These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Wormholes

 
  • Topic is locked indefinitely.
 

Potential Idea for Discussion: Delaying signature appearance for K162s

First post First post First post
Author
Olari Vanderfall
Perkone
Caldari State
#541 - 2014-03-25 12:45:18 UTC
I've had a little more time to think about the proposed change and realize it's an even worse idea than I originally thought.

CCP needs to decide what W-space is actually about. Is it about exploration, ganking, PvE, PvP, all the above?

For me it's about exploration. I've was doing it before with quests, sifts, an combs. The thought of exploring the vast expanse of space and finding new experiences. The current system has removed any of that wonder. Sigs magically appearing without any effort? Basically only one probe to drop? No significant changes to sleepers in 5 years? T3 subsystem imbalance? Data and relic loot piñatas?

Now this change is proposed, probably due to a vocal minority complaining they can't get ganks. Your challenge is to actually decide what W-space is and develop it so players actually have the tools to create content instead of removing tools in the name of simplicity. I don't play Eve because it's easy. I enjoy a challenge.

I find it hard to believe that an Interceptor gang could not catch anyone on K162 spawn if they're organized. It might actually mean you need to be in fleet supporting your scouts, instead of sitting on the couch watching TV and waiting for the jabber ping.

The proposed change is bad and just trying to cover previous bad decisions.
Phoenix Jones
Small-Arms Fire
#542 - 2014-03-25 12:53:42 UTC  |  Edited by: Phoenix Jones
Olari Vanderfall wrote:
I've had a little more time to think about the proposed change and realize it's an even worse idea than I originally thought.

CCP needs to decide what W-space is actually about. Is it about exploration, ganking, PvE, PvP, all the above?

For me it's about exploration. I've was doing it before with quests, sifts, an combs. The thought of exploring the vast expanse of space and finding new experiences. The current system has removed any of that wonder. Sigs magically appearing without any effort? Basically only one probe to drop? No significant changes to sleepers in 5 years? T3 subsystem imbalance? Data and relic loot piñatas?

Now this change is proposed, probably due to a vocal minority complaining they can't get ganks. Your challenge is to actually decide what W-space is and develop it so players actually have the tools to create content instead of removing tools in the name of simplicity. I don't play Eve because it's easy. I enjoy a challenge.

I find it hard to believe that an Interceptor gang could not catch anyone on K162 spawn if they're organized. It might actually mean you need to be in fleet supporting your scouts, instead of sitting on the couch watching TV and waiting for the jabber ping.

The proposed change is bad and just trying to cover previous bad decisions.


Its a bit simpler actually. The vocal minority want something to shoot. Everytime a wormhole opens up, those on the otherside immediately scatter and pos up.

This would give them 3 to 5 minutes of hole rolled blackout cloak immunity to "gank" them before they pos up.

Its mainly because they don't want to do a pos bash for 2 days (they cant stay online for that long, and the ships needed to bash pos are not the ones you would want to bring in a pvp combat situation). In addition, bashing a pos is not something a small gang wants to do, as they want kills, not a structure grind.

Can't punish people for not fighting besides bubbling everything, and at that point, its a waiting game (and what active pvp combat pilot wants to spend hours upon hours patrolling a bubbled wormhole looking for people who won't leave the pos shield).

The issue is more inherent than a wormhole showing up on your scanner overview.

Yaay!!!!

Olari Vanderfall
Perkone
Caldari State
#543 - 2014-03-25 13:07:25 UTC
I'd like more to shoot as well, but this mechanic change really isn't offering that. All it would do is increase ganking of PvE fleets. That type of fight is crap. What should be addressed is altering the PvE content so that PvP ships are viable. Also give different tools to players to allow to generate content.

I think they are heading in a good direction with deployables.

The fact that all sigs show on entry or spawn is crap. There will always be those that run. At least make it so they need to have probes out to detect sigs. People make mistakes in scanning. The way it is now is too passive.
Moloney
University of Caille
Gallente Federation
#544 - 2014-03-25 13:19:39 UTC  |  Edited by: Moloney
This is f__king stupid.

Leave the damn wormholes alone. The current mechanics do not stop killing in wh space. Look at any kill board!

If you want to do anything for wormhole space, fix the pos roles and pos security related issues.

It's ballanced currently.
1. Enter a k162 - get a kill. (If no one is dscanning)
2. Enter a non-k162 - get a kill. (If no one is dscanning)

3. Defender, has to zip up the wh, dscan incase the enemy is already in the wh, toggle annoms in the Sig scanner because new sigs are not pushed to the client.

And now you want them to ducking die no matter how much vigilance is used!?!?!?!

If this is a sandbox and a sandbox allows one to play however they want .... Why do you repeatedly change the sandbox in favour of destructive action for an abusive but loud minority?
seth Hendar
I love you miners
#545 - 2014-03-25 13:24:31 UTC  |  Edited by: seth Hendar
Tsalaroth wrote:
Seriously, if you're going to do this, make logging off in wh space impossible. You don't e-warp, you don't go anywhere, you just float in space until you're podded. Go for full realism or not this half-way stuff, please. This way, log-off traps (the most unrealistic, un-sandboxy bullshit ever, and yes we've used it) become pointless, you get your "hard-mode", and everyone's happy.

Also, the game becomes just a tiny bit more realistic.

Thanks.

at least, make ewarp able to be stopped by bubbles (at least when inside a pos).

being evicting ppl this weekend from a wh, tower is fully covered by bubbles, yet ship kept just warping in and out when ppl logged in / off this is infuriating.

if it is trapped, it's trapped, way too easy to just login in your pod, hop in your shiny and logoff to evade loss of said shiny.... this is broken (indeed, a strat with the correct sub and intys should remain able to do it tho)
seth Hendar
I love you miners
#546 - 2014-03-25 13:28:44 UTC
Phoenix Jones wrote:
Olari Vanderfall wrote:
I've had a little more time to think about the proposed change and realize it's an even worse idea than I originally thought.

CCP needs to decide what W-space is actually about. Is it about exploration, ganking, PvE, PvP, all the above?

For me it's about exploration. I've was doing it before with quests, sifts, an combs. The thought of exploring the vast expanse of space and finding new experiences. The current system has removed any of that wonder. Sigs magically appearing without any effort? Basically only one probe to drop? No significant changes to sleepers in 5 years? T3 subsystem imbalance? Data and relic loot piñatas?

Now this change is proposed, probably due to a vocal minority complaining they can't get ganks. Your challenge is to actually decide what W-space is and develop it so players actually have the tools to create content instead of removing tools in the name of simplicity. I don't play Eve because it's easy. I enjoy a challenge.

I find it hard to believe that an Interceptor gang could not catch anyone on K162 spawn if they're organized. It might actually mean you need to be in fleet supporting your scouts, instead of sitting on the couch watching TV and waiting for the jabber ping.

The proposed change is bad and just trying to cover previous bad decisions.


Its a bit simpler actually. The vocal minority want something to shoot. Everytime a wormhole opens up, those on the otherside immediately scatter and pos up.

This would give them 3 to 5 minutes of hole rolled blackout cloak immunity to "gank" them before they pos up.

Its mainly because they don't want to do a pos bash for 2 days (they cant stay online for that long, and the ships needed to bash pos are not the ones you would want to bring in a pvp combat situation). In addition, bashing a pos is not something a small gang wants to do, as they want kills, not a structure grind.

Can't punish people for not fighting besides bubbling everything, and at that point, its a waiting game (and what active pvp combat pilot wants to spend hours upon hours patrolling a bubbled wormhole looking for people who won't leave the pos shield).

The issue is more inherent than a wormhole showing up on your scanner overview.

no reason i don't get the same when entering a lowsec / nullsec then, i want to not appear in local chat for 2-3 minutes so my tgt won't rush in station, so i can get easy mining barge / mission runners kills
seth Hendar
I love you miners
#547 - 2014-03-25 13:33:27 UTC  |  Edited by: seth Hendar
Olari Vanderfall wrote:
I've had a little more time to think about the proposed change and realize it's an even worse idea than I originally thought.

CCP needs to decide what W-space is actually about. Is it about exploration, ganking, PvE, PvP, all the above?

For me it's about exploration. I've was doing it before with quests, sifts, an combs. The thought of exploring the vast expanse of space and finding new experiences. The current system has removed any of that wonder. Sigs magically appearing without any effort? Basically only one probe to drop? No significant changes to sleepers in 5 years? T3 subsystem imbalance? Data and relic loot piñatas?

Now this change is proposed, probably due to a vocal minority complaining they can't get ganks. Your challenge is to actually decide what W-space is and develop it so players actually have the tools to create content instead of removing tools in the name of simplicity. I don't play Eve because it's easy. I enjoy a challenge.

I find it hard to believe that an Interceptor gang could not catch anyone on K162 spawn if they're organized. It might actually mean you need to be in fleet supporting your scouts, instead of sitting on the couch watching TV and waiting for the jabber ping.

The proposed change is bad and just trying to cover previous bad decisions.

actually, i do play eve because it is NOT easy, like probably most of the subscribers.

tbh, regarding the past 2 years i would really be curious to know how many ppl play this game.

while there are +- the same numbers connected, i see a big trend around, which is less players, and player remaining having more alts, so they can multibox to plex their game time.

and ultimately, they just do that, and participate less and less to fleets and whatnot, resulting in the current emptyness of low / null. then they get bored, and consider more and more leaving the game
Mr Floydy
Questionable Ethics.
Ministry of Inappropriate Footwork
#548 - 2014-03-25 13:51:25 UTC  |  Edited by: Mr Floydy
Really torn on this... It seems unfair that the *attackers* who have spawned the wormhole should be allowed to jump through it before the *victim* system has even seen it on scan and started probing it. But at the same time, I don't really like the artificial nature of wormhole spawning.

Current thoughts are - remove whs showing on the 3d overview. But make them appear instantly when scanned with probes like "back in the day"

I'd like to see other around wormholes in general... Like this for example:
Axloth Okiah wrote:
More helpful would be automatically spawning both sides of new holes, ie. no "not warping to the static" to keep K162 unspawned.... and delayed appearance in local when exiting a wormhole to nullsec, pretty please.



Quincy Thibaud wrote:
While you're at it, how about making ships that enter a null or low sec system from a WH in that system have a delayed appearance in local?

Hell yes!
Jessica Duranin
Doomheim
#549 - 2014-03-25 14:13:27 UTC
I'm all for not providing free intel, but not being able to get that intel at all is very bad.

It would make ganking PvE fleets waaaay to easy.
Just roll static, jump through, hit d-scan, warp cloaked to combat site, tackle stuff and then **** them with your main fleet.
Unless they hit d-scan during the exact moment when you switched from gate cloak to CovOps cloak (and are in d-scan range of the hole) they would have no chance at all.

I fear this might lead to people only doing PvE in very large fleets to be able to defend themselves against gank fleets. I doubt anyone in w-space would want this place to become the same N+1 zerg that we currently have in null.
seth Hendar
I love you miners
#550 - 2014-03-25 14:16:03 UTC
Mr Floydy wrote:

I'd like to see other around wormholes in general... Like this for example:
Axloth Okiah wrote:
More helpful would be automatically spawning both sides of new holes, ie. no "not warping to the static" to keep K162 unspawned.... and delayed appearance in local when exiting a wormhole to nullsec, pretty please.



Quincy Thibaud wrote:
While you're at it, how about making ships that enter a null or low sec system from a WH in that system have a delayed appearance in local?

Hell yes!

agreed, and regarding local, i'd like that any ppl entering a system in low / null, whether from a WH or a gate is being delayed from appearing in local.
this would also apply to ppl connecting in system provided they are NOT in station (in this case -> insta appear)

also for cynos, if they come throught a regular cyno -> insta appears in local, if from a covert cyno -> delayed
if someone activat a regular cyno, during the timer, he should insta appear in local
seth Hendar
I love you miners
#551 - 2014-03-25 14:18:17 UTC
Jessica Duranin wrote:
I'm all for not providing free intel, but not being able to get that intel at all is very bad.

It would make ganking PvE fleets waaaay to easy.
Just roll static, jump through, hit d-scan, warp cloaked to combat site, tackle stuff and then **** them with your main fleet.
Unless they hit d-scan during the exact moment when you switched from gate cloak to CovOps cloak (and are in d-scan range of the hole) they would have no chance at all.

I fear this might lead to people only doing PvE in very large fleets to be able to defend themselves against gank fleets. I doubt anyone in w-space would want this place to become the same N+1 zerg that we currently have in null.

you forget something, CCP introduced a new deployable, making an area able to be "off" dscan, in that kind of context, this deployable make sense to be used don't you think?

without having this deplyable, i would agree about the imbalance, but since it does exist, imao it's balanced
Streya Jormagdnir
Alexylva Paradox
#552 - 2014-03-25 15:07:10 UTC
I'm not a fan. I liked the idea someone proposed where the signature doesn't appear on probe scan until the spawning party has jumped through it, and I don't particularly care for the sensor overlay/discovery scanner since I'm a scout and always use probes and dscan anyway. If anything making the K162 I ride in on while scouting not appear on probe scan would just be annoying while I resolve.

If it were just like pre-Odyssey that would be fine.

I am also a human, straggling between the present world... and our future. I am a regulator, a coordinator, one who is meant to guide the way.

Destination Unreachable: the worst Wspace blog ever

jonnykefka
Adhocracy Incorporated
Adhocracy
#553 - 2014-03-25 15:12:18 UTC
I'm adding my voice to the idea I've seen pop up a few times of the K162 sig spawning with the "entrance" hole instead of needing the "entrance" hole to be scanned down. I see that as having several specific upsides:


  1. Increases the connectivity of W-space on the whole, making it more likely that people who are looking for trouble will find it.
  2. Crashing down your holes and not scanning the new ones is no longer a viable defensive tactic, in fact it can put you at greater risk. Putting your hole critical still works, of course, but increased connectivity might also make it harder to keep your farm system totally locked down.
  3. Rewards vigilance. You're going to see a lot more new signatures in not just your home hole, but any hole you connect to. You never know who might drop in if you don't keep an eye on things.
  4. Reduces predictability. You could warp yourself to your new static and find a fleet already waiting for you. If you find a K162, you don't know if someone has already found it from the other side or not.
  5. Doesn't just reward chain-rollers, in fact it's a slight nerf to chain-rolling for ganks but it looks like it might be better for finding PvP that isn't as one-sided.
  6. Unpopulated systems are more likely to be connected to, either from their ins or their outs.


I would give this serious thought. Even making it so the K162 spawns a few minutes after the entrance spawns (but independently of whether the entrance is scanned down) would grant most of these benefits, and that would be less of a nerf to chain-rolling for the people who care about that.

I think this would make w-space a more dangerous place without just benefitting one group of w-space residents, and that's something I'm very much in favor of.
Nitrah
Adhocracy Incorporated
Adhocracy
#554 - 2014-03-25 15:14:30 UTC
I speak as a scout who has scanned chains several days a week for two years now looking for fights.

This proposed change is dumb. If a group of people is paying attention, then good on them. You should not be penalized for playing well. Most of my kills happen because people aren't paying attention despite all available tools.

You want to shake things up? How about making wormhole k162s spawn as soon as their originating side spawns, instead of at warp-to. That way you can't lock all the doors and bear up with impunity. Those annoying as hell corps who flash crash every exit as soon as they're opened into have to grow a pair.

How about making mining sites scannable again so miners get their false sense of security back and mine in WH space again?

How about adding expeditions to WH space with long expiration timers and big rewards to incentivize scanning out big chains over bearing up in your single hole.

Please do not make this change. It is garbage and will not have the intended effect you think it will.
Himnos Altar
An Errant Venture
#555 - 2014-03-25 15:21:01 UTC
Proclus Diadochu wrote:
By removing the option for probing and seeing a signature on scan, I feel that this will surely increase the risks and danger to wormholes. That being said, I'm of the opinion that making probing options delayed for any amount of time would unbalance the mechanic. If you can't scan, probe, see, or anything of a K162, then what option does the receiving end have?

This option gives the leg up to the aggressor without providing an alternative to those who are proactive on the receiving end of a wormhole. I am all for changing the discovery scanner to only allow an update upon session change or probing for new signatures, but making a K162 unprobable is not an option I support, Fozzie :)


Sums up my feelings as well.

By all means, delay showing up on the discovery scanner, but allow active probing to pick up the K162 immediately.
calaretu
Honestly We didnt know
#556 - 2014-03-25 15:21:56 UTC
Bad idea fozzie.

If you want to promote more pvp in wspace rather make the k162 spawn immidiatly when the source sig spawn (before being warped to). This would bring more fights instead of pve ganks as people couldnt hide behind a closed static but would have to use scouts, bubbles etc to keep controll of wh.
Sarah Flinnley
Republic Military School
Minmatar Republic
#557 - 2014-03-25 15:22:41 UTC
The issue that is trying to be addressed here is that as soon as someone warps to a newly discovered WH a couple of things happen. First, the connection get's populated. Then the wormholes other end appears immediately on the Discovery Scanner of anyone on the other side of the hole providing them time to say "Eeek someone's coming! Run!" And get out, arguably before the first guy even lands on the hole. And to top it off, they don't have to do anything to get the info, just ignore a handful of preexisting signatures and wait for a new black line to appear in the display.

Is that correct?

Assuming so, I will venture to state the the solution for this issue doesn't lay at the discovery scanner level but at the layer below. And will say that I believe the problem is that the current mechanics associates WH generation with player activity. AKA. A new wormhole appears in the system and because of that you KNOW that someone is about to enter your system.

So lets hypothetically break that connection. Let's assume that both ends of the wormhole are created at the same time. The decay timer starts as well. I don't have the statistics, but I'm guessing that if all WH connections had an active timer that the majority of connections made would be due to the wormhole decaying and not someone rolling a hole.

Now, the Discovery Scanner shows a new signature pop up in your system. What does that tell you? What would be the effects in WH life?

Short term, I don't think there will be much effect. After all, running away is what they are trained to do. Mid term, the frequency of new holes showing up in their system will begin to have a noticeable impact on their ISK generation so they will begin to ignore it. Lon term... ? More reliance on the directional scanner then we already have?

Hatshepsut IV
Un.Reasonable
#558 - 2014-03-25 15:31:04 UTC  |  Edited by: Hatshepsut IV
Here's my two sense as a full time WH dweller and someone who runs a w-corp.

Delaying signatures from appearing to probes will put an unneeded damper on the lifestyle of w-people.

Rolling your static for targets our a exit is a big part of our lifestyle. Lets say even in a perfect world where you have enough orcas/caps BS and hics to single pass kill the hole. New sig pops up/scanned down and scouted for targets/connections before rolling. Adding an amount of time with no ability to scan down your replacement static basically is an artificial time sink that [i]removes[/I choice from the players.

Instead were forced to basically sit on our hands waiting for a boring timer. Do sigs need to not automatically ping on your overview? Absolutely they should only be there once you have knowledge of them via active probing. IMO The best way to achieve this without overly ham-handed mechanics is to do what others have suggested.

Require probes out to have new sigs show up, as someone who actively hunts out site runners a lot im totally fine with them having the ability to be vigilant and on the ball in order to see a new connection. If they are spending the time with the prober to keep watch good on them.

I'd rather lose out on a few fights because they were paying attention and say me coming then have people go afk or get bored because you can now only roll 2-4 holes in an hour.

TL;DR

No on delaying ability to probe out new sigs
Yes on removing new sigs automaticly showing up on overview/scan UI. Tie this into having probes out and scan results.

Reward people who are active and watchfull and don't force artificial timers on the w-space community

Public Channel | Un.Welcome

Rhavas
Noble Sentiments
Second Empire.
#559 - 2014-03-25 16:14:55 UTC  |  Edited by: Rhavas
Fozzie - As written it's far too simplistic. I'm with James here - if it's simply a 1/0 equation I don't like it as written. That said, I do like the root of where you're going here. I see two options.

1) Return to pre-Odyssey state. New sigs show up on probes, but not on the scan overlay. This rewards the vigilant and punishes the careless, and that makes Bob smile.

2) Implement a more nuanced and consistent approach to your suggestion. To wit:
  • Newly spawned K162s do not appear for either overlay or probes until one of the following threshholds is reached:
    • x time passes with no ship jumping in. Initial suggestion: 5 minutes.
    • y amount of mass crosses the hole. Initial suggestion: Mass of one heaviest cloak/scan fit T3 cruiser plus a hair more, but not enough for another frigate beyond that.
    • z number of total ships pass through the hole. Initial suggestion: 4 ships.
  • This applies to ALL K162s in ALL space types, not just wormhole space.
  • The above rule threshholds also apply to appearing in Local, along with probe and scan overlay. That is to say, when you jump through a hole into Brothers Bubbles of Tangra space with a lone CovOps as the first ship within the first minute, you don't appear in Local.

This is a consistent, nuanced approach that is in my opinion better balanced.

Author of Interstellar Privateer Shattered Planets, Wormholes and Game Commentary

Moloney
University of Caille
Gallente Federation
#560 - 2014-03-25 16:46:37 UTC
People in this thread seem to mistakenly believe that the k162 shows up immediately on being activated from the other side.

This may have been true briefly after the patch that brought us the discovery scanner but it is no longer true.

New k162 do not show immediately without refreshing your Sig list.

If dscan is an exceptable function of the game, why is repeatedly toggling the Show Anomalies check box (an identical action) accepted?