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Has suicide ganking become a problem? Empty freighters being ganked.

First post First post First post
Author
Kagura Nikon
Native Freshfood
Minmatar Republic
#1881 - 2014-07-14 09:44:33 UTC
Kaarous Aldurald wrote:
Arkady, you normally have your head on straight.

But you cannot tell me that environmentalists aren't at fault for a carbon tax. Little enough as I know about Aussie politics, I highly doubt that any other political lobby group put such a thing into place.



In most developed countries the group that lobbies for that type of thing are not environmentalists (Because they usually have no power to lobby). Most of the lobby comes from health Insurance companies.. that cut costs a LOT when people have less lung problems...

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#1882 - 2014-07-14 09:52:02 UTC  |  Edited by: Kagura Nikon
admiral root wrote:
Jonah Gravenstein wrote:

System traffic 34,752 jumps, total kills in system 102

  • chance of exploding in Uedama 0.29% : (102/34752)*100
  • hauler kills as a percentage of total kills 9.8% : (10/102)*100
  • suicide ganks as a percentage of hauler kills 70% (7/10)*100
  • suicide ganks as a percentage of total kills 6.86% (7/102)*100
  • suicide ganks as a percentage of total jumps 0.02% (7/34752)*100


Clearly suicide ganking is a massive problem and it's all your fault for highlighting it, Jonah. :)



Well all that is falascious usage of statistic. Torturign numbers like that I can prove even that freighter ganking is direclty proportional to the ammount of cars sold by ford.



Try again with the simple obvious addition of excluding the ships that are not industrial from your jump tables. Do that by takign the percentage of ships in eve that are industrial /freighter and multiply your value by the inverse.

The number suddenly rises a LOT. Where to get these numbers? The old economical reports have it, the percentage of industrial ships should not have changed much....


BTW, no your haulers in peorcentage of the total kill doe snot mean the same. If you think it does than you fail at statistics of discrete systems.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Remiel Pollard
Aliastra
Gallente Federation
#1883 - 2014-07-14 10:05:12 UTC  |  Edited by: Remiel Pollard
Kagura Nikon wrote:
admiral root wrote:
Jonah Gravenstein wrote:

System traffic 34,752 jumps, total kills in system 102

  • chance of exploding in Uedama 0.29% : (102/34752)*100
  • hauler kills as a percentage of total kills 9.8% : (10/102)*100
  • suicide ganks as a percentage of hauler kills 70% (7/10)*100
  • suicide ganks as a percentage of total kills 6.86% (7/102)*100
  • suicide ganks as a percentage of total jumps 0.02% (7/34752)*100


Clearly suicide ganking is a massive problem and it's all your fault for highlighting it, Jonah. :)



Well all that is falascious usage of statistic. Torturign numbers like that I can prove even that freighter ganking is direclty proportional to the ammount of cars sold by ford.


Do it then.

Somehow, I get through Uedama on my alt, in a hauler, on a daily basis, and come back again, without getting ganked. Only a few people know who my alt are, and they're not CODE or anyone doing the ganking affording me special protections. My alt doesn't have a 'permit', either, and yet, that's a 0% ganked rate for me.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Remiel Pollard
Aliastra
Gallente Federation
#1884 - 2014-07-14 10:11:21 UTC  |  Edited by: Remiel Pollard
Kaarous Aldurald wrote:
Arkady, you normally have your head on straight.

But you cannot tell me that environmentalists aren't at fault for a carbon tax. Little enough as I know about Aussie politics, I highly doubt that any other political lobby group put such a thing into place.


It wasn't a political lobby group that convinced Julia Gillard to announce a price on carbon. The way it was structured, it wasn't a tax, it was a floating carbon price. There is a difference, although it's complicated to explain so if you're interested, you can look it up. I'm actually quite sick to death of people referring to it as a carbon tax because it shows how easily people will believe what they're told without checking the facts, and vote on that basis alone. The carbon price has had very little to do with the rising price of electricity costs, and it hasn't resulted in the disasters that the naysayers predicted when it was implemented.

The main point is, though, it wasn't an environmentalist lobby group that convinced the government to implement this price. It was the CSIRO and other scientific institutes in Australia. The same CSIRO that invented WiFi, and the same scientific institutes that the Abbott government has made massive funding cuts to. The same Abbott that is a demonstrable climate science denialist, demonstrable liar, and demonstrable many other bad things that don't make for good national leadership.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Lady Areola Fappington
#1885 - 2014-07-14 10:13:12 UTC
Kagura Nikon wrote:


Well all that is falascious usage of statistic. Torturign numbers like that I can prove even that freighter ganking is direclty proportional to the ammount of cars sold by ford.



Try again with the simple obvious addition of excluding the ships that are not industrial from your jump tables. Do that by takign the percentage of ships in eve that are industrial /freighter and multiply your value by the inverse.

The number suddenly rises a LOT. Where to get these numbers? The old economical reports have it, the percentage of industrial ships should not have changed much....


BTW, no your haulers in peorcentage of the total kill doe snot mean the same. If you think it does than you fail at statistics of discrete systems.



So, if ganking freighters is so bad, why not use one of the many non-freighter ships to haul with. Things that don't die as easy.

Surely, if ganking is having THAT big an impact, the added expense of using alternate hauling will be covered.


I mean, you really got to pick a side.
A. Ganks are so bad that using things like JFs are worth it.
B. Ganks really aren't that bad overall, nothing needs to be done.


It's the old New Order Fallacy, dressed up in freighters this time. The New Order is a worthless useless group that doesn't impact anything in EVE but we need to buff (gank target) because so many of them are dying to New Order ganks.

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Arkady Romanov
Whole Squid
#1886 - 2014-07-14 10:14:12 UTC
The same CSIRO that the current government is gutting the budget of because they're afraid they'll make a real Jurassic Park and kill us all?

Whole Squid: Get Inked.

Remiel Pollard
Aliastra
Gallente Federation
#1887 - 2014-07-14 10:15:03 UTC
Arkady Romanov wrote:
The same CSIRO that the current government is gutting the budget of because they're afraid they'll make a real Jurassic Park and kill us all?


Uhuh, and edited my post above with a link you might enjoy. It might also make you a bit sick to read it, but... them's the breaks.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Arkady Romanov
Whole Squid
#1888 - 2014-07-14 10:15:59 UTC
Point of order; I'm a public servant in Australia. I don't need any fancy link to tell me how ****** we are. He's too busy trying to make me unemployed.

edit: and ensuring that the ones who don't lose their job wish they did.

Whole Squid: Get Inked.

Remiel Pollard
Aliastra
Gallente Federation
#1889 - 2014-07-14 10:17:04 UTC
Arkady Romanov wrote:
Point of order; I'm a public servant in Australia. I don't need any fancy link to tell me how ****** we are. He's too busy trying to make me unemployed.

edit: and ensuring that the ones who don't lose their job wish they did.


Well, I'm disabled, and he's about to try to make me get one.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Remiel Pollard
Aliastra
Gallente Federation
#1890 - 2014-07-14 10:18:39 UTC
New point of order: let's not do politics here, it annoys me enough without cutting into EVE discussions. Sad

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Jonah Gravenstein
Machiavellian Space Bastards
#1891 - 2014-07-14 12:16:07 UTC  |  Edited by: Jonah Gravenstein
Kagura Nikon wrote:
Well all that is falascious usage of statistic. Torturign numbers like that I can prove even that freighter ganking is direclty proportional to the ammount of cars sold by ford.

Try again with the simple obvious addition of excluding the ships that are not industrial from your jump tables. Do that by takign the percentage of ships in eve that are industrial /freighter and multiply your value by the inverse.

The number suddenly rises a LOT. Where to get these numbers? The old economical reports have it, the percentage of industrial ships should not have changed much....

BTW, no your haulers in peorcentage of the total kill doe snot mean the same. If you think it does than you fail at statistics of discrete systems.
I would love to see you prove that freighter ganking is directly proportional to the amount of cars sold by Ford (is that worldwide or your local market? Would you include the Mazda's that wear Ford badges and vice versa?)

I openly admitted that the data is limited and likely to be flawed, something you appear to have missed. I also cited my source, something else that you and your ilk fail to do on a regular basis. There is no method of removing non industrial ships from the amount of jumps, because that data is not publicly available.

If you have some super secret data source that does cover this, share it. I would love to be able to see the numbers for ganks vs successful travel for a subset of ships through a system.

FYI any data from the QENs would be at best 3 years out of date, the last available QEN is for the final quarter of 2010 and was released in April 2011. In July 2011 CCP announced that there would be no more. Roll

10 ships got killed while hauling through Uedama during the 24 hour period I used, I have no doubt that several hundred other ships, also hauling and which didn't get killed, passed through Uedama during that same period.

Therefore, given the data available, my point stands. The chances of getting ganked in a chokepoint system are very very small. There is no glut of suicide ganking, there is however, a glut of moaning minnies whining about it.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

admiral root
Red Galaxy
#1892 - 2014-07-14 12:34:01 UTC
Kagura Nikon wrote:
Try again with the simple obvious addition of excluding the ships that are not industrial from your jump tables. Do that by takign the percentage of ships in eve that are industrial /freighter and multiply your value by the inverse.

The number suddenly rises a LOT.


It rises so much that you were moved to share the result with us when you did the math in order to reach that conclusion.

No, your rights end in optimal+2*falloff

Kal Murmur
Lazortits
#1893 - 2014-07-14 12:54:58 UTC
Lady Areola Fappington wrote:
So, if ganking freighters is so bad, why not use one of the many non-freighter ships to haul with. Things that don't die as easy.

Surely, if ganking is having THAT big an impact, the added expense of using alternate hauling will be covered.

I mean, you really got to pick a side.
A. Ganks are so bad that using things like JFs are worth it.
B. Ganks really aren't that bad overall, nothing needs to be done.

It's the old New Order Fallacy, dressed up in freighters this time. The New Order is a worthless useless group that doesn't impact anything in EVE but we need to buff (gank target) because so many of them are dying to New Order ganks.


Couple of things..

a) Freighters are the only ship that can move some items.
b) Some people need to move huge quantities of goods, anything smaller than a freighter is utterly inefficient for this.
c) Jump freighters are vital for many low/null resupplies, they're not something you can just decide to not use.

I've thought for a very long time that there needed to be a hauling ship between industrials and freighter (no not the Orca), but the simple truth is that for some tasks you don't have any choice but to use the freighter.
malcovas Henderson
THoF
#1894 - 2014-07-14 13:21:46 UTC
Kal Murmur wrote:


Couple of things..

a) Freighters are the only ship that can move some items.
b) Some people need to move huge quantities of goods, anything smaller than a freighter is utterly inefficient for this.
c) Jump freighters are vital for many low/null resupplies, they're not something you can just decide to not use.

I've thought for a very long time that there needed to be a hauling ship between industrials and freighter (no not the Orca), but the simple truth is that for some tasks you don't have any choice but to use the freighter.

Couple of things

a) Jita is not the only trade hub.
b) You haul all your eggs in one basket, then get Blapped. You just lost your efficiency
c) Yes JF are vital for survival in null. You Jump to Hi Sec. Transfer goods to Freighter. JF does not get Blapped


Christina Project
Screaming Head in a Box.
#1895 - 2014-07-14 13:26:09 UTC  |  Edited by: Christina Project
malcovas Henderson wrote:
Kal Murmur wrote:


Couple of things..

a) Freighters are the only ship that can move some items.
b) Some people need to move huge quantities of goods, anything smaller than a freighter is utterly inefficient for this.
c) Jump freighters are vital for many low/null resupplies, they're not something you can just decide to not use.

I've thought for a very long time that there needed to be a hauling ship between industrials and freighter (no not the Orca), but the simple truth is that for some tasks you don't have any choice but to use the freighter.

Couple of things

a) Jita is not the only trade hub.
b) You haul all your eggs in one basket, then get Blapped. You just lost your efficiency
c) Yes JF are vital for survival in null. You Jump to Hi Sec. Transfer goods to Freighter. JF does not get Blapped



With the new Industry, I wonder if people will start to realize that they
can sell their stuff anywhere they want,
with higher profits than by moving them to central points with high competition.

I assume that the closer one gets to populated systems,
the higher prosuction costs will be,
so more people will build away from populated systems,
meaning more and more systems will be used to build things ...

... and hopefully more people will be smart enough to sell locally.

[i]"Don't look into another human's bowl to see how much he has ... ... look into his bowl to see if he has enough !" - Sol[/i]

Organic Lager
Drinking Buddies
#1896 - 2014-07-14 16:00:47 UTC
Jonah Gravenstein wrote:

10 ships got killed while hauling through Uedama during the 24 hour period I used, I have no doubt that several hundred other ships, also hauling and which didn't get killed, passed through Uedama during that same period.

Therefore, given the data available, my point stands. The chances of getting ganked in a chokepoint system are very very small. There is no glut of suicide ganking, there is however, a glut of moaning minnies whining about it.


Lmao! No the fact that there is no better info available does not mean your admittedly flawed stats "stand" by default. Your stats actually show nothing to prove the "very very small" chance of having a freighter ganked in Uedama, unless of course you can provide a % of freighter jumps?

Take for example if the number of freighter jumps for the same period are 3, that would mean with 3 freighters ganked there is a 100% chance of being ganked in Uedama. See how easily we can bend stats to fit our needs?
Hasikan Miallok
Republic University
Minmatar Republic
#1897 - 2014-07-14 16:08:07 UTC
Remiel Pollard wrote:
Arkady Romanov wrote:
Point of order; I'm a public servant in Australia. I don't need any fancy link to tell me how ****** we are. He's too busy trying to make me unemployed.

edit: and ensuring that the ones who don't lose their job wish they did.


Well, I'm disabled, and he's about to try to make me get one.


that one confuses me

if your disabled you now have to get a part time job or lose all benefits BUT if you do any work at all you will be investigated for not being truly disabled
Hasikan Miallok
Republic University
Minmatar Republic
#1898 - 2014-07-14 16:10:29 UTC
Christina Project wrote:
malcovas Henderson wrote:
Kal Murmur wrote:


Couple of things..

a) Freighters are the only ship that can move some items.
b) Some people need to move huge quantities of goods, anything smaller than a freighter is utterly inefficient for this.
c) Jump freighters are vital for many low/null resupplies, they're not something you can just decide to not use.

I've thought for a very long time that there needed to be a hauling ship between industrials and freighter (no not the Orca), but the simple truth is that for some tasks you don't have any choice but to use the freighter.

Couple of things

a) Jita is not the only trade hub.
b) You haul all your eggs in one basket, then get Blapped. You just lost your efficiency
c) Yes JF are vital for survival in null. You Jump to Hi Sec. Transfer goods to Freighter. JF does not get Blapped



With the new Industry, I wonder if people will start to realize that they
can sell their stuff anywhere they want,
with higher profits than by moving them to central points with high competition.

I assume that the closer one gets to populated systems,
the higher prosuction costs will be,
so more people will build away from populated systems,
meaning more and more systems will be used to build things ...

... and hopefully more people will be smart enough to sell locally.



selling locally is a shallow market with low turnover, its tme consuming and risky

its generally only something a starter industrialist does
Gully Alex Foyle
The Scope
Gallente Federation
#1899 - 2014-07-14 16:46:05 UTC
Organic Lager wrote:
Jonah Gravenstein wrote:

10 ships got killed while hauling through Uedama during the 24 hour period I used, I have no doubt that several hundred other ships, also hauling and which didn't get killed, passed through Uedama during that same period.

Therefore, given the data available, my point stands. The chances of getting ganked in a chokepoint system are very very small. There is no glut of suicide ganking, there is however, a glut of moaning minnies whining about it.


Lmao! No the fact that there is no better info available does not mean your admittedly flawed stats "stand" by default. Your stats actually show nothing to prove the "very very small" chance of having a freighter ganked in Uedama, unless of course you can provide a % of freighter jumps?

Take for example if the number of freighter jumps for the same period are 3, that would mean with 3 freighters ganked there is a 100% chance of being ganked in Uedama. See how easily we can bend stats to fit our needs?
So you think a grand total of 3 freighters travel from Dodi to Jita in 24h... Wow you sure have a feel for numbers. Shocked

My hauling alt often goes through Uedama. She always sees at least 1 freighter in system, no matter the time of day. Assuming 2 minutes gate-to-gate travel time (it's actually less), that means at least 30 freighters per hour, or over 600 per day.

So Jonah's 'several hundred' is either spot on or underestimated.

3 freighters per day... lmao!

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Christina Project
Screaming Head in a Box.
#1900 - 2014-07-14 16:46:58 UTC
Hasikan Miallok wrote:
Christina Project wrote:
malcovas Henderson wrote:
Kal Murmur wrote:


Couple of things..

a) Freighters are the only ship that can move some items.
b) Some people need to move huge quantities of goods, anything smaller than a freighter is utterly inefficient for this.
c) Jump freighters are vital for many low/null resupplies, they're not something you can just decide to not use.

I've thought for a very long time that there needed to be a hauling ship between industrials and freighter (no not the Orca), but the simple truth is that for some tasks you don't have any choice but to use the freighter.

Couple of things

a) Jita is not the only trade hub.
b) You haul all your eggs in one basket, then get Blapped. You just lost your efficiency
c) Yes JF are vital for survival in null. You Jump to Hi Sec. Transfer goods to Freighter. JF does not get Blapped



With the new Industry, I wonder if people will start to realize that they
can sell their stuff anywhere they want,
with higher profits than by moving them to central points with high competition.

I assume that the closer one gets to populated systems,
the higher prosuction costs will be,
so more people will build away from populated systems,
meaning more and more systems will be used to build things ...

... and hopefully more people will be smart enough to sell locally.



selling locally is a shallow market with low turnover, its tme consuming and risky

its generally only something a starter industrialist does
That's how it currently is, but I don't see why it needs to stay that way.

Often enough I was pissed when the items I needed
weren't available within at least a few jumps. When people start to build more stuff
spread out between systems, things might hopefully change.

[i]"Don't look into another human's bowl to see how much he has ... ... look into his bowl to see if he has enough !" - Sol[/i]