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Dev blog: Reworking Capital Ships: Skills, Modules and Refitting

First post
Author
Alavaria Fera
Imperial Shipment
#261 - 2016-02-29 06:02:22 UTC
Memphis Baas wrote:
CCP seems to be imagining carrier vs. carrier combat (well, squadron vs. squadron), but really the best way to take out squadrons seems to be with destroyers or cruisers, esp. with that 10% penalty.

T3destroyer and T3cruiser online is the way to go.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Gaultier's Nightmare
Apocalypse Enterprises
#262 - 2016-02-29 16:56:30 UTC
FT Diomedes wrote:
Dave Blaumeise wrote:
When do we get the fax skillbooks reimbursed?


This is a very important question.


Any news please on when we get these re-imbursed.

Sean Crees
Sean's Safe Haven
#263 - 2016-03-01 03:11:16 UTC  |  Edited by: Sean Crees
What about combat refitting in PVE?

Are you planning on making refitting in space not possible while you have a 5min Non-Capsuleer Log-Off Timer?

Or are you going to give people a 60 second weapons timer for shooting NPC's?
Lugh Crow-Slave
#264 - 2016-03-01 04:32:38 UTC
Sean Crees wrote:
What about combat refitting in PVE?

Are you planning on making refitting in space not possible while you have a 5min Non-Capsuleer Log-Off Timer?

Or are you going to give people a 60 second weapons timer for shooting NPC's?


i would assume you can refit in pve so long as you are not using bastion
Monasucks
BLACK SQUADRON.
The Bastion
#265 - 2016-03-01 11:39:59 UTC
Alavaria Fera wrote:
Memphis Baas wrote:
CCP seems to be imagining carrier vs. carrier combat (well, squadron vs. squadron), but really the best way to take out squadrons seems to be with destroyers or cruisers, esp. with that 10% penalty.

T3destroyer and T3cruiser online is the way to go.


yeah just leave it as it is.. and remove spider tank and introduce those fax.. and all will better.. even better if you give us back jumprange and remove the space AIDS

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Alavaria Fera
Imperial Shipment
#266 - 2016-03-01 20:14:16 UTC
Monasucks wrote:
Alavaria Fera wrote:
Memphis Baas wrote:
CCP seems to be imagining carrier vs. carrier combat (well, squadron vs. squadron), but really the best way to take out squadrons seems to be with destroyers or cruisers, esp. with that 10% penalty.

T3destroyer and T3cruiser online is the way to go.


yeah just leave it as it is.. and remove spider tank and introduce those fax.. and all will better.. even better if you give us back jumprange and remove the space AIDS

As long as humans have this uncontrollable desire to use teleporting mechanics there will be no way to totally defeat the timer menace.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

BambarbiyaKirgudu
Real Pilots Group
#267 - 2016-03-19 13:24:30 UTC
Let's tell ourselves yourself the truth and ask yourself - these innovations we expect from developers? Why all this fuss with capitals and citadels? Instead, to bring new modules and structure in game, without breaking the old, what well-balanced and trustworthy, and to please the players, what we have instead of carriers - two ships, instead of POS - citadel, which are basically useless and cost a lot of money - i was recently on the test for the citadel - the citadel - this is the same how station, but only beats as POS), and dreads will become as large battleship!) Is this what we expect from developers? I think many will say that no! I must say that unfortunately, there is a redistribution of the old, how a new and nothing more - in addition project discovery, which hardly need - to see the fleas under the microscope!) Skills injectors can be cause big imbalance in the game! All this is, unfortunately, very sad!( Lately, positive I see from new destroyers, Drifter wormhole, new modules and all!
Nou Mene
Krypted Gaming
#268 - 2016-03-22 02:01:18 UTC
Combat Reffiting
What do you think about giving Nestors a role bonus so it can combat refit (Nestors and only Nestors)?
Lugh Crow-Slave
#269 - 2016-03-22 02:54:38 UTC
Nou Mene wrote:
Combat Reffiting
What do you think about giving Nestors a role bonus so it can combat refit (Nestors and only Nestors)?



... you would have to give every ship a role bonus say they could refit off nestors
Mirthander Kane
Legion's Ruin
#270 - 2016-03-22 08:17:19 UTC
Nana Skalski wrote:
Quote:
Capital Emergency Hull Energizer

When for freighters? Cool

Agreed, this would give active pilots some semblance of protection against ganks, which is currently sorely lacking.
Sexy Cakes
Have A Seat
#271 - 2016-03-25 13:24:00 UTC
CCP Phantom wrote:
With the EVE: Citadel expansion this Spring we will see, of course, Citadels but also a full revamp of capital ships. This includes the introduction of the new Force Auxiliary capital ships.

We now have more information about those Force Auxiliary ships available. Stats, transition from Triage Carriers to Force Auxiliaries and more.

Check out the latest dev blog from CCP Larrikin and Team Five-0 Reworking Capital Ships: Skills, Modules and Refitting.


Hey bro... can you poke someone and get them to answer some questions from this thread? 14 pages in and no dev responses...

Not today spaghetti.

half san
Brutor Tribe
Minmatar Republic
#272 - 2016-04-04 18:46:32 UTC
Why not ccp, remove all good things and features from EVE. Make it FPS, at least that is what nullsec want, good job ccp.

BTW check this link https://www.reddit.com/r/Eve/comments/4dc6wp/overload_this_vs_hole_control/.

Live long and prosper.