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[Proteus - January] Recon ships

First post First post First post
Author
Kevin Emoto
No Code of Conduct
Fluffeh Bunneh Murder Squad
#1041 - 2014-12-19 20:56:03 UTC
Tonto Auri wrote:
CCP Rise wrote:
  • Combat Recons will now be permanently undetectable by directional scanners
  • Was it weed or pills?


    *whispers "dude, the answer is blowing in your sig!"
    Niskin
    The Dead Parrot Shoppe Inc.
    The Chicken Coop
    #1042 - 2014-12-19 20:58:32 UTC  |  Edited by: Niskin
    52 pages in and it all boils down to this:

    Combat Recons with D-scan immunity are still less of a threat than cloaky T3's in all but FW plexes specifically because of the block on cloaking in them. Everywhere else, in every area of space, the cloaky T3 is more dangerous to the solo player. So yes, for FW players this will hurt a bit, mostly the solo guys. For everybody else there is still a greater risk than what is being introduced in Proteus.

    As a solo player myself, I empathize, but you have to understand that game balance can't be focused on solo play. Especially in FacWar, where you are specifically trying to achieve a goal alongside other players, whether you choose to coordinate with them or not. Maybe they will play with the ship limitations in sites because of this, who knows. If you are solo then I'd recommend finding a Combat Recon that serves your purposes and plex in that. Fit creatively and watch your overview and you likely will never get caught, even by Lachesis's. Yes, I'm saying to fit Warp Core Stabs on your recon, that Lachesis isn't going to have unlimited points, and if they fit scrams their range is even shorter.

    At that point just be happy that cloaking isn't allowed in FW plexes, because when that T3 decloaks he's gonna hit you with a bump and he's gonna have the DPS and tank to ruin your day without ruining his own.

    TL;DR: Plexes are still safer than everywhere else, cloaky bumping T3's hurt.

    It's Dark In Here - The Lonely Wormhole Blog

    Remember kiddies: the best ship in Eve is Friendship.

    -MooMooDachshundCow

    Hamish McRothimay
    Norse Complex Inc
    #1043 - 2014-12-19 20:59:48 UTC
    Malcolm Faust wrote:
    This will break exploration.

    "Use combat probes?"
    Q. Can you probe and hack a container simultaneously?
    A. No


    "Use a scout?"
    I've never heard of an exploration fleet, not once. Not ever.




    I use a Buzzard it has Covert Cloak, Combat Probes, Relic & Data analyzers and a scan range finding array - The main problem now being the m3 of hull section drops

    Zenmaster Aihaken
    Perkone
    Caldari State
    #1044 - 2014-12-19 21:01:06 UTC  |  Edited by: Zenmaster Aihaken
    Solution:
    Every time you get killed and a Combat Recon is involved, like say in FW, WH or solo, submit a bug ticket to CCP about key game-play being completely broken and in need of a fix. Refusing to pay for a broken game is also an option.

    To those arguing that Cov-Ops isn't visible on D-Scan either: Cov-Ops ships can be seen on D-Scan if you just bother to pay attention. Reason: They have to uncloak and recloak at certain times, and even if you fail to catch them when they enter or leave a system, they will still have other tell-tale signs, like, say:

    "Hm, who does those probes belong to, anyone?"
    "Well, son, it's probably that cloaky who safe-logs off in our hole."

    This makes it possible to know whether a cloaky is in your system, regardless of if you spotted him on D-Scan the first time. Additionally cloaked ships suffer certain drawbacks, and if they're really unlucky they may be decloaked by other ships, or by venturing to close to things floating about in space. Not so with a non-D-scannable Combat Recon.

    In fact, mastering D-Scan is a real-life skill (as opposed to a numbered level in an in-game skillbook). However having to put out combat probes at regular intervals, or absolutely needing to multi-box a dedicated alt just for that one thing; it's just bad game design, man. Popping combat probes does not require real life skill unless you're trying to stay hidden. Absolutely having to do it just to survive in certain areas just adds tedium to the game, and not mastery like D-Scan does.

    Of course I'd love to fly one of these recon ships. Hell, if it's truly put in, I guess I'm just going to have to do it. Will I enjoy killing in it? Certainly. I've always wanted to play God, so I guess this is my chance. (Might want to make a quick buck trading them too, cuz these sucker will only go up in price now.) Will it be a completely OP and unfair advantage? Most decidedly! Will it be worth anybodys money? Certainly not. If it truly is as bad as it sounds, it completely breaks the game.

    Here's a tac I'd use to hunt hackers and small plex runners:
    1. You'll need a minimum of two guys. A dude in a Cloaky. A dude in a Combat Recon.
    2. The Cloaky will slow boat close to the target.
    3. Then the Combat Recon will warp in.
    4. Profit! There's no way to notice it when it warps in, so it'll be like swatting a blind fly.

    Three ways out of this (or make it a more livable feature): Give the Combat Recon a significant nerf when using this ability, make it into a special module that nerf other abilities just like the Cov-Ops Cloak does, or just get rid of this completely OP and game breaking ability all together.
    Maekchu
    Doomheim
    #1045 - 2014-12-19 21:01:29 UTC
    The dscan change is great. At last, some tools are given to the aggressor. Instead of always having all the odds stacked in favor of the defender.

    Position on grid will now matter. You cannot just mindlessly sit on a beacon and expect to be safe. But if you move yourself in such a way, that they need to burn to you to get a point, and your prealigned, you are pretty safe against this.

    People say, this is a nerf for solo PvP. I say it is a huge buff. Now, we will finally be able to jump someone without having to use cloaky ships.

    It might have some issues with FW, but who cares about that anyways. It's just a huge farm-fest these days.

    Ms Michigan
    Aviation Professionals for EVE
    #1046 - 2014-12-19 21:07:55 UTC
    Bob Shaftoes wrote:
    Yeah , don't really like these changes very much I am afraid

    Recons are force multipliers , having them be insanely tanky and immune to d-scan is borderline broken because their inherent fragility was a balancing effect in of itself. The cloaky ones certainly should not have the resist bonus , but the combat ones having better resists is a bit more warranted due to their front-line role. I would still pre nerf the resists to stop them from being too powerful with logistics.

    The D-scan thing is just an awful awful idea. No ship should be exempt from d-scan , especially ships that have the potential to turn fights on their own due to powerful ewar bonuses. Lots of gatecampers are going to sit with combat recons off grid and warp them in when a fight starts. Unlike de-cloaking there is no lock delay or any downside for doing this

    The cap and speed changes are awesome. Those were two things that were really holding back the class

    Pilgrim getting a range bonus finally is great.

    I dunno what the deal is with the huggin and rapier weapon systems. Surely the huggin would be the missile boat as it started out with missiles while the rapier mostly used projectiles?

    Edit :

    Now that I have had a chance to think about it , I think a better "flavour" role bonus for combat recon ships should be a combat probe fitting reduction bonus , similar to what is on the confessor. This will allow them to utilize their utility highs to fit expanded probe launchers and would provide a useful fleet role.


    I like this post. Good ideas by someone that knows their stuff too.
    Ines Tegator
    Serious Business Inc. Ltd. LLC. etc.
    #1047 - 2014-12-19 21:10:34 UTC
    Maekchu wrote:
    The dscan change is great. At last, some tools are given to the aggressor. Instead of always having all the odds stacked in favor of the defender.


    Except it won't. As I pointed out earlier, it's just going to make more people focus on Local as their primary Intel tool. Expect your targets to safe up as soon as you enter system instead of waiting for you to approach their plex/anom/whatever. Even more then they already did that is.

    WH's a different story ofc.
    Sturm Gewehr
    Sebiestor Tribe
    Minmatar Republic
    #1048 - 2014-12-19 21:12:49 UTC
    2/10

    Small gang and solo roaming is about to get a lot more tedious and risk averse. Facwar (and everywhere really) is going to be full of noobship/inty/covops alts warping to check every plex and every gate or celestial to check for recons and warping into every medium before anybody considers entering with actual PvP ships. The game already favors taking OGB and alt accounts just to set up fights to create content with a small gang. Players who can't be asked to accommodate these changes and bring alt accounts currently make do by using DSCAN and common sense are going to be forced out. These players also represent a large portion of content generators and will be missed.

    This change is going to be detrimental to any newer pilots (experience or time in game) trying to get their feet wet into small scale pvp. It is going to set the bar of entry to pvp even higher. The only counterplay is having extra sets of eyes everywhere. Being vigilant with DSCAN doesn't count for anything in regards to these new ships. Fix DSCAN and address the issues with these hulls players are actually concerned about (there are some good quality of life changes this time but far too much broken and unnecessary changes as well) before taking the lazy/sloppy route making big gamebreaking changes to make it look like something is being done.

    There will be hordes of unscannable gank fleets with little counterplay ready to end player gaming sessions with them being neuted, damped, jammed, webbed, painted, scrammed and tracking disrupted. This is going to be like the inty blobs after the added interdiction nullified bonus but with actual combat ships that you can't see coming unless you have eyes on grid with EHP better than HACs.

    At least with cloaky recons there is a delay which balances out the fact that force multiplying ships can suddenly appear out of thin air. They already fill the role of ganking/camping/stalking. Keep the covop recons in that role and make the other recons viable for larger scale conflict like people are asking for. It still sucks for small gang because of how strong recons already are (a lot of us intentionally don't comp them in gang because they scare away fights and remove content for us) but a lot of gameplay styles would benefit from that change. Recons already get HAC EHP because they have more slots to dedicate to tank (for shield shield).

    I like reducing cap for warp but increasing the cap is a bit much and removes too much counterplay from already really strong ships. They are already hard to jam/damp (unlike T3 recons) and have the ability to force multiply from great range.

    This power creep really needs to be checked. I know a lot of people are already planning to abuse this not in celebration but in protest and to display how gamebreaking it is.

    Things were on a good track for a while in regards to getting a lot of interest back in the game from a lot of former and current small gang types but these changes validate their leaving and are discouraging them from playing.
    Maekchu
    Doomheim
    #1049 - 2014-12-19 21:14:25 UTC
    Ines Tegator wrote:
    Maekchu wrote:
    The dscan change is great. At last, some tools are given to the aggressor. Instead of always having all the odds stacked in favor of the defender.


    Except it won't. As I pointed out earlier, it's just going to make more people focus on Local as their primary Intel tool. Expect your targets to safe up as soon as you enter system instead of waiting for you to approach their plex/anom/whatever. Even more then they already did that is.

    WH's a different story ofc.

    Depends what space you fly in. As a lowseccer, you can't always wait till a system is completely empty to do stuff, since many of the systems often have atleast a few characters in them. So this will give the opportunity to jump ratters etc.

    For nullsec, I hope they just remove the local completely. The space is too empty most of the times, that people will just dock up when someone enters. So yeah, here I see your point.
    Kevin Emoto
    No Code of Conduct
    Fluffeh Bunneh Murder Squad
    #1050 - 2014-12-19 21:27:41 UTC
    Sturm Gewehr wrote:
    2/10

    Small gang and solo roaming is about to get a lot more tedious and risk averse. Facwar (and everywhere really) is going to be full of noobship/inty/covops alts warping to check every plex and every gate or celestial to check for recons and warping into every medium before anybody considers entering with actual PvP ships. The game already favors taking OGB and alt accounts just to set up fights to create content with a small gang. Players who can't be asked to accommodate these changes and bring alt accounts currently make do by using DSCAN and common sense are going to be forced out. These players also represent a large portion of content generators and will be missed.

    This change is going to be detrimental to any newer pilots (experience or time in game) trying to get their feet wet into small scale pvp. It is going to set the bar of entry to pvp even higher. The only counterplay is having extra sets of eyes everywhere. Being vigilant with DSCAN doesn't count for anything in regards to these new ships. Fix DSCAN and address the issues with these hulls players are actually concerned about (there are some good quality of life changes this time but far too much broken and unnecessary changes as well) before taking the lazy/sloppy route making big gamebreaking changes to make it look like something is being done.

    There will be hordes of unscannable gank fleets with little counterplay ready to end player gaming sessions with them being neuted, damped, jammed, webbed, painted, scrammed and tracking disrupted. This is going to be like the inty blobs after the added interdiction nullified bonus but with actual combat ships that you can't see coming unless you have eyes on grid with EHP better than HACs.

    At least with cloaky recons there is a delay which balances out the fact that force multiplying ships can suddenly appear out of thin air. They already fill the role of ganking/camping/stalking. Keep the covop recons in that role and make the other recons viable for larger scale conflict like people are asking for. It still sucks for small gang because of how strong recons already are (a lot of us intentionally don't comp them in gang because they scare away fights and remove content for us) but a lot of gameplay styles would benefit from that change. Recons already get HAC EHP because they have more slots to dedicate to tank (for shield shield).

    I like reducing cap for warp but increasing the cap is a bit much and removes too much counterplay from already really strong ships. They are already hard to jam/damp (unlike T3 recons) and have the ability to force multiply from great range.

    This power creep really needs to be checked. I know a lot of people are already planning to abuse this not in celebration but in protest and to display how gamebreaking it is.

    Things were on a good track for a while in regards to getting a lot of interest back in the game from a lot of former and current small gang types but these changes validate their leaving and are discouraging them from playing.


    There's NOTHING wrong with things being hard for new players, and challenging for the rest of us. Honestly, of all the repercussions from this change that I anticipate, increased challenge is greatly welcomed.

    The power creep comment is however a good point, it really seems that when Fozzie Rise uses the term "balancing" they really tend to err on the side of OP. I know that WoW developers do the same thing, and promise to aggressively use the nerf bat over the next several cycles...which they fail at..miserably. However the realization that EVE devs appear to try to be keeping up with the WoW devs fills me with a bit of dread. What's next, a new fifth race? Pandari warriors with their faction Monastic Battlecruisers?

    If the past is an indicator, this will initially benefit large fleet corps like Hard Knocks who have very aggressive fleet theory crafters... then progressive lowsec pirates like Missy Loreli who will inevitably find remarkable ways to turn this into a mind numbingly effective spiderweb tool, then eventually work its way to Null Sec alliances who'll decide it's too much effort and just continue dieing horribly at the end of pipebombs.

    The beauty of these short cycle releases is that in 4-6 weeks this will all be forgotten in the emo rage storm over the next product of the Fozzie Rise experiment. Don't forget, these forum wars also fit into the 'interaction' category that the current developers crave from us!



    Yay, we're all winning.... just remember, in EvE you can be Elite, and you can be Dangerous, but to be both, you have to go somewhere else!
    Nyjil Lizaru
    Federal Defense Union
    Gallente Federation
    #1051 - 2014-12-19 21:29:43 UTC
    Niskin wrote:
    52 pages in and it all boils down to this:

    Combat Recons with D-scan immunity are still less of a threat than cloaky T3's in all but FW plexes specifically because of the block on cloaking in them. Everywhere else, in every area of space, the cloaky T3 is more dangerous to the solo player. So yes, for FW players this will hurt a bit, mostly the solo guys. For everybody else there is still a greater risk than what is being introduced in Proteus.

    As a solo player myself, I empathize, but you have to understand that game balance can't be focused on solo play. Especially in FacWar, where you are specifically trying to achieve a goal alongside other players, whether you choose to coordinate with them or not. Maybe they will play with the ship limitations in sites because of this, who knows. If you are solo then I'd recommend finding a Combat Recon that serves your purposes and plex in that. Fit creatively and watch your overview and you likely will never get caught, even by Lachesis's. Yes, I'm saying to fit Warp Core Stabs on your recon, that Lachesis isn't going to have unlimited points, and if they fit scrams their range is even shorter.

    At that point just be happy that cloaking isn't allowed in FW plexes, because when that T3 decloaks he's gonna hit you with a bump and he's gonna have the DPS and tank to ruin your day without ruining his own.

    TL;DR: Plexes are still safer than everywhere else, cloaky bumping T3's hurt.


    And cloaky bumping T3's cost a LOT more than a recon. If someone risks a T3, they are 'earning' an advantage by risking a larger pile of ISK as well as skillpoints. But to give close to the same level of reward/power for a sub-200M ISK hull? Risk-v-reward-v-effort is out of whack, IMO. I'll fly the recons in FW, but it will be because I feel that I have no choice - that's not a good design.

    Nyjil's corollary to Malcanis' Law:   "Any attempt by CCP to smooth the learning curve of EVE Online will be carried out via the addition of extra factors and 'features' such that there is a net increase in complexity."

    IcyMidnight
    Nobody in Local
    Deepwater Hooligans
    #1052 - 2014-12-19 21:30:46 UTC
    Recons should also never appear in local.
    Please Turn
    Sebiestor Tribe
    Minmatar Republic
    #1053 - 2014-12-19 21:31:10 UTC  |  Edited by: Please Turn
    On the D-Scan immunity

    As one of my corp mates said: "this seems like a weird idea; it seems CCP run out of ideas and they said - let's try a weird one this time". I couldn't agree more with what he said. I'm pretty sure the people that enjoy "ganking" as a game-play style love this change(I'm just not sure that another tool for this activity was really needed).

    I just can't see the solo and the small gang PvP lovers(the ones that love the "gud fites" and not ganks) liking this change. It breaks the more powerful tool they have/had: D-Scan(I guess the only good news is the fact that you can get sisters combat probes on a confessor, lol). I'm so "excited" to see how this change will affect the Eve PvP streams, which are, for the most part, centered around PvP action at FW plexes.

    On Balancing things(in general and on recons in particular):

    It's really sad to see that the balancing process is unidirectional: let's buff everything and keep doing it over and over again. I feel recons were already unique and in a good place when looked at them in zoom-in mode. The zoom-out was/is the problem, mainly the fact that T3-Cruisers are preferred over everything(especially in small/medium gang context) because for some reason CCP decided to make them good at ******* everything.

    So, as long as you have little risk of dying they are the preferred ship for almost every activity. To make justice for recons a T3-Cruisers nerf(as in don't let them overlap with recons unique abilities) is/was more apropiate.

    On people pretending to be solo PvP'ers:

    Get the hell out. When 90% of your kills are the result of gate-camping just shut up, please ...

    Join TheTuskers, travel to exotic distant lands, meet exciting unusual people and ... kill them!

    Kevin Emoto
    No Code of Conduct
    Fluffeh Bunneh Murder Squad
    #1054 - 2014-12-19 21:33:10 UTC
    Maekchu wrote:


    For nullsec, I hope they just remove the local completely. The space is too empty most of the times, that people will just dock up when someone enters. So yeah, here I see your point.


    For nullsec and for lowsec.... death to local list, to be honest, it provides no real game value anywhere other than showing off our cool avatar....head.
    Lvzbel Ixtab
    State War Academy
    Caldari State
    #1055 - 2014-12-19 21:38:15 UTC
    At least it should be consider to have a D-scan immunity up to a certain distance for example 3 AU or at the maximum 1AU that will force scouts to actually get closer to gather intel, but complete D-scan immunity is just crazy
    Verdis deMosays
    Center for Advanced Studies
    Gallente Federation
    #1056 - 2014-12-19 21:38:28 UTC
    As a wormhole resident, I approve this change of Combat Recons!

    5 Rooks, please...

    *ambush artist signing off*
    Theronth Valarax
    V0LTA
    WE FORM V0LTA
    #1057 - 2014-12-19 21:39:43 UTC
    EHP and stat buffs are enough if not too much already. Additional dscan bonus is irrelevant in mid to big scale engagements, where its ridiculously screwing over small scale and solo PVP. I guess that ISB ban has to be compensated with alt eyes everywhere.
    Loan--Wolf
    Ace's And 8's
    #1058 - 2014-12-19 21:39:47 UTC  |  Edited by: Loan--Wolf
    About half of eve that read this just jizzed there self the other half ****

    i love it they been in need of some love for a long time now


    just wondering and have been for a good while how come on T2 ships it has a bonus per skill level for that class ship like 5 % per frig level lets say when you have to have level 5 to even fly the ship how come not just 25 % ?
    Dani Maulerant
    The Scope
    Gallente Federation
    #1059 - 2014-12-19 21:41:56 UTC
    If this is going forward, then you should also take away a combat recon's ability to Dscan around themselves.
    Just like the scan inhibitor deployable.

    Same effect, being invisible to dscan, but at a balancing cost that already has precedent.
    CheesusCrust
    Moira.
    #1060 - 2014-12-19 21:42:09 UTC  |  Edited by: CheesusCrust
    Some more thoughts from a solo/smallscale fw perspective:

    I see a lot of "You are just crying because all you fw folks want to do is farm. This will counter that".
    Contrary to what people have been saying here I am not too worried about potentialy getting ganked in medium plexes.

    I am more afraid that this could actually increase farming.

    I would be completely fine with something like this:

    1. I see a potential target in a medium plex. I take the fight and you have a recon there. I probably get exploded.
    2. Similarly, I take a fight and you warp in your recon. Granted, I lose the short opportunity to dscan it using the gate. But in such a baiting situation I'm probably under full tackle and committed anyway.

    After that, I'll give you a gf and move on.

    Just like with a Falcon alt sitting cloaked off the 30km decloak range inside the plex or coming in mid-fight, I now have a lossmail with a lot of intel I can use for future engagements at the cost of my ship. I can then share this intel with my corp/alliance/militia and then people can adapt to this information. There's not much difference between cov ops and combat recon alts in that regard.

    If you are running solo, fitting for combat scanner probes is not viable for most fits and hulls. You could bring one in your cargo and refit at a friendly station or mobile depot but that's all time I would not take of my roam for a "could be maybe" scenario. For me personally, I'd rather take a few punches, gather that intel about you and keep the pace up.

    Also some things to consider:

    • If you are roaming without a scout you are much more likely to run into a stray gatecamp than getting Recon'd in a random plex.
    • As large plexes can be warped to directly and thus essentialy have a 200km diameter warp in region I see no problem here. You could just as well be ganked by cloaked support.
    • The main source for a gank opportunity, the medium plex, must be opened for someone to be inside. That fact plus local should give you some idea about potential danger.


    But what I am actually a little worried about is that you could then actively farm these plexes undetected, a symptom that was addressed through the 30km decloak. Before the cloak changes, the amount of farming was insane. If you give people an easy way to make money like that they will do it anyway they can. Maybe even if that means using a stabbed combat recon. For the sake of argument, let's also say that the combat recon pilot running tons of plexes is not stabbed. Having the benefit of stealth and combat ability alone is not a problem, but adding to that the capability of earning heaps of ISK is a bit much.

    In my oppinion, if you are sitting in a plex running the timer and making a butt-load of cash farming these sites, you should be a visible target. Even before, when you could cloak inside the timer range, that meant it would stop running it.

    A counter to this thought would be the limitation to mediums and larges, which is good. Also, training a farming alt just for a stabbed combat recon is skill intensive. Especially compared to a cloaky t1 frig you could farm in before.

    So, from an fw point of view, I'd say let these changes roll in and keep an open eye for changing metas.

    o7