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[Serious Discussion] This game's community leaves much to be desired

First post First post
Author
Ranger 1
Ranger Corp
Vae. Victis.
#141 - 2014-03-15 03:27:21 UTC
baltec1 wrote:
Infinity Ziona wrote:

No its only easy to kill people if you choose to make it easy... I could sit in a 0.5 and gank people all day. Could sit on a gate and gank people all day. Could make friends and gank those. Could fake recruit and gank those.

I don't do it because I'd rather play football than touch football, just like I'd rather play cruel harsh EvE than your version of easy safe EvE, Baltec.

I find the current trend of 98-100% kill efficiency an embarassment. I'd be embarassed to have that ratio.


We don't care how we kill people if it makes us rich.

Point still stands, don't make it easy for us.

Or to put it another way, the simplest of precautions and the slightest hint of common sense would easily protect you from any of those situations.

If you chose not employ them, that's your problem... not the fault of the game or the other players.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#142 - 2014-03-15 03:30:57 UTC
Ranger 1 wrote:
Karon Grandolf wrote:
baltec1 wrote:
Karon Grandolf wrote:
EVE is changing all the time. These changes influence the balances between play styles and what is practically available experiences in the game. This in relation to established players as well as new ones.

I found Infinity Zionas post on the game experience in null very interesting as I have almost no personal experience of that. It seems to support that EVE is evolving in a way that limits the available gameplay. Even if the mechanics are there, the combined net result of players and game mechanics means that large parts of the possible experiences are not practically viable to engage in.

In short, EVE is becoming less of a game than what it could be. It is becoming more gamy, and less roleplaying and exploration friendly. Becoming less community oriented for non-combat players too.

The peaceful industrial high sec corporation is not viable as a lifestyle in EVE, not because it's not mechanically available, but because there are no mechanics to protect that lifestyle from other competing lifestyles in the game.


There are plenty of ways for an industrial corp to protect itself, its not CCPs fault many chose not to use them. I would also take any post infinity makes on null sec with a pinch of salt around the same size as the salt flats of Botswana.


There are indeed several actions that can be taken as a reaction to a war. Most if not all of them involves dismantling the the lifestyle I was talking about, which is exactly the point.

This does not make them less fun if you were to embrace them, but it doesn't change that the lifestyle is very hard to maintain, compared to the high sec war deccing lifestyle of griefers and mercenaries.

The combat lifestyle can impose on the non-combat through wars, but the non-combat cannot impose on the combat by barring a corp from high sec for a week for instance. You can pay Concord to be passive, not active.

Not to say that it should be possible, but the balance favors the combat lifestyle.

EVE has always, I repeat, ALWAYS favored the defender. It is simplicity itself to avoid combat.

Most people can't be arsed to learn how to do so, and refuse to learn how to continue their normal activities in the face of potential aggression. Denying this obvious fact puts one firmly in that camp.

Shall we also point out that not only is an element of danger a necessary part of the game, without it most "industrial focused" characters would quit out of sheer boredom in remarkably short order. Despite protests otherwise, EVE is a pretty boring mining / harvesting simulator... which is fine because that isn't its goal. It's goal is to provide a universe where you can pursue those interests IN A DANGEROUS AND CHALLENGING ENVIRONMENT.

Many players become quite adept at continuing their peaceful pursuits despite dangerous circumstances they find themselves in.

Others simply complain on the forums, attempting to change the core premise of the game to suit their limited ability to adapt to other players actions.

EvE has never favored the defender lol. This is totally false.

The first time I jumped into low, there was no gate cloak, there was no timer, you appeared in space, in the middle of nowhere and if it was being camped you died before you loaded.

Since then a few nerfs on killing people have been added but a huge amount of stuff introduced to make it easier to catch and kill people - bubbles, hotdrops, cat ganks, increased dps, links, RR boosters, reps, long range tacklers, bubble deploying ships...

In fact the reason we now see an almost industrial-less low and null is because its so easy to catch and kill industrial characters.

Apart from the time where you spawnd without cloak and died to gankers before loading, its never been easier to kill people in game without repercussions.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

baltec1
Bat Country
Pandemic Horde
#143 - 2014-03-15 03:32:29 UTC
Ranger 1 wrote:

Or to put it another way, the simplest of precautions and the slightest hint of common sense would easily protect you from any of those situations.

If you chose not employ them, that's your problem... not the fault of the game or the other players.


Its a lesson that many seem unable to learn. 2/3 of our corps supers have been funded by high sec scams and ganking overstuffed haulers.
baltec1
Bat Country
Pandemic Horde
#144 - 2014-03-15 03:35:53 UTC
Infinity Ziona wrote:

In fact the reason we now see an almost industrial-less low and null is because its so easy to catch and kill industrial characters.


You don't see it because its cheaper to build everything in high sec and just ship it out. Its very easy to get around in low and null to do industry, it just isn't financially viable to do it other than on things that cannot be built in high sec.
Kaarous Aldurald
Black Hydra Consortium.
#145 - 2014-03-15 03:35:57 UTC
Anslo wrote:
Kaarous Aldurald wrote:
Anslo wrote:


Is that your excuse for shooting fish in a barrel in highsec versus showing this loud mouthed pubbie consequences by blowing him up?


I would be very interested to hear what your excuse is for explicitly refusing to fight someone without a fleet to back you up?

Bring your own. You don't accommodate your victims, why should I accommodate you?

This pubbie built a fleet. Why can't you? The tools are there. Why do you whine instead of act?


Grr, not whelping.

By the way, how's the blog doing?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#146 - 2014-03-15 03:38:22 UTC
baltec1 wrote:
Infinity Ziona wrote:

In fact the reason we now see an almost industrial-less low and null is because its so easy to catch and kill industrial characters.


You don't see it because its cheaper to build everything in high sec and just ship it out. Its very easy to get around in low and null to do industry, it just isn't financially viable to do it other than on things that cannot be built in high sec.

Because you lack an industrial base and market since you kill everything you see. You think we'd have cities if every immigrant was murdered by the locals as soon as they arrived. You do it to yourself so don't whine about the consequences.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Anslo
Scope Works
#147 - 2014-03-15 03:39:28 UTC
Kaarous Aldurald wrote:
Anslo wrote:
Kaarous Aldurald wrote:
Anslo wrote:


Is that your excuse for shooting fish in a barrel in highsec versus showing this loud mouthed pubbie consequences by blowing him up?


I would be very interested to hear what your excuse is for explicitly refusing to fight someone without a fleet to back you up?

Bring your own. You don't accommodate your victims, why should I accommodate you?

This pubbie built a fleet. Why can't you? The tools are there. Why do you whine instead of act?


Grr, not whelping.

By the way, how's the blog doing?

Resorting to changing goal posts huh? That's what I thought. :)

Nice to know I worked and am now better than you. Blog is fine btw. Serves its purpose. I get eve mails thanking me for it! Started a new one for scope even.

[center]-_For the Proveldtariat_/-[/center]

Kaarous Aldurald
Black Hydra Consortium.
#148 - 2014-03-15 03:42:30 UTC
Anslo wrote:
Kaarous Aldurald wrote:
Anslo wrote:
Kaarous Aldurald wrote:
Anslo wrote:


Is that your excuse for shooting fish in a barrel in highsec versus showing this loud mouthed pubbie consequences by blowing him up?


I would be very interested to hear what your excuse is for explicitly refusing to fight someone without a fleet to back you up?

Bring your own. You don't accommodate your victims, why should I accommodate you?

This pubbie built a fleet. Why can't you? The tools are there. Why do you whine instead of act?


Grr, not whelping.

By the way, how's the blog doing?

Resorting to changing goal posts huh? That's what I thought. :)

Nice to know I worked and am now better than you. Blog is fine btw. Serves its purpose. I get eve mails thanking me for it! Started a new one for scope even.


I'm not changing the goalposts at all.

You're the one claiming gankers have no balls, while simultaneously managing enough sophistry to justify refusing to fight me without a fleet to back you up.

You're a hypocrite and a coward, plain and simple. You know it's why your cute little Proveldtariat failed so badly, too.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Karon Grandolf
Sebiestor Tribe
Minmatar Republic
#149 - 2014-03-15 03:44:06 UTC  |  Edited by: Karon Grandolf
baltec1 wrote:
Karon Grandolf wrote:


There are indeed several actions that can be taken as a reaction to a war. Most if not all of them involves dismantling the the lifestyle I was talking about, which is exactly the point.

This does not make them less fun if you were to embrace them, but it doesn't change that the lifestyle is very hard to maintain, compared to the high sec war deccing lifestyle of griefers and mercenaries.

The combat lifestyle can impose on the non-combat through wars, but the non-combat cannot impose on the combat by barring a corp from high sec for a week for instance. You can pay Concord to be passive, not active.

Not to say that it should be possible, but the balance favors the combat lifestyle.


EVE is advertised are a dark and cruel game, why would you expect it to be anything else?

You are playing a combat game, treat it as such.


EVE is also advertised as 'Real' (see C C P Manifest's bio for instance ;))

There was a time when I agreed that EVE was indeed very real. Mostly because it allowed for an ecology of gameplay styles, and social interaction.

I considered it a testament to the social character of the human, that in spite of what EVE allowed of mischief, the most predominant experience in EVE was still people helping each other and coorporate to create something together.

It was possible to play with a group of people, regardless of what kind of gameplay you preferred to engage in.

The environment allowed for it because it was better balanced between the styles of play. None was too dominant.

I believe the current environment leads to more isolated non-combat players than before.

EVE is not only a combat game, even if it's advertised as such.

But more than anything it would be great to have actual data to discuss these issues. I also asked C C P Manifest if they have the data. never got an answer. So we don't know whether they chose not to share or simply don't know themselves.

I agree with Ranger1 that EVE should provide A DANGEROUS AND CHALLENGING ENVIRONMENT. The problem is that it is not.
baltec1
Bat Country
Pandemic Horde
#150 - 2014-03-15 03:46:35 UTC
Infinity Ziona wrote:

Because you lack an industrial base and market since you kill everything you see. You think we'd have cities if every immigrant was murdered by the locals as soon as they arrived. You do it to yourself so don't whine about the consequences.


No its cost.

Its cheaper to just import from empire.
baltec1
Bat Country
Pandemic Horde
#151 - 2014-03-15 03:48:41 UTC
Karon Grandolf wrote:

I agree with Ranger1 that EVE should provide A DANGEROUS AND CHALLENGING ENVIRONMENT. The problem is that it is not.


Yet here you are complaining that you cannot run your non combat corp because its too dangerous.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#152 - 2014-03-15 04:03:23 UTC
baltec1 wrote:
Infinity Ziona wrote:

Because you lack an industrial base and market since you kill everything you see. You think we'd have cities if every immigrant was murdered by the locals as soon as they arrived. You do it to yourself so don't whine about the consequences.


No its cost.

Its cheaper to just import from empire.

No its because you don't have a customer base big enough to support industry and probably would had you and the rest of the alliances not decided to murder all your customers.

Were there a better spread of players across EVE there would likely be justification for better mechanics to be implemented to support those characters. Since you prefer a null wasteland with your exclusive pre-industrial age tribal social systems you don't have those mechanics. Stop whinging.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Karon Grandolf
Sebiestor Tribe
Minmatar Republic
#153 - 2014-03-15 04:14:35 UTC
baltec1 wrote:
Karon Grandolf wrote:

I agree with Ranger1 that EVE should provide A DANGEROUS AND CHALLENGING ENVIRONMENT. The problem is that it is not.


Yet here you are complaining that you cannot run your non combat corp because its too dangerous.


Once again these issues are reduced to a question about a single pilot or a single corp. My interest is the combined result of the interaction between the different styles of play in the game.

I don't wish to complain. I'm sad to see the potential of the game being wasted as a whole. It is very difficult to run a non-combat corp in high sec of significant size. Not because it's dangerous, but because non-combat players find high sec combat boring.

A high sec war is the combat culture imposing on the non-combat. The combat culture impose on the non-combat on their own terms. They change the play for the non-combat to better fit the combat. I do not disaprove of this.

What is lacking is the non-combat culture being able to impose itself on the combat culture on the non-combat terms. Maybe it should be possible to exclude for a period, certain pilots and/or corporations that has become a menace to the industries of high sec? Or just make them legit targets for anyone in high sec for a period.

This could be used instead of a limit to the number of war decs. The more wars, the cheaper it becomes to use this tool. High sec needs mechanics to effectively police itself. The non-combat culture needs tools to bring the dangerous and challenging environment to the combat culture on it's own terms using non-combat tools.
Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#154 - 2014-03-15 04:16:08 UTC
Holy **** Anslol is tearing this thread up, rofl.

Loving it!

Katrina Oniseki

Erotica 1
Krypteia Operations
#155 - 2014-03-15 04:44:37 UTC
It's not my fault. It is what it is.

See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did.

Divine Entervention
Doomheim
#156 - 2014-03-15 04:45:44 UTC
Erotica 1 wrote:
It's not my fault. It is what it is.


You're not able to make judgements about anything other than yourself because the only thing/person in this world you truly care about is yourself. You have no idea what anything "is" other than you.
baltec1
Bat Country
Pandemic Horde
#157 - 2014-03-15 04:48:20 UTC
Infinity Ziona wrote:

No its because you don't have a customer base big enough to support industry and probably would had you and the rest of the alliances not decided to murder all your customers.

Were there a better spread of players across EVE there would likely be justification for better mechanics to be implemented to support those characters. Since you prefer a null wasteland with your exclusive pre-industrial age tribal social systems you don't have those mechanics. Stop whinging.


We go through tens of thousands of ships and mods every month, Nullsec outstrips high sec on ship losses by millions. We are by far the biggest market in EVE to sell to. If it was viable we would be producing everything in our own space as it would provide easier logistics. Cost is the only thing that stops us from doing this.
baltec1
Bat Country
Pandemic Horde
#158 - 2014-03-15 04:55:33 UTC
Karon Grandolf wrote:


Once again these issues are reduced to a question about a single pilot or a single corp. My interest is the combined result of the interaction between the different styles of play in the game.

I don't wish to complain. I'm sad to see the potential of the game being wasted as a whole. It is very difficult to run a non-combat corp in high sec of significant size. Not because it's dangerous, but because non-combat players find high sec combat boring.

A high sec war is the combat culture imposing on the non-combat. The combat culture impose on the non-combat on their own terms. They change the play for the non-combat to better fit the combat. I do not disaprove of this.

What is lacking is the non-combat culture being able to impose itself on the combat culture on the non-combat terms. Maybe it should be possible to exclude for a period, certain pilots and/or corporations that has become a menace to the industries of high sec? Or just make them legit targets for anyone in high sec for a period.

This could be used instead of a limit to the number of war decs. The more wars, the cheaper it becomes to use this tool. High sec needs mechanics to effectively police itself. The non-combat culture needs tools to bring the dangerous and challenging environment to the combat culture on it's own terms using non-combat tools.


So your plan is to get CCP to do all the protecting for you by banning people who attack you from high sec.

See this is exactly why people like you get shafted time after time. You do nothing to protect yourself and think that CCP should be protecting you. This game is not like that, if you want protection then you have to do it yourself, there are more than enough tools in game to defend yourself with.
Marvin Shields
Division 156
#159 - 2014-03-15 05:00:36 UTC
What's wrong ISD? Can't handle the truth?
Kaarous Aldurald
Black Hydra Consortium.
#160 - 2014-03-15 05:01:58 UTC
Marvin Shields wrote:
What's wrong ISD? Can't handle the truth?


Discussing moderation. Always a good idea.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.