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March release - General feedback

First post
Author
Niko Lorenzio
United Eve Directorate
#101 - 2016-03-09 20:44:25 UTC
Gali goyl wrote:
Okay. You do know you're early for April Fool's Day? The X and gong sound has got to be a joke. Especially when looting a can. Whooppee! I killed a can!

Seriously, Just let rats and cans die in peace....


Cans too eh. I guess they're trying to appeal to appeal all the players that need a validation cookie for every single action. Achievements, Skinners box events, now this. Funny you mention April's fools:


http://community.eveonline.com/news/dev-blogs/new-features-in-the-world-of-eve-april-fools-joke/

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

Baboo Yagu
#102 - 2016-03-09 20:46:04 UTC
The bong on killing a target is **** and annoying. Get rid of it.

Hello darkness, my old friend.

Daemun Khanid
Corbeau de sang
#103 - 2016-03-09 20:51:54 UTC
Niko Lorenzio wrote:
Gali goyl wrote:
Okay. You do know you're early for April Fool's Day? The X and gong sound has got to be a joke. Especially when looting a can. Whooppee! I killed a can!

Seriously, Just let rats and cans die in peace....


Cans too eh. I guess they're trying to appeal to appeal all the players that need a validation cookie for every single action. Achievements, Skinners box events, now this. Funny you mention April's fools:


http://community.eveonline.com/news/dev-blogs/new-features-in-the-world-of-eve-april-fools-joke/


Ummmm is it just me or does it seem like that "joke" has been creeping closer and closer to full reality? No more sp loss, no more clone costs, insurance changes... Concord hasn't put any contract advertisements up on the billboards have they? Roll

(Ofc it's not really that bad. We aren't getting free new ships and implants....yet)

Daemun of Khanid

Kasarch
Techno Hive
Legion of xXDEATHXx
#104 - 2016-03-09 21:07:03 UTC
"Buddy list" should possibility to atleast watch alliance and corporation online status without buddy adding on other size(for example when i need to convo someone from my alliance, i want just add him to watch list to see when he come online and can accept convo).
Emily Stareine
Integrated System Logistics
#105 - 2016-03-09 21:07:06 UTC
Project discovery should allow you to revise samples that you incorrectly categorized. Currently there is no way to learn from your mistakes once a community consensus is reached.
Tyranis Marcus
Bloody Heathens
#106 - 2016-03-09 21:09:34 UTC
Hawke Frost wrote:
If I wanted iOS graphics and animations with terrible gong sounds I'd play an iOS game, it's annoying and completely different from the normal EVE design language (and that had better not change to this). Also it feels as if it's slower to update to the new available targets.

It's a step backwards.


Oh god, you're not kidding. Just killed a rat and saw it. :(

What an odd contrast to CCP Seagull's previous strategy of sucking all the color out of the ui and making everything hard to see. How about some reasonable middle ground here?

Do not run. We are your friends.

SportBilly
GHOSTS OF THE FIRST AND ONLY
#107 - 2016-03-09 21:20:46 UTC
Belgarian wrote:
Niko Lorenzio wrote:
EVE is a highly social sandbox. Seeing the right people online at the right time can open up doors to many opportunities from reconnecting to old friends to finding new corp or alliance. Yes, some of these can still be done by first emailing someone and asking for a mutual watchlist. But it makes basic communication with others unnecessarily awkward, difficult and annoying. We should be making it easier for people to contact and discover each other, not more difficult. And for what? To help some characters who don't even login!

I can't imagine it being too difficult to make an option to always show your status to others. Im at work right now but from what I hear even recruiters online status was removed from corp adverts. CCPlease realize one size doesn't fit all. More options are good especially in a game like Eve.

I don't know how difficult it would be, but I would love to see a statistic on how many people convo someone they have on the watchlist that doesn't have them added back.

On the Intel side I'm generally all for putting Intel gathering in the hands of players but the fact that this will greatly tip the balance towards larger and more organized groups should have been discussed.

Last note on watchlist changes, I didn't see an official forum post discussing this feature so looks like another failure to communicate with the players.


Very well said, especially the part about this never officially being announced or open for discussion like every other major change.

To make matter worse in game in local you now have characters with red icons saying there off-line when obviously they are not.. crazy change.
My buddy list, has enemies in there????? why ??? i categorise contacts according to level of trust. Does this not make sense to CCP?

I thought this game couldn't turn me away again after the all white icons on previous update

But on a plus note, a good change on the dam ctrl being passive.
Galmas
United System's Commonwealth
#108 - 2016-03-09 21:24:45 UTC
oh yay it is a great release, lots of content and no annoying changes at all...

got to refit all the ships again.... once i feel like logging in again... you guys seem to enjoy given that pleasure to your players every other month or so, don't you. TY

Jeven HouseBenyo
Vanity Thy Name Is
#109 - 2016-03-09 21:32:39 UTC
Belgarian wrote:
Niko Lorenzio wrote:
EVE is a highly social sandbox. Seeing the right people online at the right time can open up doors to many opportunities from reconnecting to old friends to finding new corp or alliance. Yes, some of these can still be done by first emailing someone and asking for a mutual watchlist. But it makes basic communication with others unnecessarily awkward, difficult and annoying. We should be making it easier for people to contact and discover each other, not more difficult. And for what? To help some characters who don't even login!

I can't imagine it being too difficult to make an option to always show your status to others. Im at work right now but from what I hear even recruiters online status was removed from corp adverts. CCPlease realize one size doesn't fit all. More options are good especially in a game like Eve.

I don't know how difficult it would be, but I would love to see a statistic on how many people convo someone they have on the watchlist that doesn't have them added back.

On the Intel side I'm generally all for putting Intel gathering in the hands of players but the fact that this will greatly tip the balance towards larger and more organized groups should have been discussed.

Last note on watchlist changes, I didn't see an official forum post discussing this feature so looks like another failure to communicate with the players.


Very well said, especially the part about this never officially being announced or open for discussion like every other major change.


As far as I saw before this went live, were some memos on my Twitter feed from Eve/NT event thingy. I knew through basically a third party site, Twitter. Is that now an official site, like Reddit seems to be for updates or changes feedback? Was there ever an announcement on watch list changes in an official CCP owned site with a CCP poster tag attached?

TL;DR

Do I have to subscribe to the internet''s version of Weekly World News to get any idea what's happening to the game client?

>Jeven

Minny boat flyer, unofficial squeaky wheel.

'Game Ethics and Morality Monitor' I remember promises.

Snark at 11-24/7/365.25. Overshare? Yup.

Yes it's my fault. And if you don't staap it I'll do it again. ;-P

No you can't has my stuffs OR my SPs.

Willem Chelien
Center for Advanced Studies
Gallente Federation
#110 - 2016-03-09 21:36:02 UTC  |  Edited by: Willem Chelien
Nuff said bout the gong :)

I like that they made damage control passive :)
Ni Neith
Hedion University
Amarr Empire
#111 - 2016-03-09 21:49:17 UTC
I hope hundrends of people unsubscribe today. Losing my ships due to "socket closed" at the gates so people can play their stupid minigame...
Vic Vorlon
Malevelon Roe Industries
Convocation of Empyreans
#112 - 2016-03-09 21:56:55 UTC
The death gong should really be reconsidered. Until now, most of the sounds I hear are the sounds of battle; explosions, weapon fire, shots hitting me. The interface itself makes very little noise except for important stuff like 25% shield warning etc. The intrusiveness of the gong sound is out of proportion to the importance of the event its attached to. Killing a target, especially during PvE, is not something I need to be notified of with such urgency.

Why was this added? What problem does it solve? I never saw any suggestion that killing a target was too easy to overlook and thus required a very intrusive sound to draw my attention to what is a routine and totally expected event.

And to make it non-optional is a bad idea. Surely some of the testers at CCP must have told whoever wrote this "y'know, it felt out of place and annoying. Some of our players might not like it. How about making it optional?".

Other issue: I'm one of the few people who had the station environment turned off, to keep my laptop fan quiet while I'm in station. I understand why the feature was removed, but I'm sad to see it go. I hope you'll find a way to make better use of the station environment besides just spinning the ship. It should be functional in some way: cargo access or ship fitting, perhaps.

I like the tiericide changes; I could never be bothered learning what all those ECM modules were for, outside of the basic ones. I'm glad the herd has been thinned out.

I look forward to playing with Project Discovery - I used to do a lot of protein folding on fold.it back in the day.

Anhenka
Native Freshfood
Minmatar Republic
#113 - 2016-03-09 21:57:09 UTC
Seige Modules now consume 375 Units of Stront base per cycle up from 250, down to 250 with LV V Tactical Reconfiguration. That's a 100% increase in required stront for a t2 Siege pilot, and a halving of the number of cycles that can be carried.

That's between 1050m3 and 750m3 of Stront per cycle, on a ship with only 2500 m3 cargo.

Triage got hammered, going from 75 Units after skills of stront for T2 Triage, to 175, a 133 % increase.

And the reduction of stront volume from 3 to 2 that was supposed to happen alongside the addition of stront to fuel blocks, didn't.


Oh and none of this was in the patch notes. What's up CCP? Did we cap pilots offend you somehow that you had to not only nerf the number of stont cycles we could carry, but you had to sneak it in secretly without mentioning it?

I guess the Seige changes would make sense once the dreads got their CHA to store more stront in, or if the Stront volume changed like you said, but neither happened.
Porucznik Borewicz
GreenSwarm
#114 - 2016-03-09 22:00:25 UTC
The GONG! sound need to go. Please. It was not a good decision guys. Also, your new "kill animation" make the target marker take longer to disappear when drones are engaging target.

https://youtu.be/roXhlwDVD4o?t=1m18s

This video by Jonny Pew shows what I mean. The target is long gone and the target name and the drones icon just hang in air there for a second or too. Takes way too long. Looks dodgy.
Worf McGregor
Brutor Tribe
Minmatar Republic
#115 - 2016-03-09 22:11:02 UTC
GONG ?!?! What for? Must have a option to turn it off, or at least a option to adjust the volume. Way too LOUD!

Damage Control II is passive, why? Do you guys even consider Real Life? Damage Control on a real ship never happens automatically.

You had better leave the old camera in the options! Cause I hate the new one!
Herschel Titania
Steward's Brotherhood
#116 - 2016-03-09 22:19:32 UTC
Can we PLEASE get rid of that gong and the graphics that go with a ship kill...... they add zero to the game and slow things down.

Why oh why did anyone ever think that any of that was a good idea?

Kill it - do it, do it NOW!
Circumstantial Evidence
#117 - 2016-03-09 22:31:51 UTC
Patch Notes wrote:
All remaining Sovereignty Blockade Unit blueprints are being converted to Territorial Claim Unit Blueprints.
I was also expecting all remaining SBU to be converted to TCU, is that still on the horizon?

Dev Blog: Politics by Other Means - wrote:
Sovereignty Blockade Units are not needed as part of this new system and will be phased out, leaving us with three key structures instead of four. The existing stock of SBUs and their blueprints will be removed, with compensation to their owners.
Maksmad
BRUTAL GENESIS
GaNg BaNg TeAm
#118 - 2016-03-09 22:39:05 UTC
For the f... sake get rid of this gong bong sound! wtf is that!!?!?!
Ploing
Blue Republic
RvB - BLUE Republic
#119 - 2016-03-09 22:49:28 UTC  |  Edited by: Ploing
CCP u ruin this game with each patch a bit more.
changes for the sake of god and did i mention DOOOOOOONG....DOOOng...DOOONG....DOONG.

fire the dong man and his boss. i am DONGED right now
Galmas
United System's Commonwealth
#120 - 2016-03-09 23:01:54 UTC
Dear CCP, did you mean to increase the stront consumption on siege and triage mods?

I just noticed and there is nothing about that in the last four patch notes...