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High Sec Hauling/Mining Kills - TY CCP for No Protection

First post First post
Author
DJentropy Ovaert
The Conference Elite
Safety.
#601 - 2014-08-31 05:38:17 UTC  |  Edited by: DJentropy Ovaert
Veers Belvar wrote:


Oh really? So you find it comprehensible that you and your CODE buddies would show up, try to gank an Orca, get it down to 20% structure, have CONCORD come and kill you and give you an aggression timer...and then do nothing as your buddies sit there for 15 minutes bumping it so it can't escape, with CONCORD at the scene, and then watch as the exact same gankers come right back and finish the job? Seriously? That even conceivably makes sense to you? I refuse to believe that anyone could find that a reasonable game mechanic in highsec.



Yes, it makes perfect sense - that's how EVE works. That is the game mechanics.

If you have a better way of doing it - make a really good write up with a fix that would not introduce tons of un-intended side effects (and good luck with that, in a game like EVE that is harder then you may think... Even CCP has issues with it, remember ESS units being deployed in W-space for extra lulz?), head over to "Features and Ideas discussion" and post it up.

You're also leaving out part of the story. During that 15 mins we kept that Orca bumped, he could have gotten away. All he needed was some corp mates or friends to get his back and come help him out - in fact, one single friend or corp mate acting as scout would have prevented him from jumping into the system in the first place.

But, he did none of this. He just went on auto with billions and billions of ISK in shiny things and flew right into a damn war zone. Literally, one friend scouting a jump ahead of him would have saved him. Of course, he would need to be at the keyboard in the first place.

You're also refusing to admit that there is a valid counter to bumping. I'm not going to spell it out to you, but I will say that it does involve being at keyboard and having friends/corp mates.

*Edit: Also, that Orca had some pretty sick loot too :) *
Kaarous Aldurald
Black Hydra Consortium.
#602 - 2014-08-31 05:39:32 UTC
See, if they just did what I wanted, and eliminated CONCORD's infallibility, we wouldn't have this problem in the first place.

If there wasn't the expectation of safety, then the expectation wouldn't be there to be shattered and cause hurt feelings.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#603 - 2014-08-31 05:46:11 UTC
This was too great to pass up.

Angeal MacNova wrote:
Constantly losing a ship to perform the gank will increase the demand of the type of ship commonly used. Price inflates = bad.
The target ships are often haulers and miners. Again, they are losing a ship and so the demand for these ships go up. Price inflates = bad.

Please demonstrate how a price increase in necessarily bad. Without demand for ships there would be no need to produce ships. Margins on barges, t1 industrials, t1 freighters, catalysts an taloses would be nearly zero. Thrashers and Tornados would also take a hit, though they have more usages that do not involve high sec aggression.
Angeal MacNova wrote:
Now that is just the short term.

Long term, when the price goes up and the gap between production cost and market price widens, more people make them. Supply goes up, price come back down, and the moving quantity increases even further. This is good but....

There is a problem.

The target ships are the indy players. So their ship loss becomes an expense that is taken into consideration. So even if the profit margin widens, this increase in revenue doesn't equate to an increase in profit. Profit = Revenue - Expenses. So despite the increase in price, the market doesn't see the influx of new producers and the price inflates. Even in the long term which is bad.

Except that the good indie players find methods to minimize these losses, and excel in the market where the bad ones lose. They can use any of the techniques mentioned in this thread to get ahead. I really shouldn't have to list all of those here.
Angeal MacNova wrote:

It goes even deeper than that.

The indy guys being ganked are being done so by destroyers mostly. So they have an incentive not to produce them if they are only going to be used against them. They'll produce other things instead. So now the price of whatever flavor of the month ganking ship will inflate even in the long term. This is bad, especially for the gankers. Talk about shooting your own feet lol.

The good indy players realize that their competition is losing more to ganks than they are. At this point they realize that supplying gankers can actually turn them a profit and put pressure on competitors. Win/Win.
Angeal MacNova wrote:

Not only that but the added expense is factored in when goods are produced. So two things happen;

1. If the indy players are just in it for the isk and the loss of their ships becomes too much of an expense, they'll do something else like run missions. Less producers means inflated prices. This is compounded if the other thing these players do causes them to lose ships as this will now increase the demand also.

2. Those that do stick it out will factor the expense into their selling price and the price of all goods will increase. Again, inflation.

Price of goods increasing is not the same thing as inflation. Price increases are not necessarily good or bad, and in this case they reward good players while punishing bad ones.
Angeal MacNova wrote:

So while the act of ganking in itself is not bad and can be good for the economy, the gankers' favorite choice of target is bad for the games economy in both the short and long term.

Now I know that I haven't brushed up on economics recently, but please try to do a better job in the future, and for gods sake LEARN WHAT INFLATION MEANS.

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

BeBopAReBop RhubarbPie's Space Mediation Service!

Veers Belvar
Swordmasters of New Eden
#604 - 2014-08-31 05:52:31 UTC
DJentropy Ovaert wrote:
Veers Belvar wrote:


Oh really? So you find it comprehensible that you and your CODE buddies would show up, try to gank an Orca, get it down to 20% structure, have CONCORD come and kill you and give you an aggression timer...and then do nothing as your buddies sit there for 15 minutes bumping it so it can't escape, with CONCORD at the scene, and then watch as the exact same gankers come right back and finish the job? Seriously? That even conceivably makes sense to you? I refuse to believe that anyone could find that a reasonable game mechanic in highsec.



Yes, it makes perfect sense - that's how EVE works. That is the game mechanics.

If you have a better way of doing it - make a really good write up with a fix that would not introduce tons of un-intended side effects (and good luck with that, in a game like EVE that is harder then you may think... Even CCP has issues with it, remember ESS units being deployed in W-space for extra lulz?), head over to "Features and Ideas discussion" and post it up.

You're also leaving out part of the story. During that 15 mins we kept that Orca bumped, he could have gotten away. All he needed was some corp mates or friends to get his back and come help him out - in fact, one single friend or corp mate acting as scout would have prevented him from jumping into the system in the first place.

But, he did none of this. He just went on auto with billions and billions of ISK in shiny things and flew right into a damn war zone. Literally, one friend scouting a jump ahead of him would have saved him. Of course, he would need to be at the keyboard in the first place.

You're also refusing to admit that there is a valid counter to bumping. I'm not going to spell it out to you, but I will say that it does involve being at keyboard and having friends/corp mates.

*Edit: Also, that Orca had some pretty sick loot too :) *


And again....saying "this is the game mechanics" is irrelevant to the purpose of this thread, which was to highlight CCP's lack of protection for haulers, and suggest improvements. I am aware that, as of now, pressing F5 or what not, and using your warp scrambler mod on a ship gets CONCORD to come and blow you up. Using your 3 buddies in Machariels to bump the guy so he cannot possibly escape on his own, and achieving the exact same functional result as a successful warp scramble, does not get CONCORD to come and blow you up. What I am pointing out is that on a 20,000 foot view, that does not make sense.

Your response basically consists of "get friends to come." Of course, if someone gets pointed by a mod, they don't need friends to come because CONCORD comes. Why, when the pointing is accomplished by bumping, rather than by activiating a mod, should they need to get friends to come? The two activities achieve an identical result. And saying "it's because pointing is an offensive activation of a mod" is not an accomplished answer. All that does is restate what the current mechanics do, it does not demonstrate why the mechanics work like that. The game should focus on outcomes, not the process for achieving those outcomes (pressing F5 or using bumping Machariels).
Kaarous Aldurald
Black Hydra Consortium.
#605 - 2014-08-31 06:03:09 UTC
Veers Belvar wrote:

And again....saying "this is the game mechanics" is irrelevant to the purpose of this thread, which was to highlight CCP's lack of protection for haulers, and suggest improvements.


The purpose of this thread is not relevant when a developer tells you repeatedly "too bad, working as intended."

You don't get to "suggest improvements", they aren't wanted. You don't get to make criticisms, they are wrong by default. You don't get safety without putting in effort for it, and that is working as fully intended.

You lose. You get nothing.

Deal with it.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Matrea D
Maggie's Magical Miners
#606 - 2014-08-31 06:12:19 UTC
Veers Belvar wrote:
The game should focus on outcomes, not the process for achieving those outcomes (pressing F5 or using bumping Machariels).


No, it shouldn't. You're basically saying that the game should have fewer dimensions, less details. Plus, you keep citing an example of absolute perfection as your "equivalent to warp scrambling" argument.

The real point is that there are a list of things that are and aren't crimes in high sec. One of those crimes is activating an offensive module on another player. And although some of those modules on the list of offensive modules are designed to prevent warping, the prevention of warping itself is not a crime.

You are arguing that because one of the modules on the list is designed to stop warping, any attempt at preventing a warp should be a crime as well.

Which, of course, reinforces the idea the carebears prefer to have game mechanics changed rather than adapt to them.
RubyPorto
RubysRhymes
#607 - 2014-08-31 06:22:15 UTC  |  Edited by: RubyPorto
Veers Belvar wrote:
Not sure what "safe" means - the invulnerability would start once CONCORD arrives, at which point your ship is supposed to be "safe." (note that you could still be shot).

And the fact that bumping is not in general a crime does not mean that when bumping is used to achieve the exact same effect as warp scrambling (which is, and everyone agrees should be a crime), that it should not be treated as a crime.


Wrong. Once CONCORD arrives, the attackers ships are supposed to be *mostly* disabled. That does not, in any way, imply that you are safe. For example, a properly fit smartbombing battleship can keep smartbombing until the CONCORD battleship takes the infinite damage shot some 10s after arriving on grid.

Bumping does not, in fact, achieve the exact same effect as warp scrambling.

Veers Belvar wrote:
I could respond, but I will let CCP Falcon respond for me:

CONCORD offer a level of deterrent just the same as any law enforcement agency, but as with any police for they're reactive and punitive rather than proactive.


Notice the difference between what Falcon said and what you are saying. He says that their role (providing a reactive deterrent) is *like* the role of a police force. You are saying that CONCORD *is* a police force.

"is Like" and "Are" mean very, very different things.

Veers Belvar wrote:
Oh really? So you find it comprehensible that you and your CODE buddies would show up, try to gank an Orca, get it down to 20% structure, have CONCORD come and kill you and give you an aggression timer...and then do nothing as your buddies sit there for 15 minutes bumping it so it can't escape, with CONCORD at the scene, and then watch as the exact same gankers come right back and finish the job? Seriously? That even conceivably makes sense to you? I refuse to believe that anyone could find that a reasonable game mechanic in highsec.


CONCORD has absolutely zero investigative roles. They simply react to any illegal aggression.
(Also, Gankers usually pull CONCORD off the scene immediately after the gank attempt, so they're not actually sitting there while the target gets bumped, and they'll definitely be pulled off the scene before the next gank attempt.)

And finally, the target absolutely can escape.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Veers Belvar
Swordmasters of New Eden
#608 - 2014-08-31 06:27:10 UTC
Matrea D wrote:
Veers Belvar wrote:
The game should focus on outcomes, not the process for achieving those outcomes (pressing F5 or using bumping Machariels).


No, it shouldn't. You're basically saying that the game should have fewer dimensions, less details. Plus, you keep citing an example of absolute perfection as your "equivalent to warp scrambling" argument.

The real point is that there are a list of things that are and aren't crimes in high sec. One of those crimes is activating an offensive module on another player. And although some of those modules on the list of offensive modules are designed to prevent warping, the prevention of warping itself is not a crime.

You are arguing that because one of the modules on the list is designed to stop warping, any attempt at preventing a warp should be a crime as well.

Which, of course, reinforces the idea the carebears prefer to have game mechanics changed rather than adapt to them.


No not at all, simply pointing out that defining "crime" as the pressing of F5 doesn't make any sense. It would be like making it a crime to break into a car with a hammer, but not a crime to steal the key and break in. And once again it leads to the truly absurd result I mentioned where "So you find it comprehensible that you and your CODE buddies would show up, try to gank an Orca, get it down to 20% structure, have CONCORD come and kill you and give you an aggression timer...and then do nothing as your buddies sit there for 15 minutes bumping it so it can't escape, with CONCORD at the scene, and then watch as the exact same gankers come right back and finish the job? Seriously? That even conceivably makes sense to you? I refuse to believe that anyone could find that a reasonable game mechanic in highsec."

I am confident that the Devs will ignore all the Nullsec posters here who are just motivated by "tears" and "carebears" and "explosions," and instead give a reasoned response to my (at least in my view) well stated inquiry.
Sabriz Adoudel
Move along there is nothing here
#609 - 2014-08-31 06:27:59 UTC
If bumping is ever made a CONCORD offense, I will invest in salvage drones and MTUs and camp the Jita undock.

I support the New Order and CODE. alliance. www.minerbumping.com

RubyPorto
RubysRhymes
#610 - 2014-08-31 06:28:36 UTC  |  Edited by: RubyPorto
Veers Belvar wrote:
It would be like making it a crime to break into a car with a hammer, but not a crime to steal the key and break in.


In EVE HS, it is a criminal act to shoot someone's ship. It is not a criminal act to steal anything.

So...

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Veers Belvar
Swordmasters of New Eden
#611 - 2014-08-31 06:29:37 UTC
Sabriz Adoudel wrote:
If bumping is ever made a CONCORD offense, I will invest in salvage drones and MTUs and camp the Jita undock.


Which is (again) why I suggested that Bumping should not be a CONCORD offense, rather that victims of a (failed) gank attempt should have a 60 second immunity from Bumping once CONCORD arrives on the scene.
Kaarous Aldurald
Black Hydra Consortium.
#612 - 2014-08-31 06:30:29 UTC  |  Edited by: Kaarous Aldurald
Veers Belvar wrote:

I am confident that the Devs will ignore all the Nullsec posters here who are just motivated by "tears" and "carebears" and "explosions," and instead give a reasoned response to my (at least in my view) well stated inquiry.


CCP Falcon already gave the opinion on the matter. Here, I'll even quote it.

CCP Falcon wrote:
There are a multitude of ways to protect yourself from suicide gankers, people just automatically assume they're "safe" in highsec, then get annoyed when they lose a ship because of their own lack of spatial awareness.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Sabriz Adoudel
Move along there is nothing here
#613 - 2014-08-31 06:38:25 UTC
Veers Belvar wrote:
Sabriz Adoudel wrote:
If bumping is ever made a CONCORD offense, I will invest in salvage drones and MTUs and camp the Jita undock.


Which is (again) why I suggested that Bumping should not be a CONCORD offense, rather that victims of a (failed) gank attempt should have a 60 second immunity from Bumping once CONCORD arrives on the scene.


This would obviously make the game worse.

I support the New Order and CODE. alliance. www.minerbumping.com

RubyPorto
RubysRhymes
#614 - 2014-08-31 06:48:14 UTC
Kaarous Aldurald wrote:
Veers Belvar wrote:

I am confident that the Devs will ignore all the Nullsec posters here who are just motivated by "tears" and "carebears" and "explosions," and instead give a reasoned response to my (at least in my view) well stated inquiry.


CCP Falcon already gave the opinion on the matter. Here, I'll even quote it.

CCP Falcon wrote:
There are a multitude of ways to protect yourself from suicide gankers, people just automatically assume they're "safe" in highsec, then get annoyed when they lose a ship because of their own lack of spatial awareness.


I decided not to pick nits earlier, but it bothers me now that I see it again. It's *situational* awareness that's lacking.

Spatial awareness is the ability to determine relative positioning, which I assume nearly every EVE player has, since it's usually acquired over the course of early childhood and only lost in the event of brain injury. (Round block, round hole)

Situational awareness is the ability to recognize events and actions and determine their effects on goals and objectives. (Huh, I'm getting ganked, this'll mean I won't successfully haul the station egg)

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Veers Belvar
Swordmasters of New Eden
#615 - 2014-08-31 06:52:54 UTC
RubyPorto wrote:
Kaarous Aldurald wrote:
Veers Belvar wrote:

I am confident that the Devs will ignore all the Nullsec posters here who are just motivated by "tears" and "carebears" and "explosions," and instead give a reasoned response to my (at least in my view) well stated inquiry.


CCP Falcon already gave the opinion on the matter. Here, I'll even quote it.

CCP Falcon wrote:
There are a multitude of ways to protect yourself from suicide gankers, people just automatically assume they're "safe" in highsec, then get annoyed when they lose a ship because of their own lack of spatial awareness.


I decided not to pick nits earlier, but it bothers me now that I see it again. It's *situational* awareness that's lacking.

Spatial awareness is the ability to determine relative positioning, which I assume nearly every EVE player has, since it's usually acquired over the course of early childhood and only lost in the event of brain injury. (Round block, round hole)

Situational awareness is the ability to recognize events and actions and determine their effects on goals and objectives. (Huh, I'm getting ganked, this'll mean I won't successfully haul the station egg)


Luckily I haven't lost a ship at all! I simply present again the absurd situation caused by the current game mechanics. "So you find it comprehensible that you and your CODE buddies would show up, try to gank an Orca, get it down to 20% structure, have CONCORD come and kill you and give you an aggression timer...and then do nothing as your buddies sit there for 15 minutes bumping it so it can't escape, with CONCORD at the scene, and then watch as the exact same gankers come right back and finish the job? Seriously? That even conceivably makes sense to you? I refuse to believe that anyone could find that a reasonable game mechanic in highsec."

I do this as someone who has never lost a hauler to a highsec suicide gank (in fact my only suicide gank loss to date has been a 4 million or so isk probe). I would just like the game to work as intended, and to provide the appropriate level of protection in highsec.
Kaarous Aldurald
Black Hydra Consortium.
#616 - 2014-08-31 06:56:55 UTC
RubyPorto wrote:

I decided not to pick nits earlier, but it bothers me now that I see it again. It's *situational* awareness that's lacking.


Eh, English is my second language as well, and while you are correct, I believe the basic point still stands.

That being, if you die in highsec, it's most likely because you failed to take adequate steps towards your own defense.

That said, spatial awareness could be referencing understanding of your surroundings, and the resulting knowledge of correct behavior that flows as a result?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Tippia
Sunshine and Lollipops
#617 - 2014-08-31 07:01:33 UTC  |  Edited by: Tippia
Veers Belvar wrote:
Luckily I haven't lost a ship at all! I simply present again the absurd situation caused by the current game mechanics.
In other words, you are complaining about something you have no knowledge of whatsoever.
You are suggesting changes to game mechanics you don't understand.
You are complaining about situations that don't actually exist.
You are making claims based on hearsay, and keep repeating them in spite of them being 100% false.
You are making judgement on events that have never happened.

Quote:
I would just like the game to work as intended.
It is. You have not offered even the slightest hint of evidence that it doesn't.
You have even gone so far as to suggest that the devs are wrong; that their saying it is working as intended is incorrect; that their judgement on what is ok and what isn't must change.

You don't have a leg to stand on, and you know it. Everyone knows it. It's been known for years before you even started making your uninformed and nonsensical rants about things you have no clue of.

RubyPorto wrote:
I decided not to pick nits earlier, but it bothers me now that I see it again. It's *situational* awareness that's lacking.
To be fair, spatial awareness is exactly what you need to get out of a bump situation. Blink
Kaarous Aldurald
Black Hydra Consortium.
#618 - 2014-08-31 07:03:33 UTC
Tippia wrote:

You don't have a leg to stand on, and you know it.


Legs? Not just that.

Legs, arms, tongue even, all gone. He's propping himself up with his **** alone at this point.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Veers Belvar
Swordmasters of New Eden
#619 - 2014-08-31 07:06:24 UTC
And again our two favorite nullsec supporters appear on the scene to troll and derail any thread that might suggest some kind of reasonable and fair level of protection for players in highsec.
Tippia
Sunshine and Lollipops
#620 - 2014-08-31 07:08:51 UTC  |  Edited by: Tippia
Veers Belvar wrote:
And again
…you are unable to offer any hint of evidence that the game isn't working as intended.

You are unable to do so because you are fundamentally ignorant and uninformed about all aspects involved. All you have is a random and laughable assortment of lies, fantasies, inventions, and fallacies.

I'm going to be very very very generous right now. I'm going to give you three chances to demonstrate — using actual facts — that something isn't working as intended as far as bumping and ganking goes. Go, attempt #1!