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The Shrinking Sandbox - Eve by numbers

First post First post First post
Author
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#61 - 2015-03-31 00:59:50 UTC  |  Edited by: Scipio Artelius
Milla Goodpussy wrote:
they wont show you cause it looks THAT bad, and with these changes its going to be even worse.

Why does CCP need to show? You seem to know already. So just publish your data.
Throne of Games
School of Applied Knowledge
Caldari State
#62 - 2015-03-31 01:08:03 UTC
Sisohiv wrote:
EVE by the numbers.
What numbers?

As for the Sandbox, it was never a sandbox. Even look at CCP social media. They don't showcase building in EVE. They showcase lie, cheat, steal, backstab and destroy.

The most recent being a 600 billion ISK corp theft that was '6 months in the making'. Ignore the years and players it took to build it.


Pretty much this. Eve is a cesspool of the worst of humanity. I think this is why I have found it hard to log in over the last few years and have just been playing skillqueue online.
Jenshae Chiroptera
#63 - 2015-03-31 01:22:47 UTC
Tyberius Franklin wrote:
... flood of 1 man corps ...
CEO gets the assets dropped in station with them and ISK to wallet then the corp auto disbands if 5 different IPs don't log in every 5 days. Pirate

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#64 - 2015-03-31 01:27:14 UTC  |  Edited by: Scipio Artelius
Throne of Games wrote:
Sisohiv wrote:
...Ignore the years and players it took to build it.


Pretty much this. Eve is a cesspool of the worst of humanity. I think this is why I have found it hard to log in over the last few years and have just been playing skillqueue online.

So the players involved in the building are from the cesspool of the worst of humanity also?

Or only the ones involved in stealing it?
Kaldi Tsukaya
Deveron Shipyards and Technology
Citizen's Star Republic
#65 - 2015-03-31 01:30:04 UTC
Tyberius Franklin wrote:
Kaldi Tsukaya wrote:
NPE should include a mandatory 'tour of duty' in Faction Warfare. Welcome to combat 1.1 (1.0 is shooting at red crosses).
Learn to fight, and learn to die. Many times, preferably.

In fact, any NPC corp character should automatically be in Faction Warfare. Don't like the heat? Then find solace in the rookie systems. Otherwise man up or join a corp. Or you can stay NPC and be a persistent target for your faction's enemies. No more 'free pass' for NPC neutrals (you are all spais anywayBlink)
It's funny when people post this as if it would actually play out like that. The only thing that would do is create a flood of 1 man corps with only characters who never undock remaining in NPC corps. That and a rash of wardec corp cycling like you've never seen should people actually try dec'ing individuals. Or further proliferation of alts. Or both.


I would prefer the 1-man corps to all the NPC corp characters we have now. It is a start...
Jenshae Chiroptera
#66 - 2015-03-31 01:32:04 UTC
Kaldi Tsukaya wrote:
... I would prefer the 1-man corps to all the NPC corp characters we have now. It is a start...
Set all the major NPC corps to red, the newbie ones to orange and go on a suicide ganking spree with the whole of Low Sec. P

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#67 - 2015-03-31 01:34:00 UTC
Kaldi Tsukaya wrote:
Tyberius Franklin wrote:
Kaldi Tsukaya wrote:
NPE should include a mandatory 'tour of duty' in Faction Warfare. Welcome to combat 1.1 (1.0 is shooting at red crosses).
Learn to fight, and learn to die. Many times, preferably.

In fact, any NPC corp character should automatically be in Faction Warfare. Don't like the heat? Then find solace in the rookie systems. Otherwise man up or join a corp. Or you can stay NPC and be a persistent target for your faction's enemies. No more 'free pass' for NPC neutrals (you are all spais anywayBlink)
It's funny when people post this as if it would actually play out like that. The only thing that would do is create a flood of 1 man corps with only characters who never undock remaining in NPC corps. That and a rash of wardec corp cycling like you've never seen should people actually try dec'ing individuals. Or further proliferation of alts. Or both.


I would prefer the 1-man corps to all the NPC corp characters we have now. It is a start...

No, it really isn't. They won't be doing anything they weren't before. It's no closer to any tangible goal regarding the game play of those individuals. Hence why I'm neither really for or against it, I just find it entertaining when it's touted as progress of some sort.
d0cTeR9
Caldari Provisions
Caldari State
#68 - 2015-03-31 01:42:46 UTC
Milla Goodpussy wrote:
Guttripper wrote:
Interesting in the history of CCP and Eve, there appears to be one developer that while ambitious, seems to have carte blanche or "whatever I feel is correct" free rein to do whatever they like, instead of working as a group it seems.

CCP Soundwave
CCP Greyscale
CCP Fozzie

The next one will be...?

I could be wrong, but just a perspective of mine.



no you're correct,

that's all because their head boss came up with a brilliant plan to allow devs to work on whatever they feel , as if this gave them a chance to rejuvenate their minds and not be so stressed out and under the gun.. she is the one allowing this free reign.. the owner is the one hiring players to ruin his business.. THAT is a problem.

eve online is not going to "hold the line" once the competition comes.. eve valkerie?? what a joke hahah VR is a gimmick just like 3D gimmick.. it never stays around just some companies pulling a money grab.. it will not become standard, it will not be a success but ccp still pulling out those cut scenes trailers hoping it will dangle the carrots for them.

then super cap pilots went totally batchit crazy and threatened to quit this extremely biased game.. ccp seagull makes a "promise" to make capital ships important this year..

now we'll wait for her promise to make null sec more thrilling to get new players there to experience it...

cause the damage fozzie-sov is about to do is worse than soundwave, greyscale (ccp greyscale **** things up really really bad)

he talks a good game and that's why ccp hired him.. just like why they gave that mintchip chick a job. fawking players of the god damn game getting jobs cause they allow it. not cause they have experience in game design.. all cause they played the ****ing game! in the states dev's or people trying to call themselves a dev with that limited experience would be laughed out of the studio. like that idiot who tried to apply for head coaching position in the NFL... all cause his Madden Game Stats said he was brilliant!!!!

hey CCP I save squirrels and made a life-sized titan out of bacon.. give me a damn job you punks! then let me take on pvp in this game.. I will show you the future!!!



I would make sure to invite guest speakers to fan fest and make it so exciting they would not fall asleep during their own presentation on stage!... ( yes! ccp im not ever going to let that one go!!)





Yah we listened... And it's never been as bad... And now more nerfing and role changes that defeat the original purpose for many of us training and buying those supers...

CCP always wins.

Been around since the beginning.

Kaldi Tsukaya
Deveron Shipyards and Technology
Citizen's Star Republic
#69 - 2015-03-31 01:43:26 UTC  |  Edited by: Kaldi Tsukaya
Jenshae Chiroptera wrote:
Kaldi Tsukaya wrote:
... I would prefer the 1-man corps to all the NPC corp characters we have now. It is a start...
Set all the major NPC corps to red, the newbie ones to orange and go on a suicide ganking spree with the whole of Low Sec. P


Seriously, a member of the Faction Warfare corps (ie State Protectorate for instance) should be able to do that without Concord intervention (or a security hit) if the target is in the opposing state's NPC corps. Security ratings of an enemy system make that progressively more difficult, and rookie systems are off limits in all Empires.

It certainly would be welcome in the Faction Warfare communitySmile

In light of the topic, think of it as a sandbox at your school. Now your sandbox is full of kids from the other schools...
Ilaister
Binary Aesthetics
#70 - 2015-03-31 02:10:08 UTC
Jenshae Chiroptera wrote:
..... pretty much.
There are other factors, such as:

- remembering to anchor up.
- broadcasting for repairs when they target you.
- over heating the right modules at the right times.
- remembering to take drugs.
- fitting your ship according to the latest doctrine
- spreading ewar if it is used.
- aligning, warping and jumping correctly and not being a lemming.


I would totally stay subbed to a PvP game for 5yrs+ to make sure I got really - and I mean REALLY - good at all that stuff. It sounds pretty challenging.
Throne of Games
School of Applied Knowledge
Caldari State
#71 - 2015-03-31 02:18:38 UTC
Scipio Artelius wrote:
Throne of Games wrote:
Sisohiv wrote:
EVE by the numbers.
What numbers?

As for the Sandbox, it was never a sandbox. Even look at CCP social media. They don't showcase building in EVE. They showcase lie, cheat, steal, backstab and destroy.

The most recent being a 600 billion ISK corp theft that was '6 months in the making'. Ignore the years and players it took to build it.


Pretty much this. Eve is a cesspool of the worst of humanity. I think this is why I have found it hard to log in over the last few years and have just been playing skillqueue online.

So the players involved in the building are from the cesspool of humanity also?

Or only the ones involved in stealing it?


The people that built things/communities/etc have by and large quit playing or playing anywhere near the amount they played before to help continue building what they had previously worked on.

It's like Detroit. It was once a great place, but when the people that did things left or quit being proactive in the city, it was taken over by the worst kinds of people. Detroit, meet Eve. Thats just how I feel about it. You may very well not feel that way. More power to you. When I made that above post I had a light bulb moment where I realized why I no longer logged in; and previously made a post if others had just sold it all and started over. I've been trying to find something to keep me logged in like it used to and it's not there any more. Whatever 'it' is.
Sri Nova
Sebiestor Tribe
Minmatar Republic
#72 - 2015-03-31 02:22:06 UTC
From what i have seen i like the direction,

i have always thought a more infrastructure approach to null sec made more sense. rather than the pos warfare system we have in place currently.

to me infrastructure should be the key that limits a player alliance size.

the more infrastructure they can maintain/defend the bigger their empire .

whether this can be made into a fun game play mechanic is yet to be seen but i feel the upcoming changes will at least be a refreshing change to what has currently been a aging legacy system that has needed a proper reinvention for a long time.
Sgt Ocker
What Corp is it
#73 - 2015-03-31 10:46:22 UTC
Kaldi Tsukaya wrote:
NPE should include a mandatory 'tour of duty' in Faction Warfare. Welcome to combat 1.1 (1.0 is shooting at red crosses).
Learn to fight, and learn to die. Many times, preferably.

In fact, any NPC corp character should automatically be in Faction Warfare. Don't like the heat? Then find solace in the rookie systems. Otherwise man up or join a corp. Or you can stay NPC and be a persistent target for your faction's enemies. No more 'free pass' for NPC neutrals (you are all spais anywayBlink)

That would happen, only, if CCP's goal was to reduce new player retention.
It is low enough now, forcing 2 day old toons into combat with 1 to 5 year veterans is really going to encourage them to stay, don't you think?

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Sgt Ocker
What Corp is it
#74 - 2015-03-31 10:55:46 UTC
Sri Nova wrote:
From what i have seen i like the direction,

i have always thought a more infrastructure approach to null sec made more sense. rather than the pos warfare system we have in place currently.

to me infrastructure should be the key that limits a player alliance size.

the more infrastructure they can maintain/defend the bigger their empire .

whether this can be made into a fun game play mechanic is yet to be seen but i feel the upcoming changes will at least be a refreshing change to what has currently been a aging legacy system that has needed a proper reinvention for a long time.

The only real problem is as you said "the bigger the empire". There is little room in sov nul for smaller unaligned groups now. The coming changes will reduce that even further as the only way to hold sov will be to have masses of members and massive infrastructure, which will only be attainable by the biggest groups.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Baneken
Arctic Light Inc.
Arctic Light
#75 - 2015-03-31 11:00:10 UTC
Didn't care enough to read the first post but am I right to assume that EVE is dying AGAIN ! ??
Nicolai Serkanner
Incredible.
Brave Collective
#76 - 2015-03-31 11:03:26 UTC  |  Edited by: Nicolai Serkanner
Sgt Ocker wrote:
Kaldi Tsukaya wrote:
NPE should include a mandatory 'tour of duty' in Faction Warfare. Welcome to combat 1.1 (1.0 is shooting at red crosses).
Learn to fight, and learn to die. Many times, preferably.

In fact, any NPC corp character should automatically be in Faction Warfare. Don't like the heat? Then find solace in the rookie systems. Otherwise man up or join a corp. Or you can stay NPC and be a persistent target for your faction's enemies. No more 'free pass' for NPC neutrals (you are all spais anywayBlink)

That would happen, only, if CCP's goal was to reduce new player retention.
It is low enough now, forcing 2 day old toons into combat with 1 to 5 year veterans is really going to encourage them to stay, don't you think?


It encouraged me and thousands of other newbies the last two years. Now we have the second largest alliance in EvE. Look again at the presentation that Rise gave. The numbers show that player retention is way higher when players get their ships blown up early in their carreer.
Eve Solecist
Shitt Outta Luck - GANKING4GOOD
#77 - 2015-03-31 11:31:22 UTC
Whenever I see "individuals" claim that CCP does nothing for them ...
... I see that these people actually aren't "individuals".

More like sheep, unable to make an individual choice,
unable to create individual content that shines out from the masses of generic gameplay choices.


Business as usual.

How calming. ^_^
  • All incoming connection attempts are being blocked. If you want to speak to me you will find me either in Hek local, you can create a contract or make a thread about it in General Discussions. I will call you back. -
Jenshae Chiroptera
#78 - 2015-03-31 11:42:22 UTC
d0cTeR9 wrote:
... that defeat the original purpose for many of us training and buying those supers....
Fortunately, capital pilots are a minority and they are often alts.

Supers and Titans are especially broken. Stop expecting god mode in EVE. That was never promised.

I think that the best thing to do would be delete Supers and Titans, give the pilots back all the skill points for them and a pile of other ships to redeem in any station.

They can re-purpose the graphical assets, for example; Titans can become good at different e-war depending on race against dreadnaughts. They could also be allowed some two command links that do +2.5% more than regular boosters manage.
Meanwhile, super carriers can be exceptionally good at moving rigged ships for people to re-ship or swop ships, their offensive abilities drop to 5 fights / bombers at a time and they get hard capped at 80% resists.

Dooms Day devices can be changed to only take off 50% of eHP and can only be used once. So, you need good support to capitalise on that ... or simply remove them completely but people will whine about losing their carebear powers.

What ever CCP does, they should rip the bandaid off fast and bleed a few customers. The new players won't know andy different, only imagine what the fading veterans say until it passes away like Titan AoEs.
When the new players finally get into a capital fleet and imagine how broken Supers and Titans were then they will appreciate the changes, like most of the rest of us would.

Over all it will be healthier for the game.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Kaldi Tsukaya
Deveron Shipyards and Technology
Citizen's Star Republic
#79 - 2015-03-31 14:01:06 UTC
Sgt Ocker wrote:
Kaldi Tsukaya wrote:
NPE should include a mandatory 'tour of duty' in Faction Warfare. Welcome to combat 1.1 (1.0 is shooting at red crosses).
Learn to fight, and learn to die. Many times, preferably.

In fact, any NPC corp character should automatically be in Faction Warfare. Don't like the heat? Then find solace in the rookie systems. Otherwise man up or join a corp. Or you can stay NPC and be a persistent target for your faction's enemies. No more 'free pass' for NPC neutrals (you are all spais anywayBlink)

That would happen, only, if CCP's goal was to reduce new player retention.
It is low enough now, forcing 2 day old toons into combat with 1 to 5 year veterans is really going to encourage them to stay, don't you think?


Yes, exactly.
Eve Solecist
Shitt Outta Luck - GANKING4GOOD
#80 - 2015-03-31 14:18:09 UTC
Raises the question how people who complain about this
actually started the game and if they simply live out their issues with this crap.

The noob/vet difference is always brought up,
but there is not a single shred of evidence that it matters in the big picture.

Because if it did, the game wouldn't have survived 11 years.

Anytime someone comes up with this,
he seems to only talk about his own issues.
  • All incoming connection attempts are being blocked. If you want to speak to me you will find me either in Hek local, you can create a contract or make a thread about it in General Discussions. I will call you back. -