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Has suicide ganking become a problem? Empty freighters being ganked.

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Author
Kaarous Aldurald
Black Hydra Consortium.
#1061 - 2014-07-01 22:10:22 UTC
baltec1 wrote:
KnowUsByTheDead wrote:


Somehow saying "I told you so" to those who bleated for years "Y U NO GIVE ME FITZ FOR FREIGHTERS!!!!!!!111!!!!111oneone" doesn't really cut it, lol.

Roll



I had so much fun saying that when they realised they were getting a nerf for the new fittings. Like always they have not learned their lesson.


That was a good week for me. Even after they switched it to modules and gave them an overall buff, it was still hilarious to watch them writhe around.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

ShahFluffers
Ice Fire Warriors
#1062 - 2014-07-01 22:11:37 UTC
This thread is still going?

No choice then... (SFW)
KnowUsByTheDead
Sunlight...Through The Blight.
#1063 - 2014-07-01 22:19:06 UTC
Kaarous Aldurald wrote:
baltec1 wrote:
KnowUsByTheDead wrote:


Somehow saying "I told you so" to those who bleated for years "Y U NO GIVE ME FITZ FOR FREIGHTERS!!!!!!!111!!!!111oneone" doesn't really cut it, lol.

Roll



I had so much fun saying that when they realised they were getting a nerf for the new fittings. Like always they have not learned their lesson.


That was a good week for me. Even after they switched it to modules and gave them an overall buff, it was still hilarious to watch them writhe around.


The entitlement...it happens.

I can even understand it to a point.

But thinking that their "entitlement" wouldn't be given the Fozzie/Rise "balance" was ludicrous.

This thread is literally the definition of "exercise in futility."

All I can really do is shake my head in quiet awe, because I literally cannot comprehend those who refused to listen before the changes. And those that continue to cry after the changes they cried so hard for in the first place.

It's almost as if they expected for their freighters to be given a "Super Invincibility Mobile Bastion module" that gave them 99% resists, 25 billion EHP, and the "trollface" meme plastered to the front of the freighters, lol.

Once you realize what a joke everything is, being the comedian is the only thing that makes sense.

Jonah Gravenstein
Machiavellian Space Bastards
#1064 - 2014-07-01 22:23:46 UTC  |  Edited by: Jonah Gravenstein
ShahFluffers wrote:
This thread is still going?

No choice then... (SFW)


"Be pure! Be vigilant! Behave!"

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

ergherhdfgh
Imperial Academy
Amarr Empire
#1065 - 2014-07-01 22:25:25 UTC
Abrazzar wrote:
Flying along a trade route without backup is always a risk. Had my heart pumping when I flew my alt through Aufay with 750mil in the hold. Good thing the tank of the new DSTs isn't easily estimated, makes a gank attempt riskier, thus less likely.


Back Up? Maybe I'm just inexperienced at this but I don't understand what kind of back up you can have in high sec. Low and Null different story but high sec? What am I missing here?

Want to talk? Join Cara's channel in game: House Forelli

baltec1
Bat Country
Pandemic Horde
#1066 - 2014-07-01 22:27:27 UTC
ergherhdfgh wrote:
Abrazzar wrote:
Flying along a trade route without backup is always a risk. Had my heart pumping when I flew my alt through Aufay with 750mil in the hold. Good thing the tank of the new DSTs isn't easily estimated, makes a gank attempt riskier, thus less likely.


Back Up? Maybe I'm just inexperienced at this but I don't understand what kind of back up you can have in high sec. Low and Null different story but high sec? What am I missing here?


Logi, ECM, blap boats.
Tippia
Sunshine and Lollipops
#1067 - 2014-07-01 22:28:47 UTC  |  Edited by: Tippia
ergherhdfgh wrote:
Back Up? Maybe I'm just inexperienced at this but I don't understand what kind of back up you can have in high sec. Low and Null different story but high sec? What am I missing here?

You can have the same in high as everywhere else: scouts, logis, links, ewar, and — quite simply — a whole bunch of firepower.

e: Just fiddling with EFT, but could some of the gankers give a groan or laugh at this first attempt?

Anti-gank Hurricane
3× Gyro II, 3× TE II
3× SeBo II (scan res), 1× Web II
6× 425mm AC II, 1× Armored Warfare Link - Passive Defense II (to taste, depending on the hauler)
5× EC-300
Gully Alex Foyle
The Scope
Gallente Federation
#1068 - 2014-07-01 22:28:47 UTC
ergherhdfgh wrote:
Abrazzar wrote:
Flying along a trade route without backup is always a risk. Had my heart pumping when I flew my alt through Aufay with 750mil in the hold. Good thing the tank of the new DSTs isn't easily estimated, makes a gank attempt riskier, thus less likely.


Back Up? Maybe I'm just inexperienced at this but I don't understand what kind of back up you can have in high sec. Low and Null different story but high sec? What am I missing here?
Scout, webbing frig, ECM cruiser if you want to overdo it.

Scout is probably more than enough.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Jonah Gravenstein
Machiavellian Space Bastards
#1069 - 2014-07-01 22:37:13 UTC  |  Edited by: Jonah Gravenstein
baltec1 wrote:
Logi, ECM, blap boats.

Tippia wrote:
You can have the same in high as everywhere else: scouts, logis, links, ewar, and — quite simply — a whole bunch of firepower.

Gully Alex Foyle wrote:
Scout, webbing frig, ECM cruiser if you want to overdo it.
Scout is probably more than enough.

It means they have to plan ahead, to use alts or make friends, to actually play the game, to expend effort.

Like those of us that don't tend to get ganked do, maybe these things are connected......

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

ergherhdfgh
Imperial Academy
Amarr Empire
#1070 - 2014-07-01 22:40:38 UTC
Omar Alharazaad wrote:
Seems like this is one of those situations where a perceived problem is in actuality an opportunity. If haulers were to start employing escorts to help protect their hindquarters not only would it increase their odds of arriving intact, but it would also give other players something to do as well.

It may not be the most exciting task out there, but if the ISK is right I'm sure there are young pilots out there who would happily ride shotgun with freighters in griffins or the like, helping web them into warp and jamming attempted ganks.
I can't see the cost of such services being so prohibitive as for it to cut too deeply into a freighter pilot's bottom line, so the real problem must lie elsewhere...


I might be missing something but I don't know any freighter pilots with deep pockets. They are extremely vulnerable and have to carry around large isk value worth of cargo for what is usually single digit margins. They take large risk for something that takes huge amounts of time and pays out little. I can make much more isk per hour doing pretty much anything else other than flying a frieghter and if I had to pay 5 other pilots what their time was worth it would be so far in the negative that it would be impossible. Mind you I'm not crying about this because I don't really haul **** around in frieghters much and if I do it's mostly just my own stuff that I need moved. I'm just pointing out that for me as things are now I don't haul because it's too much risk and too little isk. If haulers had to hire escorts in high sec I'm sure others would find better ways to make isk as well. That's not to mention that there is not much that other pilots can do to help guard against a gank.

Want to talk? Join Cara's channel in game: House Forelli

Gully Alex Foyle
The Scope
Gallente Federation
#1071 - 2014-07-01 22:42:02 UTC
It's funny how carebears desperately choose to believe in myths about highsec 'safety'.


'You're fine as long as you don't **** off anyone' - nope, people will gank you for no personal reason.

'Fit for tank and you will survive' - nope, the gankers are friendly people with lots of friends.

'Don't carry high value cargo and you'll be ok' - nope, profit isn't the only reason to gank.


I've said it before, highsec should be renamed 'Medium Security Space'. It would avoid all this confusion!

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Gully Alex Foyle
The Scope
Gallente Federation
#1072 - 2014-07-01 22:48:38 UTC
ergherhdfgh wrote:
Omar Alharazaad wrote:
Seems like this is one of those situations where a perceived problem is in actuality an opportunity. If haulers were to start employing escorts to help protect their hindquarters not only would it increase their odds of arriving intact, but it would also give other players something to do as well.

It may not be the most exciting task out there, but if the ISK is right I'm sure there are young pilots out there who would happily ride shotgun with freighters in griffins or the like, helping web them into warp and jamming attempted ganks.
I can't see the cost of such services being so prohibitive as for it to cut too deeply into a freighter pilot's bottom line, so the real problem must lie elsewhere...


I might be missing something but I don't know any freighter pilots with deep pockets. They are extremely vulnerable and have to carry around large isk value worth of cargo for what is usually single digit margins. They take large risk for something that takes huge amounts of time and pays out little. I can make much more isk per hour doing pretty much anything else other than flying a frieghter and if I had to pay 5 other pilots what their time was worth it would be so far in the negative that it would be impossible. Mind you I'm not crying about this because I don't really haul **** around in frieghters much and if I do it's mostly just my own stuff that I need moved. I'm just pointing out that for me as things are now I don't haul because it's too much risk and too little isk. If haulers had to hire escorts in high sec I'm sure others would find better ways to make isk as well. That's not to mention that there is not much that other pilots can do to help guard against a gank.
Agree, I'd never invest SP and ISK to fly a freighter in highsec. I leave it to the pros. Red Frog is cheap, they almost never get ganked, and I assume they make a good profit. I also bet they don't use 5 escort pilots. Decent intel is all they need.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

ergherhdfgh
Imperial Academy
Amarr Empire
#1073 - 2014-07-01 22:56:35 UTC
Tippia wrote:
ergherhdfgh wrote:
Back Up? Maybe I'm just inexperienced at this but I don't understand what kind of back up you can have in high sec. Low and Null different story but high sec? What am I missing here?

You can have the same in high as everywhere else: scouts, logis, links, ewar, and — quite simply — a whole bunch of firepower.


Links I can see being helpful. The rest of this I just don't see. Gankers are counting on loosing their ships to concord and you can't shoot them until they shoot you first because of that:

-a logi pilot will only get a couple of cycles off so I don't see that being all that helpful

-scouts are useless you already know what the gank systems are and the gates there are perma camped by known gankers. I'm not sure what useful intel you think a scout will give you

-Ewar and firepower both of those again you need to wait for the gankers to shoot first so while they can be helpful in reducing the incoming dps by a small margin I doubt enough to make it worth using.

-The web trick does not work as well as it used to and I doubt well enough to get you warped out before a freighter blows up.

I think the thing you are also neglecting to acknowledge here is that if you brought a logi and an ewar and some dps that's nothing that couldn't be overcome by adding one or two more gank ships which is not a huge expense. On the other side having to pay 3 people to follow you everywhere all the time just incase you have a gank attempt is an extreme cost increase.

In null sec you can send friends ahead to clear non-blues off of gates or see if a system is clear. Those options don't exist in high sec. I've escorted freighters through null before to move upgrade mods that wouldn't fit in a JF. I know how that works. None of the things I did to help my freighter pilot in null can I do in high sec.

Want to talk? Join Cara's channel in game: House Forelli

KnowUsByTheDead
Sunlight...Through The Blight.
#1074 - 2014-07-01 22:58:52 UTC
Gully Alex Foyle wrote:
It's funny how carebears desperately choose to believe in myths about highsec 'safety'.


'You're fine as long as you don't **** off anyone' - nope, people will gank you for no personal reason.

'Fit for tank and you will survive' - nope, the gankers are friendly people with lots of friends.

'Don't carry high value cargo and you'll be ok' - nope, profit isn't the only reason to gank.


I've said it before, highsec should be renamed 'Medium Security Space'. It would avoid all this confusion!


That is the whole point though.

At what point are already balanced and working game mechanics being destroyed by the developers of the game, because some people are not willing to put forth the effort to counter something.

It's like the threads about Isboxing gankers. I simply want to grab the person complaining and scream at the top of my lungs...

"You are allowed to use the same thing. So Isbox a logi fleet."Roll

Or, y'know, simply cut transport out of the equation for yourself altogether, and use one of the freighting services. I have had Red Frog expenses cut out of my "profit" for awhile now. Because I am simply too lazy to freight anything. That and I literally hate flying anything bigger than a cruiser, post warp change. And I am certain they would enjoy your business. After all, they are simply trying to make isk, just like everyone else.

It's simple concepts such as these, and inability to grasp them, that make threads like this reach "threadnaught" status.

Once you realize what a joke everything is, being the comedian is the only thing that makes sense.

ergherhdfgh
Imperial Academy
Amarr Empire
#1075 - 2014-07-01 23:00:26 UTC
Gully Alex Foyle wrote:
It's funny how carebears desperately choose to believe in myths about highsec 'safety'.


'You're fine as long as you don't **** off anyone' - nope, people will gank you for no personal reason.

'Fit for tank and you will survive' - nope, the gankers are friendly people with lots of friends.

'Don't carry high value cargo and you'll be ok' - nope, profit isn't the only reason to gank.


I've said it before, highsec should be renamed 'Medium Security Space'. It would avoid all this confusion!


The only people that concord protects in high sec is the gankers. The only thing concord will do to protect non-gankers is blow up the ganker's ships after they have done thier job. However concord does protect gankers from anyone coming to clear them off a gate before they do their job. I see that as a huge imbalance in game mechanics.

Want to talk? Join Cara's channel in game: House Forelli

Aalysia Valkeiper
Imperial Shipment
Amarr Empire
#1076 - 2014-07-01 23:02:28 UTC
Ioci wrote:

I spent 8 years trying to project this aspect of EVE and while I got resistance from the herd Corps, I expected that. I also got resistance from CCP and they are more than happy to throw anyone under the bus that defies status quo in EVE. So expect a rough road.


More than expecting a rough ride... been getting it from players and CCP.

Doesn't really bother me, though.

This November, I'll be deciding whether to stay in the game. I know there are many who will want me out because they can't stand the thought of non-PvP.

CCP agrees with that attitude. They just don't think enough people are leaving EvE for other games. They may be right, but it's not due to the PvP.

EvE still has some of the largest non-PvP content in the gaming industry. The other gaming companies are catching on, though.

I've been studying under scholarship for degrees in Network Security and Digital Forensics for three years and will be graduating in December. THAT is why I'm still playing EvE. After I graduate, I very likely will find non-violent means of recreation and can leave the catering to ganking to CCP.
Gully Alex Foyle
The Scope
Gallente Federation
#1077 - 2014-07-01 23:03:23 UTC
ergherhdfgh wrote:
scouts are useless you already know what the gank systems are and the gates there are perma camped by known gankers. I'm not sure what useful intel you think a scout will give you
Except it's hard to perma camp with a 15 minute GCC.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Tippia
Sunshine and Lollipops
#1078 - 2014-07-01 23:07:26 UTC  |  Edited by: Tippia
ergherhdfgh wrote:
Links I can see being helpful. The rest of this I just don't see. Gankers are counting on loosing their ships to concord and you can't shoot them until they shoot you first because of that:

-a logi pilot will only get a couple of cycles off so I don't see that being all that helpful

-scouts are useless you already know what the gank systems are and the gates there are perma camped by known gankers. I'm not sure what useful intel you think a scout will give you

-Ewar and firepower both of those again you need to wait for the gankers to shoot first so while they can be helpful in reducing the incoming dps by a small margin I doubt enough to make it worth using.

-The web trick does not work as well as it used to and I doubt well enough to get you warped out before a freighter blows up.

A logi will outright nullify the damage output of 1–2 ships, forcing them to bring that many more… which they must have done beforehand, or the gank outright fails.
Scouts will tell you where the gankers are; where stuff has happened in the recent past; where people are currently out of play because they are waiting for their timers to tick down.
Ewar and firepower will nullify ships, again forcing them to have brought more than they needed.
The web trick has not changed — it works as well as ever, if not better since you can travel-fit your freighters now.

More to the point, if they see you flying alongside these, you have now become a hard target. Or, put another way “not worth-while”. They'll pick someone else.

Quote:
I think the thing you are also neglecting to acknowledge here is that if you brought a logi and an ewar and some dps that's nothing that couldn't be overcome by adding one or two more gank ships which is not a huge expense.
No, I'm not neglecting it. I'm counting on it — or, more accurately, I'm accounting for what's needed for them to still be effective. You're neglecting the fact that they can't just conjure up two or more ships out of thin air at will when it turns out that what they brought isn't enough. Any ship you nullify massively increases the chance of the gank failing. Yes, they can try to counter that by bringing more from the get-go, but that means they will not be able to drum up a working gank fleet as often, making your life safer regardless.

That Hurricane I listed should fairly reliably nullify 3–4 ships on its own (but the gankers will have to chime in on the viability of it), and boost the freighter to where 2–3 more ships are needed to begin with. And that's for one of them. Where will they find the 7 extra ships and the people who can be arsed to fly them just to counter your singular presence?
Jonah Gravenstein
Machiavellian Space Bastards
#1079 - 2014-07-01 23:16:07 UTC
Aalysia Valkeiper wrote:
EvE still has some of the largest non-PvP content in the gaming industry.

Mining, trading, missioning etc are all done in competition with other players. Asteroid belts deplete over the day, the more you grab the less someone else gets. Missions produce isk, loot, salvage and LP, LP is traded for LP rewards which are sold via the market along with loot, either raw or as minerals, and salvage. The market itself is very much PvP, you can seriously ruin somebodies day in seconds.

Everything you can do in Eve screws with somebody's day in some way, it's why it's called a PvP game.

So go on, list the masses of non PvP content available in Eve.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Gully Alex Foyle
The Scope
Gallente Federation
#1080 - 2014-07-01 23:17:49 UTC
ergherhdfgh wrote:
However concord does protect gankers from anyone coming to clear them off a gate before they do their job. I see that as a huge imbalance in game mechanics.
Do you mean -10.0 gankers?

Or even positive sec status alts that can be safely locked in advance, and then either ECM'd or Alpha'd 1 second after they go GCC?

Are you sure you know the game mechanics?

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!