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Balancing Feedback: Hybrid Turrets

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Author
M1AU
Zappenduster Inc.
#1641 - 2012-01-09 23:01:08 UTC  |  Edited by: M1AU
Nikuno wrote:
Another week or so gone, new figures;

1 Maelstrom 57868
2 Drake 42169
3 Hurricane 34209
4 Tengu 25683
5 Abaddon 23004
6 Tornado 14330
7 Tempest 11939
8 Scimitar 10217
9 Sabre 8760
10 Armageddon 7463
11 Zealot 6618
12 Huginn 6565
13 Cynabal 6272
14 Manticore 6188
15 Scorpion 6167
16 Hound 6041
17 Rapier 5998
18 Vagabond 5694
19 Nyx 5659
20 Oracle 5401


1 Heavy Missile Launcher II 23039
2 1400mm Howitzer Artillery II 15437
3 425mm AutoCannon II 11905
4 Mega Pulse Laser II 9333
5 200mm AutoCannon II 6178
6 220mm Vulcan AutoCannon II 5194
7 150mm Light AutoCannon II 5142
8 125mm Gatling AutoCannon II 4900
9 720mm Howitzer Artillery II 4604
10 800mm Repeating Artillery II 4417
11 Heavy Pulse Laser II 3508
12 1400mm Gallium Cannon 3371
13 'Arbalest' Siege Missile Launcher 3283
14 1400mm Prototype Siege Cannon 3101
15 425mm Railgun II 1866
16 Light Neutron Blaster II 1799
17 Citadel Torpedo Launcher I 1653
18 Ion Siege Blaster Cannon I 1563
19 Neutron Blaster Cannon II 1552
20 Mega Modulated Pulse Energy Beam I 1527

No hybrid using ships, 5.9% of weapons are hybrids. Still dreadful.


Didn't know so many Nyx SCs blowing up nowadays huh? Or should that be Onyx?
Edit: or are those numbers final blows?
Jaigar
Native Freshfood
Minmatar Republic
#1642 - 2012-01-10 00:15:44 UTC  |  Edited by: Jaigar
Nikuno wrote:
No hybrid using ships, 5.9% of weapons are hybrids. Still dreadful.


Just going to state, you can't determine if something is balanced based on popularity. People are already trained for Maelstroms, Baddons, and Drakes, and the blobfests aren't going to change fleet doctrine unless its to something more powerful.
tEcHnOkRaT
WipeOut Inc.
Pandemic Horde
#1643 - 2012-01-10 08:59:06 UTC
Jaigar wrote:
Nikuno wrote:
No hybrid using ships, 5.9% of weapons are hybrids. Still dreadful.


Just going to state, you can't determine if something is balanced based on popularity. People are already trained for Maelstroms, Baddons, and Drakes, and the blobfests aren't going to change fleet doctrine unless its to something more powerful.


yep

from abadon to maelstrom :D
as u need only half the ships to kill something in an alpha strike

basic math mate basic math
Naomi Knight
Ministry of War
Amarr Empire
#1644 - 2012-01-10 09:10:02 UTC
Also rapier/huginn are there but not other recon
and that cant be explained by projectile>> other weapons
--> other recons needs a boost.
Nikuno
Atomic Heroes
#1645 - 2012-01-10 11:26:05 UTC
Jaigar wrote:
Nikuno wrote:
No hybrid using ships, 5.9% of weapons are hybrids. Still dreadful.


Just going to state, you can't determine if something is balanced based on popularity. People are already trained for Maelstroms, Baddons, and Drakes, and the blobfests aren't going to change fleet doctrine unless its to something more powerful.


So, following your logic, people trained for Maelstroms, Abaddons and Drakes for some random reason that had nothing to do with their being more useful/powerful/successful and it was pure coincidence that they just turned out to be so wonderfully good? People train for them because they're the best, because if they train gallente/hybrid equivalents then they don't get into fleets. Your logic isn't even circular, it just springs from nowhere on a passing lack of thought !

As for recons, the gallente recons are fine if you want to use warp disruptors/scramblers, but the sensor dampeners continue to linger in the realm of almost pointless compared to their ecm counterparts.

And while we're at it I might as well get the full set and also point out, yet again, that information warfare links are utterly abysmal and should be replaced with something people could actually make use of, or at the very least the bonuses should be reviewed. Even the sensor integrity link on an Eos with a mindlink gives a bonus that scrapes a pathetic percentage of the effectiveness of the eccm mods, whilst a passive armour/shield resist link will give bonuses close to or exceeding their BEST faction mods. And don't even get me started on skirmish mods and their bonuses ! Come on CCP, it's another thing that has been broken for years, in the light of your current aim of fixing broken content - when will this be looked at !
Tanya Powers
Doomheim
#1646 - 2012-01-10 11:45:38 UTC
tEcHnOkRaT wrote:
dont forget lazors are just a bit better then hybrids


Really?
Actually show me any decent rails fleet fit that can dish 10k alpha strikes because this never happened before the changes with implants/boosters whatever, doesn't happen after changes blahblahblah and will certainly not happen at the end of this new year.

I've read somewhere maxed laser pilots can dish 20k volleys with faction ships -Nightmare
Price tag vs Males is not the same for sure but it could be interesting to see what a full fleet of those could do (räpe face everyone in the system probably)
tEcHnOkRaT
WipeOut Inc.
Pandemic Horde
#1647 - 2012-01-10 11:51:30 UTC
Tanya Powers wrote:
tEcHnOkRaT wrote:
dont forget lazors are just a bit better then hybrids


Really?
Actually show me any decent rails fleet fit that can dish 10k alpha strikes because this never happened before the changes with implants/boosters whatever, doesn't happen after changes blahblahblah and will certainly not happen at the end of this new year.

I've read somewhere maxed laser pilots can dish 20k volleys with faction ships -Nightmare
Price tag vs Males is not the same for sure but it could be interesting to see what a full fleet of those could do (räpe face everyone in the system probably)


i would like to see this fit
Tanya Powers
Doomheim
#1648 - 2012-01-10 11:53:41 UTC  |  Edited by: Tanya Powers
Jaigar wrote:
Nikuno wrote:
No hybrid using ships, 5.9% of weapons are hybrids. Still dreadful.


Just going to state, you can't determine if something is balanced based on popularity. People are already trained for Maelstroms, Baddons, and Drakes, and the blobfests aren't going to change fleet doctrine unless its to something more powerful.



Just give me the ability to SD in about 10sec and do massive dmg at 15km around my ship explosion function of the quality/quantity ammo left in the cargo at the moment of that explosion.

Lol

Blob exterminated for ever.

Twisted

If you want to deal with this blob issue it's not by introducing tools like Tier 3 BC's that you are going to avoid those or change something, it's by giving the tools to players. ATM there's none other than "disconnect" and go play WT's or BF3 (personally don't play those but know a lot of people doing it)

EDIT: even on SISI where ships cost 100isk you don't see that much gallente/calamari hybrid stuff or just one trying here, another trying there and 1h latter it's all drakes/vagas/cynas/drams/maelstroms/machariels/tornados/oracles and OC capitals/super cakes
Magosian
Center for Advanced Studies
Gallente Federation
#1649 - 2012-01-10 16:39:28 UTC  |  Edited by: Magosian
Jaigar wrote:
Nikuno wrote:
No hybrid using ships, 5.9% of weapons are hybrids. Still dreadful.


Just going to state, you can't determine if something is balanced based on popularity. People are already trained for Maelstroms, Baddons, and Drakes, and the blobfests aren't going to change fleet doctrine unless its to something more powerful.


Not sure I agree on this. I'd also venture to say the point is moot. I personally am hoping CCP approaches this "balancing" problem two-fold: firstly, as a means to make hybrids more effective when compared to its counterparts, but more importantly, giving hybrids a desirable feature which will increase its popularity AND its effectiveness at the same time.

You could argue blasters already have a "desirable feature" as they have the highest dps in the game. However, the truth of the matter is, range is so pathetically short and the hybrid platforms which use these turrets are not fast enough to make any real use of it. In addition to this, blasters' claim to the dps crown is THE ONLY desirable trait. There is nothing else. Rails don't have a single characteristic worth mentioning.

Whether or not you choose to correlate hybrid shortcomings to its lack of pvp popularity is your choice. You could also take a look at the market and explain to me why an Astarte is significantly cheaper than a Sleipnir, and whatever explanation you want to give, it's your choice.

In any case, I don't think it's a stretch to say:

-effective turrets get used in pvp, period
-effective ships get used in pvp, period
-players WILL figure out how to use effective items IF they have desirable traits (plural)

Argue cause and effect all you want, but such a debate is meaningless when you're missing both the cause (effectiveness) and effect (popularity). More to the point, the state of hybrids and hybrid platorms are missing both of these, and I do not think this is debatable. I think the market clearly shows this, as does the eve-kill.net top 20 stats page.
mine mi
Garoun Investment Bank
Gallente Federation
#1650 - 2012-01-10 17:10:13 UTC
The weapon is half of problem the other half is the ship bonus

gallente not need rail need a medium range weapon

caldari not need blaster need a medium range weapon

fix the bonus create new weapon
Hamox
The Scope
Gallente Federation
#1651 - 2012-01-10 21:17:45 UTC
mine mi wrote:
The weapon is half of problem the other half is the ship bonus

gallente not need rail need a medium range weapon

caldari not need blaster need a medium range weapon

fix the bonus create new weapon


Create new weapon and then? Leave the existing broken? Doesn't sound like a good idea to me.
mine mi
Garoun Investment Bank
Gallente Federation
#1652 - 2012-01-10 21:32:03 UTC
I did not say that, each race has 2 weapons, except the Caldari and Gallente, who have to share. I say create a medium-range weapon for Gallente, to replace the rails and a medium-range weapon for the Caldari to replace the blaster.
Morgan North
Dark-Rising
Wrecking Machine.
#1653 - 2012-01-10 21:41:22 UTC
I could live with that, really. But then again, I'm a caldari Pilot who has Gallente hybrid training and it makes perfect sense in the EVE universe, since they share a homeworld (a reason for having shared weapon systems).
mine mi
Garoun Investment Bank
Gallente Federation
#1654 - 2012-01-11 00:05:55 UTC
this was 200 years ago,and if all is ok,if all has sence, why this post has 84 pages
Laurence Pinkitin
University of Caille
Gallente Federation
#1655 - 2012-01-11 02:35:52 UTC
mine mi wrote:
I did not say that, each race has 2 weapons, except the Caldari and Gallente, who have to share. I say create a medium-range weapon for Gallente, to replace the rails and a medium-range weapon for the Caldari to replace the blaster.


So it would be something like this?

Blasters-Short range-ownage-station games ect.
?????- Medium range-good damage projection,Damage in between blasters and rails-Main fleet weapon?
Rails- Long range-Fleet Sniper
tEcHnOkRaT
WipeOut Inc.
Pandemic Horde
#1656 - 2012-01-11 12:48:57 UTC
Tanya Powers wrote:
Jaigar wrote:
Nikuno wrote:
No hybrid using ships, 5.9% of weapons are hybrids. Still dreadful.


Just going to state, you can't determine if something is balanced based on popularity. People are already trained for Maelstroms, Baddons, and Drakes, and the blobfests aren't going to change fleet doctrine unless its to something more powerful.



Just give me the ability to SD in about 10sec and do massive dmg at 15km around my ship explosion function of the quality/quantity ammo left in the cargo at the moment of that explosion.

Lol

Blob exterminated for ever.

Twisted

If you want to deal with this blob issue it's not by introducing tools like Tier 3 BC's that you are going to avoid those or change something, it's by giving the tools to players. ATM there's none other than "disconnect" and go play WT's or BF3 (personally don't play those but know a lot of people doing it)

EDIT: even on SISI where ships cost 100isk you don't see that much gallente/calamari hybrid stuff or just one trying here, another trying there and 1h latter it's all drakes/vagas/cynas/drams/maelstroms/machariels/tornados/oracles and OC capitals/super cakes


thats an interesting tought or if a ship explodes it does massive damage on everything within 15km depending on ship size and class

would give more reality to gameplay and some interesting strategy on counteracting brainless blobs
(ctrl + left click and press F1 :D)
Londor Rogers
Public Menace
#1657 - 2012-01-11 16:42:26 UTC  |  Edited by: Londor Rogers
of topic yay
I love how in the hybrid weapon thread people are talking about exploding ships that do damage in a 15 km radius. This would be epic at making blaster boats way more viable.

Oh wait most blaster boats will be within this range when they kill stuff..... lol

Oh and could you imagine all the ships self destructing on the Jita undock. CCP you have to implement this freekin awesome well thoughtout idea.............
tEcHnOkRaT
WipeOut Inc.
Pandemic Horde
#1658 - 2012-01-11 17:09:00 UTC
Londor Rogers wrote:
of topic yay
I love how in the hybrid weapon thread people are talking about exploding ships that do damage in a 15 km radius. This would be epic at making blaster boats way more viable.

Oh wait most blaster boats will be within this range when they kill stuff..... lol

Oh and could you imagine all the ships self destructing on the Jita undock. CCP you have to implement this freekin awesome well thoughtout idea.............


you would need alot of thinking on this topic
and it should only work in 0.0 space and effect mostly long range ships (blobs)
close range fighters would only get minimal damage drones none
but its only small talk Cool

btw everything about hybrids has already been said in this topic now its up to ccp to find what is good for the game and what not
Sam Bowein
Sense Amid Madness
#1659 - 2012-01-11 18:17:20 UTC
anyone knows the new stats for null ammo following the changes in the 1.1 patch ?

Quote:
Blaster Ammunition: Null Gets a Boost

Range and falloff bonuses for all sizes of Null ammo have been improved to bring the stats more in line with Barrage and Scorch ammunition.
Archare
Aliastra
Gallente Federation
#1660 - 2012-01-11 19:03:06 UTC  |  Edited by: Archare
Sam Bowein wrote:
anyone knows the new stats for null ammo following the changes in the 1.1 patch ?

Quote:
Blaster Ammunition: Null Gets a Boost

Range and falloff bonuses for all sizes of Null ammo have been improved to bring the stats more in line with Barrage and Scorch ammunition.


It's increasing null from +25% to optimal and falloff to +40% to optimal and falloff on the test server currently.

I posted range numbers earlier in the thread here : https://forums.eveonline.com/default.aspx?g=posts&m=620115#post620115