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I want your little things!

First post First post First post
Author
Eregorn81
Black Fox Marauders
Pen Is Out
#241 - 2011-11-15 13:55:43 UTC
Fix the overheating buttons! its *way* too small to overheat / unoverheat modules effectively.
Netan Maybourne
Zacme
#242 - 2011-11-15 13:59:39 UTC
I would probably jump for joy when the API team finally finishes the legal work and gets commcerial licensing up and running.


CCP needs to worship 3rd party devs because we so badly wanna help out as much as you will let us.

Good work on winter. o7
Ravcharas
Infinite Point
Pandemic Horde
#243 - 2011-11-15 14:03:01 UTC
Rake Mizar wrote:
Increase size of watchlist.
Make watchlist sortable or drag-drop. It's a pain to have to manually drop everybody just to put a priority on top.

It's been mentioned that the limit is there because of lag. Although one imagines CCP could probably increase it for SOME ships; Logistics, ewar-hulls, carriers, etc.
Vincent Gaines
Deep Core Mining Inc.
Caldari State
#244 - 2011-11-15 14:03:35 UTC
RR of a player with agression should transfer the agression docking/jumping delay to the repping ship also.

Not a diplo. 

The above post was edited for spelling.

Rocinantae
State War Academy
Caldari State
#245 - 2011-11-15 14:03:37 UTC
For us Covop pilots it would be nice to be able to push one button and all probes auto launch until i press the button or the launcher is empty. Or just make them launch faster. Even nicer would be the ability to save the pattern we arrange probes in.

On the dscan. A range slider and a range readout would be helpful. Also some kind of bracket where we can see the angle we have the scanner set to.
Tiger Armani
End-Game
#246 - 2011-11-15 14:04:58 UTC

- Bookmarks. It's amazing that we have ships with amazing technologies, but i can't share my BMs easily with other players. This is a BIG time waster for us who live in WH:s. Give us corporate BM:s and easier ways to share locations and BM:s

- able to warp to enemy ship. If i see enemy ship at 300km:s away. Way can't we warp to it. If we can shoot/select it, shouldn't we be able to warp to it (we can do this with planets, sun, etc.)

- Easier aggro display. I want easy way to see, if i have right to attack someone. EVEs overview and local list doesn't always refresh properly. If we have aggro timer for our crimes on top left, why not for others aggro?

- Ability to use training queue without eve client. Gives us 1 months time per year to do this.


Damien Darkthorne
House Singularity
Sixth Empire
#247 - 2011-11-15 14:07:24 UTC
Please! Pretty please! Give Black Ops ships some love! Particularly the Sin-which sucks very badly :)
Deamos
Hideaway Hunters
The Hideaway.
#248 - 2011-11-15 14:10:07 UTC
Tiger Armani wrote:

...

- able to warp to enemy ship. If i see enemy ship at 300km:s away. Way can't we warp to it. If we can shoot/select it, shouldn't we be able to warp to it (we can do this with planets, sun, etc.)

- Ability to use training queue without eve client. Gives us 1 months time per year to do this.

...


I think warping to an enemy ship is a bad idea. It is counter to the point of having Interceptors. It would not be cool to be 300km away and suddenly having a ship warp within 15km and lock you down. That leaves your range of combat without being scrammed from 20km -> 149km.

As for training with logging in, I don't think it will ever happen. CCP wants you to log in..
gfldex
#249 - 2011-11-15 14:10:17 UTC
if window.isPinned:
return

All that mess with jumping windows could have been prevented entirely by letting pinning do it's job.

If you take all the sand out of the box, only the cat poo will remain.

Vincent Gaines
Deep Core Mining Inc.
Caldari State
#250 - 2011-11-15 14:10:30 UTC
Tiger Armani wrote:

- Bookmarks. It's amazing that we have ships with amazing technologies, but i can't share my BMs easily with other players. This is a BIG time waster for us who live in WH:s. Give us corporate BM:s and easier ways to share locations and BM:s



It's already on SISI and will be in Crucible.

Not a diplo. 

The above post was edited for spelling.

Elder Ozzian
Perkone
Caldari State
#251 - 2011-11-15 14:15:19 UTC
Warp thru stations needs some sort of fix; Immersion breaker.

I disagree!

Hank Gritham
Die grauen Panther
#252 - 2011-11-15 14:15:56 UTC
I fear it`s a big thing... Have heared about costumizing the ships. I would like to see more items which u fitted on the ship itself. Not just guns or launchers. Llike some armor plates or dish aerials.
Bagehi
Science and Trade Institute
Caldari State
#253 - 2011-11-15 14:16:43 UTC
More variation with brackets. Specifically: a variation for supers, carriers, e-war, and logi would be nice.
Naran Eto
Caldari Provisions
Caldari State
#254 - 2011-11-15 14:16:46 UTC
Bluegeneral wrote:
How about the ability to drag a fitting to the market window and purchase all of the available fittings in that Station/Region/Solar System (Whichever you choose) all at once at the lowest available price?


I'm pretty sure there's something alreayd available similar on sisi atm, if you drag a fitting into the merket it adds all the modules to the market quickbar.
Jarnis McPieksu
Aliastra
Gallente Federation
#255 - 2011-11-15 14:17:38 UTC
CCP Soundwave wrote:
Christ you people post quickly, I'm trying to keep up here.


Sorry, when CCP suddenly did an U-turn from :epicmonoclefail: to :epicspaceshipwin:, you also unleashed the firehose that is bittervets and their suggestions. There will be a... few... more suggestions. Few as in few hundred. Pages.

May I suggest you hire an assistant or two? Big smile
Aynen
Federal Guard and Recon Corporation
#256 - 2011-11-15 14:18:15 UTC
A feature where, if you're dragging a window around and releasing it again, it'll only merge with a window behind it if you're pressing the shift key at that time.
Real Poison
Sebiestor Tribe
Minmatar Republic
#257 - 2011-11-15 14:20:58 UTC
small change:

after initiating self destruct, switch the menu option from "SELF DESTRUCT" to "ABORT SELF DESTRUCT" and vice versa.

while your at it: give us an option to speed up popping our own pods faster, waiting 2 minutes or begging for pod express i so 2003
Sakura Nihil
Faded Light
#258 - 2011-11-15 14:21:56 UTC  |  Edited by: Sakura Nihil
A few simple suggestions that would help combat pilots significantly...


* Bring back the miniature solar system map in the directional scanner.

To explain this a bit, when you're in space and hit the F11 map, a sidebar will pop up that shows you your location in the cluster, region, constellation, and system. The system window (which looks like this) shows you a flattened map of the solar system you're currently in, including planets and their orbits - this map used to be in the directional scanner itself. To properly scout these days, and make sure you cover the entire system if you're doing a thorough sweep, you have to have both the F11 and directional scanner open simultaneously to orient yourself and scan. In the old days, you didn't need the F11 up, the directional scanner was the one-stop solution for scouting, and I'd like to see it brought back.

* Upon jumping into a system, allow a person to lock a target and bring them immediately out of the invulnerability cloak, instead of having to move first to decloak in order to lock.

When scouting in the past, say you and a target both jump through a gate simultaneously. If they made a run for it and tried to warp off, you were able to lock them without having to move first to get rid of your cloak - these days, you immediately have to spam a direction in space to try and get moving to get your locking capability. It's an annoyance, especially as the client sometimes fails to register the fact you wanted to move, and thus you sit in cloak spamming "lock" uselessly on the target as it warps off.

* Give us killmails for self-destructing ships.

I can respect people wanting to deny us loot, that's fine. But let's at least have a killmail to see what they wanted to protect so badly.


Also, this is more of a long-term suggestion, but asteroid belts are almost empty these days, they've always been sparsely populated, but these days only newbies visit them. Revitalize them, and you'll help revitalize piracy in general, especially as it's extremely difficult to jump in, find an anomaly, and get through any gates before the person in local sees you coming.
Literia
Phoenix Naval Operations
Phoenix Naval Systems
#259 - 2011-11-15 14:21:59 UTC
I would like to see the character re customization remember new settings that I do with the Avatar instead of reverting back to old ones.
Razesdarked
Federal Navy Academy
Gallente Federation
#260 - 2011-11-15 14:22:14 UTC  |  Edited by: Razesdarked
Some drone changes

Be able to see status of drones in bay. Sucks to have 20 drones of a kind and not knowing which one of them just got damaged after retrieving them.

Fix drone grouping. There is no point in having the groups/squads that are in bay expanded today. Since you cant mix types and you cant see how damaged they are. Therefore i would like to see groups/squads that are going from space to bay to be minimized to take as little space as possible(You only care where the squad is and how many are in it, when it goes back into the bay for obvious reasons)
When a group of drones is going into space, you will most likely want to see its status, so groups/squads going into space should be expanded by default.



Bookmarks in Overview or atleast as brackets in space.

I thought this was planned to be implemented, but i never saw anything of it.


Null Sec Local must be fixed.

Its not minor by a long shot but ill throw it in.
How about a code based system for Local. Some military ships today use encrypted code transmissions to verify as friendly vessels and that could be emulated in Eve with great effect.

Codes could be entered by anyone with cryptographic clearence in every corporation and alliance or the pilot could have a list of keys on his own. You as a player could decide which key to broadcast (or not broadcast at all) but not what the keys are themselves (to hinder spies getting a authenitcated key and portraying as friendlies).

The local should be revamped to show the number of people broadcasting correct code, unknown(not broadcasting) and people broadcasting wrong code.

If someone broadcasts a key that is either in your corp, alliance or player database, said player will show in local as usual when they jump in.
Should a player turn of broadcasting all together, then they will not show in local for anyone. Unless they
a) use the directional scanner
b) use scan probes
c) Get spotted by an enemy
If this happends, they will be anonymous, but visible in the list (as a black face or something, and named Unknown)

If someone is broadcasting the wrong code, they shall immedeately on entry of system be shown in local as a unknown, and when spotted by someone be revealed for everyone in alliance/corp/etc.

Why would this be cool?
It would be cool, because it allows a spies to have more impact on the game as well for more covert operations to be had.
It opens for more human error and more dynamics in null-sec warfare.

Fleet commanders can chose to not broadcast their codes, which means the entire fleet can move larger distances without being picked up by their enemy. However, he cant see his own people in system-local himself, so better teamwork is required and better organization. If someone forget to turn it off, the jig is up. One wrong code transmission in local will alert the residents.

A spy who is able to get crypto clearence in a corp or alliance can retrieve codes and transport them(physically) to neuts or reds who can in turn implement said key and fly as blue until they decide to hotdrop someone or get spotted by residents.

A fleet can warp into a system, get to a safe without being spotted. Then a single ship can scan and find targets concealing their own numbers before the fleet turns on broadcast to be able to warp to fleet members again. Residents would **** bricks.

Residents can shut off code broadcasting for a Quick Reaction Fleet and stay concealed. A roam can enter system expect to see lots of residents broadcasting unknown codes, sees a few and decide to check for easy pickings. Warp to a lonely Hulk only to find 40 people they couldnt find was running silent and hidden deep so they werent picked up on scan warp inn and descimate them.