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Balancing Feedback: Hybrid Turrets

First post First post
Author
Jerick Ludhowe
Internet Tuff Guys
#241 - 2011-11-08 19:09:36 UTC
CCP Tallest wrote:
Perdition64 wrote:
CCP Tallest, any plans on further developing the hybrid changes before patch day so they can actually make an impact come Winter?


Yes indeed. I was just about to post an update.

* Hybrid turret reload time will be 5 seconds.
* Hybrid ammo will be 50% smaller (and turret capacity reduced to keep same number of charges)
* Blaster damage +5% (except XL turrets)
* Railgun tracking +5% (except XL turrets)

..also, Hail falloff penalty will be 25%, not 0%.



As a bitter vet I have to say that I'm loving the transparency you and your team have been showing us in recent history TallestCool. The Charge size and reload time are obviously the biggest changes here however the 5% dmg and 5% tracking are nothing to scoff at.

Understood that it has been stated that the ships themselves may receive further changes 'after' Hybrids have been brought inline. Too avoid any tinfoil hatting I will not ask any specifics as to ships. However I was wondering if you and your team were/are still looking at potentially modifying individual ship stats?

Cheers on the post Tallest and best of Luck to you and the team.
-Jerick
Tristan North
The Scope
#242 - 2011-11-08 19:13:49 UTC
CCP Tallest wrote:


Yes indeed. I was just about to post an update.

* Hybrid turret reload time will be 5 seconds.
* Hybrid ammo will be 50% smaller (and turret capacity reduced to keep same number of charges)
* Blaster damage +5% (except XL turrets)
* Railgun tracking +5% (except XL turrets)

..also, Hail falloff penalty will be 25%, not 0%.

What about the ships?
Bhaal Chinnian
#243 - 2011-11-08 19:14:13 UTC
CCP Tallest wrote:
Perdition64 wrote:
CCP Tallest, any plans on further developing the hybrid changes before patch day so they can actually make an impact come Winter?


Yes indeed. I was just about to post an update.

* Hybrid turret reload time will be 5 seconds.
* Hybrid ammo will be 50% smaller (and turret capacity reduced to keep same number of charges)
* Blaster damage +5% (except XL turrets)
* Railgun tracking +5% (except XL turrets)

..also, Hail falloff penalty will be 25%, not 0%.


I assume these are in addition to what have already been added?

If not, then these are baby steps...remember, damage will be next to nothing if a blaster ship can't get into range i the 1st place.Sad

'A Good Plan executed today is better than a perfect plan executed next week'-- George Patton

CCP Tallest
C C P
C C P Alliance
#244 - 2011-11-08 19:15:47 UTC
Yes those are in addition to the previously proposed changes.

[b]★ EVE Game Designer ★ ♥ Team Super Friends ♥[/b]

Bhaal Chinnian
#245 - 2011-11-08 19:21:17 UTC
CCP Tallest wrote:
Yes those are in addition to the previously proposed changes.


wow, I applaud your response timeShocked now get back ta work!! Big smile

'A Good Plan executed today is better than a perfect plan executed next week'-- George Patton

tika te
Royal Amarr Institute
Amarr Empire
#246 - 2011-11-08 19:26:23 UTC
Tallest, thx for your comments; it's awesome to see you devs actually talk to the players here on forums.
don't konw how other player tick, but to me this means a lot - it shows that you ppl at ccp actually care...at least you do.
thx.

just keep up the good work!
Pattern Clarc
Citeregis
#247 - 2011-11-08 19:33:31 UTC
CCP Tallest wrote:
...

Blaster tracking increase should be higher than the original one you proposed, though I feel your squeezing out as much improvement to hybrids as your self defined limits can allow?

Time to fix the gallente active tanking bonused ships, caldari hybrid platforms and hybrid ammo...

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Captain Alcatraz
Did he say Jump
Dock Workers
#248 - 2011-11-08 19:34:12 UTC
CCP Tallest wrote:
Perdition64 wrote:
CCP Tallest, any plans on further developing the hybrid changes before patch day so they can actually make an impact come Winter?


Yes indeed. I was just about to post an update.

* Hybrid turret reload time will be 5 seconds.
* Hybrid ammo will be 50% smaller (and turret capacity reduced to keep same number of charges)
* Blaster damage +5% (except XL turrets)
* Railgun tracking +5% (except XL turrets)

..also, Hail falloff penalty will be 25%, not 0%.


I aint gay but, marry me? This will make blasters awesome but not over the top, LOVE IT
Gecko O'Bac
Deep Core Mining Inc.
Caldari State
#249 - 2011-11-08 19:38:12 UTC
Uhm... I think I'm missing something... What's the point of reducing ammo size and reducing turret space? Just so you can bring more ammo?
Moonaura
The Dead Rabbit Society
#250 - 2011-11-08 19:39:50 UTC
Gecko O'Bac wrote:
Uhm... I think I'm missing something... What's the point of reducing ammo size and reducing turret space? Just so you can bring more ammo?


Exactly that. And space to loot stuff etc.

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

Manar Detri
#251 - 2011-11-08 19:40:47 UTC
Gecko O'Bac wrote:
Uhm... I think I'm missing something... What's the point of reducing ammo size and reducing turret space? Just so you can bring more ammo?


So you can pack up more capacitor charges and loot off melted wrecks. Also it's in more line with other ammo.
Garbad theWeak
#252 - 2011-11-08 19:43:28 UTC
CCP Tallest wrote:
Yes those are in addition to the previously proposed changes.
Tallest, is CCP considering removing on grid probing? Until this is removed, sniping is effectively impossible, and thus, railguns will remain the worst weapon system.

Thanks.
mkint
#253 - 2011-11-08 19:48:11 UTC
Looks like we're getting closer, for sure. Null ammo could probably still use a major range buff to bring it closer in line with other equivalent ammo types, but we're definitely on the right track.

Also, Tallest, WTB your t-shirt that says "fokking fokk" that you wore in the video.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Pattern Clarc
Citeregis
#254 - 2011-11-08 19:50:55 UTC  |  Edited by: Pattern Clarc
Also, would still like a little extra grid for Ishtar, Phobos, Proteus and talos.

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Hungry Eyes
Imperial Academy
Amarr Empire
#255 - 2011-11-08 19:52:14 UTC  |  Edited by: Hungry Eyes
i really hope the ship and ammo buffs are mind-blowing, because as is, rails and blasters are still useless on the current ships.
Magosian
Center for Advanced Studies
Gallente Federation
#256 - 2011-11-08 19:58:51 UTC  |  Edited by: Magosian
Hungry Eyes wrote:
i really hope the ship buffs are mind-blowing, because as is, rails and blasters are still useless on the current ships.


I feel the same way. Sad Although I would much rather the weapon system be the primary focus of the changes. Moderate increases to Gallente speed/agility doesn't actually change a Minmatar-kiting scenario, nor does it do anything about the more substantial speed penalties incurred by buffing an armor tank.
Daedalus Arcova
The Scope
#257 - 2011-11-08 20:08:37 UTC  |  Edited by: Daedalus Arcova
Once again, these are very welcome adjustments, but still not far enough.

For the sake of my blood pressure, I'm just going to convince myself that you're also going to nerf pulse and autocannon tracking or replace all Gallente 5% hybrid damage ship bonuses with10% ones. Twisted

Don't let me down, Tallest.
Hungry Eyes
Imperial Academy
Amarr Empire
#258 - 2011-11-08 20:11:55 UTC
Daedalus Arcova wrote:
Once again, these are very welcome adjustments, but still not far enough.

I'm just going to choose to believe that you're going to simultaneously nerf pulse and autocannon tracking or replace all Gallente 5% hybrid damage ship bonuses with10% ones. Twisted


pulses and AC's need to be nerfed big time to give hybrids some room, or rails need a monstrous buff/homogenization along with the deletion of blasters to fit hybrids in the current meta. thats if we're leaving ships as is. if gall ships are getting some major overhauls, then nevermind what i said.
Mag's
Azn Empire
#259 - 2011-11-08 20:17:13 UTC
I still don't see a reason to fly blaster ships with these changes.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

MeBiatch
GRR GOONS
#260 - 2011-11-08 20:27:45 UTC
CCP Tallest you ever seen the movie: What about bob?

cuss i am starting to feel like richard dreyfuss....Big smile

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.