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Has suicide ganking become a problem? Empty freighters being ganked.

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Mallak Azaria
Caldari Provisions
Caldari State
#1641 - 2014-07-09 13:54:48 UTC
Da Dom wrote:
My point is hi-sec is riskier than "civilized" null sec and a risk - reward system should reflect that.

Your not getting rid of me Cool


Highsec could be far safer than many areas of nullsec, but the players are too lazy to make it that way.

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Arkady Romanov
Whole Squid
#1642 - 2014-07-09 13:59:27 UTC
Aralyn Cormallen wrote:

Gallowmere Rorschach wrote:

In that case, I always feel the love. We even have a station for said love: UJY


Don't worry, 4S will get the bullet to the back of the head before either of us Pirate.



Have you considered the possibility that our diplos all tell you that we are going to headshot whatever corp you *don't* belong to and rely on the fact that you'll never be able to confirm if it's true or not until its too late?

Whole Squid: Get Inked.

Christina Project
Screaming Head in a Box.
#1643 - 2014-07-09 14:23:41 UTC
Mallak Azaria wrote:
Da Dom wrote:
My point is hi-sec is riskier than "civilized" null sec and a risk - reward system should reflect that.

Your not getting rid of me Cool


Highsec could be far safer than many areas of nullsec, but the players are too lazy to make it that way.

Not lazy.
Ignorant, stupid, self centered, egoistic, self entitled... yes.

Hell, I've seen my share in anti-ganking of these losers.
I keep making sure they get removed because they hurt the cause.

[i]"Don't look into another human's bowl to see how much he has ... ... look into his bowl to see if he has enough !" - Sol[/i]

Kagura Nikon
Native Freshfood
Minmatar Republic
#1644 - 2014-07-09 14:26:16 UTC
Ramona McCandless wrote:
Kagura Nikon wrote:


That proves that suicide gankign is too easy compared to waging war. If cost of suicidign is to be this one, then wars shoudl cost 10 times less than now.


Highsec war is just a way to evade CONCORD. It serves no other purpose.



On the contrary.. suicide ganking is just a way to avoid having to war dec.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Jonah Gravenstein
Machiavellian Space Bastards
#1645 - 2014-07-09 15:21:45 UTC  |  Edited by: Jonah Gravenstein
Kagura Nikon wrote:
.... suicide ganking is just a way to avoid having to war dec.
Yes it is, what of it?

It's also one of the more amusing ways of screwing with trade & industry, hauler and miner alts etc. Specifically those hiding in NPC corps and/ or shipping through 3rd party haulers, who will more than likely use NPC alts...*

An NPC corp is a way of avoiding wardecs, suicide ganking is a counter to that, the counter to suicide ganking is to play smarter.

*I'm beginning to sound like a goon Shocked

In the beginning there was nothing, which exploded.

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Hiply Rustic
Aliastra
Gallente Federation
#1646 - 2014-07-09 16:01:52 UTC
This thread has single-handedly caused me to resub. I'll be blowing the dust off my obelisk and offering it up to be ganked in this most worthy of causes.

Ralph King-Griffin wrote: "Eve deliberately excludes the stupid and the weak willied." EvE: Only the strong-willied need apply.

TheMercenaryKing
Collapsed Out
Pandemic Legion
#1647 - 2014-07-09 16:08:51 UTC
tl;dr is this thread even on topic any more or has it derailed?

Is it really 80 pages of people arguing ganking freighters is fine as is now or not fine?

If it's still on topic:

I personally dislike how easy it is to gank freighters in highsec, but that isn't to say they should be safe. If anything I think the inflation of the EVE economy is the problem here (if there is a problem), not the ships themselves.

To be fair I have had my hauling alts ganked before - nothing over 200m isk lost, and I have ganked before when I used to multibox.

Personal note: Tier 3s BCs should lose 1-2 turret slots only becuase the gap from tier 1+2 BCs to BS is to great and the T3BC is too close to battleship DPS - even though it is "paper thin".
Tauranon
Weeesearch
CAStabouts
#1648 - 2014-07-09 16:21:46 UTC
Da Dom wrote:


He took a expensive risk and lost, big whoop. But what would his reward have been if he won? My point is hi-sec is riskier than "civilized" null sec and a risk - reward system should reflect that.

Your not getting rid of me Cool


So I checked the ice-belt corps in my alliance.

The isoboxer group loses a full skiff fleet every month or so, and the other one has lost a rorqual, some macks and a jumpfreighter full of ice to a wardec (since they aren't an NPC corp).

I can't remember an npc corp highsec skiff fleet dunking. ever.
Jenn aSide
Soul Machines
The Initiative.
#1649 - 2014-07-09 16:34:09 UTC  |  Edited by: Jenn aSide
Tauranon wrote:
Da Dom wrote:


He took a expensive risk and lost, big whoop. But what would his reward have been if he won? My point is hi-sec is riskier than "civilized" null sec and a risk - reward system should reflect that.

Your not getting rid of me Cool


So I checked the ice-belt corps in my alliance.

The isoboxer group loses a full skiff fleet every month or so, and the other one has lost a rorqual, some macks and a jumpfreighter full of ice to a wardec (since they aren't an NPC corp).

I can't remember an npc corp highsec skiff fleet dunking. ever.


"High Sec is safer than null" is what high sec people tell themselves to preserve their egos.

I once had a guy on here tell me that null was safer because "you have Intel channels so when bad guys are 3 jumps out you know to go dock up, in High Sec you can never tell when someone is going to gank you".

Apparently, D-scan (which you can set to a range close to your ship) can't see Attack BCs or destroyers in high sec.... Also, wormholes (which give no f%^&s about your intel channel) and awoxing aren't things in null sec, we just imagined those.

I told that guy that his way of thinking made as much sense as saying "Beverly Hills is less safe than South Central LA then, because on South Central your homies will holler at you when a rival gang approaches, where as in Beverly Hills every Pamela Anderson plastic surgery fake boobs pet dog carrying Audi A8 driving chick you see could be an Al Queda terrorist waiting to Allahu Akbar your ass".
Boom McCondor
Doomheim
#1650 - 2014-07-09 16:51:21 UTC
GM Karidor wrote:
CCP considers the act of bumping a normal game mechanic, and does not class the bumping of another player’s ship as an exploit. However, persistent targeting of a player with bumping by following them around after they have made an effort to move on to another location can be classified as harassment, and this will be judged on a case by case basis.

I'm just wondering how this comes into play when a couple of Machs are chain bumping a freighter in Uedama. Obviously the freighter has NOTHING ELSE TO DO but try and move on to another location; they don't have the capability to do anything else.
baltec1
Bat Country
Pandemic Horde
#1651 - 2014-07-09 16:55:17 UTC
Whenever someone comes out with null is safer tripe I tell them to run a simple test.

Take an empty, unfitted badger and park it on one of the busy jita gates, see how long it is before someone attacks.

Next take an unfitted badger and park it on a busy null sec gate. Keep on replacing the null sec badger untill the one in jita gets killed.
baltec1
Bat Country
Pandemic Horde
#1652 - 2014-07-09 16:56:07 UTC
Boom McCondor wrote:
GM Karidor wrote:
CCP considers the act of bumping a normal game mechanic, and does not class the bumping of another player’s ship as an exploit. However, persistent targeting of a player with bumping by following them around after they have made an effort to move on to another location can be classified as harassment, and this will be judged on a case by case basis.

I'm just wondering how this comes into play when a couple of Machs are chain bumping a freighter in Uedama. Obviously the freighter has NOTHING ELSE TO DO but try and move on to another location; they don't have the capability to do anything else.


Have corp mates bump the machs.
Jenn aSide
Soul Machines
The Initiative.
#1653 - 2014-07-09 16:59:22 UTC
baltec1 wrote:
Boom McCondor wrote:
GM Karidor wrote:
CCP considers the act of bumping a normal game mechanic, and does not class the bumping of another player’s ship as an exploit. However, persistent targeting of a player with bumping by following them around after they have made an effort to move on to another location can be classified as harassment, and this will be judged on a case by case basis.

I'm just wondering how this comes into play when a couple of Machs are chain bumping a freighter in Uedama. Obviously the freighter has NOTHING ELSE TO DO but try and move on to another location; they don't have the capability to do anything else.


Have corp mates bump the machs.


You're assuming they have corp mates? :)
Ramona McCandless
Silent Vale
LinkNet
#1654 - 2014-07-09 17:07:09 UTC
TheMercenaryKing wrote:


I personally dislike how easy it is to gank freighters in highsec, but that isn't to say they should be safe. If anything I think the inflation of the EVE economy is the problem here (if there is a problem), not the ships themselves.


How does inflation have a bigger impact on freighter ganking than the unwillingness of freighter pilots to fly more safely and securely?

TheMercenaryKing wrote:
Personal note: Tier 3s BCs should lose 1-2 turret slots only becuase the gap from tier 1+2 BCs to BS is to great and the T3BC is too close to battleship DPS - even though it is "paper thin".


But... then they wouldnt be pocket battleships (their role) and isnt their crappy tank bad enough? Its not like a Naga is going to win a duel with a Rohk (all things even, which I am fully aware they never are)

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Darek Castigatus
Immortalis Inc.
Shadow Cartel
#1655 - 2014-07-09 17:19:40 UTC
baltec1 wrote:
Whenever someone comes out with null is safer tripe I tell them to run a simple test.

Take an empty, unfitted badger and park it on one of the busy jita gates, see how long it is before someone attacks.

Next take an unfitted badger and park it on a busy null sec gate. Keep on replacing the null sec badger untill the one in jita gets killed.



This is something I'd actually quite like to see the results of, not that I'm in any doubt as to what they would show but the idea is interesting.

You could also try running a hauler through a busy nullsec area for the same number of jumps it takes to get from jita to your mission hub of choice, again comparing the number of haulers lost on each route.

Pirates - The Invisible Fist of Darwin

you're welcome

baltec1
Bat Country
Pandemic Horde
#1656 - 2014-07-09 17:29:01 UTC
Darek Castigatus wrote:
baltec1 wrote:
Whenever someone comes out with null is safer tripe I tell them to run a simple test.

Take an empty, unfitted badger and park it on one of the busy jita gates, see how long it is before someone attacks.

Next take an unfitted badger and park it on a busy null sec gate. Keep on replacing the null sec badger untill the one in jita gets killed.



This is something I'd actually quite like to see the results of, not that I'm in any doubt as to what they would show but the idea is interesting.

You could also try running a hauler through a busy nullsec area for the same number of jumps it takes to get from jita to your mission hub of choice, again comparing the number of haulers lost on each route.


Well we do have numbers on this.

CCP gave us the numbers of ships killed in each area of space. Surprise surprise null sec came out on top with millions more ship deaths than in high sec despite having a fraction of the population.
Soylent Jade
Federal Navy Academy
Gallente Federation
#1657 - 2014-07-09 18:17:56 UTC
Hiply Rustic wrote:
This thread has single-handedly caused me to resub. I'll be blowing the dust off my obelisk and offering it up to be ganked in this most worthy of causes.


Sell it and buy about 120 T2 Catalysts instead!

Making hisec better...one Catalyst at a time

minerbumping.com

Kaarous Aldurald
Black Hydra Consortium.
#1658 - 2014-07-09 19:05:42 UTC
Boom McCondor wrote:
GM Karidor wrote:
CCP considers the act of bumping a normal game mechanic, and does not class the bumping of another player’s ship as an exploit. However, persistent targeting of a player with bumping by following them around after they have made an effort to move on to another location can be classified as harassment, and this will be judged on a case by case basis.

I'm just wondering how this comes into play when a couple of Machs are chain bumping a freighter in Uedama. Obviously the freighter has NOTHING ELSE TO DO but try and move on to another location; they don't have the capability to do anything else.


They don't judge "made an effort to move on" as being "try to click align one more time". You actually have to... you know, do something.

Oh, and that "following them around" means multiple systems. You have to hit a whole bunch of criteria before bumping becomes actionable.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Benny Ohu
Royal Amarr Institute
Amarr Empire
#1659 - 2014-07-09 19:46:24 UTC
Da Dom wrote:
He took a expensive risk and lost, big whoop. But what would his reward have been if he won? My point is hi-sec is riskier than "civilized" null sec and a risk - reward system should reflect that.

Your not getting rid of me Cool

the reward he envisioned when he opened fire may never be known by us. but it was appealing enough for him to put his ship at risk.

highsec is the place where concord shoots you for making criminal actions, by the way, nullsec is the one where there's no police. since you were obviously confused between the two.

Jenn aSide wrote:
"High Sec is safer than null" is what high sec people tell themselves to preserve their egos.

you wrote the correct thing in quotes by mistake, jenn
Galaxy Pig
New Order Logistics
CODE.
#1660 - 2014-07-09 22:12:11 UTC
Carebears see the fact that we still operate as proof of some glaring imbalance. Since we operate at a loss, they've graduated to complaining that we simply spend less money than we kershplode. NOT PROFIT, just spend less.

That coupled with their incessant complaint, even in the wake of a massive freighter buff and it's sister barge buff, should be the final proof to CCP that they'll never let up until they've trammeled us all.

Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com