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Player Features and Ideas Discussion

 
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An old lost exodus feature.. comet mining

First post
Author
Zylona Femtov
Center for Advanced Studies
Gallente Federation
#61 - 2014-08-27 16:25:51 UTC
Owen Levanth wrote:
Zylona Femtov wrote:
Stop dreaming about alien infestation. We are in EVE, not any other game.

You don't give anything to the thread, just twisting what was written above you.


You've heard it here, folks: Delete all Fedos, right now. No alien lifeform allowed in New Eden.


If you want to make a stand, make proposition with an argumentation.


Local life form on planet are alien or maybe the result of genetic manipulation from the first colonization from EVE gate.
Most planet must have been, at least part terraform and plant and animal genetically manipulated to adapt to the local biosphere.

If you don't like it, you could still play at starcraft....
Zylona Femtov
Center for Advanced Studies
Gallente Federation
#62 - 2014-08-27 19:54:45 UTC
nia starstryder wrote:
don't know if anyone already mentioned this, as im still half asleep, but since the comet is moving, you would have to keep your engine running. In addition to that, since the comet would be tumbling as it moves, and people are removing materials, its going to shift its trajectory fairly frequently, but at random intervals. Hopefully this would decrease afk mining of the comet and make it harder to bot mine it.


Yes I agree, you would have less bot or afk mining, because it will be rewarding and if we follow some thread, it will be uneasy for bot to scan the comet and have meet there.

Another idea, would be to have the comet disrupting usual fleet booster, you need to have Industrial ship near it.
I like the idea of having some sort of bastion mode in order to do it.
David Kir
Dead Game Who Cares
#63 - 2014-08-27 20:02:04 UTC
I'd be mining 23,5/7, if we had this.

Friends are like cows: if you eat them, they die.

Ewersmen
Perkone
Caldari State
#64 - 2014-08-27 20:12:38 UTC
This is a great idea ,,,Big smile

Keep the idea simple and it will work.
Owen Levanth
Sagittarius Unlimited Exploration
#65 - 2014-08-27 21:08:18 UTC  |  Edited by: Owen Levanth
Zylona Femtov wrote:
Owen Levanth wrote:
Zylona Femtov wrote:
Stop dreaming about alien infestation. We are in EVE, not any other game.

You don't give anything to the thread, just twisting what was written above you.


You've heard it here, folks: Delete all Fedos, right now. No alien lifeform allowed in New Eden.


If you want to make a stand, make proposition with an argumentation.


Local life form on planet are alien or maybe the result of genetic manipulation from the first colonization from EVE gate.
Most planet must have been, at least part terraform and plant and animal genetically manipulated to adapt to the local biosphere.

If you don't like it, you could still play at starcraft....


How about this: Deep in W-Space, there exists a lifeform whose lifecycle revolves around comets. They eat the ice and ore, lay their eggs inside the comet and use it as a nest.

Since W-Space was only connected to K-Space via wormholes recently, no one in New Eden knew about this, until the first explorer stumbled upon a comet entering a W-Space system and got attacked by those Void Krakens suddenly erupting out of them, trying to defend their nest.

And since wormholes appear all over New Eden, sometimes a comet slips through and is transported to K-Space.

Now you have your comets and a lore-explanation as to why comets can randomly show up in a system. And now CCP can fill them with stuff you won't find in normal comets because those special comets come from a strange place far, far away.

Something new for miners, industrialists, explorers and W-Space and K-Space benefit both from it.
Matcha Mosburger
EVE University
Ivy League
#66 - 2014-08-27 21:28:40 UTC
Maybe what makes the T3 mining ship T3 (and not step on toes of other mining ships) is it has the ability to lock onto these Comets.

So you scan it down, and you can mine them with T1 or T2, but every hour you have to find the darn thing again. (make it go fast enough an orca can't keep up). But the new T3 can "lock" onto the comet and not have to rescan.

It can have a "Mass driver" engine. So it locks to comet and maintains the pace with the comet by expelling the mining waste for propulsion. This makes it less useful in regular belts since the propulsion from mining will constantly shove you off the stationary belt.

Then players can either Jet can when hold if full, and have corp member pick it up. Or they can release the asteroid and use slower propulsion to get to station. Or they team with a DST to use the fleet hanger and speed to catch up and empty these T3 miners.



Love the idea of comet mining - very neat =D Good job
Netan MalDoran
The Grey Eagles
#67 - 2014-08-27 23:58:22 UTC
I'm not even a miner and I'm saying IMPLEMENT THIS!

"Your security status has been lowered." - Hell yeah it was!

Falcon's truth

Soldarius
Dreddit
Test Alliance Please Ignore
#68 - 2014-08-28 19:30:11 UTC
Some time ago, well not too long ago, there was a lot of discussion about alternative methods of acquiring ice products and moon goo. Both of these ideas were visited and discussed during fanfest. Nothing came of them unfortunately. Why? I would guess because they would require actual development hours.

Instead we got deployables and exploration loot spew. We all know what happened to loot spew. And all the deployables except the mobile depot and mobile tractor unit are either useless or broken.

Honestly, I think all ice materials should be gathered from comets. They're huge. They have lots of ice. Its a no-brainer. At the worst it would only have required some new art assets. At best it could become an interactive mining op for multiple types of mining activities, with certain types of mining required in certain orders or combinations under varying degrees of difficult (or not so difficult) circumstances.

Ring mining is essentially dust/rock mining of moon materials. So why not make a category of items that are mined like either asteroids or gases, and when refined give moon goo?

These rings could be celestials just like standard celestials. Literally no reason not to be. They shouldn't move around. But the contents should not be excessive. We don't want to break moon goo. We could even explode moons on the premise that some nefarious mega-corp has been doing illegal research into dangerous materials (like Isogen-5) and screwed up big-time.

Or, they could simply be rare asteroids randomly seeded throughout the universe in existing belts. Nvm, no. That would just be dropping moon goo into belts. Bad idea.

The idea of having some form of ring mining sounds cool. But at the moment, I don't think moon goo needs any more nerfs or adjustments.

Another form of mining industry that is in dire need of help is booster manufacturing. The entire process is tiresome and difficult. But it all stems from gas clouds; specifically cytoserocin.

Cytoserocin is a biochemical product found in gas clouds in nul and losec. It s harvested using Gas Harvesters, typically on a Venture mining frigate. (Best in game extraction rate and large gas/ore hold.) Its cousin, Mykoserocin, which is used for the legal 3% Synth boosters, can be found in hisec and losec. These products are reacted in a POS exactly like moon goo and hybrid compounds. When combined with at least one of water, oxygen, and/or spirits, and always some megacyte using BPCs found only in rare nulsec sites, they produce combat boosters.

Comets in RL contain a plethora of frozen organic and inorganic compounds. Many things from carbon monoxide, to cyanide, to even rarely amino acids can be found in comets. I see no reason such gas clouds should not be found in the vicinity of a comet "site".

There can be various comets that are made up of different contents in different amounts and proportions, just like existing gas clouds. They could even be conducive to producing certain higher level boosters that require multiple types of cytoserocin.

http://youtu.be/YVkUvmDQ3HY

SGT FUNYOUN
Elysian Space Navy - 1st Fleet
#69 - 2014-08-28 23:21:22 UTC  |  Edited by: SGT FUNYOUN
The way it could be programmed...

As it stands, and as far as I understand it, each Solar System in New Eden is a separate node on the servers. As such each system would have to run a comet as a part of THAT Solar System. So what could happen, is at the end of downtime each day, comets would follow a similar pattern as Wormholes...

Wormholes do not "move" from system to system, they seemingly just stop being in one system and then appear in another. Comets could be run the same way in a manner of speaking.

What would happen is at the end of DownTime each day, 1 or even several comets will seemingly appear out of deep space at the very edge of the Solar system on a randomized directional track. They will only be findable to those who scan for them or happen to stumble upon them, much like Wormholes, and will be made of, as the OP posted, a tail of gases, a shell of ice, an inner hull of asteroid minerals (with a small chance of finding ones that are only found out in Nullsec, when comet mining in HighSec), and a core of moon goo. They will be constantly moving from one side of the solar system to the other and will appear at the extreme limit of the map and cease to be at the far end of their journey when they hit the outer edge of the map again.

How this could be done, is when they appear at the edge of the map, they will slowly fade into existence as if they are just coming into the light of the system's sun and are becoming more brightly lit as they fly in. Once they reach the outer limit at the end of their trek, anyone who is within 1000KM of the Comet will get a warning from Aura that the comet is under imminent stress and will soon break up. The crew will then have 30 seconds to get at least 100KM away from the comet as when it breaks apart, it will do so in a very violent and explosive manner. Thus the comet being completely destroyed once it reaches the edge of the map.

This will keep the programmers from having to somehow fluidly connect each system so that the comets have to actually fly from system to system, it will keep the server from having to calculate trajectories and flight patterns across multiple solar systems, and it will give the players comet mining like we want and add a bit more danger to comet mining!

Sound good?
DrysonBennington
Aliastra
Gallente Federation
#70 - 2014-08-29 00:33:39 UTC  |  Edited by: DrysonBennington
What about Cometary NPC Rats that would be present either mining the comet or using it as cover to launch ambushes from?

Maybe Planetary Interactions could be established on a Comet as well.

Let's not forget incorporating a comet into the backdrop of D514 either as capturing the comet would add value to those present in the D514 environment.
DaReaper
Net 7
Cannon.Fodder
#71 - 2014-09-03 03:00:24 UTC
Bump

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

DaReaper
Net 7
Cannon.Fodder
#72 - 2014-09-15 18:03:07 UTC
bump, id love to hit 50 likes

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

SGT FUNYOUN
Elysian Space Navy - 1st Fleet
#73 - 2014-09-18 01:51:55 UTC
BUMP!!!
Reaver Glitterstim
The Scope
Gallente Federation
#74 - 2014-09-18 03:14:36 UTC
T3 industrial: make it happen CCP!

Moving objects in space: most definitely yes!

System-wide asteroid belts: I want to see that!

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

DaReaper
Net 7
Cannon.Fodder
#75 - 2014-09-22 20:07:37 UTC
bump.. 50 likes.. come one folks I think I can get a few more.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

ColdCutz
Frigonometry
#76 - 2014-09-22 20:53:31 UTC  |  Edited by: ColdCutz
So, has CCP given a reason why they don't want to implement this idea, maybe in past CSM meetings or forum posts?
DaReaper
Net 7
Cannon.Fodder
#77 - 2014-09-22 21:22:38 UTC
ColdCutz wrote:
So, has CCP given a reason why they don't want to implement this idea, maybe in past CSM meetings or forum posts?



I just did some research I can't find in a dev blog where they list comet mining as being out. All I remember from those days way it was on the 'shiva' (Exodus) features page, then they did an update and removed it a few days later. If I remember correctly, they were asked at fan fest 04 why some things were cut and I think it was because they did not have time/resources/would be too hard (I don't remember)

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

SGT FUNYOUN
Elysian Space Navy - 1st Fleet
#78 - 2014-09-29 02:32:17 UTC
BUMP
DaReaper
Net 7
Cannon.Fodder
#79 - 2014-10-02 03:49:40 UTC
woot 54 likes.. can i hit 60?!?!

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

DaReaper
Net 7
Cannon.Fodder
#80 - 2014-10-14 18:30:33 UTC
Going to ask seagull about this at vegas... bump come on 60 likes..

OMG Comet Mining idea!!! Comet Mining!

Eve For life.