the annoys players.

New Map colors make you go blind.

I know whoever works at ccp is saying we paid and spent x amount on this idea make it work or it would reflect badly on us.. Screw that do not force us to use a broken untested system I am sticking with old D scan and hopefully ccp will make the right decision.
Blazemonger Adoulin
#219 - 2017-03-17 08:04:00 UTC
Cherry Sulphate wrote:
overall assessment; excellent scan/probe changes.

You don't get out much obvuiously..
Naye Nathaniel
Seventh Sanctum.
#220 - 2017-03-17 11:15:12 UTC
About the changes...
Im wonder;

If we really need a CSM guys;

They were speaking in public in CCP office - that they LOVE changes what CCP did; (about scanning etc)

So -

CSM are not needed as they are not speaking with players voices;

CSM are not needed as they are speak what CCP want them to say;

(Pick 1)

I don't want anyone to represent my voice if they don't even listen it or don't care,
I'm wonder what a CSM guys got to teling us a bullshit about "greatness" of this update...

Not to mention another changes annouced...