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High Sec Income vs Null Sec Income - the reality

First post First post
Author
Karrl Tian
Doomheim
#481 - 2013-10-22 23:46:13 UTC
Vera Algaert wrote:
high-sec income simply doesn't scale across multiple accounts the way afk ishtars/navy vexors do.

you can easily run 5+ afk ishtars at 60m/h per account without needing any specialized multiboxing software or breaking a sweat.

this nearly linear scalability makes null-sec income vastly better than high-sec income.


But dem neuts in mah local...
Chopper Rollins
hahahlolspycorp
#482 - 2013-10-23 01:08:08 UTC
Karrl Tian wrote:
Vera Algaert wrote:
high-sec income simply doesn't scale across multiple accounts the way afk ishtars/navy vexors do.

you can easily run 5+ afk ishtars at 60m/h per account without needing any specialized multiboxing software or breaking a sweat.

this nearly linear scalability makes null-sec income vastly better than high-sec income.


But dem neuts in mah local...


Totally.
NPC deaths light up the map and pretty soon there's campers n cloakers n all manner of roaming dingbats.
Not a feature of hisec life and a sure crinkle in your waterfall of spaec moneys.


Goggles. Making me look good. Making you look good.

Richard Ramlrez
Doomheim
#483 - 2013-10-23 01:25:59 UTC
Chopper Rollins wrote:
Infinity Ziona wrote:
...
Good for you that you have the option to buy isk. However a lot of people don't like to buy it since it cheapens the whole experience of playing a game. Sort of like buying monopoly money. Others have better things to spend their RL dollars on.

Me I sometimes will buy a plex however since I'm attempting to fund 10 stealth bomber alts I'd rather not spend 150 per month.

....


See right here is where i'm confused. A PLEX is 500m isk, you're making 100m an hour, so 20% of a PLEX.
Works out to about 3$ an hour, correct my maths i suppose but i doubt it's far off.
You're willing to spend 5 hrs making enough play money to buy one PLEX when a kid flipping burgers is making substantially more, quicker.


Clearly you are going to live forever, there's no other way that works out.





You don't realize that buying virtual currency makes playing online games basically worthless. It's like putting a infinite money code in an offline game. Even if you take longer to farm a smaller amount, that farming can be a fun session that someone is paying 15 bucks to have.

Its basically playing (and enjoying) a game you pay for against paying to play a game you already pay for. I can understand though that some people prefer shortcuts than earning by own merits. I don't condone someone with 1-3h a day to play and rather buy ISK to do other things instead of farming.

But these same people would rather choose to have more time to do more things in game (including farming) if they had the option. I just don't understand people that have the time and are still lazy to play the game.

Well, each one knows its own driving force to play a game.
La Nariz
Aliastra
Gallente Federation
#484 - 2013-10-23 01:53:13 UTC
March rabbit wrote:
La Nariz wrote:
Do you have to actually watch local at all or worry about anything killing you in highsec?
...

Highsec is way less effort to get the same isk, hence these threads keep happening.

yea, need to agree watching local is deadly effort Shocked
that's why i lost so many carebear ships for my life in 0.0Cry

oopp... actually i haven't lost 1 carebear mobile there.... Looks like your "watching local is tough task" is far from the truth


I used to think you were deliberately being stupid but, now I don't quite think you can help it. You are deliberately ignoring the difference in effort required to do one task in two different places of varying security.

Vera Algaert wrote:
high-sec income simply doesn't scale across multiple accounts the way afk ishtars/navy vexors do.

you can easily run 5+ afk ishtars at 60m/h per account without needing any specialized multiboxing software or breaking a sweat.

this nearly linear scalability makes null-sec income vastly better than high-sec income.


This is garbage, you can do the same thing in highsec with the same benefit and less effort. Npc corp members shouldn't be allowed to post.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Kaarous Aldurald
Black Hydra Consortium.
#485 - 2013-10-23 02:01:51 UTC
Quote:
This is garbage, you can do the same thing in highsec with the same benefit and less effort. Npc corp members shouldn't be allowed to post.


Unless they're negative ten, anyway.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Jenn aSide
Soul Machines
The Initiative.
#486 - 2013-10-23 02:07:36 UTC  |  Edited by: Jenn aSide
Vera Algaert wrote:
high-sec income simply doesn't scale across multiple accounts the way afk ishtars/navy vexors do.

you can easily run 5+ afk ishtars at 60m/h per account without needing any specialized multiboxing software or breaking a sweat.

this nearly linear scalability makes null-sec income vastly better than high-sec income.



Wow thats a whooping 240 per hour and all it takes is 5 accounts (if you plex, thats what, 3 billion isk per month overhead not inclusing ship cost, the cost of moving loot out of null sec to market and the real world cost of a system that can run 5 accounts well (sure, that's not much, but still).

OR

You could use ONE ACCOUNT in a scimitar or Basilisk (a little more than 100 mil and if you wanna get fance, a couple bil in implants), get picked 1st for a shiney high sec Incursion fleet and make 180 mil an hour in isk and concord LP. Overhead? 600 mil (1/'5th youir VexFleet) plex cost and the real world cost of a Commodore 64 or fancy fiberglass abacus that can run one EVE account.

Yea, that extra 60 mil an hour from multiboxing 5 vexors sure does sound appealing.
Gustaf en Gravonere
Aliastra
Gallente Federation
#487 - 2013-10-23 02:55:55 UTC
I'll actually address the OP's question of "why do people run L4s in high sec".

I can't really speak for others, so I'll share my personal reasons:

1) I created my account less than a month ago, so with my limited SP, I may end up over my head in certain nullsec situations or sites
2) with my 1-month old account I can make 40-60 mil an hour running missions in a long-range sentry fit dominix with MJD, in complete safety
3) the missions give me the opportunity to experiment with various fits and combat approaches in complete safety, experiments which I can later apply in complexes
4) given my lack of infrastructure support as a mostly solo player, inability to get loot into/out of null (I can't fly a carrier, i don't have access to a jump bridge, scanning wormholes into high sec is very unreliable
5) i need constant access to high sec to buy things like skillbooks and equipment
6) i wanted to grind out rep to install a jump clone



However I think maybe you have some issues with basic math. First of all, before you fling around totally inaccurate numbers, you should acquaint yourself with the basic equation for your income:

in a given "session" (interval spent running complexes/sites, at the end of which you haul your loot out to sell it)

Isk/hour = profit / time spent

profit = (number of sites run * average bounty per site) + (value of loot items dropped * probability of that loot dropping) - (value of SELLABLE loot * probability you will get ganked hauling it out) - (value of your DPS ship * probability you may be ganked)

time spent = (time spent running sites + time spent finding sites + time spent sitting in cloak waiting for others to leave + travel time + hauling)


I think you would agree that those BPCs you got lucky on don't fall 100% of the time, and if you actually considered that your isk/hour is a fraction of what you claim. With analytical/math skills like that you'd probably go to vegas, get lucky on one slot machine, then spend the rest of your stay there feeding the casino your money until you spent your college fund and your rent money too - since according to you your must lucky session clearly represents the success rate of EVERY session. 2 billion once isn't 2 billion every time, get that through your head, so your one 'lucky" experience is not a valid metric on which to dole out advice on how people should spend their time.



One more point: using the very same computer, on a different monitor, often at the same time as playing Eve, I do consulting work for clients, and that work pays enough where I can buy enough PLEX to buy several titans every week. Meanwhile, on the other monitor, I'm just fine earning 1/10000th as much running L4 missions, because the purpose of me signing up for eve was to find a form of entertainment, not because I was seeking an additional job. This point seems to be lost with you, as to why anyone would want to do something other than grind out ISK, being that eve is a game and all. I would assume that probably the value of your time in general is very low (or possibly zero, if you're unemployed living with your parents or something), there can be no other reason for your insistence that nullsec running is highly profitable and any other Eve activity is a waste of time.

Since ISK/hour seems to be your only metric of success for playing a game such as Eve, perhaps you should pursue a higher education or learn a trade skill so that you can finally break out of that $4/hour "burger flipping" bracket. If you actually succeeded at that, you would be sitting on a dozen titans at the end of your month of gameplay, instead of a paltry 7 billion isk (yes, you earned...,$300 in ISK this month, congratulations you're below the poverty line) and we'd all clap and pat you on the back. Meanwhile, the rest of us prefer to spend their valuable time and money on something other than an eve-job - like steaks, vacations and hobbies that involve seeing sunlight once in a while.

Video games with real world money interchange are never very profitable. Just ask the chinese World of Warcraft farmers who grind gold for around 50 cents an hour. The only way to make any real money is to run bots, and if you're smart enough to write sophisticated bots, maybe you should be doing something else for a living anyway.

My 2 isk
Gustaf en Gravonere
Aliastra
Gallente Federation
#488 - 2013-10-23 03:27:55 UTC
and in addition:


Jenn pretty much hit the nail on the head on all of your character flaws, reasoning flaws and basic
stubbornness and inability to carry on a logical argument that doesn't leak like a paper bucket,

> I have never done an incursion, nor would I
Like I said earlier I am a month old pilot yet basic googling and math skills I already know that incursions
are the most profitable activity in Eve you can do without alliance support. A cursory knowledge of statistics
and maybe a copy of Microsoft Excel may help you here. This not being my first video game plus the fact that I used to own a large and profitable RMT business with many employees, the numbers jump out to me immediately, and they would to anyone but an idiot. In the imaginary scenario that you could easily convert ISK back to US Dollars (or Euros), and that I wanted to run another such business with Eve as the main focus, I guarantee you that I would not be trying to squeeze out $5,000,000+ per year in profits by installing nullsec plex running bots on my server cluster. I would more than likely scale the operation using L4 mission runners, since it will scale to infinity, carries zero risk and the mechanics are so simple that the behavior is easily scripted. Not that I would do that, being that a) CCP is pretty good at catching botters, b) you can't turn ISK back into dollars on a large (multimil$) scale, and c) I'm out of the RMT industry for good for unrelated reasons.

I just think it's funny that you've spent 25+ pages ranting considering you haven't even experienced
a key (and most profitable) area of Eve - incursions. How could you possibly consider yourself an authority
on earning ISK in eve considering this glaring omission?

> incursions are part of high sec but they're rather exclusive
go to ISN's webpage, copy a fit, join fleet, done.

By the way, arguing on a forum earns 0 ISK/hour. Shouldn't you be ninjaing plexes, I feel like your bottom
line is suffering right now!
Alavaria Fera
GoonWaffe
#489 - 2013-10-23 03:33:50 UTC
La Nariz wrote:
March rabbit wrote:
La Nariz wrote:
Do you have to actually watch local at all or worry about anything killing you in highsec?
...

Highsec is way less effort to get the same isk, hence these threads keep happening.

yea, need to agree watching local is deadly effort Shocked
that's why i lost so many carebear ships for my life in 0.0Cry

oopp... actually i haven't lost 1 carebear mobile there.... Looks like your "watching local is tough task" is far from the truth


I used to think you were deliberately being stupid but, now I don't quite think you can help it. You are deliberately ignoring the difference in effort required to do one task in two different places of varying security.

Vera Algaert wrote:
high-sec income simply doesn't scale across multiple accounts the way afk ishtars/navy vexors do.

you can easily run 5+ afk ishtars at 60m/h per account without needing any specialized multiboxing software or breaking a sweat.

this nearly linear scalability makes null-sec income vastly better than high-sec income.


This is garbage, you can do the same thing in highsec with the same benefit and less effort. Npc corp members shouldn't be allowed to post.

Let's discuss this in CAOD

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Onictus
Federal Navy Academy
Gallente Federation
#490 - 2013-10-23 05:25:56 UTC
Vera Algaert wrote:
high-sec income simply doesn't scale across multiple accounts the way afk ishtars/navy vexors do.

you can easily run 5+ afk ishtars at 60m/h per account without needing any specialized multiboxing software or breaking a sweat.

this nearly linear scalability makes null-sec income vastly better than high-sec income.



Tell that to b the side running eight or something silly vindicators in incursion fleets.
Mehashi 'Kho
New Eden Motion Pictures
#491 - 2013-10-23 05:51:01 UTC
Ignoring the mud-slinging and name calling, I am curious as to why running anoms / complexes - a task that can be done solo, and started / afked / completed on your own timeframe - is repeatedly being compared to running incursions, something for which you require a fleet, organisation, and is dependent on other peoples availability and timeframe?

Surely it is unfair to compare solo and fleet incomes? I agree that like-for-like an activity should pay more as you go lower in security. I also agree that something that requires multiple people to work together should be more profitable than something you can do solo. Whether fleet activity in high should beat solo activity in null I am not sure, but it just seems strange to me that they are being compared as if they are equivalent.

I do exploration in low and sometimes null, depending on where my pve toons wormholes take him but have never done an incursion, so maybe I am missing something? Is it possible to run an incursion at any time, or solo?

In my own experience I would say that the income I get from deep space exploration comes with a greater satisfaction/fun-ISK ratio than the income I used to get from high sec lv4s. I wouldn't dare to guess at the true isk/hour as I have horrendous luck with loot drops and just the occasional jackpot, but I have fun. That has to be worth something in a game right? :)
Chopper Rollins
hahahlolspycorp
#492 - 2013-10-23 06:03:54 UTC
Richard Ramlrez wrote:
... I can understand though that some people prefer shortcuts than earning by own merits. I don't condone someone with 1-3h a day to play and rather buy ISK to do other things instead of farming....



OH YOU ROLE-PLAYERS, YOU SO CRAY-CRAY!




Goggles. Making me look good. Making you look good.

Jenn aSide
Soul Machines
The Initiative.
#493 - 2013-10-23 06:05:19 UTC
Mehashi 'Kho wrote:
Ignoring the mud-slinging and name calling, I am curious as to why running anoms / complexes - a task that can be done solo, and started / afked / completed on your own timeframe - is repeatedly being compared to running incursions, something for which you require a fleet, organisation, and is dependent on other peoples availability and timeframe?



Very simple. As an individual pilot, it's irrelevant that you need other people for incursions. You need other people to take and hold sov to make system upgrade possible as well. With incursion fleets, you pay nothing but your time and participation (and a tip to the off grid booster. In null, you're either paying rent or your attending CTAs or otherwise paying for your ability to use the space.

I pilot a machariel. i can either use that mach to make 120 to 150 mil an hour solo in null (watching local like a hawk) or I can use the same mach in an ISN shiney fleet in high sec not watching local making 180 mil an hour (4 HQ sites per hour). As an individual, that's not a hard choice to make. incursion all the way.

Quote:

Surely it is unfair to compare solo and fleet incomes? I agree that like-for-like an activity should pay more as you go lower in security. I also agree that something that requires multiple people to work together should be more profitable than something you can do solo. Whether fleet activity in high should beat solo activity in null I am not sure, but it just seems strange to me that they are being compared as if they are equivalent.

I do exploration in low and sometimes null, depending on where my pve toons wormholes take him but have never done an incursion, so maybe I am missing something? Is it possible to run an incursion at any time, or solo?

In my own experience I would say that the income I get from deep space exploration comes with a greater satisfaction/fun-ISK ratio than the income I used to get from high sec lv4s. I wouldn't dare to guess at the true isk/hour as I have horrendous luck with loot drops and just the occasional jackpot, but I have fun. That has to be worth something in a game right? :)


The OP isnj't talking about the fun. The OP is saying that you can make more isk in null sec doing exploration than you can in high sec lvl 4s. While this is partially true, the OP doesn't take into account so many factors that affect actual ingame behavior (factors some of us have tried to explain, only to watch all of it fall on willfully deaf ears). Those factors (not the least of which is reliable and nearly un0interuptable income ) are why very many null sec pilots have alts in empire for isk making instead of using those alts in null sec. I fly in null because I actually like PVE, but most people arne't like me.
Tauranon
Weeesearch
CAStabouts
#494 - 2013-10-23 06:57:25 UTC
Vera Algaert wrote:
high-sec income simply doesn't scale across multiple accounts the way afk ishtars/navy vexors do.

you can easily run 5+ afk ishtars at 60m/h per account without needing any specialized multiboxing software or breaking a sweat.

this nearly linear scalability makes null-sec income vastly better than high-sec income.


The pile of anoms per system isn't exactly infinite at one time (the finite number respawn after 5 mins or so). Nor is there an infinite pile of systems that support more than 1 person doing this at a time.

That is dominating 7 or 8 hub+ encounters in 1 system, that is _not_ a lowband system. A lowband system with a PDA 4, and the relevant miltary level, spawns a total of 2 encounters at any one time that an ishtar can shoot 20m ticks in, which will thus only keep 1 ishtar pilot functioning at that level (and nobody I've seen puts PDA 5s in lowband systems because of freighter run required).

There is about 1200 systems in null that are likely to be able to support 1 person doing this at a time, and probably 250 that can support 2, and in most cases those are routinely patrolled by safari park visitors looking for kills and you'd have to share em with other people who will not respect your desire to control every hub+ encounter for hours on end.

ie I'm sure there is someone out there right now, doing exactly this, but I imagine its actually only a very small number of simaltaneous opportunities for people to do this at any one time.

For example if you decided you wanted to rent solo to do this without bother and without CTAs and without other people needing the anoms and we presume that 4 of your accounts are extra plexed accounts, you'd have to do 27 hours of this a month just to play plexes and rent (at which time your entire income would just be appreciation of SP on the ishtar pilots).

baltec1
Bat Country
Pandemic Horde
#495 - 2013-10-23 07:10:30 UTC
Mehashi 'Kho wrote:
Ignoring the mud-slinging and name calling, I am curious as to why running anoms / complexes - a task that can be done solo, and started / afked / completed on your own timeframe - is repeatedly being compared to running incursions, something for which you require a fleet, organisation, and is dependent on other peoples availability and timeframe?

Surely it is unfair to compare solo and fleet incomes? I agree that like-for-like an activity should pay more as you go lower in security. I also agree that something that requires multiple people to work together should be more profitable than something you can do solo. Whether fleet activity in high should beat solo activity in null I am not sure, but it just seems strange to me that they are being compared as if they are equivalent.

I do exploration in low and sometimes null, depending on where my pve toons wormholes take him but have never done an incursion, so maybe I am missing something? Is it possible to run an incursion at any time, or solo?

In my own experience I would say that the income I get from deep space exploration comes with a greater satisfaction/fun-ISK ratio than the income I used to get from high sec lv4s. I wouldn't dare to guess at the true isk/hour as I have horrendous luck with loot drops and just the occasional jackpot, but I have fun. That has to be worth something in a game right? :)


Very very few people factor in fun when it comes to making isk. We look at raw numbers and right now the best form of income are high sec incursions.
Mehashi 'Kho
New Eden Motion Pictures
#496 - 2013-10-23 07:23:32 UTC
I see somewhat where you are coming from, especially about the reality of the income once you factor in inconveniences rather than raw isk, but I am still a little adrift with the solo/fleet comparison I feel.

It is possible for me to run an anomaly while watching a film for instance. I only have to dscan if there are other people in system which mostly there are not*, whereas (bear in mind I only have experience with pvp fleets) I imagined that to take part in an incursion you would have to be on comms or dedicate a fair proportion of attention to broadcasts? I was under the impression that incursions were a "mains" kind of task, compared to solo stuff that is more friendly to using a second character to do while your main does whatever it does.

Then factor in things like the ability to wander off and go afk when a friend pops round, and then pick up where I left off when they leave, or that sometime I log on in the quiet hours when population is low, and I still feel like solo activities are somewhat different in nature to fleeting up with others. More flexible I should probably have said. With that flexibility it seems reasonable that there is a reduced income compared to the rigidity and increased income of fleet pve.

You mention needing other people to upgrade sov, and I sort of understand where you are coming from there. I am in fw and we require fleets to cooperate to bust systems and such which I guess is analogous to the kind of thing you mean. But then that only effects those who care, we are also flooded with farmer alts that never contribute to system upgrades or bunker busting and still farm the systems. In the same way someone like me can appear in sov null and ninja some of the benefits without being a member of the holders alliance, incurring costs, or contributing positively in any way. So I don't quite see a direct link between the ability to run sites in null and having to work with others to earn that ability, even though for those in the "in group" the link would seem entirely direct.

If i can try to put it simply, and I'm not great at doing so, I see that incursions (as far as I understand them) require teamwork 100% of the time. But running sites only requires teamwork if you care about certain conditions. That's the core of why I feel they aren't equal.

Don't get me wrong, I totally understand why having a lv4 alt is good, hell - I still have mine as a backup! - because the income is so easy. I am not sure if it is better or worse once travel/cloaked time/other considerations are taken into account, but I have seen in my eve-time that many people will take maximum ease over maximum gain if the option is available to them. Whether high/low/null income is in balance I am not sure and certainly not qualified to opine, it was only comparing solo to fleet activities that seemed strange to me.

Either way, the numbers quoted in this thread blow my mind, I have never made a billion in a night even on a good night! I just added the bit about fun as with all the ad hominems in the thread I thought it would be nice to inject a little lightheartedness!

(*I don't mean to imply null sec is totally empty, but that I move on until I find somewhere that is quiet or try another hole.)
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#497 - 2013-10-23 08:34:03 UTC
Mehashi 'Kho wrote:
I see somewhat where you are coming from, especially about the reality of the income once you factor in inconveniences rather than raw isk, but I am still a little adrift with the solo/fleet comparison I feel.

It is possible for me to run an anomaly while watching a film for instance. I only have to dscan if there are other people in system which mostly there are not*, whereas (bear in mind I only have experience with pvp fleets) I imagined that to take part in an incursion you would have to be on comms or dedicate a fair proportion of attention to broadcasts? I was under the impression that incursions were a "mains" kind of task, compared to solo stuff that is more friendly to using a second character to do while your main does whatever it does.

Then factor in things like the ability to wander off and go afk when a friend pops round, and then pick up where I left off when they leave, or that sometime I log on in the quiet hours when population is low, and I still feel like solo activities are somewhat different in nature to fleeting up with others. More flexible I should probably have said. With that flexibility it seems reasonable that there is a reduced income compared to the rigidity and increased income of fleet pve.

You mention needing other people to upgrade sov, and I sort of understand where you are coming from there. I am in fw and we require fleets to cooperate to bust systems and such which I guess is analogous to the kind of thing you mean. But then that only effects those who care, we are also flooded with farmer alts that never contribute to system upgrades or bunker busting and still farm the systems. In the same way someone like me can appear in sov null and ninja some of the benefits without being a member of the holders alliance, incurring costs, or contributing positively in any way. So I don't quite see a direct link between the ability to run sites in null and having to work with others to earn that ability, even though for those in the "in group" the link would seem entirely direct.

If i can try to put it simply, and I'm not great at doing so, I see that incursions (as far as I understand them) require teamwork 100% of the time. But running sites only requires teamwork if you care about certain conditions. That's the core of why I feel they aren't equal.

Don't get me wrong, I totally understand why having a lv4 alt is good, hell - I still have mine as a backup! - because the income is so easy. I am not sure if it is better or worse once travel/cloaked time/other considerations are taken into account, but I have seen in my eve-time that many people will take maximum ease over maximum gain if the option is available to them. Whether high/low/null income is in balance I am not sure and certainly not qualified to opine, it was only comparing solo to fleet activities that seemed strange to me.

Either way, the numbers quoted in this thread blow my mind, I have never made a billion in a night even on a good night! I just added the bit about fun as with all the ad hominems in the thread I thought it would be nice to inject a little lightheartedness!

(*I don't mean to imply null sec is totally empty, but that I move on until I find somewhere that is quiet or try another hole.)

The reason is simple. I made a statement that you can make up to 500 million an hour in null sec. I was ridiculed and called names. I then proved that it was not only possible but you could make 4 billion in a couple of hours if you were lucky. My drops were consistent not pot luck drops.

Now they have decided to switch to incursions as an argument, despite specifically stating in the original thread that started all this that I was not talking about incursions and despite specifying that I was talking about missions in this threads original post.

I think its just an ego thing and they also are a bit upset that I exposed their isk printing machine most likely.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Kitty Bear
Deep Core Mining Inc.
Caldari State
#498 - 2013-10-23 09:31:40 UTC
Mehashi 'Kho wrote:
Ignoring the mud-slinging and name calling


It's just a standard eve forum warrior tactic.
It may be that they have well developed discussion skills, but they generally don't use them.

Standard discussion tactics are Ad Hominem replies, Responding to Tone and Contradiction.
The first 2 are the usual goto response methods, due to the low quality of thought required to make them.
Someone will occasionally post using Counterargument or Refutation .... these posts are generally quickly sidestepped by the 'forum vets'

Most people post from the viewpoint of 'If your not playing the game MY WAY, your playing it wrong'
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#499 - 2013-10-23 09:53:58 UTC  |  Edited by: Infinity Ziona
Speaking of incursions I read this a while ago and thought it might shed some light on incursions vs anoms thing even though they're completely seperate, one solable, the other requiring fleets...

Quote:
Posted By: Chaos Transcension

- Empire Incursions -

An invasion by Sansha Dudes that are some of the most difficult encounters in the game, presumably for rewards that are somewhat meaningful and to challenge players.

0.0 Incursions -

An absolute BLOCKADE to playing the game. There is no meaning in risking a fleet when grinding sov-based anomalies and complexes are easy to farm quickly. The constellation effectively becomes a "AVOID SYSTEM" state. And the players who are trapped in that constellation are effectively unable to play.

This 0.0 Incursion stuff makes the game pointless. CCP, have you noticed that in the 0.0 constellations where an incursion is happening, THAT NOBODY IS ******* LOGGING ON TO PLAY?! (unless to update skills)


Link

Bolded the important part lol

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Dracvlad
Taishi Combine
Astral Alliance
#500 - 2013-10-23 10:17:41 UTC  |  Edited by: Dracvlad
Infinity Ziona wrote:
The reason is simple. I made a statement that you can make up to 500 million an hour in null sec. I was ridiculed and called names. I then proved that it was not only possible but you could make 4 billion in a couple of hours if you were lucky. My drops were consistent not pot luck drops.

Now they have decided to switch to incursions as an argument, despite specifically stating in the original thread that started all this that I was not talking about incursions and despite specifying that I was talking about missions in this threads original post.

I think its just an ego thing and they also are a bit upset that I exposed their isk printing machine most likely.


I think you have made a very good argument and have been very patent with the personal attacks these people have resorted to.

They resorted to name calling, and switched the argument, one of their methods is to make an argument which they try to sell as if you made it and then ridicule it. It is most definately an ego thing, but they are also trying to get hisec nerfed and I can tell you in terms of the ISK printing that there is a lot of people going into CFC areas and running their sites, when I was briefly in EXE there was so many neutral T3's running sites in Cloud Ring it was ridiculous!

Baltec often goes on about the number of people running in Goon systems, but the issue is that the Goons have the least number of systems per member compared to any other CFC alliance, it was a strategic decision to develop the CFC and not what happens in so many other areas and just recently they started to get more systems to try to do something about it, I know a Goon FC who a couple of months back was telling me about this exact issue. Baltec argument here is based on his alliances strategic decision to keep the CFC coalition sweet.

I ran in Cobalt Edge with a Carrier and an Oracle, the carrier was fit for potential PvP so was not optimised for PvE yet that combination made 108m an hour and I did that 5 hours a day during the week from 06:00 to 12:00 eve time for 2 months, I compared that to running Sisters of Eve missions in Osman for a similar period of time and I made much more ISK in 0.0, of course my mission running was not optimal, but that is the issue, its so much easier and cheaper to run anoms at an optimal level as compared to missions.

Incursions have issues, most notably when there is only one in hisec, getting into a fleet is an ordeal and of course you have to have a bling fitted ship which is very vulnerable to ganks which of course takes out a large chunk of your profits, with a single Incursion you wait around to get into one and then you are contested, cuts the income, and of course don't forget those people trying to close off the Incursion fast. And as other people have noted its is not a solo activity.

In conclusion 0.0 is a much more fun and profitable area to operate in and nerfing level 4's is just not sensible.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp