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Share your experiences with Fozziesov!

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Author
Petre en Thielles
Doomheim
#61 - 2015-08-03 01:35:56 UTC
Eli Stan wrote:

Funny enough, CAS* held sov for a few weeks in Fountain.

And regardless of the asterisk, opinions of people in NPC corps are totally relevant as the new sov system totally impacts our thoughts on moving into a null alliance or not.


I'm a former CFC member for multiple years. Given after I quit and badmouthed their carebear nature, I ended up on more than a few watchlists, so I hide my identity on threads like this.

I wouldn't expect people like him who hide behind the carebear safety of the multi thousand player blue doughnut to understand.
FT Diomedes
The Graduates
#62 - 2015-08-03 02:22:16 UTC  |  Edited by: FT Diomedes
Jaqen Ahai wrote:
The new system is great. Promote active living and superior tactics not afk ratting and blobbers.


This is actually what Aegis Sov encourages. Get a ratio of >100 players per system. Rat and mine the living hell out of it to raise the index. Blob the **** out of anyone who messes with you. That's Aegis Sov. Nothing changes, except that it is all mandatory now.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Xade Mex
School of Applied Knowledge
Caldari State
#63 - 2015-08-03 02:39:24 UTC  |  Edited by: Xade Mex
Has your small alliance been able to capture space for the first time ever?

We took sov under Dominion (less than a week before fozziesov) but we were able to keep it (hah even ninjaed one system from .-A-. under dominionsov). in direct fights the bigger force still wins but the def-multipliers give you enough time to call for help
We are fighting REQ as local enemy sov-holders and yeah the alliance with a more concentrated sov that gets utilizedis better off. (didnt los a single system yet but they are loosing and regaining systems frequently)


Are you playing World of Warships while AFK capping 800 command nodes?

No, if we attack nodes we have alts who cap nodes while having our combatmains in the mobile defence fleet and or scouts around. since that alone is pretty engaging and well, since we dont have 200 people at hand we have to do several things at the same time maybe the experience of bigger alliances is different.


Has your corporation or alliance's playstyle been radically altered by fozziesov?

Since we had left the CFC 3-4 months ago we got from ultra-largescale to smallscale pvp early on pretty much and that experience had payed of for us, mixxed witht he large-fleet experience that still exists and is needed from time to time its a well round up of playstiles and since we are mainly using cruisers like before, ishtars, tengus you remmber? :D

but we HAVE to do something for our space which is not that easy all the time because of campers for 4-5 days which might should be easier to defend against, but we adapted to that by now, we had to become carebears and sentences like "im mining i cant come with you on the roam" are a valid reason NOT do do pvp right now, not a reason to kick somebody :D



In my conclusion the new system is better than the old. MAYBE still prevent troll-ceptoring and maybe make more like a 12 hour window instead of a 18 for unused systems? or give each non-stratig index a bigger improvement. like 0.6 or 0.8 per level so you ahve a ratting-lvl 5 + strat lvl 5 system with max defense-index because you dont want to mine on a pipe-system (maybe not even rat there :D ) which will be attackt way more often than a non-pipe or put in a "constellation capital" where nodes have a double-chance to spawn if your alliance controlls the majority of the constellation or sth like that. just throwing around ideas.

BUT the positiv footnote is in the last 3 weeks i hade 2 incredible AWESOME fights and had more fun that the last year because fleets are smaller and if you do well, your fleet does well. so smallscalle pvp is GREAT and fast-paced pvp is even better like 15 guys sitting around wiht node-capturers all over the constellation. a 12 man fleet comes in and engages them a quick fight 3-5 minutes unfolds one side gets the upperhand bam over. one side goes home and either reforms or stands down. i never had the case that the entosis guys were specifically focused but that might be that case if you go beyond 100 people but the problem is that if you cant kill their primary fleet you have close to no chance to keep them from entosisn without killing the primary fleet first or without having them bound somewhere else but those strategies will evolve over the next 2-3 months i think, maybe do some little tweaks fast but gather more info and more experience is my recomendation

Edit: how aobut putting salvage, industrial jobs being run, research, maybe even POS-reactions/moonmining or PI as indyindex-upgrades?
Eli Stan
Center for Advanced Studies
Gallente Federation
#64 - 2015-08-03 04:23:51 UTC
Eli Stan wrote:

(The Yrton constellation in Cloud Ring has been interesting to watch, though. Go check out how often Sov has flipped there since, and just prior to, Aegis.)


By my count, a sixth alliance has made a claim to a system in the Yrton constellation.

SpaceMonkey's Alliance
Quantum Collective (Technically, IIRC, SMA gave the systems to these guys just before Aegis Sov hit.)
Notoriously Incompetent.
V.e.G.A.
Mercenary Coalition
Boys without pants
Jynx Garza
Caldari 1
Caldari Alliance
#65 - 2015-08-03 04:50:17 UTC
I have played this game off and on for years i recently came back and was getting ready to quit again then this Agis sov came into play and i like it it forces more fights for pvp and my small group can take and hold a sov with out having to have a blob of caps i notice the ones complain the most are the large alliances with systems they are not even occupying as a seasoned player of eve i believe this is one of the best additions to eve the new sov allows smaller alliances to move into null sec capture and hold space and give me more stuff to do

Thank you for this awesome addition to game play!!!!!!!!!!!!!!!1
alpha36
Northern Freight Unlimited
Young Miners Christian Association
#66 - 2015-08-03 04:52:31 UTC  |  Edited by: alpha36
Jynx Garza wrote:
I have played this game off and on for years i recently came back and was getting ready to quit again then this Agis sov came into play and i like it it forces more fights for pvp and my small group can take and hold a sov with out having to have a blob of caps i notice the ones complain the most are the large alliances with systems they are not even occupying as a seasoned player of eve i believe this is one of the best additions to eve the new sov allows smaller alliances to move into null sec capture and hold space and give me more stuff to do

Thank you for this awesome addition to game play!!!!!!!!!!!!!!!1


Haha what. You dont fight you run away and you havent taken any sov and never will. Is this real life?

You guys literally just helped the Imperium do a sov transfer by grinding that TNT constellation, how can people be this dumb??
FT Diomedes
The Graduates
#67 - 2015-08-03 08:01:05 UTC
Xade Mex wrote:
Positive post about Aegis Sov...


Glad to hear that you are enjoying it. I hope to see more posts like this from people who are giving it a try.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Tacom Ogauhiehe
Deep Core Mining Inc.
Caldari State
#68 - 2015-08-03 08:23:10 UTC
I like the possibilities of the new system, but I think that it is really boring when there is no fight.

I would like to see the entosising speed increasing each cicle. This way, if I am hacking something unopposed, the time to achieve it would be greatly reduced.

Also, to avoid having the cluster littered with half contested systems, it would be convenient if a vulnerable system that has not been attacked by the end of the vulnerability window reverts automatically to the defender.
Icycle
Imperial Shipment
Amarr Empire
#69 - 2015-08-03 08:45:17 UTC  |  Edited by: Icycle
New sov is fun. Althoght the larger alliances continues refusing to surrendering sov on
unoccupied systems, we continue fighting them massively out numbered.

Release the space you dont live in Pure Blind.
Dont and suffer the consequences of entosing and coming to protect them.

And stop whining for trying to protect space you dont live in.
Its your fault!

Sov is working as intended. Big smile
Jaqen Ahai
Viziam
Amarr Empire
#70 - 2015-08-03 09:10:03 UTC
FT Diomedes wrote:
Jaqen Ahai wrote:
The new system is great. Promote active living and superior tactics not afk ratting and blobbers.


This is actually what Aegis Sov encourages. Get a ratio of >100 players per system. Rat and mine the living hell out of it to raise the index. Blob the **** out of anyone who messes with you. That's Aegis Sov. Nothing changes, except that it is all mandatory now.


Try doing that in all of your systems... If you can you will have no problem, so I will take your comment as an endorsement of the new mechanics. The rest of us can just focus on the space we actually live in.
Icycle
Imperial Shipment
Amarr Empire
#71 - 2015-08-03 09:30:10 UTC  |  Edited by: Icycle
FT Diomedes wrote:
Jaqen Ahai wrote:
The new system is great. Promote active living and superior tactics not afk ratting and blobbers.


This is actually what Aegis Sov encourages. Get a ratio of >100 players per system. Rat and mine the living hell out of it to raise the index. Blob the **** out of anyone who messes with you. That's Aegis Sov. Nothing changes, except that it is all mandatory now.



I say this a is a big distortion of the truth. You dont need that many to rat and mine it and keep the index level.
You only need to do this if you want to raise the the index level from very low to very high level by doing 2/3 days of work.
Which is what you guys did in Pure Blind in several systems.
Minty Aroma
Deep Core Mining Inc.
Caldari State
#72 - 2015-08-03 09:55:47 UTC
Icycle wrote:
FT Diomedes wrote:
Jaqen Ahai wrote:
The new system is great. Promote active living and superior tactics not afk ratting and blobbers.


This is actually what Aegis Sov encourages. Get a ratio of >100 players per system. Rat and mine the living hell out of it to raise the index. Blob the **** out of anyone who messes with you. That's Aegis Sov. Nothing changes, except that it is all mandatory now.



I say this a is a big distortion of the truth. You dont need that many to rat and mine it and keep the index level.
You only need to do this if you want to raise the the index level from very low to very high level by doing 2/3 days of work.
Which is what you guys did in Pure Blind in several systems.


Yes you do - Index level decays over time, therefore you need to constantly rat/mine to keep the indexes up.

Zerg rating/mining the indexes up is only a short term fix.
Icycle
Imperial Shipment
Amarr Empire
#73 - 2015-08-03 10:03:33 UTC  |  Edited by: Icycle
Minty Aroma wrote:
Icycle wrote:
FT Diomedes wrote:
Jaqen Ahai wrote:
The new system is great. Promote active living and superior tactics not afk ratting and blobbers.


This is actually what Aegis Sov encourages. Get a ratio of >100 players per system. Rat and mine the living hell out of it to raise the index. Blob the **** out of anyone who messes with you. That's Aegis Sov. Nothing changes, except that it is all mandatory now.



I say this a is a big distortion of the truth. You dont need that many to rat and mine it and keep the index level.
You only need to do this if you want to raise the the index level from very low to very high level by doing 2/3 days of work.
Which is what you guys did in Pure Blind in several systems.


Yes you do - Index level decays over time, therefore you need to constantly rat/mine to keep the indexes up.

Zerg rating/mining the indexes up is only a short term fix.


20 man fleet is more than enough to keep index level up. You dont even need that number. The renters are doing it in N-H32Y, EL8-4Q and JC-YX8 and the most they ever have had is 5 people per system and the index level is nearly maxed out.
So please dont lie. Or are you trying to tell me that CFC dont know how to keep their index level and a section 8 corp(renter) does Lol

This is exactly why all the whining its happening.
Nashall Khan
Dead's Prostitutes
The Initiative.
#74 - 2015-08-03 13:39:51 UTC
I want the command node number decreased and/or want an automatic win on uncontested timers.
Xan Auditore
Doomheim
#75 - 2015-08-03 13:47:55 UTC
alpha36 wrote:
Jynx Garza wrote:
I have played this game off and on for years i recently came back and was getting ready to quit again then this Agis sov came into play and i like it it forces more fights for pvp and my small group can take and hold a sov with out having to have a blob of caps i notice the ones complain the most are the large alliances with systems they are not even occupying as a seasoned player of eve i believe this is one of the best additions to eve the new sov allows smaller alliances to move into null sec capture and hold space and give me more stuff to do

Thank you for this awesome addition to game play!!!!!!!!!!!!!!!1


Haha what. You dont fight you run away and you havent taken any sov and never will. Is this real life?

You guys literally just helped the Imperium do a sov transfer by grinding that TNT constellation, how can people be this dumb??


This article is for player feedback. It's turning into a CFC tear-bath. Why you guys so mad?
Norris Leet
KarmaFleet
Goonswarm Federation
#76 - 2015-08-03 14:24:15 UTC
Exactly what we said would happen happened

*insert surprised look here*

You've turned the game into far more tedium than Dominion ever was.

1) Troll ceptors are a thing (despite your promises they wouldn't be)

2) The fact that hundreds of nodes can be spawned is silly (Turns sov events into 2-4 hours per system with 10 systems that's 20-40 hours to deal with)

3) Gameplay has staled - all we see are interceptor gangs. (Thanks CCP - what a great ideas *sarcasm*)


***Fixes***

1) Limit entosis links to cruiser or larger hulls

2) Will be fixed by 1

3) Will be fixed by 1 - Also remove bubble immunity.
Norris Leet
KarmaFleet
Goonswarm Federation
#77 - 2015-08-03 14:27:20 UTC
Xan Auditore wrote:
alpha36 wrote:
Jynx Garza wrote:
I have played this game off and on for years i recently came back and was getting ready to quit again then this Agis sov came into play and i like it it forces more fights for pvp and my small group can take and hold a sov with out having to have a blob of caps i notice the ones complain the most are the large alliances with systems they are not even occupying as a seasoned player of eve i believe this is one of the best additions to eve the new sov allows smaller alliances to move into null sec capture and hold space and give me more stuff to do

Thank you for this awesome addition to game play!!!!!!!!!!!!!!!1


Haha what. You dont fight you run away and you havent taken any sov and never will. Is this real life?

You guys literally just helped the Imperium do a sov transfer by grinding that TNT constellation, how can people be this dumb??


This article is for player feedback. It's turning into a CFC tear-bath. Why you guys so mad?


This coming from the alliance that highlights the problems best. We show up in capitals, immediately after we leave you guys bring out 30 interceptors to roam Deklein. All of your Sov capture events so far have been in frigates/interceptors.
Akballah Kassan
Flames Of Chaos
Great Wildlands Conservation Society
#78 - 2015-08-03 14:31:37 UTC  |  Edited by: Akballah Kassan
Norris Leet wrote:
Xan Auditore wrote:
alpha36 wrote:
Jynx Garza wrote:
I have played this game off and on for years i recently came back and was getting ready to quit again then this Agis sov came into play and i like it it forces more fights for pvp and my small group can take and hold a sov with out having to have a blob of caps i notice the ones complain the most are the large alliances with systems they are not even occupying as a seasoned player of eve i believe this is one of the best additions to eve the new sov allows smaller alliances to move into null sec capture and hold space and give me more stuff to do

Thank you for this awesome addition to game play!!!!!!!!!!!!!!!1


Haha what. You dont fight you run away and you havent taken any sov and never will. Is this real life?

You guys literally just helped the Imperium do a sov transfer by grinding that TNT constellation, how can people be this dumb??


This article is for player feedback. It's turning into a CFC tear-bath. Why you guys so mad?


This coming from the alliance that highlights the problems best. We show up in capitals, immediately after we leave you guys bring out 30 interceptors to roam Deklein. All of your Sov capture events so far have been in frigates/interceptors.
Actually it's been mainly in cormorants with a little Ewar support.
Also, bringing 60 Ferox, 80 Harpys, 40 Cerberus and 20+ Capitals to fight a 25 man Corm troll fleet then you wonder why you don't get a fight . . . .
Kibbolski
State War Academy
Caldari State
#79 - 2015-08-03 14:54:48 UTC
After not being able to play for a while I finally got to test out fozziesov over the weekend. Two defensive ops in which the only actual action I saw was a sabre pilot messing up his aggression timer on a gate trying to delay our fleet. Other than that it was nothing but interceptors zooming around trying to divert our attention from the strategic objectives. I've been told by other members of the corp that the mechanics are great for forcing fights/responses when you are out roaming hostile space.

What I'm taking away from this is that the fozziesov mechanics, in their current iteration, are great if you are not actually interested in holding sov but just want to provoke fights/defensive responses, but if you are interested in actually holding sov it becomes a bit of a chore. Back when this was all first announced I was being cautiously optimistic about these mechanics possibly leading to more skirmishes between fleets in the 50-100 man ranges, which is something I enjoy participating in. But so far it seems it's nothing but entosis ships fit around the purpose of outrunning anyone trying to catch them and cheap throwaway frigates. I like the system at its very core but numbers need tweaking, badly.
Akballah Kassan
Flames Of Chaos
Great Wildlands Conservation Society
#80 - 2015-08-03 15:42:27 UTC
Kibbolski wrote:
I like the system at its very core but numbers need tweaking, badly.


I'd agree there are too many capture nodes - IMO there should be 10 scattered throughout the constellation and a new one only appear when one has been capped.

I'd even agree up to a point about 'trollceptors' but the basic theory behind the mechanics is sound IMO.

CFC have gone about this the right way, ratting and mining system indexes up to limit the window of opportunity to troll and increasing the time it takes. They also dumped several regions in preparation and make a concerted effort try to stop the initial attacks so the nodes don't spawn.