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I want your little things!

First post First post First post
Author
Min Soki
Navarre Holdings
#201 - 2011-11-15 13:18:07 UTC
Kai Leduk wrote:
I would love shorter skill training time. Some skills takes up to 30 days would be awesome if you guys make it 20 for example.


Can't tell if you're trolling or serious, so I'll pretend you're serious...

Implants. Remap. Give up and play another game.
Noriko Mai
#202 - 2011-11-15 13:18:27 UTC  |  Edited by: Noriko Mai
PaTrond wrote:
Gain 1 skill point per second for Amarr BS by using an Amarr BS, for example.

Go play Skyrim. It's fun.


  • Show how damaged Crystals are.

  • My idea is to show it in the top left corner of the icon (for example "0.7" in top left corner). If damaged items are stacked, then show the value of the most damaged item.

"Meh.." - Albert Einstein

schurem
Anarchy Inc.
#203 - 2011-11-15 13:19:43 UTC
Count Austheim wrote:
When in battle, the agressors webbing, scrambling and ECM'ing or whatever icons are pretty small and hidden out in the egde of the screen.

Would have liked to see those moved or maby let us move that to another small screen that shows us who is doing what to us.
Just something better then how its now.


Good thread BTW.

kartofler smager godt!



I would like to elaborate on that. Perhaps a seperate window, like we have for watch list and drones. Threat analysis window. It lists who is using what effects on you, and how strong these effects are and how long they are going to persist. This does not need to be very hard to do :P

.... You can't take the skies from me.

Cunane Jeran
#204 - 2011-11-15 13:20:33 UTC
Launch drones hotkey.
Kirin Falense
Some names are just stupid
#205 - 2011-11-15 13:22:01 UTC
Syncing and/or sending of bms to other toons :D
Elanor Vega
Native Freshfood
Minmatar Republic
#206 - 2011-11-15 13:22:13 UTC
REMOVE ON GRID PROBE -> WARP (warp to probe)
that will get sniper ships back to use... and your "i have been there" trailer will make sense...
zcar300
SERCO Group
#207 - 2011-11-15 13:22:47 UTC
Weapons do damage through asteroids and stations. This makes combat feel so fake. And if fixed, it would add a whole new degree of strategy to combat. In both PVE and PVP. Twisted
Cryten Jones
Advantage Inc
#208 - 2011-11-15 13:24:02 UTC  |  Edited by: Cryten Jones
1. Choosing any option from a BP like manufacture, research etc should by default pick the first available slot and only ask you to specify one if an immediate start is not available.

2. Multi select on BP's and say manufacture. Get a quote for the whole thing

3. When trying to warp and failing because of scram you should have a way to target the jammer directly. eg, you are scrammed by blahblah, click here to target them.

4. Production version of the 'drag fitting to market' where you can drag a BP to the market quick bar, answer a popup about how many you want make and have a 'shopping list' created that you can, if you like, create market orders from.

5. EvE Gate app for iOS, droid etc with push notifications etc

6. Much clearer indication of inbound effects. Thinking about red icons next to targets showing what they are doing to you

7. hover over modules in market show effect / ability to fit in the fitting screen in the same way as hovering over the actual item in the hanger.

8. Allow fitted ships in freighters in some way. maybe give it a single fitting slot that converts cargo space to hanger bay space. all or nothing so you can have all cargo or all hanger bay. No launch in space, no access to others in space. Basically a big car transporter.

9. Ammo bays

10. Have the client offer you the option to orbit / keep at range that represents your current optimal range.






-CJ
bloodlust priest
Hedion University
Amarr Empire
#209 - 2011-11-15 13:24:37 UTC  |  Edited by: bloodlust priest
considering ccp seems to want eve less click intensive...

let us set multiple jobs, just like you can finish multiple jobs

invention and allot of sni is just so strenuous as it is

and yes, a mobile optimized app for evegate pls
Crucis Cassiopeiae
Ministry of War
Amarr Empire
#210 - 2011-11-15 13:24:55 UTC
Give us proper DRONE UI

Vote Issler Dainze for CSM7! http://community.eveonline.com/council/voting/Vote.asp?c=470 

bloodlust priest
Hedion University
Amarr Empire
#211 - 2011-11-15 13:26:13 UTC
oh and seeing your presentation of the new gui,

we need that bad
Sarrian Calda
Perkone
Caldari State
#212 - 2011-11-15 13:26:13 UTC
  1. Actual missile hardpoints with missiles launching from those points instead of just flying out from within the ship. Turrets were given a graphical upgrade. Time for the launchers too.
  2. T3 Strategic Weapons and Modules
    • EMP Shock (A special beam weapon (not Lasers) that lowers the powergrid of impacted ship, causing a temporary outage in power flow, lowering the effectiveness or ROF, or increases the duration between cycles, of random modules. Useless against shielded targets. Shots must hit the armor of the ship to have any effect, with armor offering a certain % of protection. A hard hit on the hull is always guaranteed to have effect.)
    • Sensor Disruption (An E-War module similar to the sensor dampener though much weaker but easier to use, with the added effect of randomly disengaging the active weapons trained on any locked targets, or even causing random drop of locked targets, thus forcing the impacted ship to re-acquire a lock on its targets.)
    • Sensor Deception (A module that interferes with the target's sensors and causing it to "think" that there are more ships than there really is, causing "ghosts" to appear which the target can actually lock, but will disappear once the effect wears off, or when the target starts shooting at the "ghosts" only to find out that it's a fake, thus dispelling it. A loaded script can change the behaviour and make the Deception result a change in the "quality" of the ships that the target sees - like a Destroyer becomes a Battlecruiser on the target's sensors - instead of just the "quantity". More deception modules trained on the same ship results in a better deception, though with diminishing returns.)
  • Defender Drones (Drones that only orbits and defends the player against other drones and incoming missile attacks. May even sacrifice itself to block some of the incoming direct weapon shots.)
  • Drones - Suicide command (The drones slams itself into the hull of target ship, sacrificing itself to deal massive damage equal to its mass and velocity versus the target's current velocity. Imagine expensive torpedoes with MWDs as propulsion. Higher velocity + heavier mass = higher damage, regardless of relative sizes.)
  • GRIEV3R
    Ranger Corp
    Vae. Victis.
    #213 - 2011-11-15 13:26:18 UTC
    I think it would be nice if laser crystals would still stack after you use them (both t1 and t2). I don't like having the first several rows of my items hangar being a hundred unstacked crystals. Makes my OCD twitch. MUST REPACKAGE AND STACK ALL THE THINGS.

    I dislike that other players' ships still come out of warp sideways (from my perspective looking at them; from their own perspective they're going straight of course). It's especially noticeable with large ships like freighters and other caps. It seems really silly and unrealistic to go to Jita and see all those freighters landing on the Perimeter gate flying sideways and slowly turning to be aligned with their incoming warp vector. You know how in the Dominion video the Nyx warps to the station under siege and it stops right in your face, pointing the right direction? Yeah, I want that.
    Del ReyII
    The Short Bus Squad
    #214 - 2011-11-15 13:26:37 UTC
    Right Click Dock on Agent in Journal (Research tab)

    I would like to be right click on my agent in my research tab, when I am collecting datacores. This might not be such an issue with autopilot autodock. This feature was in a few years ago, but was taken out / forgotten in a later big patch.

    Evelgrivion
    State War Academy
    Caldari State
    #215 - 2011-11-15 13:27:27 UTC  |  Edited by: Evelgrivion
    Straight out of the "how to **** off eve players" playbook:

    Stealth boost Black Ops Battleships by adjusting the jump range of all other jump drive equipped ships to parity with the current Black Ops Battleship range.
    bloodlust priest
    Hedion University
    Amarr Empire
    #216 - 2011-11-15 13:27:47 UTC
    oh yeh nerf ecm
    Tobias Zacharian
    Caldari Provisions
    Caldari State
    #217 - 2011-11-15 13:27:53 UTC
    When hovering your mouse over a skill in the skill queue, it will show you (for that individual skill) what time it will start training and when it will be completed.

    Good to have if you have many skills in the queue.
    Deamos
    Dev Null Development and Holdings
    #218 - 2011-11-15 13:28:05 UTC
    Sarrian Calda wrote:
    ...
  • Sensor Deception (A module that interferes with the target's sensors and causing it to "think" that there are more ships than there really is, causing "ghosts" to appear which the target can actually lock, but will disappear once the effect wears off, or when the target starts shooting at the "ghosts" only to find out that it's a fake, thus dispelling it. A loaded script can change the behaviour and make the Deception result a change in the "quality" of the ships that the target sees - like a Destroyer becomes a Battlecruiser on the target's sensors - instead of just the "quantity". More deception modules trained on the same ship results in a better deception, though with diminishing returns.)[/list]
  • ...


    Oooohhhh.. I like this one.
    Alexander Yukari
    The Foundation Of Mammon
    #219 - 2011-11-15 13:28:21 UTC
    Module stacking, neuts on curse/ashimmu, reps/x-fers on logistics, this is real pain and should be easy to implement.
    jonnykefka
    Adhocracy Incorporated
    Adhocracy
    #220 - 2011-11-15 13:29:57 UTC
    OHGODTHEPAIN wrote:

    Optional DScan range units in AU.


    This.

    Mining lasers (especially your own) don't always render on the first cycle. Tiny papercut, but...

    Put the deadspace signature for a WH and the WH itself on top of each other. Right now the actual WH is within about 10km of the deadspace sig, and that sometimes means you get decloaked by the sig while several KM off the wormhole, with no warning whatsoever. Also, you occasionally spawn within 5k of the deadspace sig instead of the WH, which has put me in an orca 5km out of jump range at least twice...