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Can we do something about the idiots in highsec already CCP?

First post First post
Author
Clyde Belvar
Brutor Tribe
Minmatar Republic
#261 - 2013-11-06 02:16:08 UTC  |  Edited by: Clyde Belvar
Wrong on all counts.

There's a ton of construction going on and perfectly balanced by the destruction. You do know that most of the goods available on the market are made by players right? Destruction breeds construction and without one, there is not much need for the other.

On the issue of skill training, 12 days to a fully functioning PI character, who can actually be in to PI in just a couple of days.

PvP, no great SP necessary to start. You just have to have realistic expectations about what is going to happen, but a lot of skill in PvP is the experience of the player, not the experience of the pilot. So while SP are being trained, skill that helps later is being gained - and that stays with you forever, irrespective of the toon you use.

And finally, the brand new alt that can destroy instantly can also be yours to use against whomever you like. Don't like gankers hitting miners, go get organised and gank the gankers. Take responsibility for what happens to you in game and go dictate it, rather than having it dictated to you.

No downside - go make it. See my last point.
[/quote]







Yes most of the goods are made by players,but why only ones who make profit should be veteran players ,alliances,why can't newer players make isk too.So why make industrial, trader career in eve if its not available to newer players?
New indies are just ganked straight on undock,while big alliances profit on that,if it will continue like that eve will be left with dude with 100 chars.

EVE needs isk sink,ganking,but make it more hard to do.You are talking about miners hitting back to gankers,lol dude wake up imagine what will happen if miner corp will go attack some big ass gank alliance.
Ludi Burek
Exit-Strategy
Minmatar Fleet Alliance
#262 - 2013-11-06 02:19:09 UTC
I propose that HS ganking be made consensual. The gankers need to issue a request to the potential gankee. If the prospect gankee is afk and cannot accept the request he can not be ganked. Bear
Chopper Rollins
hahahlolspycorp
#263 - 2013-11-06 02:35:13 UTC  |  Edited by: Chopper Rollins
Infinity Ziona wrote:
For the people incapable of understanding what I wrote:

1. I don't want ganking stopped. I want it made less safe. IE - something you do when you scan a ship full of something valuable, not something you do simply for fun without profit in mind.

2. As I have repeatedly said, Oveur stated that "highsec was supposed to be relatively safe", since then no dev has stated otherwise. The reason its called high sec (High Security) is because its supposed to be secure space. Currently there appear to be more gate camps in high sec than in null or low.

3. I don't want to autopilot with billions in loot. I want to autopilot my 30 minute old alt without getting its velator and pod killed just for fun by an alt that's going to biomass itself without anyone knowing. If I was a complete newb which I could have been, that account may have been lost.

4. As for my running anoms in null, lol. I'm doing that to fund my 8 man stealth bomber wing, which will be coming to a VFK near you shortly.



1. this point makes me want to gank someone, hard, for no reason, anywhere. Luckily, i can.
2. Hisec is the safest space. (Edit: for new pilots.)
3. oh who cares?
4. Nobody cares.

Goggles. Making me look good. Making you look good.

Nathalie LaPorte
Native Freshfood
Minmatar Republic
#264 - 2013-11-06 02:49:45 UTC  |  Edited by: Nathalie LaPorte
Infinity Ziona wrote:
1. I don't want ganking stopped. I want it made less safe. IE - something you do when you scan a ship full of something valuable, not something you do simply for fun without profit in mind.


That explanation has nothing to do with 'safety'.

Infinity Ziona wrote:
2. As I have repeatedly said, Oveur stated that "highsec was supposed to be relatively safe", since then no dev has stated otherwise. The reason its called high sec (High Security) is because its supposed to be secure space. Currently there appear to be more gate camps in high sec than in null or low.


Yes, you have said that repeatedly; but what you consistently leave out is what he said that in response to--

Someone complaining about the (then) new features: "Mass security hits for a single aggression, 20 minute+ timer that doesn't allow you to leave the system for an age, no chance of escaping CONCORD in 0.5-0.6 systems"

(These features are all still in effect in highsec, except the 20 minutes timer is 15 minutes)

Thus, the meaning of "relatively safe" is clearly given, and the current situation clearly qualifies as "relatively safe". Using that quote, as you do so often, is thus intentionally deceptive.


Infinity Ziona wrote:
3. I don't want to autopilot with billions in loot. I want to autopilot my 30 minute old alt without getting its velator and pod killed just for fun by an alt that's going to biomass itself without anyone knowing. If I was a complete newb which I could have been, that account may have been lost.


That's already against the rules; therefore no change is needed.

If you think ganking is too safe, prove it, by ganking so much that people sit up and say "wow, ganking is too easy now:" Cherry picking misrepresentative quotes from former CCP devs isn't going to prove anything.
Frying Doom
#265 - 2013-11-06 02:56:02 UTC
Infinity Ziona wrote:
pod killed just for fun by an alt that's going to biomass itself without anyone knowing.

Biomassing a negative-sec status alt to remove the pirate status is illegal and stupid

You just run all 3 characters into the negatives and then just start a new accountLol

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Good Posting
Doomheim
#266 - 2013-11-06 02:57:41 UTC
Do like me. When you see a tornado gang camping a station, switch to your ceptor, split guns and whore kill mails like a baws.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#267 - 2013-11-06 03:16:37 UTC
Nathalie LaPorte wrote:
Infinity Ziona wrote:
1. I don't want ganking stopped. I want it made less safe. IE - something you do when you scan a ship full of something valuable, not something you do simply for fun without profit in mind.


That explanation has nothing to do with 'safety'.

Infinity Ziona wrote:
2. As I have repeatedly said, Oveur stated that "highsec was supposed to be relatively safe", since then no dev has stated otherwise. The reason its called high sec (High Security) is because its supposed to be secure space. Currently there appear to be more gate camps in high sec than in null or low.


Yes, you have said that repeatedly; but what you consistently leave out is what he said that in response to--

Someone complaining about the (then) new features: "Mass security hits for a single aggression, 20 minute+ timer that doesn't allow you to leave the system for an age, no chance of escaping CONCORD in 0.5-0.6 systems"

(These features are all still in effect in highsec, except the 20 minutes timer is 15 minutes)

Thus, the meaning of "relatively safe" is clearly given, and the current situation clearly qualifies as "relatively safe". Using that quote, as you do so often, is thus intentionally deceptive.

I want to address this because this is where you're sticking your head firmly and deeply in the sand and yelling nah nah nah so you don't understand the problem right?

At the time security hits were extremely hard to get back up. After going -7 on this character gate camping in low I had to go and spend 3 months in null ratting to get it from -7 back to 0.

This is no longer the case. Hits are lower, hits are easier to repair. To the extent that they don't really matter at all.

Additionally to gank a cruiser you would have needed a 100 million + isk battleship or a bunch of cruisers. Now you need a destroyer or two.

To gank a battleship you would have needed multiple battleships.

To gank a freighter when they came out you needed around 30 battleships. Now you need 30 T1 catalysts worth around 60 million isk vs 3 billion in the past.

In short when he said high sec was supposed to be "relatively safe" he said it in the context that you could gank but the costs involved would be significant, in regards to isk, manpower and security status.

This is no longer the case, the costs are now around 98% less, from 100 million + per ship to 2 million, the sec status loss is much less, the manpower needed is much much less.

High sec given the camps I see, is certainly no where near as safe as it was then and nowhere near as safe as it was intended to be.

CCP has dropped the ball on this.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Kaarous Aldurald
Black Hydra Consortium.
#268 - 2013-11-06 03:16:46 UTC
Good Posting wrote:
Do like me. When you see a tornado gang camping a station, switch to your ceptor, split guns and ***** kill mails like a baws.


Confirming that this is why hauler ships have turret slots.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Don Purple
Snuggle Society
Test Alliance Please Ignore
#269 - 2013-11-06 03:20:42 UTC
You are actually complaining about having to be AT YOUR COMPUTER, to play a computer game.
Stop. Think. Biomass and save us your bad posting.

I am just here to snuggle and do spy stuff.

Kaarous Aldurald
Black Hydra Consortium.
#270 - 2013-11-06 03:23:14 UTC
Quote:
In short when he said high sec was supposed to be "relatively safe" he said it in the context that you could gank but the costs involved would be significant, in regards to isk, manpower and security status.


You're inferring that from a one sentence, out of context quote how, precisely?

Ah, that's right, I forgot. You're insane.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Malcolm Shinhwa
The Scope
Gallente Federation
#271 - 2013-11-06 03:27:56 UTC
Clyde Belvar wrote:

Yes most of the goods are made by players,but why only ones who make profit should be veteran players ,alliances,why can't newer players make isk too.So why make industrial, trader career in eve if its not available to newer players?
New indies are just ganked straight on undock,while big alliances profit on that,if it will continue like that eve will be left with dude with 100 chars.

EVE needs isk sink,ganking,but make it more hard to do.You are talking about miners hitting back to gankers,lol dude wake up imagine what will happen if miner corp will go attack some big ass gank alliance.


I'm curious where this station is where new indies are ganked straight on the undock? I only fly T1 haulers and have never been ganked in Jita or Dodixie, or any where between the two. I think you are perhaps either using hyperbole or have had your views tainted by pilots who are, charitably, not very good at Eve.

Ganking has been nerfed, nerfed hard, and nerfed some more over the years. The only way to nerf it any more would be to just turn off the safety switch and make everyone's set to Green in hisec.

Would you like to know what would happen if a miner corp attacked a "big ass gank alliance?" They'd win. Defeating miner gankers is easy, its just no one wants to do it because *effort*. They'd rather complain to CCP on the forums while watching Youtube videos and AFK'ing the ice.

[i]"The purpose of fighting is to win. There is no possible victory in defense. The sword is more important than the shield and skill is more important than either. The final weapon is the brain. All else is supplemental[/i]."

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#272 - 2013-11-06 03:35:57 UTC
Kaarous Aldurald wrote:
Quote:
In short when he said high sec was supposed to be "relatively safe" he said it in the context that you could gank but the costs involved would be significant, in regards to isk, manpower and security status.


You're inferring that from a one sentence, out of context quote how, precisely?

Ah, that's right, I forgot. You're insane.

An inference is based on unknown information. A context in relation to something that is said is based on the circumstances at the time. Since the circumstances at the time that it was said are known there is no inference.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Nathalie LaPorte
Native Freshfood
Minmatar Republic
#273 - 2013-11-06 03:36:42 UTC  |  Edited by: Nathalie LaPorte
Infinity Ziona wrote:
Nathalie LaPorte wrote:
Infinity Ziona wrote:
1. I don't want ganking stopped. I want it made less safe. IE - something you do when you scan a ship full of something valuable, not something you do simply for fun without profit in mind.


That explanation has nothing to do with 'safety'.

Infinity Ziona wrote:
2. As I have repeatedly said, Oveur stated that "highsec was supposed to be relatively safe", since then no dev has stated otherwise. The reason its called high sec (High Security) is because its supposed to be secure space. Currently there appear to be more gate camps in high sec than in null or low.


Yes, you have said that repeatedly; but what you consistently leave out is what he said that in response to--

Someone complaining about the (then) new features: "Mass security hits for a single aggression, 20 minute+ timer that doesn't allow you to leave the system for an age, no chance of escaping CONCORD in 0.5-0.6 systems"

(These features are all still in effect in highsec, except the 20 minutes timer is 15 minutes)

Thus, the meaning of "relatively safe" is clearly given, and the current situation clearly qualifies as "relatively safe". Using that quote, as you do so often, is thus intentionally deceptive.

I want to address this because this is where you're sticking your head firmly and deeply in the sand and yelling nah nah nah so you don't understand the problem right?

At the time security hits were extremely hard to get back up. After going -7 on this character gate camping in low I had to go and spend 3 months in null ratting to get it from -7 back to 0.

This is no longer the case. Hits are lower, hits are easier to repair. To the extent that they don't really matter at all.

Additionally to gank a cruiser you would have needed a 100 million + isk battleship or a bunch of cruisers. Now you need a destroyer or two.

To gank a battleship you would have needed multiple battleships.

To gank a freighter when they came out you needed around 30 battleships. Now you need 30 T1 catalysts worth around 60 million isk vs 3 billion in the past.

In short when he said high sec was supposed to be "relatively safe" he said it in the context that you could gank but the costs involved would be significant, in regards to isk, manpower and security status.

This is no longer the case, the costs are now around 98% less, from 100 million + per ship to 2 million, the sec status loss is much less, the manpower needed is much much less.

High sec given the camps I see, is certainly no where near as safe as it was then and nowhere near as safe as it was intended to be.

CCP has dropped the ball on this.


None of what you're saying is relevant. If you want to make an argument that ganking costs and sec costs have made ganking too easy, that's fine, but that's not a rational reply to being presented with the fact that you're using that dev quote out of context. My entire post was about the dev post, from 7 years ago. Presenting changes that have happened since then would only be relevant if you're attempting to prove that CCP Oveur was a time traveler. If you want to back up your arguments with dev quotes, then find a dev quote that specifically addresses those changes--and don't respond to me with it, because that would be another non sequitur like your first reply. The dev quote in this subthread is about "Mass security hits for a single aggression, 20 minute+ timer that doesn't allow you to leave the system for an age, no chance of escaping CONCORD in 0.5-0.6 systems", sorry. It's not about these other changes that hadn't even occurred yet. It's hilarious that you need this explained to you.

The above fully answers your argument. However, because your examples are so funny, I'll reply to them as well. Comparing costs without taking into effect the insurance nerf/removal of boomeranging/etc is naive or deceptive. Using catalysts to gank freighters is somewhat uncommon, as gate guns can kill them too quickly. Saying that the manpower needed is less, when your example is 30 to 30, doesn't make any sense.

I've had people try to gank me many times, but they've always failed. Perhaps you should try to figure out how to make gank attempts on you fail too, instead of begging for CCP to save you.
Sar Carstic
Aliastra
Gallente Federation
#274 - 2013-11-06 03:40:32 UTC
Infinity Ziona wrote:
Its getting old. Every second or third jump there are idiot alts in destroyers ganking people. My computer almost died yesterday loading hundreds of concord ships at a high sec gate. Spending weeks in null dodging Goons and then come back to supposedly safe space and its more of the same crap.



You ask in a later post "WTF should I sit at my PC to make 24 jumps from Jita to another system" or words to that effect. You shouldn't - you don't have any inalienable right to go AFK to make those jumps, but if you aren't enjoying being at your computer to do them without running the risk of getting ganked, don't do it.

Find something else in the game that gives you more enjoyment and makes you less whiny.

I too have noticed the increase in catalysts around the place, waiting to pounce, and it has given me an idea. I am now going to start catalyst hunting as a hobby - anyone older than 2 weeks doesn't have a legitimate reason to be flying a catalyst around anyway, and a gank fit cat will pop if it's looked at the wrong way, so I could have a lot of fun with some hunting trips.

Not that I am going to make any sort of dent at all in the plague, but that might add a nice slight element of risk to the lives of the gankers in the systems I frequent, and I am going to have fun. So sort of thanks for the idea.

Gentlemen you can't fight in here, this is the War Room!

Adacia Calla
Native Freshfood
Minmatar Republic
#275 - 2013-11-06 03:44:28 UTC
This character is 7 years old and I have never been shot at in high-sec.

Test signature....forum not applying settings :(

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#276 - 2013-11-06 04:10:13 UTC  |  Edited by: Infinity Ziona
Nathalie LaPorte wrote:
Infinity Ziona wrote:
Nathalie LaPorte wrote:
Infinity Ziona wrote:
1. I don't want ganking stopped. I want it made less safe. IE - something you do when you scan a ship full of something valuable, not something you do simply for fun without profit in mind.


That explanation has nothing to do with 'safety'.

Infinity Ziona wrote:
2. As I have repeatedly said, Oveur stated that "highsec was supposed to be relatively safe", since then no dev has stated otherwise. The reason its called high sec (High Security) is because its supposed to be secure space. Currently there appear to be more gate camps in high sec than in null or low.


Yes, you have said that repeatedly; but what you consistently leave out is what he said that in response to--

Someone complaining about the (then) new features: "Mass security hits for a single aggression, 20 minute+ timer that doesn't allow you to leave the system for an age, no chance of escaping CONCORD in 0.5-0.6 systems"

(These features are all still in effect in highsec, except the 20 minutes timer is 15 minutes)

Thus, the meaning of "relatively safe" is clearly given, and the current situation clearly qualifies as "relatively safe". Using that quote, as you do so often, is thus intentionally deceptive.

I want to address this because this is where you're sticking your head firmly and deeply in the sand and yelling nah nah nah so you don't understand the problem right?

At the time security hits were extremely hard to get back up. After going -7 on this character gate camping in low I had to go and spend 3 months in null ratting to get it from -7 back to 0.

This is no longer the case. Hits are lower, hits are easier to repair. To the extent that they don't really matter at all.

Additionally to gank a cruiser you would have needed a 100 million + isk battleship or a bunch of cruisers. Now you need a destroyer or two.

To gank a battleship you would have needed multiple battleships.

To gank a freighter when they came out you needed around 30 battleships. Now you need 30 T1 catalysts worth around 60 million isk vs 3 billion in the past.

In short when he said high sec was supposed to be "relatively safe" he said it in the context that you could gank but the costs involved would be significant, in regards to isk, manpower and security status.

This is no longer the case, the costs are now around 98% less, from 100 million + per ship to 2 million, the sec status loss is much less, the manpower needed is much much less.

High sec given the camps I see, is certainly no where near as safe as it was then and nowhere near as safe as it was intended to be.

CCP has dropped the ball on this.


None of what you're saying is relevant. If you want to make an argument that ganking costs and sec costs have made ganking too easy, that's fine, but that's not a rational reply to being presented with the fact that you're using that dev quote out of context. My entire post was about the dev post, from 7 years ago. Presenting changes that have happened since then would only be relevant if you're attempting to prove that CCP Oveur was a time traveler. If you want to back up your arguments with dev quotes, then find a dev quote that specifically addresses those changes--and don't respond to me with it, because that would be another non sequitur like your first reply. The dev quote in this subthread is about "Mass security hits for a single aggression, 20 minute+ timer that doesn't allow you to leave the system for an age, no chance of escaping CONCORD in 0.5-0.6 systems", sorry. It's not about these other changes that hadn't even occurred yet. It's hilarious that you need this explained to you.

The above fully answers your argument. However, because your examples are so funny, I'll reply to them as well. Comparing costs without taking into effect the insurance nerf/removal of boomeranging/etc is naive or deceptive. Using catalysts to gank freighters is somewhat uncommon, as gate guns can kill them too quickly. Saying that the manpower needed is less, when your example is 30 to 30, doesn't make any sense.

I've had people try to gank me many times, but they've always failed. Perhaps you should try to figure out how to make gank attempts on you fail too, instead of begging for CCP to save you.

This is untrue. My expectation of using autopilot is analogous to others expectations that "they shouldn't have to log on at x time to defend a POS so a timer is needed to be convenient". If the latter is correct and true than the former is correct and true.

Autopilot is in the game as a convenience and its reasonable to expect that one can use it to autopilot a newb in a velator with no cargo without that newb being killed and podded for lols.

Additonally recently the alliances whined to CCP regarding the siphon units, their argument was "we shouldn't have to log on when we're not playing just to check if a siphon unit has been deployed" which is analogous to the expectation that their POS should not be siphoned while they're AFK. CCP changed the mechanics to make siphons more expensive and take up more space.

What is the difference between:

1: Not having your ship destroyed in high sec by cheap ships for lols while AFK.
2: Not having your POS siphoned by cheap siphons for profit while AFK.
3: Not having your POS destroyed while AFK?

The only difference is the first is very possible and the 2 and 3 have mechanics in place to protect the AFK.

I think I win this thread (again)

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Nevyn Auscent
Broke Sauce
#277 - 2013-11-06 04:15:15 UTC
Infinity Ziona wrote:

This is untrue. My expectation of using autopilot is analogous to others expectations that "they shouldn't have to log on at x time to defend a POS so a timer is needed to be convenient". If the latter is correct and true than the former is correct and true.

Autopilot is in the game as a convenience and its reasonable to expect that one can use it to autopilot a newb in a velator with no cargo without that newb being killed and podded for lols.

Additonally recently the alliances whined to CCP regarding the siphon units, their argument was "we shouldn't have to log on when we're not playing just to check if a siphon unit has been deployed" which is analogous to the expectation that their POS should not be siphoned while they're AFK. CCP changed the mechanics to make siphons more expensive and take up more space.

What is the difference between:

1: Not having your ship destroyed in high sec by cheap ships for lols while AFK.
2: Not having your POS siphoned by cheap siphons for profit while AFK.
3: Not having your POS destroyed while AFK?

The only difference is the first is very possible and the 2 and 3 have mechanics in place to protect the AFK.

I think I win this thread (again)


The difference is 2 & 3 are actually
2: Not having your POS siphoned by cheap siphons for profit while OFFLINE.
3: Not having your POS destroyed while OFFLINE?

Which makes
1. Well.... your ship isn't going to get destroyed while offline (unless you crash your system to avoid PvP and get probed down)

The only problem with high sec ganking is that CCP doesn't have a logic check on Concord, so you end up with 100 Concord at a gate. Rather than it saying 'already 10 there, just use those 10'
Clyde Belvar
Brutor Tribe
Minmatar Republic
#278 - 2013-11-06 04:16:10 UTC
Kaarous Aldurald wrote:
Good Posting wrote:
Do like me. When you see a tornado gang camping a station, switch to your ceptor, split guns and ***** kill mails like a baws.


Confirming that this is why hauler ships have turret slots.


lol and what,since haulers have gun slots they should fight against ganks,dude from which planet did you came from?
Violet Crumble
Weaponised Vegemite
Flying Dangerous
#279 - 2013-11-06 04:36:24 UTC  |  Edited by: Violet Crumble
Clyde Belvar wrote:
Yes most of the goods are made by players,but why only ones who make profit should be veteran players ,alliances,why can't newer players make isk too.So why make industrial, trader career in eve if its not available to newer players?
New indies are just ganked straight on undock,while big alliances profit on that,if it will continue like that eve will be left with dude with 100 chars.

EVE needs isk sink,ganking,but make it more hard to do.You are talking about miners hitting back to gankers,lol dude wake up imagine what will happen if miner corp will go attack some big ass gank alliance.


Look at the profile of this character I'm posting with. New and making 400-500 mil ISK per month through PI and trading.

It's not at all about being a veteran or part of a major alliance. It's about having a clue to go find and absorb the information that's there and to try different things.

As to what would happen if you attacked a ganking alliance. You'd probably get wardecced, killed, podded and rage quit. But that seems to be what you'd do, not everyone. Others might find another aspect of play they enjoy.

Go to lowsec and mine. Lowsec is no more of a risk than you seem to think highsec is and more variety in mining too.

Funtime Factory - We put the fun back in funtime

Doctor Fabulous MD
Sebiestor Tribe
Minmatar Republic
#280 - 2013-11-06 04:38:06 UTC  |  Edited by: Doctor Fabulous MD
Infinity Ziona wrote:

4. As for my running anoms in null, lol. I'm doing that to fund my 8 man stealth bomber wing, which will be coming to a VFK near you shortly.


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