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Balancing Feedback: Hybrid Turrets

First post First post
Author
Zarak1 Kenpach1
Republic Military School
Minmatar Republic
#1501 - 2011-12-23 03:30:58 UTC
I was wondering why that rebirth name seemed so familiar. you guys are those terrible mercs that quote prices for jobs you probably couldnt even begin let alone accomplish

lol
Rebirth Mining Director
#1502 - 2011-12-23 11:48:46 UTC
Zarak1 Kenpach1 wrote:
I was wondering why that rebirth name seemed so familiar. you guys are those terrible mercs that quote prices for jobs you probably couldnt even begin let alone accomplish

lol

Yes, that's us! Tell your friends!

Director of The God Squad's mining division. Now recruiting Orca pilots!

Ancy Denaries
Frontier Venture
#1503 - 2011-12-23 12:41:08 UTC
This Zarak seems like a smart guy. Vote him for president! //sarcasm

"Shoot at anything that moves. If it doesn't move, shoot it anyway, it might move later."

"Do not be too positive. The light at the end of the tunnel could be a train." - Franz Kafka

Pinky Denmark
The Cursed Navy
#1504 - 2011-12-23 13:16:14 UTC
I agree it is weird a 1600mm plate cost 1/5th of a Large Armor Repairer, however I find it hard to see how cruisers and battlecruisers have too many hitpoints when most of them crumble in a very short time under fire from just 1-3 similar fitted enemies. At least pilots now have enough survivability to react on his surroundings. Something active repairing have trouble with atm. Currently buffertanks offer a valid game-play enjoyed by all players. Buffertanks are not overpowered because active reps are worse, it's Active tanks that need love because they don't offer the same enjoyable game-play like buffertanks (except with faction mods, drugs and implants in specific bonused ships)

Reducing the hitpoints given by extenders and plates will dramatically reduce the living time of most ships even if they already die fast in a typical engagement effectively reversing what CCP have accomplished with recent HP boosts.
Increasing fitting requirements would make people fit smaller plates which makes sense with their names, but then you will have the same problem as above with ships unable to stay alive for more than a brief amount of time.

Yes, it's stupid that we use medium extenders on frigates, large extenders on cruisers and don't have XL extenders for battleships, but less hitpoints or bigger fitting requirements will ruin the working buffer-gameplay we have now instead of bringing active reps up to date.

Obviously I would love for shield extenders to be renamed properly and maybe removing micro extenders in return for implementing an XL extender for battleships. Plates could also easily be without 50mm and 100mm plates and make good use of 3200mm plates.

Again, with the amount of dps ships have today I believe these solid changes will help the game much more than just nerfing plates and extenders

Pinky
Fon Revedhort
Monks of War
#1505 - 2011-12-23 13:42:13 UTC  |  Edited by: Fon Revedhort
You can downgrade your guns anytime, which kinda is the very point of upping requirements. Fitting choices instead of no-brainers.

Also, not all players enjoy overtanked EVE. So speak for yourself. Current active tanks do offer valid gameplay. Buffer offers overtank which takes forever to chew through.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Ancy Denaries
Frontier Venture
#1506 - 2011-12-23 13:59:14 UTC
I agree. When it takes over 3 minutes of sustained blaster fire on a trimarked BC something is a touch wrong, tbh. Reduced buffertanks would honestly allow for more hit and run style favored by stealthy pilots.

And honestly, it's not so much the plates and extenders as it is the 3x rigs. (Trimarks and CDFEs)

"Shoot at anything that moves. If it doesn't move, shoot it anyway, it might move later."

"Do not be too positive. The light at the end of the tunnel could be a train." - Franz Kafka

Fon Revedhort
Monks of War
#1507 - 2011-12-23 14:06:44 UTC
Not only stealthy loners, it promotes small-scale PvP in general. Being unable to kill anything before a crapload of reinforcements arrives is the reason why it's so safe to blob up and so unreasonable to fly in small numbers.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

tEcHnOkRaT
WipeOut Inc.
Pandemic Horde
#1508 - 2011-12-23 14:09:13 UTC
Pinky Denmark wrote:
I agree it is weird a 1600mm plate cost 1/5th of a Large Armor Repairer, however I find it hard to see how cruisers and battlecruisers have too many hitpoints when most of them crumble in a very short time under fire from just 1-3 similar fitted enemies. At least pilots now have enough survivability to react on his surroundings. Something active repairing have trouble with atm. Currently buffertanks offer a valid game-play enjoyed by all players. Buffertanks are not overpowered because active reps are worse, it's Active tanks that need love because they don't offer the same enjoyable game-play like buffertanks (except with faction mods, drugs and implants in specific bonused ships)

Reducing the hitpoints given by extenders and plates will dramatically reduce the living time of most ships even if they already die fast in a typical engagement effectively reversing what CCP have accomplished with recent HP boosts.
Increasing fitting requirements would make people fit smaller plates which makes sense with their names, but then you will have the same problem as above with ships unable to stay alive for more than a brief amount of time.

Yes, it's stupid that we use medium extenders on frigates, large extenders on cruisers and don't have XL extenders for battleships, but less hitpoints or bigger fitting requirements will ruin the working buffer-gameplay we have now instead of bringing active reps up to date.

Obviously I would love for shield extenders to be renamed properly and maybe removing micro extenders in return for implementing an XL extender for battleships. Plates could also easily be without 50mm and 100mm plates and make good use of 3200mm plates.

Again, with the amount of dps ships have today I believe these solid changes will help the game much more than just nerfing plates and extenders

Pinky



there is no need to remove anything and frigs using a medium shield extender ?

camon dont make up numbers a frigate has about 40 powergrid a medium shield extender about 28

there is no need to change buffer passive tank

and active armor could use a buff as it heals only half of shield boosters and armor tank guns use cap exept a few minmatar ships that are being armor tanked

and yes projektiles are too good to be true as they dont need any cap and outperferm other turrets and if needed can change damage typesbut the usability of it isnt that big and its expensive cuz u need to use faction ammo and loose some dps
tEcHnOkRaT
WipeOut Inc.
Pandemic Horde
#1509 - 2011-12-23 14:11:43 UTC
Fon Revedhort wrote:
Not only stealthy loners, it promotes small-scale PvP in general. Being unable to kill anything before a crapload of reinforcements arrives is the reason why it's so safe to blob up and so unreasonable to fly in small numbers.


if u wont to have duels u have to arrange them !!!!
thoth rothschild
Aliastra
Gallente Federation
#1510 - 2011-12-23 14:19:12 UTC
i think there are some flaws in the examples.

To get a better view of the case a question. Is it the passive tanking plates for example or the remote repair power of logi's which do bring us to this problem. Blobing up fleets are using alpha weapons to reduce the chance a that a logi is fast enougth to react.
There will always be hughe fleets. There will alwaays be a min / max calculation.

The more problematic points in current warefare are.

- Slots needed to create a sufficient active tank with shield vs armor.
- Requirement costs of passive tanking modules.
- Tanking modules do give a FIXED value instead of a scaling value. A static valkue is bad design.
- Is there a chance for combining some values like resists on reppers and reducede logi effect to shift some values.
- What can be done to reduce the need of alpha.
- Is alpha overpowered ?
- is range overrated ? Or do current warefare tactics favor certain conditions.

We are not here to make a statement towards ccp like "Change x that the effect will be Y" We can show certain synergies and ref3elct all effects something will have on the game. The decisions are not made by us. So let'S stop flaming each other and instead bring up some new ideas.

New ideas are needed and no number switching :p

Pinky Denmark
The Cursed Navy
#1511 - 2011-12-23 14:34:06 UTC
Medium shield extender on a frigate? That is pretty standard even on Rifters and Merlins... MAPC 4TW
Downgrading guns works for minmatar ships, but many other ships will have problems with this aproach.
And you don't enjoy other pilots being able to react on your attack? I feel sorry for your lack of empathy - The boost on hitpoints have definately helped Eve into a more tactical adventure instead of being 10 seconds of wtf followed by an explosion...
This is an MMORPG - If you want to blow up people without having to play with his friends you will need to work for it. And if it takes 3 minutes to kill a single plated battlecruisers with Trimarks something must be wrong with your dps?

Pinky

Kahz Niverrah
Distinguished Johnsons
#1512 - 2011-12-23 14:35:41 UTC  |  Edited by: Kahz Niverrah
Fon Revedhort wrote:
You can downgrade your guns anytime, which kinda is the very point of upping requirements. Fitting choices instead of no-brainers.

While I agree with the sentiment here, the problem is that right now amarr ships, particularly cruiser and battle cruiser size ships, already have to make this decision. Fitting heavy pulses and a decent tank is very difficult on some ships, impossible on the rest. We're forced to choose between a downsized tank, or fit smaller guns... but I think that's a good thing.

Until the hybrid buff, hybrid ships had to make this choice too. Now, less so, but still to some extent. Minmatar ships can leisurely fit their biggest guns, full tank, mwd, and whatever other utility mods they want with little concern for fitting. Increasing the fitting requirements for plates and extenders would hurt the ships that already have to make this fitting decision. Instead, I think it would be more effective to rebalance the ships that can fit things too easily.

I don't always post on the forums, but when I do, I post with my main.

Fon Revedhort
Monks of War
#1513 - 2011-12-23 14:51:14 UTC
tEcHnOkRaT wrote:
Fon Revedhort wrote:
Not only stealthy loners, it promotes small-scale PvP in general. Being unable to kill anything before a crapload of reinforcements arrives is the reason why it's so safe to blob up and so unreasonable to fly in small numbers.


if u wont to have duels u have to arrange them !!!!

If you want to look persuasive, post with your main.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

m3talc0re X
The Motley Crew of Disorder
The Gorram Shiney Alliance
#1514 - 2011-12-23 14:52:23 UTC
I was going to reply some ideas in this thread, but decided it would be better in a separate thread in Features & Ideas. It discusses balancing issues between weapons by fixing the fundamental flaws of the ships that use them. Solving most of the balance issues of the weapons themselves.

Thread here: https://forums.eveonline.com/default.aspx?g=posts&m=558939
Fon Revedhort
Monks of War
#1515 - 2011-12-23 15:10:29 UTC
Kahz Niverrah wrote:
Fon Revedhort wrote:
You can downgrade your guns anytime, which kinda is the very point of upping requirements. Fitting choices instead of no-brainers.

While I agree with the sentiment here, the problem is that right now amarr ships, particularly cruiser and battle cruiser size ships, already have to make this decision. Fitting heavy pulses and a decent tank is very difficult on some ships, impossible on the rest. We're forced to choose between a downsized tank, or fit smaller guns... but I think that's a good thing.

Until the hybrid buff, hybrid ships had to make this choice too. Now, less so, but still to some extent. Minmatar ships can leisurely fit their biggest guns, full tank, mwd, and whatever other utility mods they want with little concern for fitting. Increasing the fitting requirements for plates and extenders would hurt the ships that already have to make this fitting decision. Instead, I think it would be more effective to rebalance the ships that can fit things too easily.

Cruisers are irrelevant at least since tier2 BC release, so it makes no sense to mention them in the first place. Battleships are unaffected at all - it's always possible to use several plates plus top-tier guns, while the very idea of having CPU and grid is giving players something to think about while compromising between various goals.

I don't see how increasing PG requirements can hit amarr the most, given they already have biggest grid among all races. MWD, cap booster, plates, neuts etc. eat up the same amount of grid, thus the bigger is their % in grid usage, the better it is for Amarr. Besides, the whole issue is not that relevant anyway since it's dependant on exact values.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Kahz Niverrah
Distinguished Johnsons
#1516 - 2011-12-23 15:14:00 UTC  |  Edited by: Kahz Niverrah
Fon Revedhort wrote:
Cruisers are irrelevant at least since tier2 BC release, so it makes no sense to mention them in the first place.
I disagree with this. Faction cruisers and HACS are certainly included in my statement and are very relevant.

Fon Revedhort wrote:
Battleships are unaffected at all - it's always possible to use several plates plus top-tier guns, while the very idea of having CPU and grid is giving players something to think about while compromising between various goals.
Again, I disagree. Please go test your theory on an Armageddon. Don't forget a MWD and heavy cap booster for those hungry lasers.

Fon Revedhort wrote:
I don't see how increasing PG requirements can hit amarr the most, given they already have biggest grid among all races.
It hits them the hardest because lasers have, far and away, the highest fitting requirements of any weapons system. Also, Amarr usually need to fit cap boosters - another high powergrid module, more then any other race.

Also, I didn't mean to come across like I was saying Amarr are underpowered and in need of a buff. I think we're doing ok, and I love my Amarr ships. I was just trying to illustrate some of the problems with increasing fitting cost on some modules instead of balancing the ships that make fitting too easy.

I don't always post on the forums, but when I do, I post with my main.

tEcHnOkRaT
WipeOut Inc.
Pandemic Horde
#1517 - 2011-12-23 15:43:41 UTC
Kahz Niverrah wrote:
Fon Revedhort wrote:
Cruisers are irrelevant at least since tier2 BC release, so it makes no sense to mention them in the first place.
I disagree with this. Faction cruisers and HACS are certainly included in my statement and are very relevant.

Fon Revedhort wrote:
Battleships are unaffected at all - it's always possible to use several plates plus top-tier guns, while the very idea of having CPU and grid is giving players something to think about while compromising between various goals.
Again, I disagree. Please go test your theory on an Armageddon. Don't forget a MWD and heavy cap booster for those hungry lasers.

Fon Revedhort wrote:
I don't see how increasing PG requirements can hit amarr the most, given they already have biggest grid among all races.
It hits them the hardest because lasers have, far and away, the highest fitting requirements of any weapons system. Also, Amarr usually need to fit cap boosters - another high powergrid module, more then any other race.

Also, I didn't mean to come across like I was saying Amarr are underpowered and in need of a buff. I think we're doing ok, and I love my Amarr ships. I was just trying to illustrate some of the problems with increasing fitting cost on some modules instead of balancing the ships that make fitting too easy.


indeed
Fon Revedhort
Monks of War
#1518 - 2011-12-23 19:24:12 UTC  |  Edited by: Fon Revedhort
Kahz Niverrah wrote:
It hits them the hardest because lasers have, far and away, the highest fitting requirements of any weapons system.

For some weird reason you cut my quote and then got what you deserved - missed the point entirely.

If fitting essential mods uses, say, 1% of grid, then the rest of it goes for guns and it's literally impossible to avoid fitting the largest ones.
If fitting those mods uses, say, 50, then it's kind of hard to do that.

For instance.

1) a plate requires 500 MWs
Ship A has 2k MWs, after fitting a plate there's 1500 MWs left for fitting guns etc.
Ship B has 1.5k MWs, 1000 is left after the plate

2) a plate requires 1000
Ship A has now 1k left
Ship B - merely 500

3) lol-case: a plate uses 1500 MWs
Ship A has 500 spare MWs and still can fit something like quad light beam lasers
Ship B can not fit anything, despite its racial guns being easier to fit themsevles

As for capbooster, it has to be fitted regardless, so it's irrelevant.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Kahz Niverrah
Distinguished Johnsons
#1519 - 2011-12-23 19:28:56 UTC
Fon Revedhort wrote:
For some weird reason you cut my quote and then got what you deserved - missed the point entirely.
No, I got what you're saying the first time around. I still disagree. If they make changes to the fitting of modules, all ships will need to be rebalanced since it will break ships that are fine now. Instead I suggest they just rebalance the worst offenders like the hurricane that have no-compromise fitting options.

I don't always post on the forums, but when I do, I post with my main.

Fon Revedhort
Monks of War
#1520 - 2011-12-23 19:32:46 UTC
Stuff like Canes and Drakes is to fixed regardless, to be quite honest Big smile

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.