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Player Features and Ideas Discussion

 
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An old lost exodus feature.. comet mining

First post
Author
Luwc
State War Academy
Caldari State
#41 - 2014-04-22 07:20:26 UTC
5mil SP in industry here but a massive +1 though.

Its something new and I am tired of CCPs half finished **** everywhere.

http://hugelolcdn.com/i/267520.gif

DaReaper
Net 7
Cannon.Fodder
#42 - 2014-04-23 15:47:44 UTC
Bumping again, seems to be some interest, I have wanted this in some form for 9 years, I still think it would be a great addition to mining, as well as can be used as a way to transition away from moon mining to a new mechanic. So bump!

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Petrified
Old and Petrified Syndication
#43 - 2014-04-23 21:06:01 UTC
Interesting revival of an old idea. Problems: Comets do not travel between solar systems. Their travel speed also changes over the course of their orbit as well.

Of course, if they add some moveable object into space, they may as well make all orbital bodies truly orbit.

... and add a Homeworld style movement system for warping around a system beyond warping point to fixed point. That would be a revolutionary addition to this game. But now I digress.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

DaReaper
Net 7
Cannon.Fodder
#44 - 2014-04-23 21:09:59 UTC
Petrified wrote:
Interesting revival of an old idea. Problems: Comets do not travel between solar systems. Their travel speed also changes over the course of their orbit as well.

Of course, if they add some moveable object into space, they may as well make all orbital bodies truly orbit.

... and add a Homeworld style movement system for warping around a system beyond warping point to fixed point. That would be a revolutionary addition to this game. But now I digress.



for clarification, what I mean by 'moving between systems' is the the comet is not stationary to one system. They could make 10 different comets and they have a chance to appear all over new eden. and in wH space. After a certin amount of time, that comet vanishes (moves outside of your ships ranges) and could appear elsewhere (it would be a new comet)

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

DaReaper
Net 7
Cannon.Fodder
#45 - 2014-04-30 18:10:40 UTC
fell too far, bumping cause I can

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

marVLs
#46 - 2014-04-30 19:59:18 UTC
You just copied my idea (which wasnt new) from more than a year ago ;) and yeah i approved it, we need new and better mining things
DaReaper
Net 7
Cannon.Fodder
#47 - 2014-06-19 18:59:46 UTC
bumping cause I can

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Oxide Ammar
#48 - 2014-06-23 10:59:01 UTC
Great idea, Why we don't implement and interactive idea of selling the Coordintates of the comet through contract system ? the idea of wondering between systems with no guidance of where might be the comet between hundreds of WH and DED signatures make it difficult to implement. Also they need to cap the no. of active comets per region/ sec (null/low/hi) ..Comets should be rare and not flood the space with them or else everyone will dump the regular mining and go comet mining only.

Lady Areola Fappington:  Solo PVP isn't dead!  You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.

Anthar Thebess
#49 - 2014-06-23 12:28:06 UTC
Good idea, but CCP don't want to touch current moon mining.
I suggested some time ago to give small% chance to mine some moon minerals on each miner cycle.
Tennej
LoTax POCO Company of HiSEC
#50 - 2014-06-23 22:40:22 UTC
DaReaper wrote:
Now you youngsters gather around and let uncle Reaper tell you a story..

Back in the day, when most of the current eve player base had never heard of eve, there was an expansion. This expansion was called exodus. In it we were given neat tools like PoS' and Mining barges. One of the features they wanted to bring is, was System wide Asteroid belts, and Comet mining.

From what i understood, system wide belts were reintroduced as the idea of ring mining, which appears to have gone no where. But i'm not going to address that today. I have always been interested in the idea of comet mining, and a few time si posted an idea for how they could be used. But i think i have a better idea that would be interesting. So.. here we go.

Comet mining would be as it says, you mine comets. Comets would be large moving objects in space, that would travel between systems and need to be scanned down. They would remain in a system for 12-24 hours, or until mined out, then they would move past the range of your sensors and appear in another system. Comets would be able to be scanned down in HS, LS, 0.0, and WH space.

Comets would or could consist of three parts: And outer shell of ice, that could be used for a new type of fuel, or just some of the current ice giving another means to mine ice, a middle core or normal ore, and then a central core of moon minerals.

So now a bit more details. Players want a way to break up some of the cartels moon goo, and as ring mining was stated to maybe be able to get moon goo form it, thus taking it away for the moons, this would be a nice transition. It could also give yet another boost to exploration, as well as a boost to mining.

Now then, once you scan down the comet... your bm would become invalid in about an hour or so. why? because the comet moves. Its not a stationary object (though from programing and design not sure this would work) so you have to maintain a range on the comet or lose it. Also, like deep core mining, the comet is going to throw off particles of ice and rock which will damage a ship. Thus making it a tad bit risky to mine them. And bringing in a new module for comet mining, and a new ship, the T3 industrial, which would have subsystems to make ti more durable for comet mining, but not as good for regular mining.

So we have an exploration boost, mining would have to be a tad bit interactive as you would have to keep adjusting your speeding to stay with the comet, this would give gankers and pvpers new ways to kill people, and could possibly introduce T3 industrial. That and i have wanted to comet mine for 10 damn years now lol.



Awesome Idea!!!! +1

You Miners think you have it so damn tough.  When I first started playing we didnt even have mining lasers.  You had to fly close to an asteroid.....pop a hatch and gnaw at it with your teeth.   - Bitter Vet

DaReaper
Net 7
Cannon.Fodder
#51 - 2014-08-19 19:39:38 UTC
bumping

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

DaReaper
Net 7
Cannon.Fodder
#52 - 2014-08-23 16:45:54 UTC
37 likes, this needs a bump, i want to hit 40 likes.

any other ways to make this thought cooler?

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Bearcastle
Bionesis Technologies
#53 - 2014-08-27 10:22:23 UTC  |  Edited by: Bearcastle
The idea of mining comet is great.
Here some thought on how to make Comet mining a reality :


COMET

ORBIT :
Between 1AU to 200AU

COMPOSITION :
- 4 type :Common-Metaly-Icy-Crusty

Common :33% Ice-34% ore-33% moon material
Metaly :20% Ice-50% ore-30% moon material
Icy :50% Ice-30% ore-20% moon material
Crusty :30% Ice-20% ore-50% moon material

SIZE & REPARTITION
- 4 size :Small-Medium-Large-Huge

HS :70% small-25% medium-4% large-1% huge
LS :15% small-40% medium-30% large-15% huge
Null & WS :0% small-10% medium-50% large-40% huge

Speed :

Well comet travel fast, but when you are on it, you are relatively at the same speed (depending on the type of ship, look below).

RESPAWN :

A comet have to be fully consume before another could appear or until the comet is out of range (200AU).

SHIP

Introduction of T2 industrial for the usual mining OP at the same time, we need some (better to develop it on another thread).

Mining Ship

3 new mining ships (the smallest is use for scanning comet).
They have to have the hability to fly to a comet and follow it and stay in the plume of the comet (its why they're dedicated).
- A variation of the Retreiver and Mackinaw, but keep in mind to keep the actual capability of those ship, they should remain identical (new ship and name will do the trick).
- A variation of a venture (Cometa, for example), for new miner (newbies) could be good to make it interesting for them. And in future expansion, you could have a T2 varation of it.
Those ship don't need to be anchored (I develop the idea further).

PROBE and probing ship :

The venture/cometa ship is the probing ship, only it could do it (so any newbie)
Its a ship that anyone could use if they trained the career agent, as the skill(mining frigate) is given, we could have as well a mission from a carreer agent for it. So any newbie could do it and help in a corp.
A mission could be added to the exploration agent fot that.
BPO venture/cometa, same as the venture in NPC station
comet probe/
The probe could be use only 5 time, everytime you launch the probe, space radiation degrade the quality of the probe
T1 : range 50AU
T2 : range 150AU
New BPO with reasearch available newbie NPC station

The probing ship need to be at the comet acting "rendez-vous point" for the others.
Then mining ship could fly to it.
The idea is to make a team effort to do it.
One of those ship need to stay at the comet without the need of a specific skill.
s
Rogue drones could attack as any in any belt, the mining ship and industrial ships have to defend themselves


INDUSTRIAL SHIPS

The comet is disrupting the hability of industrial ship to follow her, so they will need a specific module and skill, in order to be anchored to the comet (some sort of bastion mode, with nice effect, I live that to CCP designers, then they could revamp industrial ship and think of T2 one as well).
The idea is to have the possibility to live a corp ship anchored to the comet for different time zone player of the corp or fleet (friends are welcome)

Introduction of a hight slot module to anchor an orca or rorqual to the comet (bastion type)
The link could be severed depending on the size of the comet and the module used, I mean, it is not stable and have a risk of loosening.
The idea is for the other ship to jump to the anchor ships and use some haulers.
We need a dedicated hauler with an ore hangar, a variation on any of the hauler, but this one only could fly to a mining or industrial ship near a comet.


Skill : Comet anchoring
LV1 : T1 module - comet size small - Anchoring stability 40%
LV2 : Size small, medium - Anchoring stability 45%
LV3 : Size small, medium, large - Anchoring stability 50%
LV4 : T2 module - Anchoring stability 55%
LV5 : Comet size all - Anchoring stability 60%
ORE skillbook, only sale in ORE station

Rig
Only one rig could be installed
T1 : Anchoring stability 5% - LV1 Comet Anchoring
T2 : Anchoring stability 15% - LV5 Comet Anchoring
ORE BPO, only sale in ORE station

T1 module : +15% anchoring stability
T2 module : +25% anchoring stability
Faction ORE T1 module : +35% anchoring stability
Faction ORE T2 module : +40% anchoring stability
ORE BPO, only sale in ORE station
The faction BPC could be found within DED, orexploration (I live those details to CCP)

A mix of those allow you to have a stability of 100%

Mining Module
The basic mining laser module for the venture/cometa could be use, so any newbie could do it.
For the Mining Barge a specific Strip Comet miner with a mining cristal have to be use
ORE BPO, only sale in ORE station


For the anchored ship :
A sound alarm telling you that the stability is fluctuating with timer of 5s, then you need to arm again the module

Ah, yes I forgot the usual M.... that only make easy money killing indy, well as no other ship that the one describle above could go near a Comet.
I am sure you will find a good use of the same ship in order to do what you are use to do.

I look to see a roam and fight of venture/cometa ship, will be fun to see, or even with orca...


Looks good to me, what do you think of that CCP ?
Rek Seven
University of Caille
Gallente Federation
#54 - 2014-08-27 11:11:46 UTC
I love the idea of comet mining and especially if the comets moved so fast that you need to use the mining frigates to keep up with it while you mine.
Tij Lamor
Doomheim
#55 - 2014-08-27 13:50:33 UTC
Will add my voice in support of this idea. A scannable resource that can be discovered in all security zones might help break the cartel that currently controls moon mining. Seems a perfect fit for the Prospect. Not too worried whether comets are confined to a single system or allowed to wander - there are numerous situations in Eve where gameplay considerations take precedence over the laws of physics.
Owen Levanth
Sagittarius Unlimited Exploration
#56 - 2014-08-27 14:52:05 UTC
Bearcastle wrote:
The idea of mining comet is great.
Here some thought on how to make Comet mining a reality :


COMET

ORBIT :
Between 1AU to 200AU

COMPOSITION :
- 4 type :Common-Metaly-Icy-Crusty

Common :33% Ice-34% ore-33% moon material
Metaly :20% Ice-50% ore-30% moon material
Icy :50% Ice-30% ore-20% moon material
Crusty :30% Ice-20% ore-50% moon material

SIZE & REPARTITION
- 4 size :Small-Medium-Large-Huge

HS :70% small-25% medium-4% large-1% huge
LS :15% small-40% medium-30% large-15% huge
Null & WS :0% small-10% medium-50% large-40% huge

Speed :

Well comet travel fast, but when you are on it, you are relatively at the same speed (depending on the type of ship, look below).

RESPAWN :

A comet have to be fully consume before another could appear or until the comet is out of range (200AU).

Looks good to me, what do you think of that CCP ?


You forgot the most important thing:

HighSec:40% chance some NPC-pirates are using the comet as hideout: Sudden attack! 25% chance for some Rogue drones, 34% nothing happens. 1% chance of highly dangerous lifeform attacking: Void Kraken.

LowSec: 50% pirate chance and the pirates are stronger, 40% Rogue drones and stronger ones, 8% nothing happens, the comet is empty. 2% chance for Void Kraken infestation.

Null/W-Space: 25% for a strong pirate/Rogue drone presence, 25% for a small, 20% for a medium and 5% for a massive Void Kraken infestation. A massive infestation can only happen in W-Space and is as hard to combat as the worst sleeper sites.

Stuff harvested from the new lifeform can be used in construction of a new line of T3-ships.
Zylona Femtov
Center for Advanced Studies
Gallente Federation
#57 - 2014-08-27 15:02:53 UTC
Stop dreaming about alien infestation. We are in EVE, not any other game.

You don't give anything to the thread, just twisting what was written above you.
DaReaper
Net 7
Cannon.Fodder
#58 - 2014-08-27 15:38:16 UTC
Owen Levanth wrote:
Bearcastle wrote:
The idea of mining comet is great.
Here some thought on how to make Comet mining a reality :


COMET

ORBIT :
Between 1AU to 200AU

COMPOSITION :
- 4 type :Common-Metaly-Icy-Crusty

Common :33% Ice-34% ore-33% moon material
Metaly :20% Ice-50% ore-30% moon material
Icy :50% Ice-30% ore-20% moon material
Crusty :30% Ice-20% ore-50% moon material

SIZE & REPARTITION
- 4 size :Small-Medium-Large-Huge

HS :70% small-25% medium-4% large-1% huge
LS :15% small-40% medium-30% large-15% huge
Null & WS :0% small-10% medium-50% large-40% huge

Speed :

Well comet travel fast, but when you are on it, you are relatively at the same speed (depending on the type of ship, look below).

RESPAWN :

A comet have to be fully consume before another could appear or until the comet is out of range (200AU).

Looks good to me, what do you think of that CCP ?


You forgot the most important thing:

HighSec:40% chance some NPC-pirates are using the comet as hideout: Sudden attack! 25% chance for some Rogue drones, 34% nothing happens. 1% chance of highly dangerous lifeform attacking: Void Kraken.

LowSec: 50% pirate chance and the pirates are stronger, 40% Rogue drones and stronger ones, 8% nothing happens, the comet is empty. 2% chance for Void Kraken infestation.

Null/W-Space: 25% for a strong pirate/Rogue drone presence, 25% for a small, 20% for a medium and 5% for a massive Void Kraken infestation. A massive infestation can only happen in W-Space and is as hard to combat as the worst sleeper sites.

Stuff harvested from the new lifeform can be used in construction of a new line of T3-ships.


Ignoring the alien part, I have no issues with adding NPC on the comet to battle, that would add a new NPC element, esp if you have to tank the comet AND the NPC's

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Zylona Femtov
Center for Advanced Studies
Gallente Federation
#59 - 2014-08-27 15:59:23 UTC  |  Edited by: Zylona Femtov
I agree, that gas flow and dust particule could add some strain on your shield.
It should not be to hight so small ship like the frigate Cometa describe by bearcastle, could substain it on active shield.

Or those ship dedicated for comet have a bigger shielding.
Owen Levanth
Sagittarius Unlimited Exploration
#60 - 2014-08-27 16:05:56 UTC
Zylona Femtov wrote:
Stop dreaming about alien infestation. We are in EVE, not any other game.

You don't give anything to the thread, just twisting what was written above you.


You've heard it here, folks: Delete all Fedos, right now. No alien lifeform allowed in New Eden.