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Requesting the CSM to ask CCP to remove Jump Fatigue

First post First post
Terranid Meester
Tactical Assault and Recon Unit
#21 - 2014-11-04 18:55:38 UTC
Lol at these n00B's.
Deep Core Mining Inc.
Caldari State
#22 - 2014-11-04 18:59:05 UTC
There is several points of view.

- Some at ccp might say remove jb as a whole. So from that pov this is stil la advantage
- some say it s a jump ,and all jump actions get fatique
- some say it hurts daily operations to much

Personally i feel the nerf was to kill the interstellar high way, and that there are indeed other ways too tackle jb use wiin a region.
I already proposed:

- jb use within a region doesnt give fatique to subcaps
- jb use within regions will gave delayed fatique, once and only if u enter jb metwork in another region
- jb use gets a gate cooldown timer
- jb cant connect systems that are in different regions

I hate the fact i form up in a system in my region and all fleet members that arrive here in staging by jb cant jb or take the bridge and miss the evening.

Within the csm not all share this view, as npc, low sec, and wh dwellers will say: about time, we have never had jb use.

For now ccp stands at, that this is jump use and adds to projection, hence gets fatique

I understand this is not what u guys want too hear, but hope it gives some insights in the thouggts, pro s and cons. And the divided pov. Ccp stated this is all a work in progress and impact needs to be assessed and might change, as with the bonus to fatique for jf.

Greetz core

Marlona Sky
State War Academy
Caldari State
#23 - 2014-11-04 19:00:13 UTC
The Legion of Spoon
Curatores Veritatis Alliance
#24 - 2014-11-04 19:02:14 UTC
Why is my coalition being stupid /me sighs.

These changes are one of the best things to happen to the game since I've started playing. Please learn to adjust.

This one's a bit over the edge guys.

Locked for breaking... well, pretty much all the rules.

  • CCP Falcon
Sugar Kyle
Middle Ground
#25 - 2014-11-04 19:02:46 UTC
As you see, someone on the CSM has asked CCP to reconsider these changes.

Member of CSM9 and CSM10.

Aivlis Eldelbar
#26 - 2014-11-04 19:09:37 UTC
I'd personally prefer jump bridges not giving fatigue, since they are huge static targets that can be incappacitated by reasonably-sized fleets. Nerf it's hitpoints if you want but let people use the networks they have put together and work hard to maintain.

On the other side, fatigue for shipboard jump drives seems to be working nicely. This is one of my favourite patches in quite some time and I cannot get behind this knee-jerk proposal.
Sebiestor Tribe
Minmatar Republic
#27 - 2014-11-04 19:12:19 UTC
There are these things, there called "gates" you are allowed to use them instead of jump bridges you know.
Blue Republic
RvB - BLUE Republic
#28 - 2014-11-04 19:21:15 UTC  |  Edited by: Lallante
"CCP - My previous gameplay no longer works identically post patch. I demand that you change the game back to ENSURE I NEVER HAVE TO ADAPT?"

You guys all suck.

Especially you corebloodbrothers.

I hate the fact i form up in a system in my region and all fleet members that arrive here in staging by jb cant jb or take the bridge and miss the evening.

Then teach your grunts that they need to be at formup with zero fatigue, even if that means, shudder, using actual jumpgates, jump clones, multiple form-up locations or whatever.

In-region jump gate spam usage is just as much a problem as long distance multi-jump routes.
Sho Menao
Boundary Experts
#29 - 2014-11-04 19:32:00 UTC
We should not get rid of Fatigue for using JBs.

Some scenarios I'm thinking of:

1. A roaming fleet decides to enter a region and harass the locals. Without fatigue and a solid JB network, the locals can form up in the matter of minutes. They can then take a few more minutes to get to where the hostiles are and proceed to camp them into a pipe. This forces the hostiles to try to break the camp, usually involving attempting to warp off due to being heavily outnumbered and outgunned since the locals can move heavier ships more quickly than the hostiles can move light ships. The locals get to gank a few of the hostiles and no actual fight or content is created. It's likely the hostiles will bring an even lighter and faster comp next time to avoid confrontation and only search for ganks.

With fatigue from JBs, the locals will need to stage closer together or deploy in smaller numbers with a comparable doctrine to the hostiles. This has a much higher likelihood of creating an actual fight and would be beneficial to both sides.

2. Subcap logistics across the region with JBs before Phoebe was incredibly easy. You could clear a full region taking one or two actual gates, and if those were camped by hostiles you could always divert to another route to avoid getting caught. This leads again to a lack of content since there aren't ships in space along pipes for hostiles to catch. The JB fatigue will generate a greater number of ships taking said gates, leading to content for hostiles to catch them (or heaven forbid an escort fleet to engage the hostiles)

3. The hostiles bring in an actual fleet comp designed to engage the local fleet. They are looking for content and will regularly allow the locals to form up into a similar comp. Since they know they now can't get trapped as easily there will be more willingness from the hostile party to engage creating a greater chance for content.

TLDR; The only "content" lost by removing JB fatigue is that of the locals ganking a small hostile roam. It makes logistics for the locals slightly more tedious (oh no, I need to jump 8 jumps rather than 1). Anyone who wants to get rid of JB fatigue is a cowardly, risk-averse, girly-man (manly-girl?)
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#30 - 2014-11-04 19:42:02 UTC
Lol no, these changes are amazing.
Origami Unicorn
#31 - 2014-11-04 19:53:46 UTC
Deckard S0L0
Sebiestor Tribe
Minmatar Republic
#32 - 2014-11-04 19:55:53 UTC
Nay Stigma
Simple Businessmen
The Initiative.
#33 - 2014-11-04 20:12:57 UTC
Just make Jump Fatigue little less time, I have 30days to wait now. I mean really!!

Free Ts3 Hosting

Pac Methusalah
Marauding Tinkers
The Rogue Auxiliaries
#34 - 2014-11-04 20:28:06 UTC
+1 Thorn
Travis Uchonela
Deep Core Mining Inc.
Caldari State
#35 - 2014-11-04 20:32:51 UTC
Check out this posting CTA.

The jump bridge changes are great. GG CCP.
Gecko Runner Hareka
Native Freshfood
Minmatar Republic
#36 - 2014-11-04 21:04:55 UTC  |  Edited by: Gecko Runner Hareka
AllMappedOut wrote:
This I agree with. I'm very keen to see the changes that have been brought in by the limited movement of capitals, but jump bridges are a logistical device and help bring fleets together to actually fight. Without them, even your own space becomes remote and difficult to move around in. It will seriously limit engagement in fleets.

Ideas and Thoughts:

@PlayerCollaboration: It really, really hinders it - I feel like I can't be there for my mates when they need me fast. That really is bad for motivation.

@Jumpbridges: I mean this totally invalidates JBs - why would someone really keep a network of them when you cannot use them like the highway you built. If I want to go through gates alone, I can do that in high sec.

@Bonus4usingGates: Or give people back time when they use gates... the more they use gates, the faster fatigue gets removed... or anything.

@Reduce 5 min penalty: feels far too long, should be half or less.

@Asymmetrical Warfare: Most of the corps holding space are the underdogs against the large blocks - JBs are an advantage for holders that can be argued with their better knowledge of the space they own... the changes took this away... I feel that now, instead of forming, smaller groups will just hug statins and POSes and this will kill content, not generate it.

Just my 5 unsorted thoughts.
Caldari State
#37 - 2014-11-04 21:11:14 UTC
Tr0pa de elite.
Pandemic Horde
#38 - 2014-11-04 21:20:57 UTC
Ok, what's with all this whining? There's been so much groupthink asking for nerfs to jumping and power projection over the past 2-3 years and now that it finally happens you complain again? The way CCP has made it now is great, there's nothing to change really. Welcome to Jump Jail, where even thinking about jumping in any way gives you fatigue, as it should be. You guys should just chill out, learn to take gates again and enjoy the ride. We promise we'll be gentle. It's gonna be glorious.
Deep Core Mining Inc.
Caldari State
#39 - 2014-11-04 21:23:28 UTC
I think I found my new place to grind for tears.
Marlona Sky
State War Academy
Caldari State
#40 - 2014-11-04 21:24:37 UTC
"Nerf them! Buff me!"