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Standard Sleeper Cache

Author
Torgeir Hekard
I MYSELF AND ME
#41 - 2015-01-14 13:08:08 UTC
Jeremiah Saken wrote:

Starting area one does something with farest ones
and the one within structure with cloaked cans?

Starting area one disables one sentry with the cans and enables one with the tractor. But since the one with the tractor goes online anyway if you jump to the tractor, you can say it just disables one sentry near the cans.
Then again, I don't know what happens if you jump to the cans and what that grid does.
Torgeir Hekard
I MYSELF AND ME
#42 - 2015-01-14 13:10:28 UTC
Benjin wrote:

According to this blog, the weakest cosmic signatures are scannable with about 95 strength and even a bit less. I guess this applies to the standard caches aswell.

This is interesting, because I often scan Core Runner Exile Distribution Bases (listed in wiki as 1.25%) in Solitude with an ishtar which should have 75ish probe strength at 0.25AU.
Tipa Riot
Federal Navy Academy
Gallente Federation
#43 - 2015-01-14 19:34:56 UTC
Benjin wrote:
Tipa Riot wrote:
Torgeir Hekard wrote:
Benjin wrote:

Yesterday i found a standard sleeper cache with about 90 probe strength. I dont think they require more strength then a usual weak signature.

The usual weak signal can be probed down by an unbonused hull without implants, rigs or scan modules. I don't think you can do that with a standard sleeper cache.

I can confirm that 76 strength is not sufficient for a standard cache, and I'm quite good at unbonused probing and don't need more than 4 iterations for a crystal quarry.


According to this blog, the weakest cosmic signatures are scannable with about 95 strength and even a bit less. I guess this applies to the standard caches aswell.

I didn't check the math on that blog but a 1.25% sig can be scanned down with 73 strength, not easy but it's possible in 4-5 iterations (my skill/fit now is 76). The sleeper caches definitely have a lower sig value than the old minimum of 1.25%.

The theoretical minimum strength you need to scan down a 1.25% is 69 (iirc).

I'm my own NPC alt.

Ling Gong Chen
ALL THE LONELY PEOPLE
#44 - 2015-01-15 09:46:36 UTC
guys i just have one question. is it confirmative that the cans pulled by tractor beam unit are the cans from the backward area? what if i activate the tractor beam unit then fly to the backward area? there would be nothing left?
Signal11th
#45 - 2015-01-15 09:53:35 UTC
Ling Gong Chen wrote:
guys i just have one question. is it confirmative that the cans pulled by tractor beam unit are the cans from the backward area? what if i activate the tractor beam unit then fly to the backward area? there would be nothing left?



I can only go from doing about 10 of these sites and in my experience that every time I have used the tractor beam to pull cans I haven't been able to find any of the hidden ones in the back area. Hopefully a DEV can comment on this.

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Frylord
Quovis
#46 - 2015-01-15 09:55:19 UTC
Ling Gong Chen wrote:
guys i just have one question. is it confirmative that the cans pulled by tractor beam unit are the cans from the backward area? what if i activate the tractor beam unit then fly to the backward area? there would be nothing left?


I can confirm that the cans the tractor beam pulls are the "hidden" cans from the far area. It's either one of the other, not both.

Personally, you need to go to the far area anyway to spawn the guardians for the hidden rift, so there's really no reason to hack the tractor beam as far as I can tell.
Signal11th
#47 - 2015-01-15 10:01:10 UTC
Frylord wrote:
Ling Gong Chen wrote:
guys i just have one question. is it confirmative that the cans pulled by tractor beam unit are the cans from the backward area? what if i activate the tractor beam unit then fly to the backward area? there would be nothing left?


I can confirm that the cans the tractor beam pulls are the "hidden" cans from the far area. It's either one of the other, not both.

Personally, you need to go to the far area anyway to spawn the guardians for the hidden rift, so there's really no reason to hack the tractor beam as far as I can tell.



Nope you just fail the one container by the warp in. This activates the cloud (which opens the rift) so what I do is to ignore the low power/high power rift xyz thing hack the near containers leave the "faulty" one till last wait for the alarm to sound and then just burn to the tractor beam (thus avoiding the cloud), hack this drag the containers, unlock them and then fly to the hidden room rift and do that and then site is done. No hassles or worry doing it this way.

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Frylord
Quovis
#48 - 2015-01-15 10:11:54 UTC
Signal11th wrote:
Frylord wrote:
Ling Gong Chen wrote:
guys i just have one question. is it confirmative that the cans pulled by tractor beam unit are the cans from the backward area? what if i activate the tractor beam unit then fly to the backward area? there would be nothing left?


I can confirm that the cans the tractor beam pulls are the "hidden" cans from the far area. It's either one of the other, not both.

Personally, you need to go to the far area anyway to spawn the guardians for the hidden rift, so there's really no reason to hack the tractor beam as far as I can tell.



Nope you just fail the one container by the warp in. This activates the cloud (which opens the rift) so what I do is to ignore the low power/high power rift xyz thing hack the near containers leave the "faulty" one till last wait for the alarm to sound and then just burn to the tractor beam (thus avoiding the cloud), hack this drag the containers, unlock them and then fly to the hidden room rift and do that and then site is done. No hassles or worry doing it this way.


Inefficient in all honesty and you loose out on pristine loot from the container you deliberately fail.

The way I do it is simply to hack all the containers on the initial warp in. Once you complete the hack of the faulty container, it will spawn an alarm container which you can also hack. When you hack both of these successfully it'll spawn a pristine loot container that contains some very nice stuff.

Hack the X-Y-Z containers and put the coordinates in the high powered can and take the rift to the far area.

Hack the sentry tower + cans, once done this room is clear of loot. Shoot the tower to spawn the guardians and warp off while they AOE the area. Warp back in 1 minute later and enter the hidden tractor beam area rift.

Honestly, it's not that much different and both routes take about the same amount of time, but your version gives up one of the best loot cans for no real gain.
Signal11th
#49 - 2015-01-15 11:05:44 UTC  |  Edited by: Signal11th
Frylord wrote:
Signal11th wrote:
Frylord wrote:
Ling Gong Chen wrote:
guys i just have one question. is it confirmative that the cans pulled by tractor beam unit are the cans from the backward area? what if i activate the tractor beam unit then fly to the backward area? there would be nothing left?


I can confirm that the cans the tractor beam pulls are the "hidden" cans from the far area. It's either one of the other, not both.

Personally, you need to go to the far area anyway to spawn the guardians for the hidden rift, so there's really no reason to hack the tractor beam as far as I can tell.



Nope you just fail the one container by the warp in. This activates the cloud (which opens the rift) so what I do is to ignore the low power/high power rift xyz thing hack the near containers leave the "faulty" one till last wait for the alarm to sound and then just burn to the tractor beam (thus avoiding the cloud), hack this drag the containers, unlock them and then fly to the hidden room rift and do that and then site is done. No hassles or worry doing it this way.


Inefficient in all honesty and you loose out on pristine loot from the container you deliberately fail.

The way I do it is simply to hack all the containers on the initial warp in. Once you complete the hack of the faulty container, it will spawn an alarm container which you can also hack. When you hack both of these successfully it'll spawn a pristine loot container that contains some very nice stuff.

Hack the X-Y-Z containers and put the coordinates in the high powered can and take the rift to the far area.

Hack the sentry tower + cans, once done this room is clear of loot. Shoot the tower to spawn the guardians and warp off while they AOE the area. Warp back in 1 minute later and enter the hidden tractor beam area rift.

Honestly, it's not that much different and both routes take about the same amount of time, but your version gives up one of the best loot cans for no real gain.


You don;t lose the container you just fail the alarm container which doesn't give you anything anyway. Either way you have to slowboat to one of those locations so neither way is quicker overall as you said. Why bother with the XYZ when you don't have to.

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Frylord
Quovis
#50 - 2015-01-15 11:12:59 UTC  |  Edited by: Frylord
Signal11th wrote:

You don;t lose the container you just fail the alarm container which doesn't give you anything anyway. Either way you have to slowboat to one of those locations so neither way is quicker overall as you said. Why bother with the XYZ when you don't have to.


Yes, it does.

Hacking the alarm container spawns a pristine loot can that contains superior loot on average to the other cans you hack there. I'll post a screen shot of the pristine can that spawns on the next standard site I find.

The point is that both versions take about the same amount of time and include some unavoidable slowboating, but you miss out on one of the best cans with your version.

*shrug* But hey, do it your way, just don't go spreading false information else other people will miss out on the extra loot if they wish to put in a bit more effort and hack a few more cans for bonus loot.


Edit: Managed to find a standard sleeper cache while heading home, here are pics to prove I'm not speaking out my anus. :)

The container you need to hack for the hidden pristine loot can. The Alarmed Can

The pristine container that spawns. The Pristine Loot Can

The pristine container loot. The Loot

Sorry for people with slow interwebs, each pic is about 1.4mb. Edit: correction, the image uploading site I used has raped the quality and file size, hope it's still viewable.
Torgeir Hekard
I MYSELF AND ME
#51 - 2015-01-15 19:13:51 UTC
Again, you don't have to slowboat all the way to the far area.
You just have to jump to the middle area and kill the sentry instead of hacking it. Then you'll have a free defence grid to fail.

Also, the bonus container you get by hacking the trap in time is probably taken from the bonus room. At least I had 5 containers in the bonus room if I failed the trap and 4 if I disarmed it.

Then again, it's still better to disarm the trap, because you'll only have to hack 4 containers in 3 minutes instead of 5.
Frylord
Quovis
#52 - 2015-01-15 19:44:33 UTC
I use the jump calibration tower to jump to the far area, I don't slowboat there.

It is possible the bonus pristine container from room 1 is taken from the hidden room, I'll have to deliberately fail the next alarm and check if there are 5 loot cans in the hidden room. But as you say, hacking 5 cans in 3/6 minutes is tougher than 4 in the same amount of time.

Regardless though, once the alarm is triggered the middle tractor beam area guardian spawns and AOE's, only blowing up and spawning the hidden rift when it tries to expand the cloud, so you need to evacuate regardless of which route you pick.

I suppose in the end, as long as you're clearing the site efficiently and hacking all the loot cans, it's down to personal preference.

Malleus Sicarius
Native Freshfood
Minmatar Republic
#53 - 2015-01-16 17:35:04 UTC
so i found one also in 0.0 / delve, today but i am afraid to do it :)))

here is print screen: http://c2n.me/3aAPTHP

i see that they drop very awesome loot !

o/
Jeremiah Saken
The Fall of Leviathan
#54 - 2015-01-16 22:51:36 UTC
Malleus Sicarius wrote:
so i found one also in 0.0 / delve, today but i am afraid to do it :)))

No pain no gain.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Major Briggs
Clandestine Interstellar Solutions
#55 - 2015-01-17 04:03:45 UTC
Found one of these sites in HighSec today while traveling through a 0.6 system. Warped into the room and my stratios was destroyed in less than 5 seconds by some gas cloud. I have no idea what happened but this type of thing is total bullshit. Lost about a half billion and had no time to do anything.
Jeremiah Saken
The Fall of Leviathan
#56 - 2015-01-17 08:40:34 UTC
[quote'Major Briggs ]Found one of these sites in HighSec today while traveling through a 0.6 system. Warped into the room and my stratios was destroyed in less than 5 seconds by some gas cloud. I have no idea what happened but this type of thing is total bullshit. Lost about a half billion and had no time to do anything. [/quote]
If site was opened then someone must fail hack defence unit and corrosive cloud emerged, but...in that case you should land near "tractor beam area". Possible bug.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Torgeir Hekard
I MYSELF AND ME
#57 - 2015-01-17 15:05:46 UTC
Jeremiah Saken wrote:
If site was opened then someone must fail hack defence unit and corrosive cloud emerged, but...in that case you should land near "tractor beam area". Possible bug.

You guys are too boring and uninventive.

1. Go inside.
2. Hack whatever you want.
3. Raise alarm to level 1.
4. Wait cloaked near a remote defence grid.
5. Some poor soul appears on short d.scan.
6. You fail a hack and raise the alarm to level 2.
7. While the poor soul in the first pocket is activating the gate, the guardians appear and start spreading deadly neurotoxin.
8. Poor soul lands in a cloud of deadly neurotoxin and dies.
9. Tears in local. Loot in a wreck.
....
10. PROFIT!!!!!
Dante Dondarrion
Mouth Trumpet Cavalry.
Mouth Trumpet Cavalry
#58 - 2015-01-18 09:15:49 UTC
I just did one of these and I'm super frustrated. I successfully hacked the initial ones (even got the pristine), got the coordinates and put them into the high power one. Went to the end, flew around and did the 5 containers that "activate" when you get near them, then flew near the tractor beam and hacked it. When I hacked it successfully, it said "the tractor beam has powered down permanently, any further hacking attempts are impossible." Last time I hacked the tractor beam it pulled a bunch of containers to it totaling like 100 mil ISK, but this time I got nothing? Anyway, then I went and purposefully failed the remote grid thing, went into the secret room, got all 4 cans, and the site gave me about 40 mil total with 6 Polarized BPCs. This seems REALLY low compared to the other values I've heard from these sites. Does it just vary this much or did I do something wrong?
Jeremiah Saken
The Fall of Leviathan
#59 - 2015-01-18 11:08:38 UTC
Dante Dondarrion wrote:
Went to the end, flew around and did the 5 containers that "activate" when you get near them, then flew near the tractor beam and hacked it. When I hacked it successfully, it said "the tractor beam has powered down permanently, any further hacking attempts are impossible.

You don't have to fly to end room to "activate" containers, just jump to tractor beam area and hack it. It will pulled all containers from end area.
Dante Dondarrion wrote:
This seems REALLY low compared to the other values I've heard from these sites. Does it just vary this much or did I do something wrong?

Random is random, i looted by far more lucrative loot once from standard than from my first superior cache.

i did secret room for first time, there was timer restart device. How many times can we use it? Btw i had 4 containers there and 3 minutes timer.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Signal11th
#60 - 2015-01-19 09:04:50 UTC
Jeremiah Saken wrote:
Dante Dondarrion wrote:
Went to the end, flew around and did the 5 containers that "activate" when you get near them, then flew near the tractor beam and hacked it. When I hacked it successfully, it said "the tractor beam has powered down permanently, any further hacking attempts are impossible.

You don't have to fly to end room to "activate" containers, just jump to tractor beam area and hack it. It will pulled all containers from end area.
Dante Dondarrion wrote:
This seems REALLY low compared to the other values I've heard from these sites. Does it just vary this much or did I do something wrong?

Random is random, i looted by far more lucrative loot once from standard than from my first superior cache.

i did secret room for first time, there was timer restart device. How many times can we use it? Btw i had 4 containers there and 3 minutes timer.



Once only I'm afraid so do a couple restart the timer and try and do the last few, I can usually do all but one with my skills before they blow up.

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!