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Dev blog: Reworking Capital Ships: Skills, Modules and Refitting

First post
Author
CaesarGREG2
Deep Core Mining Inc.
Caldari State
#161 - 2016-02-14 00:49:01 UTC  |  Edited by: CaesarGREG2
1.I agree , that New class "Auxilary" will have bonuses to Remote Repair as Logistics Role, and old OLD carriers will have role mainly DD , as drone boats.

But cant understand, why old carriers will cant use Triage modules? They was giving Self repair bonuses too.

Triage is some kind bastion module , so dreds have one , FAX have one , and carriers? should have one too?, maye little difrent than FAX but , cant be capital combat ship without it.


2.Repair fighters in space? Target them?

Refiting in combat changes :) good ones
loquacious7
KarmaFleet
Goonswarm Federation
#162 - 2016-02-14 01:12:00 UTC
Can you have a region or two in SISI where Jump Fatigue does not exist and Carriers are pre-nerf pre-fozie sov (Old School) settings still exist. Maybe more people will log into there and play :) *sarcasm*
Have I mentioned I liked the way carriers were before they were "fixed"
Big smile
Barrett Fruitcake
Doomheim
#163 - 2016-02-14 02:26:41 UTC
Just a thought,..

Allowing Dreads, Carriers, and FAXs to carry a small fleet of replacement sub-caps could be better handled by a special jump capable industrial like a Tech II Bowhead.

Giving every Capital fleet the ability to bring so many sub-caps with them on a deployment kind of defeats the purpose of limiting power projection.
Such movement of sub-capital replacements should be a support function outside of jump capable capital warships.

Allowing Supercapitals to retain this ability is a separate consideration.

loquacious7
KarmaFleet
Goonswarm Federation
#164 - 2016-02-14 03:13:50 UTC
Barrett Fruitcake wrote:
Just a thought,..

Allowing Dreads, Carriers, and FAXs to carry a small fleet of replacement sub-caps could be better handled by a special jump capable industrial like a Tech II Bowhead.

Giving every Capital fleet the ability to bring so many sub-caps with them on a deployment kind of defeats the purpose of limiting power projection.
Such movement of sub-capital replacements should be a support function outside of jump capable capital warships.

Allowing Supercapitals to retain this ability is a separate consideration.




? So the "Carrier" should be replaced with a... "Carrier"... That's Brilliant, your a Dev alt right. :p
If you wanted to limit power projection you should recommend removing weapons from the game. :) just sayin
Barrett Fruitcake
Doomheim
#165 - 2016-02-14 03:30:00 UTC  |  Edited by: Barrett Fruitcake
loquacious7 wrote:


? So the "Carrier" should be replaced with a... "Carrier"... That's Brilliant, your a Dev alt right. :p
If you wanted to limit power projection you should recommend removing weapons from the game. :) just sayin



Carriers should carry and deploy fighter and attack craft, not transport empty warships.
There should be a separation between warships and those that carry replacement warships.

Supercapital's could be an exception.
Zee Zaugg
School of Applied Knowledge
Caldari State
#166 - 2016-02-14 04:42:18 UTC
Lugh Crow-Slave wrote:
Zee Zaugg wrote:
Malcanis wrote:
Mr Rive wrote:
Malcanis wrote:
Surely your analysis relies on Links working as they do at present?



No, not really.

Unless there is something amazing on the horizon, which I doubt, adding any kind of warfare link capacity to a ship which is designed for repping, and is, IN CCP's words, 'designed to die' is mental.

Just give us a ship which is tailored for triage, please, for the love of god. It's not much to ask.


I guess I just don't see why you've got your knickers in such a twist about it. It's not like it's costing you anything that FAX can, if they want to, fit links. Is Grath telling you that you will be forced to fit them? Are you being threatened?

Listen, blink twice if you're being threated.



You arent looking at the big picture. Those roles themselves dont hurt the ship, but the fact that they take up a spot that an actually useful role could be in means the effectiveness is less than it could/should be.


Role bonuses are not a mandatory thing nor is there some limit to how many a ship can have just like with the mesothelioma a useless bonuse does not remove a spot from a useful one



Role bonuses give incentive to fly ships and make them better than they are. And while they may not have a limit to the number of role bonuses, there IS going to be one, because CCP wont just tack on more of them. carriers have 3 so FAX will have 3 and they should benefit the hull and its role, hence ROLE bonus
Rain6637
GoonWaffe
Goonswarm Federation
#167 - 2016-02-14 06:49:42 UTC
It's time to get rid of attributes. I haven't had a character on drone skill remap in years and I never planned to. Training new skills is bad enough, and a 3,000,000 SP skill off-attribute is just adding insult to injury.

I'm not even on Per/Will for FAX skills.
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#168 - 2016-02-14 07:37:38 UTC
Dracvlad
Taishi Combine
Astral Alliance
#169 - 2016-02-14 09:18:17 UTC
Very good decision not to have the Force Auxiliary skill book, I was not happy to have to go and grab two very expensive skill books to gain back the ability that I had before this change and I have to say it caused an emotional reaction from me, so must have upset other players too.

The new fighter skills I can live with...

Thank you for listening to sound advice CCP.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Lugh Crow-Slave
#170 - 2016-02-14 11:42:38 UTC
CaesarGREG2 wrote:
1.I agree , that New class "Auxilary" will have bonuses to Remote Repair as Logistics Role, and old OLD carriers will have role mainly DD , as drone boats.

But cant understand, why old carriers will cant use Triage modules? They was giving Self repair bonuses too.

Triage is some kind bastion module , so dreds have one , FAX have one , and carriers? should have one too?, maye little difrent than FAX but , cant be capital combat ship without it.


2.Repair fighters in space? Target them?

Refiting in combat changes :) good ones


To be honest I would like to see them be a capital that dies not rely on such a module also you have no idea the stats of these ships so it's a but early to panic
Lugh Crow-Slave
#171 - 2016-02-14 11:45:59 UTC
Zee Zaugg wrote:


Role bonuses give incentive to fly ships and make them better than they are. And while they may not have a limit to the number of role bonuses, there IS going to be one, because CCP wont just tack on more of them. carriers have 3 so FAX will have 3 and they should benefit the hull and its role, hence ROLE bonus


Role bonuse are just use to add something to a hull that can't be put into base stats. That's it
CivilAME
No Vacancies
No Vacancies.
#172 - 2016-02-15 00:29:35 UTC
Refitting the carrier during triage fights used to be one of my favorite game play modes. Maybe consider only allowing refitting of FAXes to only other FAXes. Sort of why people would bring two carriers to a fight rather then now one and a depot/nester/whatever.

I'm a Wormhole player so spider-tanking isn't really a thing for carriers/capitals.
Lugh Crow-Slave
#173 - 2016-02-15 00:49:41 UTC
CivilAME wrote:
Refitting the carrier during triage fights used to be one of my favorite game play modes. Maybe consider only allowing refitting of FAXes to only other FAXes. Sort of why people would bring two carriers to a fight rather then now one and a depot/nester/whatever.

I'm a Wormhole player so spider-tanking isn't really a thing for carriers/capitals.


I'm really hoping that fighters will need the same level of attention and micro management as the current carriers do otherwise the loss of combat refitting is really going to lesson my drive to be involved in large scale fights. I'm sure most triage pilots enjoy it for the same reason I do and that's because it's not only now intensive game play but much more rewarding gameplay.


But considering the new modules coming out I feel or would become far too powerful


Say I'm nueted to 0 and fill my mids with capital cap boosters after a short time to load the charges I'm back to full cap then I remove them and add rechargers back.

It's not so much that combat refitting is brown now or that is bad gameplay it's how is going to become overpowered or cause mods to be nerfed in such a way that capitals that can't combat refit will just be too week. As a wormhole pilot I'm sure you understand that there are times when a fleet can only feild one capital
Siginek
Newbie Friendly Industries
CeskoSlovenska Aliance
#174 - 2016-02-15 09:25:42 UTC
Lugh Crow-Slave wrote:
But considering the new modules coming out I feel or would become far too powerful


Well ... we still dont have stats for capital cap boosters ... we might end up with module that is useless because its not boosting enough or boosters are too large to be effectively used ... i think minmatar and gallente FAX should get new cargo bay for theese boosters or allow them to be placed into fuel bay and expand it for those two
Lugh Crow-Slave
#175 - 2016-02-15 10:38:15 UTC
Siginek wrote:
Lugh Crow-Slave wrote:
But considering the new modules coming out I feel or would become far too powerful


Well ... we still dont have stats for capital cap boosters ... we might end up with module that is useless because its not boosting enough or boosters are too large to be effectively used ... i think minmatar and gallente FAX should get new cargo bay for theese boosters or allow them to be placed into fuel bay and expand it for those two


but we also don't even know how big the boosters will be. we do know that ccp said combat refitting was making balancing to hard though,but yes if these ships are going to be reliant on cap boosters and they are far to large than it would be understand able
Jon Styles
Basswork Dynasty
#176 - 2016-02-15 12:52:47 UTC  |  Edited by: Jon Styles
I haven't read about this matter and cannot find anything on Internet. Am I just bad and blind?

But what's about the existing Caps/SCaps "Carrier bonuses" after implementing?

(e.g. Remote Armor Rep for HEL, but cannot fit a triage anymore?)
Lugh Crow-Slave
#177 - 2016-02-15 12:55:25 UTC
Jon Styles wrote:
I haven't read about this matter and cannot find anything on Internet. Am I just bad and blind?

But what's about the existing Caps/SCaps role bonus' after implementing?

(e.g. Remote Armor Rep for HEL, but cannot fit a triage anymore?)


the hel never could triage and no carriers and suppers will no longer be logistics
Jon Styles
Basswork Dynasty
#178 - 2016-02-15 12:57:56 UTC
Lugh Crow-Slave wrote:
Jon Styles wrote:
I haven't read about this matter and cannot find anything on Internet. Am I just bad and blind?

But what's about the existing Caps/SCaps role bonus' after implementing?

(e.g. Remote Armor Rep for HEL, but cannot fit a triage anymore?)


the hel never could triage and no carriers and suppers will no longer be logistics



Ok, my bad... I'm bad Cry

But what about the carrier bonuses?

HEL
Minmatar Carrier bonuses (per skill level):
50% bonus to Capital Remote Armor Repairer and Capital Remote Shield Booster range
7.5% bonus to Capital Remote Armor Repairer and Capital Remote Shield Booster amount

• Can deploy one additional Fighter or Fighter Bomber
• Can fit 1 additional Warfare Link module
Lugh Crow-Slave
#179 - 2016-02-15 13:10:21 UTC  |  Edited by: Lugh Crow-Slave
Jon Styles wrote:
Lugh Crow-Slave wrote:
Jon Styles wrote:
I haven't read about this matter and cannot find anything on Internet. Am I just bad and blind?

But what's about the existing Caps/SCaps role bonus' after implementing?

(e.g. Remote Armor Rep for HEL, but cannot fit a triage anymore?)


the hel never could triage and no carriers and suppers will no longer be logistics



Ok, my bad... I'm bad Cry

But what about the carrier bonuses?

HEL
Minmatar Carrier bonuses (per skill level):
50% bonus to Capital Remote Armor Repairer and Capital Remote Shield Booster range
7.5% bonus to Capital Remote Armor Repairer and Capital Remote Shield Booster amount

• Can deploy one additional Fighter or Fighter Bomber
• Can fit 1 additional Warfare Link module


they are being altered to be a pure fighter platform no more rr from what eve have been told capital logistics modules will be useless outside of triage and its looking like they will be restricted to FAX but even if they can be fit to anything they wont be worth fitting. even on a fax they will be of no use outside of triage
Rommiee
Mercury Inc.
#180 - 2016-02-15 13:21:08 UTC
So, with the new Light Fighters & Support Fighters skills being introduced, I assume that the old Fighters and Fighter bombers skills will be redundant ?

As I have both these old skills to 5 on multiple characters, will they automatically transition to the new skills or will the skill points be refunded ?