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Has suicide ganking become a problem? Empty freighters being ganked.

First post First post First post
Author
admiral root
Red Galaxy
#1701 - 2014-07-10 18:16:56 UTC
Grog Aftermath wrote:
baltec1 wrote:

An average of about 6 a day out of tens of thousands of trips.


If that's about right, then I don't see what all the fuss is about.


Those making the fuss consider that to be seven dead freighters a day too many, especially in a video game about blowing up spaceships without consent.

No, your rights end in optimal+2*falloff

Paranoid Loyd
#1702 - 2014-07-10 18:25:56 UTC
If only the whiners would come to the realization that as long as they are not the ones blowing up it is to their advantage to blow up as many haulers as possible. Even if the freighter is empty, many more minerals are now in demand as a result of there being one less freighter.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

De'Veldrin
Republic University
Minmatar Republic
#1703 - 2014-07-10 19:06:27 UTC
Paranoid Loyd wrote:
If only the whiners would come to the realization that as long as they are not the ones blowing up it is to their advantage to blow up as many haulers as possible. Even if the freighter is empty, many more minerals are now in demand as a result of there being one less freighter.


I cannot refute your logic, sir. To the catalysts lads! We've got a mineral market to manipulate!

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Kaarous Aldurald
Black Hydra Consortium.
#1704 - 2014-07-10 20:13:29 UTC
Paranoid Loyd wrote:
If only the whiners would come to the realization that as long as they are not the ones blowing up it is to their advantage to blow up as many haulers as possible. Even if the freighter is empty, many more minerals are now in demand as a result of there being one less freighter.


That's the difference between a real industrialist, like Tippia, and a carebear.

A real industrialist realizes that destruction is the main wheel that turns the game's economy. They know that destruction of assets is not just a necessary activity, but that it enriches them so long as they themselves bother to be careful.

A carebear can't see past his own nose.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

BoBoZoBo
MGroup9
#1705 - 2014-07-10 20:24:21 UTC
It has always been a problem for the victim.
It has never been a problem for the ganker.

Primary Test Subject • SmackTalker Elite

Chandaris
Immortalis Inc.
Shadow Cartel
#1706 - 2014-07-10 20:30:09 UTC
Commandante Caldari wrote:
I just see one issue here CCP should take a look at: bumping.

All Freighters were bumped 200+ clicks off the gate by a Machariel. And this is absurd. Those Freighters have-- snipTwisted


All those freighters had to do was log off and they would dissappear in 30 seconds non? The only real danger here is if you are autopiloting.
Paranoid Loyd
#1707 - 2014-07-10 20:34:38 UTC
Chandaris wrote:
Commandante Caldari wrote:
I just see one issue here CCP should take a look at: bumping.

All Freighters were bumped 200+ clicks off the gate by a Machariel. And this is absurd. Those Freighters have-- snipTwisted


All those freighters had to do was log off and they would dissappear in 30 seconds non? The only real danger here is if you are autopiloting.


More ignorance Roll


"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Kaarous Aldurald
Black Hydra Consortium.
#1708 - 2014-07-10 20:35:19 UTC
Chandaris wrote:
Commandante Caldari wrote:
I just see one issue here CCP should take a look at: bumping.

All Freighters were bumped 200+ clicks off the gate by a Machariel. And this is absurd. Those Freighters have-- snipTwisted


All those freighters had to do was log off and they would dissappear in 30 seconds non? The only real danger here is if you are autopiloting.


That can still be gotten around, although it's fairly rare.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Benny Ohu
Royal Amarr Institute
Amarr Empire
#1709 - 2014-07-10 20:53:15 UTC
Kaarous Aldurald wrote:
Chandaris wrote:
Commandante Caldari wrote:
I just see one issue here CCP should take a look at: bumping.

All Freighters were bumped 200+ clicks off the gate by a Machariel. And this is absurd. Those Freighters have-- snipTwisted


All those freighters had to do was log off and they would dissappear in 30 seconds non? The only real danger here is if you are autopiloting.


That can still be gotten around, although it's fairly rare.

since all it costs is a rookie ship, i'd have guessed it'd be common practice?
admiral root
Red Galaxy
#1710 - 2014-07-10 20:54:56 UTC
BoBoZoBo wrote:
It has always been a problem for the victim.
It has never been a problem for the ganker.


There's no such thing as a victim of suicide ganking. There is, however, a seemingly never-endling line of eager volunteers.

No, your rights end in optimal+2*falloff

Kaarous Aldurald
Black Hydra Consortium.
#1711 - 2014-07-10 20:56:18 UTC
Benny Ohu wrote:
Kaarous Aldurald wrote:
Chandaris wrote:
Commandante Caldari wrote:
I just see one issue here CCP should take a look at: bumping.

All Freighters were bumped 200+ clicks off the gate by a Machariel. And this is absurd. Those Freighters have-- snipTwisted


All those freighters had to do was log off and they would dissappear in 30 seconds non? The only real danger here is if you are autopiloting.


That can still be gotten around, although it's fairly rare.

since all it costs is a rookie ship, i'd have guessed it'd be common practice?


More like people just don't try the logoff trick anymore. It's fallen out of favor pretty severely.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

412nv Yaken
Caldari Provisions
Caldari State
#1712 - 2014-07-10 21:14:15 UTC
Kaarous Aldurald wrote:
Benny Ohu wrote:
Kaarous Aldurald wrote:
Chandaris wrote:
Commandante Caldari wrote:
I just see one issue here CCP should take a look at: bumping.

All Freighters were bumped 200+ clicks off the gate by a Machariel. And this is absurd. Those Freighters have-- snipTwisted


All those freighters had to do was log off and they would dissappear in 30 seconds non? The only real danger here is if you are autopiloting.


That can still be gotten around, although it's fairly rare.

since all it costs is a rookie ship, i'd have guessed it'd be common practice?


More like people just don't try the logoff trick anymore. It's fallen out of favor pretty severely.


People do still try this, however we have counters for this. A majority of the time people are simply watching tv or a movie, have run down to the shops etc, so it's hard to attempt to save your freighter when ur afk expecting to make isk, but not actually playing the game.

A prime example of a freighter pilot can be found on the link below, we ganked this guy last night.

http://www.ninveah.com/2014/07/setback.html?m=1

A True Champion of High Security Space

Henry Montclaire
Guild of Independent Pilots
DammFam
#1713 - 2014-07-10 21:24:15 UTC
We like conflict right?

Make anyone with a -10 sec status automatically flagged a suspect and able to be engaged by anyone without CONCORD interference.

Also, someone on one of the first pages said something about using a smartbombing battleship to clear suicide gankers but I'm fairly certain (correct me if I'm wrong) that smartbombs cannot be used in high sec.
Kaarous Aldurald
Black Hydra Consortium.
#1714 - 2014-07-10 21:25:38 UTC
Henry Montclaire wrote:
We like conflict right?

Make anyone with a -10 sec status automatically flagged a suspect and able to be engaged by anyone without CONCORD interference.

Also, someone on one of the first pages said something about using a smartbombing battleship to clear suicide gankers but I'm fairly certain (correct me if I'm wrong) that smartbombs cannot be used in high sec.


.... please be trolling.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

admiral root
Red Galaxy
#1715 - 2014-07-10 21:25:55 UTC
Henry Montclaire wrote:
We like conflict right?

Make anyone with a -10 sec status automatically flagged a suspect and able to be engaged by anyone without CONCORD interference.


You mean like anyone can already shoot people once they hit -5 without Concord interfering?

No, your rights end in optimal+2*falloff

Paranoid Loyd
#1716 - 2014-07-10 21:27:40 UTC  |  Edited by: Paranoid Loyd
Henry Montclaire wrote:
We like conflict right?

Make anyone with a -10 sec status automatically flagged a suspect and able to be engaged by anyone without CONCORD interference.

Also, someone on one of the first pages said something about using a smartbombing battleship to clear suicide gankers but I'm fairly certain (correct me if I'm wrong) that smartbombs cannot be used in high sec.


Ugh You have taken the ignorance crown for the day. Sorry Chandaris, you've been beaten fair and square.

Next challenger please.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

DB Tank
Worcester Marauders
#1717 - 2014-07-10 21:54:11 UTC
Coming from a player that played from 2003-2007 era, Empire ganking sounds pointless to a degree


Wars should have a meaning why there was a war dec in the first place rather than just to get a kill
Personally I have always thought empire gankers are just bad pvpers who couldn't handle 0.0 but hey that's my personal opinion

Red vs blue or what ever, seems wrong... it should all have a meaning else just turns eve into a meaningless space fighting sim?

Arkady Romanov
Whole Squid
#1718 - 2014-07-10 22:10:25 UTC
EVE is a video game. It's pixels have no inherent value. It is already meaningless.

Not that you'd know it if the hate mail in my inbox is anything to go by.

Whole Squid: Get Inked.

Kagura Nikon
Native Freshfood
Minmatar Republic
#1719 - 2014-07-10 22:14:02 UTC
Kaarous Aldurald wrote:
Paranoid Loyd wrote:
If only the whiners would come to the realization that as long as they are not the ones blowing up it is to their advantage to blow up as many haulers as possible. Even if the freighter is empty, many more minerals are now in demand as a result of there being one less freighter.


That's the difference between a real industrialist, like Tippia, and a carebear.

A real industrialist realizes that destruction is the main wheel that turns the game's economy. They know that destruction of assets is not just a necessary activity, but that it enriches them so long as they themselves bother to be careful.

A carebear can't see past his own nose.



Not everyone that is agaisnt suicide gankers are carebears. Most of the real PVPers that I talk around aree agaisnt it, because it banalize the main focus of the game .

"If brute force does not solve your problem....  then you are  surely not using enough!"

Mallak Azaria
Caldari Provisions
Caldari State
#1720 - 2014-07-10 22:14:09 UTC
Arkady Romanov wrote:
EVE is a video game. It's pixels have no inherent value. It is already meaningless.

Not that you'd know it if the hate mail in my inbox is anything to go by.


They're basically medals. They're really good as leverage for free money down the road too.

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