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Requesting the CSM to ask CCP to remove Jump Fatigue

First post First post
Author
Herr Nerdstrom
Perkone
Caldari State
#101 - 2014-11-08 15:27:49 UTC
This is by far the worst change CCP has ever made to the game. Furthermore, there is no real explanation of why it was done aside from CCP Greyscale chuckling as he indulges in obvious CCP groupthink about the evils of hot drops. Exempting the impacts to combat cap ships for the moment, the jump fatigue change entirely destroys the ability of players to stock the 0.0 market. I acknowledge that CCP has been trying, in vain, since the original launch to find a way to create or force 0.0 inhabitants to manufacture in 0.0, but it hasn't happened since then and I don't see it happening now. This change basically makes 0.0 worthless.

-4 accounts.
Dan Sun
Garoun Investment Bank
Gallente Federation
#102 - 2014-11-08 20:23:18 UTC
Im having to agree this is a bad change that will drop many subsciptions
Lykouleon
Noble Sentiments
Second Empire.
#103 - 2014-11-08 21:22:27 UTC
I completely agree that the current state of jump fatigue is a limiter on actual 'fun,' but for christ sake people you had plenty of time to contribute to the discussion before it was implemented.

Lykouleon > CYNO ME CLOSER so I can hit them with my sword

D4rk f0g
State War Academy
Caldari State
#104 - 2014-11-09 02:24:23 UTC
This is a good thread.
JSSix
Lowlife.
Snuffed Out
#105 - 2014-11-09 14:13:18 UTC
Grath Telkin wrote:
guess its time to find out where Sanctuary pact lives


Providence :)
Niding
Lowlife.
Snuffed Out
#106 - 2014-11-09 14:18:39 UTC
JSSix wrote:
Grath Telkin wrote:
guess its time to find out where Sanctuary pact lives


Providence :)


Aye, tho SOVless alliance. Semi amusing that they complain when they dont even own or pay for jumpbridges. I guess its what happens when you get spoilt.
Sammlers
Aliastra
Gallente Federation
#107 - 2014-11-09 19:14:15 UTC
Agreed, makes JB hard to work with fatigue. +1
corebloodbrothers
Deep Core Mining Inc.
Caldari State
#108 - 2014-11-12 07:31:24 UTC
Its a habbit, or addiction. Wormholers, noc null and low sec dudes never have nor had them. Attackers cant use them either. Almost to bad they werent removed. Woudl have been a clear detox. As a fc i hate it for local defense and fleet forming, but a few ceptors fix that. Travel with less fatique trough a bridge i use my badger now, can jump alot.
Luwc
State War Academy
Caldari State
#109 - 2014-11-12 09:07:02 UTC
dude. CSM is like the US Congress.

Most useless group ever.

http://hugelolcdn.com/i/267520.gif

corebloodbrothers
Deep Core Mining Inc.
Caldari State
#110 - 2014-11-14 07:39:55 UTC
Luwc wrote:
dude. CSM is like the US Congress.

Most useless group ever.



Easy thing to say when you dont back it up. If ever csm9 is involved heavily in alot of the content you guys are receiving. Often direclty consulted on changes that matter too you all and ideas. Wether its changes for jf from rigs t low slots, wh spawn, fatique bonus on indies, blink , numbercrunching, promoting eve, pi in null sec by all, and also nifty stuff like a linkable ovrview is a csm push, not to mention the changes too cloning for which all the null sec csm-ers asked and pushed, and got for you all.
There is more , but i hooe these examples can give a a befter insight in a csm. And if u like ot get into depths, next time u feel we useless, dont hesitate to poke me, i ll give you my ts details and we can have a chat, thtas more efficient
Sara Adoulin
Center for Advanced Studies
Gallente Federation
#111 - 2014-11-14 08:19:14 UTC
One thing that always irked me about capital ship operation was the seeming requirement for every super pilot to have a cyno alt for even the most routine (if there even is such a thing for a super) travel.

Basic thought-process would tell me that the cyno alt "requirement" is no longer as much of a case? Since jumping is now such a rare and hot commodity?
uziel99
Multiplex Gaming
Tactical Narcotics Team
#112 - 2014-11-14 22:36:13 UTC
corebloodbrothers wrote:
Luwc wrote:
dude. CSM is like the US Congress.

Most useless group ever.



Easy thing to say when you dont back it up. If ever csm9 is involved heavily in alot of the content you guys are receiving. Often direclty consulted on changes that matter too you all and ideas. Wether its changes for jf from rigs t low slots, wh spawn, fatique bonus on indies, blink , numbercrunching, promoting eve, pi in null sec by all, and also nifty stuff like a linkable ovrview is a csm push, not to mention the changes too cloning for which all the null sec csm-ers asked and pushed, and got for you all.
There is more , but i hooe these examples can give a a befter insight in a csm. And if u like ot get into depths, next time u feel we useless, dont hesitate to poke me, i ll give you my ts details and we can have a chat, thtas more efficient


I'll believe it when I see fatigue on jb's scaled to something manageable or removed. As it stands even movement within one's own territory is a hassle. Much less getting anywhere else in a reasonable time.

From the formless void's gaping maw, there springs an entity.  Not an entity such as any you can conceive of, nor I; an entity more primordial than the elements themselves. In its wake there will follow a storm, as the appetite of nothing expands over the world. The Prophecy is true. Grayscale has come.

Waltaratzor
Glorious Revolutionary Armed Forces of Highsec
#113 - 2014-11-15 06:27:34 UTC
Sara Adoulin wrote:
One thing that always irked me about capital ship operation was the seeming requirement for every super pilot to have a cyno alt for even the most routine (if there even is such a thing for a super) travel.

Basic thought-process would tell me that the cyno alt "requirement" is no longer as much of a case? Since jumping is now such a rare and hot commodity?


Exactly. You no longer need an alt. Now you can blindly fly your capital ships from gate to gate.
Alice Compton
Sanctuary Reapers Holdings
#114 - 2014-11-15 20:24:31 UTC
Jump fatiuge and jump ranges are fine they way they are now .

you guys just need to think of caps in a diffrent way .
take them thru gates .

who needs Jb if they can burning to staging with a ceptor .

fyi carriers warps faster than Bs
so if u take a Bs thru gate why not take a carrier .

Lugia3
Federal Navy Academy
Gallente Federation
#115 - 2014-11-16 20:10:51 UTC  |  Edited by: Lugia3
Nope, want to drop superwaffe on some solo dread hitting a pos in Sinq Laison all the way from Oasa? Deploy there.

"CCP Dolan is full of shit." - CCP Bettik

Kaarous Aldurald
Black Hydra Consortium.
#116 - 2014-11-27 22:00:38 UTC
Honestly surprised to be the first one posting this.

https://www.youtube.com/watch?v=IoyvvEWHodk

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Miranda Katarn
Stark Industriez
#117 - 2014-12-03 05:27:38 UTC
+1
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#118 - 2014-12-03 05:28:34 UTC
+ 10 interwebz

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Zurin Arctus
Trauma Ward
#119 - 2014-12-09 03:17:58 UTC
Funny how a couple salty hotdropping alliances are trying to astroturf threads like this into relevance. Are you guys so stymied by your inability to bridge everywhere that the only other thing you can think to do is launch forum ops? Pirate

The changes were needed, and most of the coalitions like them. Sometimes EVE requires that you adjust your play style.
Alexi Ares
Eclipse Industrials
Quantum Forge
#120 - 2014-12-13 20:38:00 UTC
The whole point of this is to make it harder to move ANY fleet around. To make you spread your forces out more to defend the same territory. How many alliances actually use every system they claim sov to? How many have almost no presence other than the TCUs? I have been in null and most players use jump bridges as a crutch in null. I am not saying this is bad per se, but I am saying that given the choice most use the jump bridge network for day to day traffic. That made the game a LOT easier than it was probably intended to be. I mean there was no real need to even go into some of the systems that the alliances have sov over. I can even get using some of them as a buffer zone for defense purposes, but that really has no meaning if no one is there to spot the roam. I think that add fatigue to both caps and JBs was a good choice. It will make alliances have to pick and choose where the station fleets. Now instead of 1 massive fleet, you may have 3 or 4 (talking a mid sized alliance here, large alliances may get into the teens on numbers of fleets) fleets stationed at different points in your territory for defense. This should make for much more interesting combat as opposed to you dumping everything you can find on short notice on any roam.