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[New Structures] Condensed thread

First post First post
Author
Niraia
Starcakes
Cynosural Field Theory.
#21 - 2015-10-28 21:55:12 UTC
CCP Ytterbium wrote:
Current plan is to move capitals and supercapitals as well, so yes they can go to low-security NPC stations.


Does this mean they can be insured?

klana depp
Tr0pa de elite.
#22 - 2015-10-28 22:24:47 UTC
Kenneth Feld wrote:
Kick wont' exist, you undock and are tethered for eternity until you do something to lose tethering


wait what, tethering is for normal stations as well?
i thought it was citadel only?
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#23 - 2015-10-28 22:34:15 UTC
Vincent Athena wrote:
One thing I have not been able to find about citadels: How and what happens when you take them down. I don't mean destroy, I mean off-line, unanchor and scoop. It does not seem to be well covered in any blog or thread. (Just that during unanchoring, it is vulnerable).

What are the steps I would go through as the owner to take down my citadel?

How long does it take? Is the time different for different size structures, or different parts of space?

What happens to the modules, services, and rigs?

What happens to corp and player assets still in the citadel?

What happens to items on the market?

What happens to jobs in progress or in the queue?



right click - unanchor

24 hours - all sizes for now

all stay as is - rigs die if you repackage

asset recover kicks in

market items go to personal or corp hangar PRIOR to asset recovery kicking in

Jobs are killed, 99% sure inputs die
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#24 - 2015-10-28 22:35:40 UTC
klana depp wrote:
Kenneth Feld wrote:
Kick wont' exist, you undock and are tethered for eternity until you do something to lose tethering


wait what, tethering is for normal stations as well?
i thought it was citadel only?



yeah, i clicked wrong quote box....

I suggest if it happens to you, you scout the location heavily before undocking anything important
Boson Dubstep
Dixon Cox Butte Preservation Society
#25 - 2015-10-29 01:30:21 UTC
Niraia wrote:
CCP Ytterbium wrote:
.


Does this mean they can be insured?


CCP will realize soon enough or has already realized that with their current proposed changes to supers, the only way to offset the increased risk the changes bring is to implement this.
MeBiatch
GRR GOONS
#26 - 2015-10-29 02:55:38 UTC
Just add the ability to semi to fully dock... semi dock is the mechanic as proposed. fully dock is the standard interior dock that allows the current system...


CCP please ask yourself how many times has removing existing functionality worked well for you guys?

I think the idea of semi docked being able to see whats outside of the citadel is awesome... but please let me fully dock if i want :)

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

helana Tsero
Science and Trade Institute
Caldari State
#27 - 2015-10-29 06:27:14 UTC  |  Edited by: helana Tsero
CCP I would like the Captain Quarters in the citadels.

and the following features in it.

- the scope videos of current ingame activities available on the screens.
- a fish tank and other cosmetic items (to be available from the store)

(also people who live in WHs never get to see their character. So if CQ was in a WH citadel we could see our character and WH people might buy more clothes from Nex store = more revenue for CCP)

Wish list

- room to display the heads of significant players my pvp character has killed
- room to display small trophy's of ingame achievements.

to all haters.. I just want to say.... I love you all.

"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave."  | zoonr-Korsairs |

Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |

Janeway84
Insane's Asylum
#28 - 2015-10-29 08:33:08 UTC
wishlist, please make it so mediums can hold 1 or 2 capitals other than orca , rorqual.
Not every alliance got hundreds of billions of isk in their wallets.
Rek Seven
University of Caille
Gallente Federation
#29 - 2015-10-29 09:12:36 UTC  |  Edited by: Rek Seven
Just a quick question concerning what is known as the pos "r@pe cage" for wormhole space evictions...

During a eviction, it is common practice to put warp disruption bubbles around pos to prevent the residents from escaping. Before this can happen, the defences must be incapacitated so that the bubbles don't get destroyed. After this is done and the bubbles are up, the long process of reinforcing the pos can begin.

Since guns are going to be attached to the citadel, I'm assuming that the guns will become incapacitated once the citadel is reinforced. This means that both guns and the citadel will be attacked at the same time, as opposed to the current system...

So my question is, will it take more or less time to erect a "r@pe cage" around a citadel, than it would around a POS?
Lim Hiaret
Hiaret Family
#30 - 2015-10-29 09:28:12 UTC
CCP Ytterbium wrote:


  • Citadels in wormhole spaces do not benefit from asset safety. All items are lost when the structure is destroyed there.


I'm fine with the term destroyed, but don't let it drop as loot. Otherwise WH citadels will get far more attention than citadels elsewhere. Besides, people would trash everything anyways.
Rek Seven
University of Caille
Gallente Federation
#31 - 2015-10-29 09:32:13 UTC
Lim Hiaret wrote:
CCP Ytterbium wrote:


  • Citadels in wormhole spaces do not benefit from asset safety. All items are lost when the structure is destroyed there.


I'm fine with the term destroyed, but don't let it drop as loot. Otherwise WH citadels will get far more attention than citadels elsewhere. Besides, people would trash everything anyways.


This is the way it works now and the way it should remain. Personally I think there should be a way to limit destroying your own stuff during an eviction.
Dutow Sa
Jupiter Fleet
#32 - 2015-10-29 10:00:51 UTC
Lim Hiaret wrote:
CCP Ytterbium wrote:


  • Citadels in wormhole spaces do not benefit from asset safety. All items are lost when the structure is destroyed there.


I'm fine with the term destroyed, but don't let it drop as loot. Otherwise WH citadels will get far more attention than citadels elsewhere. Besides, people would trash everything anyways.


I'm not sure if it's relevant, if we can evacuate our items after the citadel is reinforced (with it's shield layer)

You can just anchor two medium citadels, and set one attack window at Monday 12-15 evetime, and the other Thursday 24:00-03:00. Who will be online to attack both? Not small corps, for sure.
DoToo Foo
Garoun Investment Bank
Gallente Federation
#33 - 2015-10-29 10:26:54 UTC
Quote:
You won't need to train Starbase Defense Management to assume direct control. One player will control all defenses at once. The Starbase Defense Management skill will be removed (and reimbursed) or properly refurbished when we remove Starbases.


I actually like needing skills to use fixed guns. Despite having skillpoints on multiple characters that I will have re-gifted to me, I would rather a use for SDM be found.

If not a 'number of guns' skill, then maybe an increased effectiveness per skillpoint. CCP will by now have an idea of DPS (or equivalent for ECM etc) a given structure should be able to do. Drop that by some and then give a per skillpoint bonus.

Alternatively, SDM level 1 gives access to basic citadel guns, 3 to ewar and 5 to tech 2.

If CCP insists on refunding skillpoints, I will take them. I am just not sure I see the need.

http://foo-eve.blogspot.com.au/

Kendarr
The Congregation
RAPID HEAVY ROPERS
#34 - 2015-10-29 11:19:54 UTC
So when you undock, your are automaticly tethered?

If this is the case what happened to the "if you are scrammed you cannot dock to stop docking games?"
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#35 - 2015-10-29 11:38:28 UTC
Janeway84 wrote:
wishlist, please make it so mediums can hold 1 or 2 capitals other than orca , rorqual.
Not every alliance got hundreds of billions of isk in their wallets.



Why do they have to dock, why is tethering not good enough??

You do know you can tether a Titan to a medium with no issues right??
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#36 - 2015-10-29 11:40:15 UTC
Kendarr wrote:
So when you undock, your are automaticly tethered?

If this is the case what happened to the "if you are scrammed you cannot dock to stop docking games?"



Both cases are 100% correct

Where you are confused is aggressing

If you undock, stay tethered and do anything to agress or get a weapons timer, you are un tethered, and typically someone would wait out the 60 sec timer and redock, well now if you are scrammed, that timer doesn't matter you are there until one ship is destroyed.
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#37 - 2015-10-29 11:43:23 UTC
Rek Seven wrote:
Lim Hiaret wrote:
CCP Ytterbium wrote:


  • Citadels in wormhole spaces do not benefit from asset safety. All items are lost when the structure is destroyed there.


I'm fine with the term destroyed, but don't let it drop as loot. Otherwise WH citadels will get far more attention than citadels elsewhere. Besides, people would trash everything anyways.


This is the way it works now and the way it should remain. Personally I think there should be a way to limit destroying your own stuff during an eviction.



There is:

The plan is to try and implement this:

Once the citadel is attacked the right click -> trash it feature will cease to function

In order to get rid of assets, someone will have to get in a ship and undock, then self destruct, which leaves them wide open to being shot

That was the plan that has been talked about, they are still trying to work out feasibility
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#38 - 2015-10-29 11:44:40 UTC
Rek Seven wrote:
Just a quick question concerning what is known as the pos "r@pe cage" for wormhole space evictions...

During a eviction, it is common practice to put warp disruption bubbles around pos to prevent the residents from escaping. Before this can happen, the defences must be incapacitated so that the bubbles don't get destroyed. After this is done and the bubbles are up, the long process of reinforcing the pos can begin.

Since guns are going to be attached to the citadel, I'm assuming that the guns will become incapacitated once the citadel is reinforced. This means that both guns and the citadel will be attacked at the same time, as opposed to the current system...

So my question is, will it take more or less time to erect a "r@pe cage" around a citadel, than it would around a POS?



Much longer as the citadel is much much much much larger than a pos

Rek Seven
University of Caille
Gallente Federation
#39 - 2015-10-29 11:58:24 UTC  |  Edited by: Rek Seven
Informative as always Kenneth, Thanks... By "much larger" I assume you mean more hit points than the pos shields (before RF) and guns combined.

On the self destruct thing, do you know if citadel mooring/tethering feature will be disabled as soon at you start self destructing?
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#40 - 2015-10-29 15:24:31 UTC
Rek Seven wrote:
Informative as always Kenneth, Thanks... By "much larger" I assume you mean more hit points than the pos shields (before RF) and guns combined.

On the self destruct thing, do you know if citadel mooring/tethering feature will be disabled as soon at you start self destructing?



By much larger I mean 150km across for a XL, you can probably bubble the undock, but not even sure you could bubble the whole thing. Someone can undock and stay tethered and mwd around and find an opening in the bubbles

AFAIK, when people were talking about SD in WH they made it sound like you could be shot, so I assumed tethering would break, but I can ask to make sure, if not maybe someone who is positive will answer here.