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I want your little things!

First post First post First post
Author
Jason Edwards
Internet Tough Guy
#261 - 2011-11-15 14:22:54 UTC

  1. Region that only allows capships.
  2. Interbus station, lp store, storyline agent.
  3. Stadiums that create the ability for quickmatch and tournaments ingame.
  4. Remote locator agents.
  5. ECM drones that just break lock and not jam.
  6. Cynojammers that jam 5lys instead of just system
wanking monkey girl
Doomheim
#262 - 2011-11-15 14:22:59 UTC  |  Edited by: wanking monkey girl
stop local chat with more then 600 pilots in local but pilot list still updates
save us form some alliance spaming in fleet fights.

add moon mins to planets in 0.0.
give more access to ppl and drops the price of moon goo over all solves the issues with having all them high end moons

add 2 LY to the range of black ops jump drive

give us the ability to instill more then 1 building / reserch jobs at once
less click make us all happy

add the ability to see is a bpo is a copy or not on kill mails

this is a must and a needed add on for all caps or ships with a maintenance bay
allow anyone in fleet to refit with out having to have the ship/pilot allow
refit this is a annoying click we all hate

better docking range on stations
some station have such a bad undock range

thats me for the moment apart from this question
you once said about letting super carrier dock any news about this soundwave
Raquel Smith
Caldari Provisions
Caldari State
#263 - 2011-11-15 14:23:41 UTC  |  Edited by: Raquel Smith
From the fleet watch list I want to be able to right click on someone and select LOOK AT so I can see where they are in space. Or, even better, have your watchlist show distance from you. As a logistics pilot it would be great to know when my watchlist people are too far so I can warn them.

Ninja edit: Another thing, please for all that is sacred let us set standings towards ourself! I can't tell you how many times I scan through local and see a "neutral" that is me. Why is my self-esteem so slow that I am neutral towards myself? I should have amazing standings towards myself and show up blue.
Friffo
State War Academy
Caldari State
#264 - 2011-11-15 14:24:31 UTC
Regarding missiles:

  • Make missile trails longer
  • See at minute 1:32 of this movie on youtube (hopefully i am allowed to link stuff in the forums) (i know...they shot more than one there, see 0:42 for a single one)
    http://www.youtube.com/watch?v=Sq-TRC_z7TQ

  • Make missiles bigger
  • The flying fuel burning uses like 90% of the EVE missile image, it shouldn't be that much

  • Bring back missile camera
  • I remember a while ago you could click on a missile that was heading towards its target, and look at it; the image was awesome, the camera would follow the missile up close, was great. Can't understand why it got removed really...what was the drawback?

  • Make missile trail more realistic
  • As in more like a trail of smoke that dissipates, rather than a few lines. Also the trail has the same color as the fire from the missile, which shouldn't happen. The trail should be whitish-grey, not orange.



Grarr Dexx
Blue Canary
Watch This
#265 - 2011-11-15 14:24:38 UTC  |  Edited by: Grarr Dexx
Black Ops jump range buffs and a decrease in fuel consumption vs mass to make bridging armor recons possible.

A nerf to ECM drones (ea. small ones only break lock with 20s cycle time, medium ones jam for 5 seconds with 20s cycle time and large ones jam for 10 seconds with a 20s cycle time, just an idea that could be tweaked). Right now, small drones reign supreme on all ships because they cycle fast and even though they have low strength, their chance based nature makes for some weird situations where battleships get jammed for two-three cycles in quick succession, which makes no sense.

A button that, when clicked, gives me a billion ISK. Anyone could click it but the ISK is only given to me.
Aynen
Federal Guard and Recon Corporation
#266 - 2011-11-15 14:25:33 UTC
Put the song "Stellar Shadows" back in the game. (the one from the log-in screen years back).
Augustus Tate
Royal Amarr Institute
Amarr Empire
#267 - 2011-11-15 14:26:07 UTC
Prime FLux wrote:
Add speed vectors to the tactical overlay. just a pointer which shows the were the ships are heading and how fast.
To make it easier to see how ships are moving relative to each other.

improve the d-scaner. show the scaned wolym on screen and on solarsystem map.

These are coming...they are called engine trails :) Hopefully their length will show speed and not just be constant.
Augustus Tate
Royal Amarr Institute
Amarr Empire
#268 - 2011-11-15 14:26:24 UTC
Larger overheat buttons on individual modules (make them look like the top chevron from the Stargate movie/show).

Don't force the fleet members window to jump back to top when someone joins/leaves. If we scroll down to our squad, let us stay on our squad.

Change the scale of the D-scan angle slider so it's easier to select 5 and 15 degree scans.

Change the units of the D-scan distance to AU, or have dual input fields for AU and km that sync up.

Don't open character sheet when clicking "show info" on yourself; instead show same window as you see for other characters.

Have Evegate and in-game both handle character encodings the same. When I write an evemail or bio entry in Evegate it shouldn't show up with wacky &'_ characters in-game.

Faster character switching without the need to log out of game.

Select targets from watch list.

More "urgent" indication if you are tackled.
gfldex
#269 - 2011-11-15 14:26:34 UTC
[_] Warning Sounds Only

If you take all the sand out of the box, only the cat poo will remain.

Peter Powers
Terrorists of Dimensions
#270 - 2011-11-15 14:26:40 UTC
preselection of product/research queues
i find it quite annoying that in industry/research jobs you have to do the installation process over and over again,
if there is a free queue at the station that im in then that one should be pre-selected.

same is when im on the mobile lab on a pos, then i want the queues of that lab pre-selected.

module activation grouping
i'd like to be able to group certain modules for activation - not the gungrouping kind of way,
just so that when for example i jump to a system
i can press a button / key for my 'tanking' group that will enable all the stuff i put in there
(resistance mods and such)
or when i launch my 'tackle' group, it will simply activate the weber and scram module in the tackle group.

market change timer
currently if i put something up on the market, and someone (and that happens 8 out of 10 cases)
undercuts me right away, i want to be able to instantly lower the price, being required to wait
several minutes is very very anoying.
Also helps when someone accidentally the wrong price.

3rdPartyEve.net - your catalogue for 3rd party applications

Real Poison
Sebiestor Tribe
Minmatar Republic
#271 - 2011-11-15 14:26:43 UTC
Eregorn81 wrote:
Fix the overheating buttons! its *way* too small to overheat / unoverheat modules effectively.


i'd suggest make them bigger above the module icon and consist of 2 clickable areas

one labeled "OVERHEAT ON" the other "OVERHEAT OFF"

and to make it even clearer:

when you clicked the OFF button, clicking the OFF button again SHOULD NOT turn it on again!
clicking the same button again is only to make sure in case of lag the server understands that you're serious about your choice.
wanking monkey girl
Doomheim
#272 - 2011-11-15 14:26:56 UTC
one more bit from me
ihub upgrades you can switch off when not needed
jump bridge, cyno gens/jammers, csaa upgrades, all them nice things we can do with out sometimes
Ishtanchuk Fazmarai
#273 - 2011-11-15 14:27:32 UTC
Dunno if "little", but:

- make sure that every sound playback ends in time. Acceleration gates have been getting stuk for years, and now tractor beams just added to the fun.

- Swap clothes w/o redoing the portrait; or, LOCK the portrait unless you make a new shot and select it to be the portrait, so changing your shoes doesn't changes your pose too

- the ability to move the lips (simulated orbicular and buccinator muscles) to show the teeth and make some actual smiles

- would absolutely love to be able to enter a "mannequin mode" to pose the full avatar by moving limbs and so and make photoshoots.

- how about more hairstyles (racial hairstyles included)?

- also want EARRINGS, not silly piercings, but actual EARRINGS

- maybe painting your fingernails?

- violet/plum lipstick & eyeshadow! White would be interesting, but, WTF no violet/plum?

- fantasy colors for hair: electric blue, lemon green, cherry red...

- color intensity slider for hair colors, like the one in make up colors

- NEx prices down by 70%

Roses are red / Violets are blue / I am an Alpha / And so it's you

Atreyuzz
Doomheim
#274 - 2011-11-15 14:28:36 UTC  |  Edited by: Atreyuzz
Id like to see a little plus or II on the module button itself. Alot of times i lose track if i have faction/ded mods or type 2's installed. And offcourse a better overload button.
Keras Authion
Science and Trade Institute
Caldari State
#275 - 2011-11-15 14:29:22 UTC
Toggleable standing lists. Would be handy if I could have one list for incursions and one standard use.

Fix the drone commands. At the moment they need 2-4 commands to do what thy have been told to. With just one shortcut key press they tend to forget what it is.

Allow us to bypass the PI planet spin when going to manage the colony. Now it just wastes a second.

Fix the ghost E-war meter. Currently these persist after the ship jamming/painting/whatever has died until docking.

D-scan improvements. Something that doesn't require so much clicking.

This post was rated "C" for capsuleer.

Jarnis McPieksu
Aliastra
Gallente Federation
#276 - 2011-11-15 14:30:50 UTC
Fix "in Testing" page. If you can't keep it up to date, make a page that feeds straight from your internal QA/Feature systems (with obvious "public" flagging so you can decide at that level what players should know and what not). Right now trying to track as to what will be in next patch involves tracking down and reading dozens of dev blogs.

Dev blogs good for announcing things, bad for summarizing all changes.

As for the current "In Testing" page... I mean, look at this...

http://www.eveonline.com/updates/intesting.asp

:facepalm:

Oh, and we need a Facepalm emoticon for these forums. Or :psyduck-ccp:. Or something... Twisted
Jarnis McPieksu
Aliastra
Gallente Federation
#277 - 2011-11-15 14:31:47 UTC
Grarr Dexx wrote:
A button that, when clicked, gives me a billion ISK.


Hmm, I think Dr. Economics would veto that... Big smile
gfldex
#278 - 2011-11-15 14:32:04 UTC
Less annoying acceleration gates.

If you take all the sand out of the box, only the cat poo will remain.

Fraa Bjorn
Cell 317
#279 - 2011-11-15 14:32:18 UTC
Spanking Monkeys wrote:

this, select slots 1-11, select bpc/bpo's 1-11 install. drives me mental every day installing 100's of jobs with 10000000's of clicks

Yes please!

All games have QQ, but only Eve has Q.Q

7hor
Goats Unlimited
The Curatores Veritatis Auxiliary
#280 - 2011-11-15 14:32:54 UTC  |  Edited by: 7hor
1) I would like some fighting PVP queue like in World of tanks. You could apply to the queue, then you would be teleported to the fighting sight and back when you die or win. :P You get PVP LPs to use in a LP store. :)

2) On field strategic logistic ship: you could have a ship which would put up a shield bubble (similar to POS shields) and the smaller fleet would be able to hide inside for a certain time (ship needs dedicated fuel for this), module like the one used by hics to generate the bubble. :)

3) Add filter to local, I would like to filter by red status, neuts,...

4) We need more slots for standings!

Well, this is probably not a small thing to do. :P :)

cheers,
7.

Edit: Added bullet no: 3 and 4.