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FW lp change suggestions: The Dirge of Farmers

Author
Materia Stone
We Aim To MisBehave
Kenshin Shogunate.
#61 - 2014-11-17 00:58:37 UTC
Oreb Wing wrote:
I like your suggestions, Materia (ff7 throwback?), but buffer drain on the upgrades is currently half the value of the corresponding offensive plex. This isn't all that bad and a day and a half push to pull a system down isn't either. A nerf to novices and smalls would push offensives, even a 24 hour one, past three days. As it is, how realistic is it to assume your pilots have enough time (your average pilot) to plex Large and medium plexes, one being half an hour and the other 20min. Two of each equals the majority of people's session time on a normal login day, imo.



And no I had the name on my toon in Ultima Online and Decent lllllooonnnngggg before FF7. They stole it from me... Not that I care.

A New player Exploring New Eden

Hitchhiker's Guide to New Eden - See my blog for details of my 'adventures' (changed from the word 'exploits' as I have found out that is a dirty word lol).

Oreb Wing
Last Rites.
#62 - 2014-11-17 03:34:02 UTC
Materia Stone wrote:
BTW this my main. ;).


In short take it back to 3 tiers and 3 system levels.

War zone Tiers based on war zone system control NOT levels.

Tier 1 - 75% LP, 25% buff to rats stats
Tier 2 - 100% LP, 0% buff to rats stats
Tier 3 - 125% LP, -25% buff to rat stats (Yes this means that if your winning your defence is spread thinner so your rats are weaker)

System Levels

Level 0 - standard number of rats, no bonuses
Level 1 - 150,000 LP, 1 extra rat per plex spawn, 5% bonus to POS defences and dos for the owner
Level 2 - 500,000 LP, 2 extra rats per plex spawn, 10 % bonus to POS stats
Level 3 - 1,000,000 LP, 3 extra rats per plex spawn, 15% bonus to POS stats



The current 5 tiers works very good in our own warzone. We really do not see the huge fluctuations you guys do. Part of that is the lack of electronic warfare that makes you tear your hair out (see picture). In your warzone, two navy frigs working together, even active tanked and pvp fit, can bring down commander objectives in less than 10 minutes while roaming. It's a great past-time and you find some nice fights. Like i said, most of these 'issues' your people see down there are problems natively found within the structure of access to easy, farmable, content. There is really no contest were we to argue the differences there. LP should not be an issue that threatens content, or make people bling fit a single ship, whelp/win, high five and then call it a night. But that is what being miserably rich does. People do not value the struggle or the losses.

The current point system is already based on system control AND upgrade level. If you add them up, you will see each level is independent and jointly counted along with faction sovereignty of the accumulated systems that are blue. So, this already plays a part in being spread thin while you are 'winning', but we in Gal/Cal warzone have a few more systems in our radar that makes higher tiers, on top of other things, more difficult to achieve by percentage control.

We have had discussions about the rats. They affect pvp. We do not want them to be buffed or to overwhelm a pilot that seeks to bait a fight within a plex. We all know what tends to happen when we take fights on the gate. As for POS stats ... we see them mostly for moon mining and offensive assaults. Sometimes for POS shield surfing boosting. I myself would like to see reduced manufacturing requirements, like the new Null sec bonuses I heard about, but upgrades is a huge topic. And I'm not a fan of off-grid boosting, but a resource is a resource and boosting bonuses cannot be ignored.

Now about system defense. Well, to be short. Defend your system! Kill the farmers without mercy. Insta-lock camp the gates. Pod a few of them and they will avoid farming where you live. Fight off an offensive with your own men, and not with NPC's. Truly, there has to be a small benefit for low-contested defensive plexing, but we'll see if the auto-donate of dplexing catches on; there is currently code that pulls LP from the iHub. It shouldn't be that difficult to feed LP INTO it with defensive plexing too, which nets you miserable LP but helps maintain stability.
Materia Stone
We Aim To MisBehave
Kenshin Shogunate.
#63 - 2014-11-17 05:52:06 UTC
To your points I understand where you are coming from although the Gal/Cal FW have in the past have had the same issues of a sway of dominate parties depending on the numbers of farmers...

Oreb Wing wrote:


LP should not be an issue that threatens content, or make people bling fit a single ship, whelp/win, high five and then call it a night. But that is what being miserably rich does. People do not value the struggle or the losses.



This is actually the effect (atleast in the Amarr/Minnie area) the LP is having currently. Farmers upgrade systems as its VERY easy to get 250,000 LP+ per hour even for a new capsulee character such as me. This actually takes a lot away from the PVP aspect as you can go defensive/offensive plex in a distant system with very little worry of someone coming to attack you. You also then get the same LP (or even better due to the contested state of distant systems) as those closer to home where it is more dangerous. In addition to my suggestion I think it would be more ebenficial to reward players for plexing in border systems and make it less appealing to plex in distant systems. The current state of play in our warzone may detract from such a change though...

Oreb Wing wrote:


The current point system is already based on system control AND upgrade level. If you add them up, you will see each level is independent and jointly counted along with faction sovereignty of the accumulated systems that are blue. So, this already plays a part in being spread thin while you are 'winning', but we in Gal/Cal war zone have a few more systems in our radar that makes higher tiers, on top of other things, more difficult to achieve by percentage control.



Understood, in that case system control and upgrade level would still play a part in the proposed system... Although due to less of an affect. Again here note the 5 tier system promotes too heavily for the farmers to push war zone control to one extreme or the other...

So the proposed levels could be something like -

Tier 1 - 0-30% Warzone points
Tier 2 - 31-70% Warzone points
Tier 3 - 70%+ Warzone points

WIth benefits being limited to 75%-125% the incentive to farmers would be diminished... At least somewhat...

Oreb Wing wrote:


We have had discussions about the rats. They affect pvp. We do not want them to be buffed or to overwhelm a pilot that seeks to bait a fight within a plex. We all know what tends to happen when we take fights on the gate. As for POS stats ... we see them mostly for moon mining and offensive assaults. Sometimes for POS shield surfing boosting. I myself would like to see reduced manufacturing requirements, like the new Null sec bonuses I heard about, but upgrades is a huge topic. And I'm not a fan of off-grid boosting, but a resource is a resource and boosting bonuses cannot be ignored.

[/quote}

Again I understand what you are saying based on the current system, although correct me if I'm wrong, if you want to bait a fight wouldn't you go to a system with known active enemy militia/pirates? In this case why would you go to a system 4 jumps into a warzone where there is noone? If the system was built to promote pvp in the front lines it shouldn't cause any issues.

Buffing rats deep in enemy space would promote gangs, to offset you could also buff LP so a group of pvpers needed to replenish their isk stores they could get a gang together and go effectively plex in a back in system...

[quote=Oreb Wing]

Now about system defense. Well, to be short. Defend your system! Kill the farmers without mercy. Insta-lock camp the gates. Pod a few of them and they will avoid farming where you live. Fight off an offensive with your own men, and not with NPC's. Truly, there has to be a small benefit for low-contested defensive plexing, but we'll see if the auto-donate of dplexing catches on; there is currently code that pulls LP from the iHub. It shouldn't be that difficult to feed LP INTO it with defensive plexing too, which nets you miserable LP but helps maintain stability.


Actually defensive plexing at least in our current climate is netting noobs without the skills to kill a small complex rat (like me) about 100,000 LP per hour... Which is kind of OP! Considering I could only earn about 1,000,000 isk per hour in high sec... I can now earn 100 times that... No wonder there are so many farmers.

A New player Exploring New Eden

Hitchhiker's Guide to New Eden - See my blog for details of my 'adventures' (changed from the word 'exploits' as I have found out that is a dirty word lol).

Irya Boone
The Scope
#64 - 2014-11-17 08:23:39 UTC
No ******* need all of that , just the dual timer ( 2 ennemy Npcs) in every Plex.

novice and Small plex for LP purpose only don't make them count for occupancy.
medium and large for LP and occupancy ( double the amount of LP for these, and buff the NPC a little )

Occupancy = only number of systems held matters no more updates ( or keep the update to improve systems ( buff FW npc, more WHs,more rats , ( a little 0.0 sov system)

CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails .... Open that damn door !!

you shall all bow and pray BoB

Oreb Wing
Last Rites.
#65 - 2014-11-17 17:06:42 UTC  |  Edited by: Oreb Wing
Materia Stone wrote:

Again I understand what you are saying based on the current system, although correct me if I'm wrong, if you want to bait a fight wouldn't you go to a system with known active enemy militia/pirates? In this case why would you go to a system 4 jumps into a warzone where there is noone? If the system was built to promote pvp in the front lines it shouldn't cause any issues.

Buffing rats deep in enemy space would promote gangs, to offset you could also buff LP so a group of pvpers needed to replenish their isk stores they could get a gang together and go effectively plex in a back in system...


Again, the nature of farmers has caused this problem of lack of content in deep territory plexing. People cloak, stab, or run. You have no prey, therefore you have no hunters. Deep in our warzone, if you go out solo or with two or three, you guarantee yourself a fight, depending on what you bring. We have a very healthy warzone. The border systems are full of murder, boosting, and camps. The inner zones have pilots and combatants. It creates an area for everyone when things are rolling along as they should.

Materia Stone wrote:

Actually defensive plexing at least in our current climate is netting noobs without the skills to kill a small complex rat (like me) about 100,000 LP per hour... Which is kind of OP! Considering I could only earn about 1,000,000 isk per hour in high sec... I can now earn 100 times that... No wonder there are so many farmers.



Irya Boone mentioned the NPC eternal struggle idea of Crosi, where you would require, offensively or defensively plexing, a slight amount of dps to push one over the limit and take a plex. I have no doubt that this will work, my only gripe being how bizarre is its appearance. Try to write Eve fiction on that, Falcon! It's like an episode out of the twilight zone spread across every warzone!
Also, try not to exaggerate LP. You are in tier V, so it's gonna be pretty sweet, enjoy it while it lasts.

You guys have to understand what you're ascking CCP to do with some of the proposed changes. Asking them to revisit FW again for the 4th time (as almost every change from the t1 overhaul, the indies specialized roles, scanners and mining frigs have also changed lowsec) to do major work is not reasonable when null sec needs the attention more.

*spawn count with existing code and npc stats could be quick
*the dplexing auto-donate filter to sunk LP could be quick and possibly necessary to dull the impact if the accel. gate restrictions were applied to mission sites.
*acceleration gate restrictions currently exist and would be incredibly easy to implement and could single-handedly be the saving factor of the southern faction war.
*let's worry about the dplexing dps later. It works and the new guys love it. Dual-counters, even if they don't tick back, is enough to disuade runners.
Ormand Audel
Doomheim
#66 - 2014-11-21 09:07:07 UTC
1. So.. Pure t1/faction wars? I'll pass. Not going to stop farmers, I farm (dplex) in a venture and oplex in an incursus (novice)
Silverbackyererse
Deep Core Mining Inc.
Caldari State
#67 - 2014-11-21 11:18:30 UTC
Feed the defensive LP into system upgrades. What could possibly go wrong?!

/me flees.


Varrinox
Shadows of the Empire
Curatores Veritatis Alliance
#68 - 2014-11-21 11:20:12 UTC
I couldn't be bothered to read these post but title brought me in so forgive me if I'm repeating anything anyone else already said.

1 - Remove FW mission completely.

2 - Increase LP Payout for kills on hostile militia by something like 300-500%

3 - Allow LP to be taxable by a corporation.

4 - Get a lot of bacon.

Conclusion - Step 1 + 2 changes FWs meta away from alt farmville with a few PvPers mixed in towards a more PvP centric area where fighting and winning fights pays directly.
Step 3 gives FW corps a viable income stream comparable to that of highsec missions or nullsec anom runners, allowing FW corps to fund some basic corp benefits easily.
Step 4 is always good, especially when crispy.

Lazer you later.
Oreb Wing
Last Rites.
#69 - 2014-11-21 17:44:45 UTC
Ormand, you are missing the point. There are many other streams for Isk you can tap in low. Pi being a big one and still good isk regardless of whether you pay 10% or less on extraction tax and half that on imports for factory planets.

Silverback, I'm not sure if you understood the proposed change. People.will still get lp from plexing, but reduced by 25%, and the dumped value injected into the ihub buffer instead of disappearing. Understand pleas, that this can have the potential to sustain tier 1 or 2, thus even balancing out the slight nerf to Dplexing income.

Varrinox, perhaps you should go through it, bro. There are some good arguments to two of your points. Corp tax to lp ... I won't touch that one, but +1 for bacon pilot scarfs.
X Gallentius
Black Eagle1
#70 - 2014-11-21 19:09:23 UTC
Varrinox wrote:
I couldn't be bothered to read these post but title brought me in so forgive me if I'm repeating anything anyone else already said.

1 - Remove FW mission completely.

2 - Increase LP Payout for kills on hostile militia by something like 300-500%

3 - Allow LP to be taxable by a corporation.

4 - Get a lot of bacon.

Conclusion - Step 1 + 2 changes FWs meta away from alt farmville with a few PvPers mixed in towards a more PvP centric area where fighting and winning fights pays directly.
Step 3 gives FW corps a viable income stream comparable to that of highsec missions or nullsec anom runners, allowing FW corps to fund some basic corp benefits easily.
Step 4 is always good, especially when crispy.

Lazer you later.

1. Allows losing side to "win" by cutting off all isk making activities of the victor.
2. Sure, why not.
3. I personally like the individual nature of LP accumulation, but can understand why others want to pool that resource.
4. Bacon is over rated. I want Quafe.

Varrinox
Shadows of the Empire
Curatores Veritatis Alliance
#71 - 2014-11-22 11:32:05 UTC
1. a. Removing the LP printing machine of missions would remove the income of some but it will affect all factions.
b. The addition of huge increases to LP payouts for hostile faction kills would reward the faction who is actually winning engagements not just blobbing system after system to get warzone control.
c. The fact that at high tiers one can easily make 2-3+ billion in a day if they go hard is broken in my opinion. That kind of ISK should be reserved for much riskier and complicated activities.

2. I would only argue for this to be implemented if mission were removed.

3. a. It is indeed nice that LP is a pure pilot thing but allowing corps to have the *OPTION* of taxing it to created pooled resources is a win win i think.
b. Quite how to implement it I am not sure but I envisage the ability of corps to do things like use LP to buyout iHubs in systems [1system per corp] which gives them control over some levers like those cyno jams CCP talked about but never implemented or buffs to NPCs in plexes, devil is in the detail but I think something along those line would be really fun.

4. Quafe rots your teeth, bacon not only tastes awesome but is good to eat after a multitude of things.
- After workouts to get protein
- The morning after the night before to fix hangovers
- Eat in front of veggies to make them squirm
- Offend some religious people who see pigs as inedible.
- Wrapping around sausages to make epic things of dreamy goodness
Oreb Wing
Last Rites.
#72 - 2014-11-22 15:16:51 UTC  |  Edited by: Oreb Wing
Varrinox. You have to understand the problem is not with the missions themselves, but how, and with what, they are run. That the method used is relatively safe and would require less attention than highsec missioning if people didn't have to dscan. This is where people tie in dplexing, but stabbed lows enable farmers to hit novices and smalls - which is what led others to suggest these not pay out lp.

The problem is not the missions themselves but the hulls

The high payout of tier V or IV will no longer be an issue if you change what enables people to donate lavishly (Sb missioning)

The farmers with stabs get caught by stab hunters with multiple points fit. Bombers you can't do much about if they aren't careless and they have the largest impact.

Leave the missions, they are good. Remove the problem: selfish solo LP farming that contributes nothing to the war effort or to content.

Unless you can suggest a way to reward kills other than to simply say, Reward PvP! Stick to bacon and shearing sheep.
Oreb Wing
Last Rites.
#73 - 2014-12-01 00:06:40 UTC
Wow. Looks like there's a massive suggestion thread on the Kronos dev post here. https://forums.eveonline.com/default.aspx?g=posts&t=343137

Many of the proposed changes here are better articulated there. Moderators feel free to close this thread. Sorry to bother the rest of you.
Beardon
CRIME CRIME
#74 - 2014-12-07 23:12:09 UTC
I'm going to say something that many of you will disagree with: I hate the changes that they made to FW plexes, and I miss farmers. Initially I was excited by the changes, because I shared the farmer hate, but seeing how they've played out has changed my perspective. The changes and the new generation of farmers that came with them have stopped the pendulum.

Now, I say this as someone who's been in FW for a long time, who doesn't personally care about getting rich from LP anyways, and as a pvp pilot. The warzone has become stagnant for a bunch of reasons, farmers are the main culprit I think. All that the changes have really done is push them into defensive plexes, which just entrenches warzone control. The way that the pendulum used to swing was roughly like this:

(Oh, and because I'm an optimistic sort in this example calmil has recently hit T4, while Galmil is all sad in t1)

1) Hit t4, all the space is ours, roll around in LP for a week or two.
2) Gals get holed up in a few systems, there's not a lot of space for us to oplex, fights are everywhere.
3) Gals have a huge amount of room to oplex unmolested, and their farmers go nuts doing this.
4) a week or two pass, and systems left and right are hitting vulnerable thanks to Gallente farmers (the pendulum is gunna drop)
5) Now when the Gals want to try and push a fight, they have a great option for their giant ishtar fleets: ihubs!
6) After flipping a few hubs Gallente start LP dumping enough to push them up to t2/3
7) Mass flood of new gal farmers...

Rinse, lather, repeat.

Here's the thing. The changes have really just pushed farmers into dplexing, which just kinda entrenches things. It used to be the case that holding onto vast swaths of systems was difficult, but that doesn't seem to be the case these days (at least not as difficult). And this one can't be pinned down on gal superiority or anything like that because that wouldn't explain why backwater calmil systems aren't hitting vulnerable.

Now days when I go out, it's pretty rare to see a vulnerable system. And I know that this isn't the case because of dedicated pvp pilots dplexing things; it's farmers. Back in the day, it wasn't rare to end a random cruiser fleet by shooting an ihub, because why the hell not? These days if we want to take a system, it also requires a dedicated offensive plexing effort. Which I mean, yeah, that's cool if you're xgal, but it's just not fun without a good goal. A tier push no longer happens naturally, it's a huge undertaking. And it's not even like these changes have put warzone control into the hands of the players, they just switched which systems farmers hit up. Personally, I'd rather have backwater systems hitting vulnerable thanks to farmers, rather than staying contested. A t3/4 push used to almost be an inevitable consequence, but that's no longer the case. The pendulum doesn't swing anymore, we have to push it.
Crosi Wesdo
War and Order
#75 - 2014-12-07 23:21:21 UTC  |  Edited by: Crosi Wesdo
The only farmers that run rampant in tier 1 are caldari ones. No other faction enjoys that phenomenon. Calmil out plexed us at tier 1 while we were at tier 4 some days.

The changes have made it so the pendulum requires effort to push rather than being so heavy that no one could ever stop it like it was in the past.

If there is a problem causing the pendulum to stall, its the ease of d-plexing.

On the other had, ive said many times i did not mind the farmers and the pendulum since it gave all sides a taste of victory, defeat, offensive, defensive on a fairly regular basis. Most of us just wanted tools to make protecting systems of interest less frustrating vs the cloaky stabbed farmers. CCP had different ideas which imo mostly worked apart from the d-plexing balance issue.
Beardon
CRIME CRIME
#76 - 2014-12-08 17:08:21 UTC
Crosi Wesdo wrote:
The only farmers that run rampant in tier 1 are caldari ones. No other faction enjoys that phenomenon. Calmil out plexed us at tier 1 while we were at tier 4 some days.

The changes have made it so the pendulum requires effort to push rather than being so heavy that no one could ever stop it like it was in the past.

If there is a problem causing the pendulum to stall, its the ease of d-plexing.

On the other had, ive said many times i did not mind the farmers and the pendulum since it gave all sides a taste of victory, defeat, offensive, defensive on a fairly regular basis. Most of us just wanted tools to make protecting systems of interest less frustrating vs the cloaky stabbed farmers. CCP had different ideas which imo mostly worked apart from the d-plexing balance issue.


I certainly notice a decent amount of Gallente farmers too, but yeah, calmil attracts an ungodly amount... trust me, we don't like em either. I was just trying to point out that the problem of farmers has just been relocated, not solved. And that the relocation makes for a less exciting warzone. It would be better I think if it were a directed effort by a military group to keep the system dplexed like they do for their home systems. In both systems the pendulum is basically at the mercy of the farmers to a pretty substantial extent. I just mean, at least the old farmers created some content in the form of vulnerable systems instead of just keeping **** stable. Sounds like we're on pretty much the same page about this one.

Best solution is to somehow axe farmers all together, but I doubt that'll happen.
Oreb Wing
Last Rites.
#77 - 2014-12-08 17:32:54 UTC
Pilots say FW is a pendulum, to deal with it. A seesaw fof farmers. Then pilots say, Nah, changes made have created tidal inertia that just won't break. Each one that says it seems convinced.

I too made references to the swing, seen regularly on the Republic/Imperial side, but I've also tried to dissect the motivations and cause of the fluctuations. Missions, having a smaller effect on State/Federation wz, plays a big part. Warzone control that is pushed heavily by Gallente via our only means of solo LP on a manageable scale: plexing - which has the side effect of hitting high mission payouts to the enemy solo missioners, thus reducing morale, activity, and farmers that would otherwise join them if they were in t3+.

These are all pretty predictable outcomes, the farming ending on Amarr when they are ready to cash out on hoarded LP when the market is more favorable when they drop wz influence and donations. Their farmers are smart and would play both sides on every swing, it doesn't take long to dual-train another SB pilot with so much Isk. Yet here we hear from their side that FW mechanics are broken, all the while we are tooth and nail to the north, always flipping systems from each other.

A few of us are actively dplexing in concert to better prepare what effect the ronins will have. No one should be mad that farmers force an objective, which only attracts pvp.

You want change? Put a restriction on the FW mission gates, keeping in line with many of the other restrictions on FW complexes, which have been in an overwhelming positive light. SB's in FW ... get them the hell out and put the final nail in that coffin.
Crosi Wesdo
War and Order
#78 - 2014-12-08 17:36:22 UTC
Add some check to defensive plexing as per offensive.

Ships with stabs and regular cloaks fitted can enter plexes but will not trigger the timer.

This may not remove farmers entirely but will make them largely indistinguishable from regular low-sp players and they will have to expose themselves to at least some risk. Even if the main expense for them losing a ship is their reship time more than the ship itself.
Lady Rift
His Majesty's Privateers
#79 - 2014-12-08 19:30:51 UTC
Oreb Wing wrote:
Olimeca. Thank you for your honesty, but soon I think you will find that your statement has only served to help my own. You have just listed almost every negative I could about Isk Bombers Online:

•they do not contribute to the war-effort. Those that do, do so only with the pretense that dumping 100-300k LP on system upgrades will serve them in later (or pending) turn-in's to make them millions of LP instead of thousands.

•they have no interest in pvp

•they have no interest in social interactions

And lastly, our greatest concern,

•farmers devalue the commodity of Loyalty Store items, there creating a very real and devastating affect on our income from these same items to the effect of about a 20% negative impact on the lowest tiers. LOWEST!

I'm sure you do not speak for all mission bombers in FW, but you do for the intended majority that this change it aimed to alleviate from duty.

I hope you do try pvp some day. For the price of one bomber, you can fit 20 nice frigs. If that bomber have even one faction mod, you could t2 fit them all.



I PvP but not in FW. FW is there for the grind to get isk. It is Pve that is more entertaining that lv4 or lv 5. There is a reason that FW is under the business tab in the neocomm (might of changed but it was there)
Crosi Wesdo
War and Order
#80 - 2014-12-08 21:27:09 UTC  |  Edited by: Crosi Wesdo
Lady Rift wrote:
I PvP but not in FW. FW is there for the grind to get isk. It is Pve that is more entertaining that lv4 or lv 5. There is a reason that FW is under the business tab in the neocomm (might of changed but it was there)


My 13,000 kills called. They wanted to point out how misinformed, oddly bitter and random your post was.