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Missions & Complexes

 
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Jeremiah Saken
The Fall of Leviathan
#81 - 2015-02-27 08:03:32 UTC
Iwo Sh'ivah wrote:

After few failed attempts managed to do one today.

Landed on site and hacked the cans at first, including pristine one. Left the remote defense grid and the coordinate cans untouched and slow boated to the tractor. Killed the sentry by the tractor and hacked the tractor itself. Then I hacked the cans dragged by the tractor. As I"ve read from the previous posts those are all cans at the site.

Question is - why bother with all that hacking if all u can do is just slow boat to the tractor? Tanking 3 sentries for a while wasn't a problem at all (Legion) and MWD slow boating doesn't take that long. Plus exterminators and corrosive clouds don't spawn at all.

Loot was crap - 40kk What?

It depends on ship and fit. I have problem with tanking 2 sentries on my buffer tengu. Also killing one is a bit long with rlml so i prefer to jump out. Best thing with this sites is they can be done in several ways. As for loot did you done hidden area? T3 are less agile and slow but there may be some cans with precious loot.

I have some problem with them lately. I switched to astero for faster exploring (love this boat, best hull Rise made so far). Found one. Hacked rift to tractor area and when landed on grid i was insta poped by sentries. Was it lag or they are just insta locking and insta shooting? I lost another astero on my rescue mission there, those 2 far sentries hitted like train. I know what i did wrong but should they insta hit us?

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Iwo Sh'ivah
Republic University
Minmatar Republic
#82 - 2015-02-27 09:16:37 UTC
Jeremiah Saken wrote:
Iwo Sh'ivah wrote:

After few failed attempts managed to do one today.

Landed on site and hacked the cans at first, including pristine one. Left the remote defense grid and the coordinate cans untouched and slow boated to the tractor. Killed the sentry by the tractor and hacked the tractor itself. Then I hacked the cans dragged by the tractor. As I"ve read from the previous posts those are all cans at the site.

Question is - why bother with all that hacking if all u can do is just slow boat to the tractor? Tanking 3 sentries for a while wasn't a problem at all (Legion) and MWD slow boating doesn't take that long. Plus exterminators and corrosive clouds don't spawn at all.

Loot was crap - 40kk What?

It depends on ship and fit. I have problem with tanking 2 sentries on my buffer tengu. Also killing one is a bit long with rlml so i prefer to jump out. Best thing with this sites is they can be done in several ways. As for loot did you done hidden area? T3 are less agile and slow but there may be some cans with precious loot.

I have some problem with them lately. I switched to astero for faster exploring (love this boat, best hull Rise made so far). Found one. Hacked rift to tractor area and when landed on grid i was insta poped by sentries. Was it lag or they are just insta locking and insta shooting? I lost another astero on my rescue mission there, those 2 far sentries hitted like train. I know what i did wrong but should they insta hit us?


Did all the cans at the landing and all dragged by the tractor. I guess those are all at the site? After looting tractor cans i even went to the hidden area (MWD) again, killed the sentries there and made few runs around the structure but not a single can showed up. I even moved back to landing zone after that, put coordinates to the high energy can (strangely rift warped me to the tractor area), went back again to the hidden area - still no cans. Then I went back again to the landing zone, failed defense grid hack on purpose to see if anything changes but after the clowds and exterminator units showed up I wasn't able to tank them. Warped out with 20% armor ...
Jeremiah Saken
The Fall of Leviathan
#83 - 2015-02-27 10:08:39 UTC
Iwo Sh'ivah wrote:
...failed defense grid hack on purpose to see if anything changes but after the clowds and exterminator units showed up I wasn't able to tank them. Warped out with 20% armor ..

Rift to hidden area spawns near tractor beam. BM the site, warp off to avoid dmg from clouds, warp back and try doing hidden room. There will be timer, 3 min, with one reset. Hacks are hard there, for me at least.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Sansh Leko
The Scope
Gallente Federation
#84 - 2015-03-12 23:52:56 UTC
[Astero, limited/standard]

200mm Reinforced Steel Plates II
Small Armor Repairer II
Damage Control II
Energized Adaptive Nano Membrane II

Data Analyzer II
Relic Analyzer II
Limited 1MN Microwarpdrive I
Type-E Enduring Cargo Scanner

Sisters Core Probe Launcher
Covert Ops Cloaking Device II

Small Memetic Algorithm Bank I
Small Anti-Explosive Pump I
Small Semiconductor Memory Cell I

Cargo:

Sisters Core Scanner Probe x8
Mobile Depot
Cap Recharger II
Experimental 1MN Afterburner I

Implants:

Poteque Prospector Hacking HC-905 ( slot 9 )
Poteque Prospector Environmental Analysis EY-1005 ( slot 10 )


This fit is meta and T2 modules, if you can go with Deadspace AB,Rep and Adaptive plate it will make site easier.

I was searching for Superior to test Archive but since I never tryed complete Standard in Astero why not.
I will write here my steps so if you have any reccomendation please post.
Tryed to capture a video and upload but my rig is useless with EVE runing and that software at the same time.



First part:


- Do 3 Coordinate hacks first and place X,Y and Z in low power. Creates rift for middle area that you will later use it.
- You have 3 storages in your vicinity. Leave furthest one last, that one needs to be hacked in order to spawn Alarm hack.
Once you opened furthest one Alarm hack will spawn immediately next to you and you have 30 seconds to deal with it.
T2 Data analyzer recommended + data coherence rig and if you want final boost use implants posted above.
-Once you deal with Alarm, Pristine storage will spawn 10km away and you can safely hack it.
-Use mobile depot and refit middle slots, it should be cap stable so that you can run Armor rep and Afterburner:

Data Analyzer II
Experimental 1MN Afterburner I
Cap Recharger II



Second Part:

- Use short calibrated rift for Tractor Beam area.
- As soon you land you will trigger one sentry to spawn close to you and 2 from backline area.
- Lock Remote defense grid next to you, orbit at 2k with Armor rep and AB on and hack it. Once you deal with it, it will despawn sentry you triggered when warping in.
-Warp off to the closest celestial and warp back in the entrance asap so that site dont despawn and move in.
Why? Because in my case that sentry tower got me 2 times for 700+ damage and left me on 30% armor.
I dont know the max range of it in order to use AB all the way to first area.
-Refit back to normal:

Data Analyzer II
Relic Analyzer II
Limited 1MN Microwarpdrive I
Type-E Enduring Cargo Scanner

-Fail as much times as you need remote defence grid in first area, it will warn you that exterminators will spawn in 30 seconds and clear the area.
-Again warp off and warp back to entrance, wait around 40/50 seconds then use the rift.
-It will land you away from previous landing area in safety from big clouds. You may take some damage in the process
because clouds are expanding.
-Now you use MWD to get to Tractor Beam. Note dont go through clouds, you will see how far you can avoid them once they are fully expanded.
-No more sentryes aggro in that site, so feel free and hack Tractor Beam and all the cans when it pulls them.



Last room:


-Use the rift close to Tractor Beam and it will take you in hidden room.
-With MWD you can easy complete that room.
-Hack remote defense grid, 4 storages spawned, go and finish 2 closest then hack the slefdestruct timer that gives you 3
more minutes for 2 last storages.



And that is it, site fully completed in Astero with 2 refits and ofcourse good Armor skills because sentry tower hits like a train
reported earlier in the thread.
If someone can do this and make a video with Astero it would be nice.
Jeremiah Saken
The Fall of Leviathan
#85 - 2015-03-14 13:37:32 UTC
Sansh Leko wrote:
-Use mobile depot and refit middle slots, it should be cap stable so that you can run Armor rep and Afterburner:

You don't have to switch to afterburner. Astero is stable on MWD and can orbit without getting of range.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Elistea
BLUE Regiment.
#86 - 2015-03-15 00:03:15 UTC
Hi guys,

I tried to to one of these today and i triggered alarm at the beginning of the site and the green cloud spawned. I managed to get to tractor beam and bonus room but due to toxic cloud i cant get to 3 coordinate cans. Is there a way to get thre or to turn off the cloud?
Sansh Leko
The Scope
Gallente Federation
#87 - 2015-03-15 01:02:54 UTC
There is no need to do coordinate hacks if you did Tractor Beam and the loot that pulls them.

Coordinate hacks only serves to create short or long calibrated rift so that you can warp to other parts of the site.
Since you slowboated to tractor beam you dont need them.

And no, you cant turn off exterminators nor the cloud.


@Jeremiah Saken

MWD increases sig of your ship, and then more chance to get hit by sentryes.
Jeremiah Saken
The Fall of Leviathan
#88 - 2015-03-15 07:50:59 UTC
Sansh Leko wrote:
MWD increases sig of your ship, and then more chance to get hit by sentryes.

There are no sentry that can can hit frig orbiting can at 2400m/s. Tried it yesterday.

Anybody knows what is the explosion radius of tractor beam device when the rift to bonus room spawn? I want to try this site without warping off.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Elistea
BLUE Regiment.
#89 - 2015-03-15 09:35:07 UTC
Sansh Leko wrote:
There is no need to do coordinate hacks if you did Tractor Beam and the loot that pulls them.

Coordinate hacks only serves to create short or long calibrated rift so that you can warp to other parts of the site.
Since you slowboated to tractor beam you dont need them.

And no, you cant turn off exterminators nor the cloud.


@Jeremiah Saken

MWD increases sig of your ship, and then more chance to get hit by sentryes.


And isnt there one more hidden area u can get to using those coordinates?
Sansh Leko
The Scope
Gallente Federation
#90 - 2015-03-15 09:56:53 UTC
You get hidden room when one of Exterminators explodes.

Rift is close to tractor beam.

No other hidden rooms in Standard.


If you mean hidden containers on the far side of site, those are the ones pulled by tractor beam once you hacked it.

Elistea
BLUE Regiment.
#91 - 2015-03-15 10:39:53 UTC
Sansh Leko wrote:
You get hidden room when one of Exterminators explodes.

Rift is close to tractor beam.

No other hidden rooms in Standard.


If you mean hidden containers on the far side of site, those are the ones pulled by tractor beam once you hacked it.


Thnx!

Also is there a way to get explosion triggered once ive alrdy turned off the alarm?
Sansh Leko
The Scope
Gallente Federation
#92 - 2015-03-15 11:44:35 UTC
Yes, I usually leave first remote defence unit hack, one in warp in area at the begining.

Failing on purpose 2 or more times, triggers Exterminators spawn and the clouds.

If you hacked it allready, then failing several times any remaining remote defence, coordinate hacks or attacking structure at the far side of the complex.
The Sun's Anvil
Jednota Inc
#93 - 2015-04-11 11:14:51 UTC  |  Edited by: The Sun's Anvil
Unezka Turigahl wrote:
Clouds seem to be permanent. Every site that I have found has already had them triggered by someone else who gave up on the site.


Still quite new to these so please forgive if this seems obvious, but if I come across a standard which has been started by someone, and I take the first accel gate, am I in danger of landing in the middle of a triggered cloud (and insta-dying in my frigate)?

I did my first one of these a few days ago and got wasted by the gas. Even though I was slowboating away when it first gets dispersed, I got an insta-kill mail when it "expanded". I didnt really have a concept of "where" it was.
Hess Cable
Kaalakiota-Kaatso Taokeruu Kaltiovon ArK.
#94 - 2015-05-14 01:01:07 UTC
There should be cloaked containers near the Enclave even after activating the tractor beam correct?
Jeremiah Saken
The Fall of Leviathan
#95 - 2015-05-14 05:49:44 UTC
Hess Cable wrote:
There should be cloaked containers near the Enclave even after activating the tractor beam correct?

Nope. If you using tractor beam enclave will be empty. It's just two ways to do it, with tractor beam or by yourself.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Robur Maximus
Sonnenlegion
Shadow Cartel
#96 - 2015-06-05 18:00:15 UTC
I tried to do one in a stratios today...I had to warp out, had already bookmarked inside the site, and the site despawned. Was nothing there when I returned. Just a heads up.
Jeremiah Saken
The Fall of Leviathan
#97 - 2015-06-06 07:17:37 UTC
Robur Maximus wrote:
I tried to do one in a stratios today...I had to warp out, had already bookmarked inside the site, and the site despawned. Was nothing there when I returned. Just a heads up.

Did site was open before?
Did you use tractor beam gate or go straight to hidden containers area?

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Shon Anzomi
Science and Trade Institute
Caldari State
#98 - 2015-06-08 10:13:40 UTC
Thanks for the notes on this site. I have found one yesterday and pretty much everything there was screwed by someone already. So I brought my Stratios in, but it wasn't going too well, so I left. Some of the cans were already looted, so I figure the best ones were gone anyway. What was strange - the site did not despawn even after two hours after someone did couple of cans and disturbed all the defences. I thought these were meant to despawn quicker.

I have noticed that these sites are showing up more often after Carnyx update, I found at least one of the limited/standard/superior per day and I am not doing that much explorations these days. So in couple of jumps from my home there is always one of these.

The sigs are also pretty easy to distinguish on the map as well.

Shon Anzomi
Science and Trade Institute
Caldari State
#99 - 2015-06-08 10:44:26 UTC
Sansh Leko wrote:
[Astero, limited/standard]

200mm Reinforced Steel Plates II
Small Armor Repairer II
Damage Control II
Energized Adaptive Nano Membrane II

Data Analyzer II
Relic Analyzer II
Limited 1MN Microwarpdrive I
Type-E Enduring Cargo Scanner

Sisters Core Probe Launcher
Covert Ops Cloaking Device II

Small Memetic Algorithm Bank I
Small Anti-Explosive Pump I
Small Semiconductor Memory Cell I

Cargo:

Sisters Core Scanner Probe x8
Mobile Depot
Cap Recharger II
Experimental 1MN Afterburner I

Implants:

Poteque Prospector Hacking HC-905 ( slot 9 )
Poteque Prospector Environmental Analysis EY-1005 ( slot 10 )


Why so much focus on virus coherence, when part of the walktrhough is intended failure to hack? ;)

Also what is your probe strength with this fit? I have my scanning skills at IV for strength and accuracy and with small gravity capacitor upgrade it has around 108 which is just enough to scan down the superior site.

Using your setup I came at this which is not cap stable with my skills (3m 19s) but should work hopefully. I don't usually lose hacks, so I am not using any rigs or implants. This is created with o.smium, I am not sure if all stats are correct, but this may run the whole site?

[Astero, limited/standard]
Energized Adaptive Nano Membrane II
Damage Control II
Small Armor Repairer II
200mm Steel Plates II

Data Analyzer II
Relic Analyzer II
Type-E Enduring Cargo Scanner
5MN Cold-Gas Enduring Microwarpdrive

Sisters Core Probe Launcher, Sisters Core Scanner Probe
Covert Ops Cloaking Device II

Small Anti-Explosive Pump I
Small Semiconductor Memory Cell I
Small Gravity Capacitor Upgrade I
Jeremiah Saken
The Fall of Leviathan
#100 - 2015-06-08 20:19:11 UTC
Shon Anzomi wrote:
Using your setup I came at this which is not cap stable with my skills (3m 19s) but should work hopefully. I don't usually lose hacks, so I am not using any rigs or implants. This is created with o.smium, I am not sure if all stats are correct, but this may run the whole site?

You are not cap stable? This astero needs running two mods: prop and hacking. Use repairer only when needed. Remember that fast agile tactics works only when you use high warp gate, and to move right after landing, sentries may insta pop.
I have very similiar fit but I fit trimark pump instead semi memory cell.
Very risky but fun. Especially when sentry hit you and pop all shield with half armor :)

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville