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[New Structures] Condensed thread

First post First post
Author
elitatwo
Zansha Expansion
#321 - 2016-05-13 00:36:16 UTC
It looks like the Deep Space Nine project had a flew and became Empok' Nor.

Yeay-ish.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Jessie McPewpew
U2EZ
#322 - 2016-05-14 01:31:57 UTC
Please, don't bother phasing POSs out anymore.
aldhura
Blackjack and Exotic Dancers
Top Tier
#323 - 2016-05-15 19:37:27 UTC
Rek Seven wrote:
I would like station interiors/captains quarters to be in citadels, and I doubt it would be difficult to implement... Why is it not being included?


Why do you want it ? What do you actually do with with it ? This was the start to WIS, which thankfully has been abandoned, its a space ship game.. you need to undock to fly a spaceship.
Alexander Otium
Mothhat
#324 - 2016-05-17 08:37:12 UTC
Citadels are unaffected by wormhole effects, correct? does that also apply to the missiles and guided bombs fired by Citadels?
Auron Orlenard
The Scope
Gallente Federation
#325 - 2016-05-22 17:45:04 UTC
Dear CCP, we demmand citadel firework launchers+charges.
Mike Azariah
The Scope
Gallente Federation
#326 - 2016-05-29 20:42:20 UTC
I agree with the above, Citadels should have a way to celebrate, make a module for 'disco mode' or a weapons package and a am sure poeple would buy and use them.

boots n pants n boots n pants n . . ..

m

Mike Azariah  ┬──┬ ¯|(ツ)

Lugh Crow-Slave
#327 - 2016-05-30 04:43:23 UTC
make it a a FDS firework delight system :p
helana Tsero
Science and Trade Institute
Caldari State
#328 - 2016-06-01 00:39:11 UTC
All i want is my CQ in citadels. and a pony. Cry



also get rid of that uselss external view.. and add CQ instead. Would be trivial to implement surely. Everything is already ingame and working.

"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave."  | zoonr-Korsairs |

Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |

helana Tsero
Science and Trade Institute
Caldari State
#329 - 2016-06-01 00:43:19 UTC  |  Edited by: helana Tsero
.

"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave."  | zoonr-Korsairs |

Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |

Yuuto Amakawa
School of Applied Knowledge
Caldari State
#330 - 2016-06-03 12:15:16 UTC
Hi:

First time posting on the forums, so thanks for all that you do! I was curious if there were any plans to allow Citadel owners to fit their structures during the initial 15 minute vulnerability window after anchoring? Currently, it is impossible to fit Citadels during that time. This, to me, is there to encourage people to show up to actually defend things, which is the point of course.

However, my corporation is very small (5 members and actively recruiting), and it is impossible for us to defend a structure without it being able to provide fire support in low, null, or wormhole space. As can be expected, there are roaming gangs just looking for sand castles to knock over outside of high-sec (that's cool, this IS Eve, so I expect that). However, we cannot hold our own against much larger more well equipped fleets who understandably see that first window as an easy kill.

Being a young corporation, many of our members are newer players who want to begin exploring other parts of the game outside of high-sec and have a base of operations they can fall back on. POS structures online faster, but are being phased out. I always believed that the spirit of Citadels, particularly the more affordable Astrahus class, was designed to give small, but active, groups outside of the larger corporations a fighting chance provided that they show up to defend the place.

I don't want that initial vulnerability window to go away. I am just suggesting that anyone who shows up to knock the castle over gets a good fight for those 15 minutes. Feel free to share your thoughts.
Lugh Crow-Slave
#331 - 2016-06-04 08:35:31 UTC
Yuuto Amakawa wrote:
Hi:

First time posting on the forums, so thanks for all that you do! I was curious if there were any plans to allow Citadel owners to fit their structures during the initial 15 minute vulnerability window after anchoring? Currently, it is impossible to fit Citadels during that time. This, to me, is there to encourage people to show up to actually defend things, which is the point of course.

However, my corporation is very small (5 members and actively recruiting), and it is impossible for us to defend a structure without it being able to provide fire support in low, null, or wormhole space. As can be expected, there are roaming gangs just looking for sand castles to knock over outside of high-sec (that's cool, this IS Eve, so I expect that). However, we cannot hold our own against much larger more well equipped fleets who understandably see that first window as an easy kill.

Being a young corporation, many of our members are newer players who want to begin exploring other parts of the game outside of high-sec and have a base of operations they can fall back on. POS structures online faster, but are being phased out. I always believed that the spirit of Citadels, particularly the more affordable Astrahus class, was designed to give small, but active, groups outside of the larger corporations a fighting chance provided that they show up to defend the place.

I don't want that initial vulnerability window to go away. I am just suggesting that anyone who shows up to knock the castle over gets a good fight for those 15 minutes. Feel free to share your thoughts.


it is to balance them considering how long it takes to take one out after it is anchored

right now it may be hard because they are shiny new and everyone wants the KM give it a few more months and ppl will care about bashing them about as much as they care about POS'
aldhura
Blackjack and Exotic Dancers
Top Tier
#332 - 2016-06-06 19:37:45 UTC
Lugh Crow-Slave wrote:
Yuuto Amakawa wrote:
Hi:

First time posting on the forums, so thanks for all that you do! I was curious if there were any plans to allow Citadel owners to fit their structures during the initial 15 minute vulnerability window after anchoring? Currently, it is impossible to fit Citadels during that time. This, to me, is there to encourage people to show up to actually defend things, which is the point of course.

However, my corporation is very small (5 members and actively recruiting), and it is impossible for us to defend a structure without it being able to provide fire support in low, null, or wormhole space. As can be expected, there are roaming gangs just looking for sand castles to knock over outside of high-sec (that's cool, this IS Eve, so I expect that). However, we cannot hold our own against much larger more well equipped fleets who understandably see that first window as an easy kill.

Being a young corporation, many of our members are newer players who want to begin exploring other parts of the game outside of high-sec and have a base of operations they can fall back on. POS structures online faster, but are being phased out. I always believed that the spirit of Citadels, particularly the more affordable Astrahus class, was designed to give small, but active, groups outside of the larger corporations a fighting chance provided that they show up to defend the place.

I don't want that initial vulnerability window to go away. I am just suggesting that anyone who shows up to knock the castle over gets a good fight for those 15 minutes. Feel free to share your thoughts.


it is to balance them considering how long it takes to take one out after it is anchored

right now it may be hard because they are shiny new and everyone wants the KM give it a few more months and ppl will care about bashing them about as much as they care about POS'



It doesn't take long to take down a wh citadel.
Lugh Crow-Slave
#333 - 2016-06-08 14:38:21 UTC
aldhura wrote:
Lugh Crow-Slave wrote:
Yuuto Amakawa wrote:
Hi:

First time posting on the forums, so thanks for all that you do! I was curious if there were any plans to allow Citadel owners to fit their structures during the initial 15 minute vulnerability window after anchoring? Currently, it is impossible to fit Citadels during that time. This, to me, is there to encourage people to show up to actually defend things, which is the point of course.

However, my corporation is very small (5 members and actively recruiting), and it is impossible for us to defend a structure without it being able to provide fire support in low, null, or wormhole space. As can be expected, there are roaming gangs just looking for sand castles to knock over outside of high-sec (that's cool, this IS Eve, so I expect that). However, we cannot hold our own against much larger more well equipped fleets who understandably see that first window as an easy kill.

Being a young corporation, many of our members are newer players who want to begin exploring other parts of the game outside of high-sec and have a base of operations they can fall back on. POS structures online faster, but are being phased out. I always believed that the spirit of Citadels, particularly the more affordable Astrahus class, was designed to give small, but active, groups outside of the larger corporations a fighting chance provided that they show up to defend the place.

I don't want that initial vulnerability window to go away. I am just suggesting that anyone who shows up to knock the castle over gets a good fight for those 15 minutes. Feel free to share your thoughts.


it is to balance them considering how long it takes to take one out after it is anchored

right now it may be hard because they are shiny new and everyone wants the KM give it a few more months and ppl will care about bashing them about as much as they care about POS'



It doesn't take long to take down a wh citadel.


49.5 hrs minimum is a long time in a hostile hole.. not to mention that after anchored it could be up to 7 days before you can even start the attack so yeah it takes a while

then they also have to be balanced for the rest of eve where once they get out of the first repair timer there is nothing you can do about it for pottialy two weeks depending on the vulnerability timers
Renton Landing
Generic Holding Corporation
#334 - 2016-06-16 19:26:22 UTC
Will it be possible to anchor the different major types of structures closer than 1000 km apart?

Major type = primary structure role, so office and market hubs, assembly arrays, research laboratories, drilling platforms, and observatory arrays.

Example: I've a market hub (say Fortizar) in sov-null where I buy and process minerals into ore. I then want to use that ore to build something or other. It would be nice if say 10km away from my Fortizar, I have my Assembly Array anchored so I can easily move the required materials there to build whatever I am looking to build.

In other words, a small cluster of structures, that can support each other in operations rather than having to string my manufacturing out across an entire grid, with 1km gaps between each structure. (I'm assuming here that some of the structures would be defenseless also, and would need to rely on the defenses of a citadel in order to be secure.)

There might need to be some exclusions, such as an administration array or a gate not being able to be in range with an office and market hub but it would remove the need to waste time moving things between structures and buying and setting up multiple defense systems for each structure.
Bad Bobby
Bring Me Sunshine
In Tea We Trust
#335 - 2016-07-12 01:32:33 UTC
aldhura wrote:
Rek Seven wrote:
I would like station interiors/captains quarters to be in citadels, and I doubt it would be difficult to implement... Why is it not being included?


Why do you want it ? What do you actually do with with it ? This was the start to WIS, which thankfully has been abandoned, its a space ship game.. you need to undock to fly a spaceship.

I want it because it has less flashing lights and billboards than the station interior and is generally a more serene place for me to be. I would be far happier with a better designed station interior, since the loading times and general responsiveness of CQ leaves something to be desired.

Unfortunately, I can't spend all my time undocked. When I'm docked I have to deal with an unsatisfactory station interior. I've had to resort to covering up the station interior with windows in order to have a more comfortable experience. The recent dock/undock animation caused me to resort to CQ for relief from the additional unpleasant side effects I was getting from that and I've now found that I do not want to return to the station interior even after the dock/undock animation has been made optional.

There is also the fact that I and many others have obviously been crying out for more control when in station. The idea that we are only allowed to enjoy the game in a spaceship seems a little limiting. I like spinning my ship as much as the next guy, but I also like walking around my ship, walking inside my ship and all the other things I can only do in my imagination.
Anderson Coop
Caldari Provisions
Caldari State
#336 - 2016-08-15 15:35:15 UTC
When are we getting any kind of manufacturing capability with the new structures?
Pirokobo
Game.Theory
GameTheory
#337 - 2016-08-16 16:20:34 UTC  |  Edited by: Pirokobo
My concern is related specifically to the proposed research labs.

Years ago I invested a lot of time and money to fill all of my character slots with datacore alts. Though the returns are small, it appeals to me because it is a continuously accruing resource extraction activity that has absolutely no limit on how long it can accumulate without player interaction (unlike PI or moonmining, which eventually need to be emptied).

I have no problem building a structure for continuing to do datacore farming. In fact I look foreard to that part.

However...

I would expect that the returns ON datacore farming would continue to scale based on the number of characters researching at that structure, their skill level in the research they are performing, and the number of research jobs they can manage.

Provided that is all the case, then as soon as research labs became available I would construct a datacore mart.
Freedom7
The Scope
Gallente Federation
#338 - 2016-08-17 11:31:36 UTC
Indy Citadels ------ This needs to hurry up and arrive IMO
Kinizsi
Imperial Academy
Amarr Empire
#339 - 2016-08-22 13:13:49 UTC  |  Edited by: Kinizsi
Please CCP reconsider the whole defence mechanism of citadels.

1, Citadels rarely die, there are only a few kills/day on the killboards vs Check how many POS dies a day (citadels don't make content)

2, 80% or more of the citadels die after anchoring while they're unfitted an unable to shoot back. (Real fun, real content? )

3, After they're anchored they rarely die cause noone intrested in 3 timers. (why would someone return and siege something 3 TIMES EvilEvilEvil when the owners of the citadel can get nearly all their stuff out by the asset safety mechanisms, really don't you see that there is no real pont of attacking the citadels cause there is no reward for it?)

4, There is no way to interfere the siege timers. Attackers have 0 chance to alter the reinforce timer they don't really have any chance of making the citadel come out on a time more favored by the attacker. (you can not interfere with different time zone player assets..... what is the point of being a sandbox game when you can not even touch different TZ structures? )


-Please consider alterable Reinforce timers on citadels. (exactly the same as it's now with POS's)
This means remove vulnerability settings completely, and make them vulnerable any time, but let owners decide the end of reinforce time by setting the correct ammount of some emergency fuel. Make their defences shoot automatically if it's not piloted. It worked so well for years and now you simply deny any non TZ content. Why you hate EU and AUS timezone players so much?

-Please decrease required siege count to destroy citadels. Don't make players suffer 3 times to destroy something what don't even worth 2 Billion ISK. At least scale them please.

Asrahus 1 reinforce timer, 2 reinforce timer for Fortizar, and Keep 3 for Keepstars if you want, but come on please get rid of 3 timers on Asrahuses it's like having 2 more timers on each control tower.

-Pretty please don't make the same mistakes on the upcoming structures, please don't make them nearly indestructible and completely ignorable like you did with Citadels.
Resa Moon
New Eden Miners Association
Interplay
#340 - 2016-08-23 02:48:54 UTC
So much for the nomadic nature of Eve for miners/industrialists. With the POS mechanics we could move in a heartbeat compared to 24 hours to anchor and a week to unanchor. Put a small POS, compression array and corp hangar array in the Orca and hit the road.

Have something that retains our ability to remain reasonably nomadic.