These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
123Next pageLast page
 

The Shrinking Sandbox - Eve by numbers

First post First post First post
Author
Sgt Ocker
What Corp is it
#1 - 2015-03-29 23:04:28 UTC
I came across this quite interesting quote from CCP Falcon and with all the recent changes was wondering if he feels the new NulSec meets his stated opinion or does it need some amending.

Eve is now further away from what he describes than ever before.
The amount of "rules" are overwhelming the sandbox element.

Sov will soon mean players from specific time zones playing together to the exclusion of interacting with those from around the world. Unless you choose to join one of the Mega alliance's and become "just a number in fleet".
Individuals no longer play eve, it is being redesigned to force players to become a part of something bigger than themselves or remain a minority with limited options. (no sandbox there)

The 'realms' CCP Falcon mentions are well established, the "saviors" are the Empire builders.
The fact Eve has 3 or 4 player owned empires coexisting beside Empire (highsec) is accepted by CCP but CCP can't claim to have a sandbox game when so much content has such limited opportunity.

The whole concept of "harsh, vicious, relentless and cold, is being replaced with, a 4 hour per day commitment of relentless grinding with Entosis links. That's just to protect your sov, you'll need to dedicate another 4 hours per day if you want to attack someone else's. Unless, again, you join a mega alliance where your just a number (and a relatively safe one at that)
- - - - - - - - -
New player experience - 3 sons of friends recently started playing (within the last 30 days). None told me they were giving Eve a try but decided after a couple of days, they had to or just give up. Their words - What the hell do I do now, most of this tutorial stuff just makes no sense. Without input from experienced players (not the trolls in rookie chat) all 3 would have quit within the 1st week.
CCP Falcon wrote:
Okay, so what follows is entirely my personal opinion.

It's not a case of not "catering to the tearfilled entitled", it's a case of us staying true to the core of what EVE was built on.

Some of the people complaining in this thread have valid points about the fact that they don't feel safe. Simple fact of the matter is, that you're not suppose to feel safe in New Eden.

Eve is not a game for the faint hearted. It's a game that will chew you up and spit you out in the blink of an eye if you even think about letting your guard down or becoming complacent.

While every other MMO starts off with an intro that tells you you're going to be the savior of the realm, holds your hand, protects you, nurtures your development and ultimately guides you to your destiny as a hero along with several other million players who've had the exact same experience, EVE assaults you from the second you begin to play after you create a character, spitting you out into a universe that under the surface, is so complex that it's enough to make your head explode.

The entire design is based around being harsh, vicious, relentless, hostile and cold. It's about action and reaction, and the story that unfolds as you experience these two things.

True, we're working hard to lower the bar of entry so that more players can enjoy EVE and can get into the game. Our NPE (New Player Experience) is challenging, and we're trying to improve it to better prepare rookies for what lies out there, but when you start to play eve, you'll always start out as the little fish in the big pond.

The only way to grow is to voraciously consume what's around you, and its your choice whether that happens to be New Eden's abundant natural resources, or the other people who're also fighting their way to the top.

EVE is a playing experience like no other, where every action or reaction resonates through a single universe and is felt by players from all corners of the word. There are no shards here, no mirror universes, no instances and very few rules. If you stumble across something valuable, then chances are someone else already knows where you are, or is working their way toward you and you better be prepared to fight for what you've discovered.

EVE will test you from the outset, from the very second you undock and glimpse the stars, and will take pleasure from sorting those who can survive from those who'd rather curl up and perish.

EVE will let you fight until you collapse, then let you struggle to your feet, exhausted from the effort. Then when you can see the light at the end of the tunnel it'll kick you flat on your ass in the mud again and ask you why you deserve to be standing. It'll test you against every other individual playing at some point or another, and it'll ask for answers.

Give it an answer and maybe it'll let you up again, long enough to gather your thoughts. After a few more steps you're on the ground again and it's asking more questions.

EVE is designed to be harsh, it's designed to be challenging, and it's designed to be so deep and complex that it should fascinate and terrify you at the same time.

Corporation, Alliances and coalitions of tens of thousands have risen and fallen on these basic principles, and every one of those thousands of people has their own unique story to tell about how it affected them and what they experienced.

That's the beauty of EVE. Action and reaction. Emergence.

Welcome to the most frightening virtual playground you'll ever experience.


CCP Falcon, I would be really interested to hear whether your perspective of the new and improved "Eve by numbers" has changed your "opinion" as quoted above.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#2 - 2015-03-29 23:08:04 UTC  |  Edited by: Scipio Artelius
Iteration on the sov changes is underway.

The first outline won't be what the final implementation looks like.

If the 4 hours comes about then yeah it will not be what most players want, but we still don't know the final sov updates.

In relation to the NPE comments, I can't disagree with you. Solo play for a new player sucks. There's been a few related threads in recent times.
Another Posting Alt
Zerious Fricken Biziness
#3 - 2015-03-29 23:12:12 UTC
OP loves structure grinding?
Ned Thomas
Sebiestor Tribe
Minmatar Republic
#4 - 2015-03-29 23:17:56 UTC
Well, this is the weirdest way I've seen that quote interpreted.
DaReaper
Net 7
Cannon.Fodder
#5 - 2015-03-29 23:56:49 UTC
Can you please pass whatever crack you are smoking to the left.. cause.. what?

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Seven Koskanaiken
Shadow Legions.
SONS of BANE
#6 - 2015-03-30 00:08:04 UTC
EVE is cold. Sometimes the central heating goes off before the SBU is dead so I get kinda cold sometimes, I guess.
Amarrchecko
Hedion University
Amarr Empire
#7 - 2015-03-30 00:12:56 UTC  |  Edited by: Amarrchecko
Nevermind, misread a bit.
Candi LeMew
Division 13
#8 - 2015-03-30 00:18:08 UTC
Maybe submit a support ticket and ask him.


..... Roll

🍌

Remember... in Anoikis Bob Is Always Watching...

"I been kicked out of better homes than this" - Rick James

Kaarous Aldurald
Black Hydra Consortium.
#9 - 2015-03-30 00:51:12 UTC
I did my part, I already pointed out to them that their proposed system ***** all over the small groups and has a barrier of effort that cannot be achieved by them(4 hours per structure across the entire alliance), but people are too busy circlejerking each other over either the death of nullsec entire, the death of the "blue donut", the death of structure sov, and the other various narratives being advanced over the truth of the mattter.

It's up to them to realize that what they're suggesting does not accomplish their goals.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Ralph King-Griffin
New Eden Tech Support
#10 - 2015-03-30 00:56:38 UTC  |  Edited by: Ralph King-Griffin
that quote was originally taken from the largest ganking tear thread of last year and pertains to non consensual pvp in all areas of space(read highsec).

Here is the origional Quote from this thread and was a direct response to being called out over nerfs to the predatory playstyle
Edit: he has a couple of other posts in that thread escalating to that one that inform it somewhat,
sovereignty was not even remotely relevant to the discussion (read ****fest) and is somewhat out of context for this topic.
TigerXtrm
KarmaFleet
Goonswarm Federation
#11 - 2015-03-30 01:19:42 UTC
Seriously, OP, what part of Work In Progress do you not understand when it comes to the new sov mechanics?

My YouTube Channel - EVE Tutorials & other game related things!

My Website - Blogs, Livestreams & Forums

Ned Thomas
Sebiestor Tribe
Minmatar Republic
#12 - 2015-03-30 01:20:58 UTC
TigerXtrm wrote:
Seriously, OP, what part of Work In Progress do you not understand when it comes to the new sov mechanics?


the "in".
Aphsala
Republic Military School
Minmatar Republic
#13 - 2015-03-30 01:28:20 UTC
Change needs to happen, either become part of it an contribute to the ongoing discussion or well dont, the choice is yours

you know where the door is and you know where the features are being discussed, you have 2 choices, make your mind up
Antonia Iskarius
Republic Military School
Minmatar Republic
#14 - 2015-03-30 01:32:18 UTC
I agree completely. The new sov mechanics sound terrible. Being forced into 4 hour windows of attack defend each day.

I also dislike how the ship 'rebalancing' has led to a situation where there is basically only one or two ways to correctly fit each ship due to the extremely specific roles/bonuses/slots/etc. You can often guess how a ship is going to be fit now, there isn't a lot of guesswork except for in the case of T3s.

Players use a new tactic like Skynet? Completely nerf supers and carriers into the ground, remove delegation because whiny players need their risk adverse hands held instead of figuring out how to win on their own.

I have unsubbed 7 accounts so far with the gametime left on this last one expiring shortly.

Hope you guys like playing with less and less people.
Ned Thomas
Sebiestor Tribe
Minmatar Republic
#15 - 2015-03-30 01:38:26 UTC
Antonia Iskarius wrote:
I agree completely. The new sov mechanics sound terrible. Being forced into 4 hour windows of attack defend each day.

I also dislike how the ship 'rebalancing' has led to a situation where there is basically only one or two ways to correctly fit each ship due to the extremely specific roles/bonuses/slots/etc. You can often guess how a ship is going to be fit now, there isn't a lot of guesswork except for in the case of T3s.

Players use a new tactic like Skynet? Completely nerf supers and carriers into the ground, remove delegation because whiny players need their risk adverse hands held instead of figuring out how to win on their own.

I have unsubbed 7 accounts so far with the gametime left on this last one expiring shortly.

Hope you guys like playing with less and less people.


Sounds like you won't be using your stuff in the near future. If so, I promise to make use of it and offer myself as someone who will put your assets to good use. Please contract at your leisure and convenience.
Bienator II
madmen of the skies
#16 - 2015-03-30 02:02:57 UTC
Sgt Ocker wrote:
I came across this quite interesting quote from CCP Falcon and with all the recent changes was wondering if he feels the new NulSec meets his stated opinion or does it need some amending.

Eve is now further away from what he describes than ever before.
The amount of "rules" are overwhelming the sandbox element.

what makes you think a sandbox with rules is not a sandbox?

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Sisohiv
Center for Advanced Studies
Gallente Federation
#17 - 2015-03-30 02:06:31 UTC
EVE by the numbers.
What numbers?

As for the Sandbox, it was never a sandbox. Even look at CCP social media. They don't showcase building in EVE. They showcase lie, cheat, steal, backstab and destroy.

The most recent being a 600 billion ISK corp theft that was '6 months in the making'. Ignore the years and players it took to build it.
Mr Epeen
It's All About Me
#18 - 2015-03-30 02:09:45 UTC
I'd just like to say that I didn't read one word of this thread past the title and I intend to keep it that way.

Nonetheless, I felt I should post on principle. So here I am poking at keys and contributing not in the least to whatever is passing for discourse here.

Mr Epeen Cool
Ashlar Maidstone
MoonFyre BattleGroup Holdings
#19 - 2015-03-30 02:10:20 UTC
I too am letting my account expire in a couple days and yet it looks like my time will have to be extended enough for me to evac two ships to hisec for storage and safety. With these new sov changes my biggest concern is if this new "mechanic" is introduced to where an attacking corp/alliance/coalition flips the station, then I'll be SOL on not be able to get them out if need be.

And in regards to the nerfs to Fighters and Fighter Bomber drones, that has throwed the next step I was going to pursue in skilling for a carrier out the door.

I know I'm not gonna be missed but what a confusing mess this is turning out to be.
Antonia Iskarius
Republic Military School
Minmatar Republic
#20 - 2015-03-30 02:11:18 UTC  |  Edited by: Antonia Iskarius
Ned Thomas wrote:
Antonia Iskarius wrote:
I agree completely. The new sov mechanics sound terrible. Being forced into 4 hour windows of attack defend each day.

I also dislike how the ship 'rebalancing' has led to a situation where there is basically only one or two ways to correctly fit each ship due to the extremely specific roles/bonuses/slots/etc. You can often guess how a ship is going to be fit now, there isn't a lot of guesswork except for in the case of T3s.

Players use a new tactic like Skynet? Completely nerf supers and carriers into the ground, remove delegation because whiny players need their risk adverse hands held instead of figuring out how to win on their own.

I have unsubbed 7 accounts so far with the gametime left on this last one expiring shortly.

Hope you guys like playing with less and less people.


Sounds like you won't be using your stuff in the near future. If so, I promise to make use of it and offer myself as someone who will put your assets to good use. Please contract at your leisure and convenience.

I have several hundred billion isk of assets spread over those deactivated accounts. Almost none on this one though, this one houses a corp/POS maintenance dude with minimum skills who only owns an iteron and some fuel blocks, the other pilot has literally no skill points and is only used for giving support in an in-game channel, and this pilot herself is a hauler alt who used to have a freighter but traded it over to the Jita alt on another account months ago. So between the three pilots on this account I only have maybe 50mil isk and an indy (which is in the middle of null-sec). I would need to plex them all in order to liquidate/disburse stuff. Sorry dude Ugh
123Next pageLast page