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March release - General feedback

First post
Author
Cara Forelli
Caldari Colonial Defense Ministry
Templis CALSF
#541 - 2016-07-02 14:52:24 UTC  |  Edited by: Cara Forelli
Thanks for the response Larrikin.

I'm quite disappointed to see wormholes not even mentioned after the detailed feedback I offered. I have wasted many hours trying to play with people who have already logged out, without even the use of locators to confirm they are gone.

I still believe you made a fundamental mistake and nerfed the wrong source of "free intel". Knowing someone's online status was only "overpowered" (debatable) when it was used in conjunction with other sources of free intel (local, locators, etc.). However this is your choice to make.

I'll be honest though, it really ruined the game for me. After a few weeks of burnout from grasping at ghosts, I really haven't had any desire to play. I very much hope you consider wormhole space if/when you come up with a new solution (and please keep in mind the problem there is somewhat different than what mercs face - see my earlier posts (1 & 2) for details). It might be too late for me, but at least the next generation of wormholers will benefit.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Remiel Pollard
The Clown Shoe Crew
#542 - 2016-07-03 18:19:55 UTC  |  Edited by: Remiel Pollard
CCP Larrikin wrote:
...believe that players privacy is an important factor to consider.


In a single-shard MMO? Really?

Trammel, anyone? Incredibly counter-intuitive to the nature of EVE, I think. What's next, instancing? Best way to protect player privacy if you ask me.

This is the change that lead to me being gone for so long. This is the change that, despite loving EVE and wanting to come back, has made me sick enough to my stomach to make me want to play themepark MMOs like SWTOR instead. This is the change that, despite being back for now, has me spending more of my hours on Elite, and not being too keen on PVP in EVE anymore. Only reason I'm back is 2 for 1, and I don't intend to extend it unless I see something over the next two months that promises to return EVE to its true form. Because as it is, this ain't EVE. You just blatantly admitted to wrapping up players in cotton wool. This was not part of the EVE I signed up for. Fortunately, I have alternatives that have been thoroughly entertaining for me.

Privacy my backside. I have to agree with DWA on this one, you're pandering to nullbears.

#MakeEVEGreatAgain

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Niko Lorenzio
United Eve Directorate
#543 - 2016-07-04 04:21:44 UTC
Been an undying supporter of EVE and CCP since 2004. It's really a shame and hard to believe that as someone who always said that I would be a part of EVE till I died or they shut off the server, I find it impossible to muster the will to login or support this nonsense any longer. For the sake of all the wonderful people at CCP and the Icelandic economy, I hope all the selling out of the last few years has been worth it.

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

Pandora Carrollon
Provi Rapid Response
Apocalypse Now.
#544 - 2016-07-06 16:57:28 UTC
Niko, you need to change your sig.

Anyway, I agree with what has been said by many others and CCP Larrikin just acknowledged: the Merc play style took a huge hit. Now CCP is downplaying it, but they're wrong about the impact level and they know it, just the tone of that comment said buckets full.

Personally, I think it's possible to merge the Merc play style and bounty system into a proper Bounty Hunter play style. This way the targets KNOW they are targets and the Bounty Hunters get full bounty credit along with knowing whom the Bounty Hunters are. This makes it far more fair. I've posted on this concept before, but I really like the idea of licensed Bounty Hunters that can get full Bounty amount provided they keep their license up to date (maybe a monthly Concord Fee), they don't need to War Dec, and they get Kill Privileges in HiSec. However, placing a Bounty needs to done at a Concord Station, have a Concord Fee, and the target gets notified who placed the Bounty on them. It also might be Possible to Bounty an entire Corp or Alliance, but I'd expect a far larger fee and the payment is value vs what the Bounty is. Once it's all paid out (or time runs out- like a War Dec) then it's done and over.

Licensed Bounty Hunters should get little gold icon badges next to their names and ships and this way it truly becomes a hunt. If you are wanted, you see a Hunter come in system, you can bail and be chased or if you're in an armed ship, you can hunt them in return but you are limited by System Security so in HiSec, the BH would have to fire first. Bounty Hunters can also get perks like free or reduced cost use of locator agents, and better target notification when they enter a system with a Wanted person.

Now, Merc Warfare, that would be covered under the War Dec stuff for HiSec and it's just private contracts to make them work.

Just some thoughts on trying to fix a few things at once.
Areen Sassel
Dirac Angestun Gesept
#545 - 2016-07-07 00:31:01 UTC  |  Edited by: Areen Sassel
Pandora Carrollon wrote:
I really like the idea of licensed Bounty Hunters that can get full Bounty amount provided they keep their license up to date (maybe a monthly Concord Fee), they don't need to War Dec, and they get Kill Privileges in HiSec.


This still has the old "collect your fat bounty on an alt" problem. Implement this system, I'll be a billion richer ten minutes later, at the expense of the person who bountied me. It also means rather than losing a ship, highsec aggression comes at the modest price of 100,000 isk each time.

Re mercs, I'd like to see a longer term service option from a locator agent. Rather than running one check right now to tell you where the target is (or would be if they were logged in), pay a somewhat fatter fee to get a report (reports?) back later when the target is definitely logged in.

What about the supercap pilots? One suggestion I have is that a) you hear back from the locator agent when your target is docked (or maybe as they undock?) and b) only if the target is docked somewhere you yourself could dock. Even as supercaps become dockable - no standings, no locator.
Bobinu
The Faithfully Misguided
#546 - 2016-08-10 13:41:48 UTC
How about a skill that increases the return time on finders or showing up on watch lists
Tora Bushido
The Marmite Mercenaries
#547 - 2016-08-13 11:08:21 UTC
Bobinu wrote:
How about a skill that increases the return time on finders or showing up on watch lists
How about not.

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Nina Lowel
Minion Revolution
#548 - 2016-08-16 00:46:55 UTC
Ralph King-Griffin wrote:
CCP Larrikin wrote:
Ultimately we're broadly happy with the design choice we've made and believe that players privacy is an important factor to consider.

regarding this, why can i still locate someone who is not logged in?

it strikes me as distinctly unfair that locates run on someone without them even having to play the game.

if privacy was actually the concern rather than mewling nullbears then why can i easily find where you are logged off?


Because real time info the moment they log in for every entity on your watch list is a lot dumber than having to get a locator agent do it for each pilot you want to know track.
Rain6637
NulzSec
#549 - 2016-08-16 13:37:30 UTC
I think there should be a locator agent mechanic where locator agents will either give wrong information or refuse information based on standings and the last time you stopped by just to chit-chat and whether you brought gifts like fedos or an apporpriately-gendered sex slave.
Rain6637
NulzSec
#550 - 2016-08-16 13:38:31 UTC
Niko Lorenzio
United Eve Directorate
#551 - 2016-09-01 14:25:12 UTC
I guess their workaround to not seeing people online status is allowing unlimited alts so you can put one in every system and see if someone is there or not.

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

Linus Gorp
Ministry of Propaganda and Morale
#552 - 2016-09-02 14:03:48 UTC  |  Edited by: Linus Gorp
Niko Lorenzio wrote:
I guess their workaround to not seeing people online status is allowing unlimited alts so you can put one in every system and see if someone is there or not.

That's what the Russians already do. All over the drone regions, there are random guys in systems that sit there all day, every day. Those are intel bots. The moment you show up in local, they announce your presence somewhere and all the bears take notice. Bonus points for coupling those with ratting bots. And now that EVE will go free to play, they won't even have to sub an account for that.

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

Icarius
The Wings of Maak
#553 - 2016-09-08 12:12:08 UTC
CCP Larrikin wrote:
Ultimately we're broadly happy with the design choice we've made and believe that players privacy is an important factor to consider.


It's a joke?
what is the next step? an option to be visible on local chanel only from your friends, or worst(better may be) an other option to become not visible on chanel from specific target? corporations? alliance?
Hooo i see , a button to disable any form of pvp?

You understand that when you are hunting you spend most of the time running after ghosts now? When your target disappear, did he logged of? you can't know, you have to check all neighbors systems may be with a flying tractor if ever you are mad enough to use a BS

On top of that .... , locator agent can't tell you if a target is in space or docked in a citadel. It means you have to check all citadels one by one ... what else?

you said you are broadly happy ... well ... good to know ... we are all happy for you too Big smile

Well and what about player numbers decrease by half? like in osmon? and how long since gate were not closed in jita because of numbers ... still broadly happy?
Mike Adoulin
Hell House
Hell Dawn
#554 - 2016-09-21 16:44:50 UTC
Since CCP has decided to get rid of small merc corps...like mine......I guess it's Elite for me.

So much for 'the sandbox'.

*gives CCP the finger*

Everything in EVE is a trap.

And if it isn't, it's your job to make it a trap...:)

You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.

Chribba is the Chuck Norris of EVE.

Crack Spawn
Doomheim
#555 - 2016-10-20 21:38:28 UTC
CCP Larrikin wrote:


We're sorry, we know this isn't the answer that many of you are looking for.


Cheers,
CCP Larrikin and Team Five-0



So even though MOST hate this feature/NERF you lot are so arrogant you go ahead with that ever feature you see fit. Way to run a customer based business
Naye Nathaniel
COBRA INC
Seventh Sanctum.
#556 - 2016-12-04 13:30:53 UTC
That explosions are ridiculous - laggy and uggly....