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So this is it for eve, is this the future, is it?

First post
Author
JinSanJong
Doomheim
#501 - 2013-09-02 20:08:34 UTC  |  Edited by: JinSanJong
Theres a few problems that have made it like this.

1) We play on ONE server, ONE world, therefore alliances that formed years ago, have a massive advantage over newer players. Even if an alliance was formed 1 year ago its still full of old veterans. Which in turn have built up large assets, skillpoints, supers etc etc.

2) Every good moon location in eve is known to all major alliances, and deathstar poses erected, NO other alliances could ever hope to takedown these poses. Again due to item 1, alliances have managed to build up huge capital forces that no one can stand up to. Those that could, agreement are in place so they have a share of the pie.

3) We used to have a few hundred alliances back then (8 years ago) now we have thousands, but none of these will ever have the same chances as the older alliances, thats NEVER.

4) its too easy to move across the universe quickly. Cynos in place you could move across one side of eve to the other in like 10 mins. Thats ridiculous. Anyone even sniffs your assets you candrop a capital fleet, large sub cap fleet in no time.

5) Intel. Yep local, You can tell where anyone is, at any time. I think the eve api has caused more intel problems than really helped. Applications, sites can tell you everything that is happening anywhere in eve now.

for me some solutions should be

make it easier to destroy structures
You can only claim sov in 51% of the region, and claim only 51% of the stations. You are limited to gaining space in only ONE region. Thats your home, live there! create a real living group. You should be exploiting those resources!
Make moon mins just a way to make some isk like mining, but ofcourse still use to make build items.

You can only rent the systems you actually own in that ONE region, and only 49% of those systems. This would be done by adding a new feature for rental contracts.

You may say, well we create lots of alliances that are friends, fine but that will be a nightmare to organise, which is a little way to doing something.

make more nullsec npc space, and MOVE IT away from nullsec sov. and i mean completely away. Its even more ridiculous that large alliances can not only claim loads of space, not live in it, and then take over the null npc region as well WTF.

These would make eve more about gainin some space and sov, utilising those resources. But also it will create alot of roaming small/med gang pvp, becuase you cant own anymore than you have, thus all thats left is pvping.

I know this sounds all a bit pie in the sky but it needs some real out of the box thinking to get things changed!
Alavaria Fera
GoonWaffe
#502 - 2013-09-02 20:28:35 UTC
JinSanJong wrote:
You can only claim sov in 51% of the region, and claim only 51% of the stations. You are limited to gaining space in only ONE region. Thats your home, live there! create a real living group. You should be exploiting those resources!

So we'd have to have Goonswarm Federation 2 take the other half of Dek, and then Goonswarm Federation 3 to cover that half of Delve.

I see, deep strategy.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

JinSanJong
Doomheim
#503 - 2013-09-02 20:51:51 UTC
Alavaria Fera wrote:
JinSanJong wrote:
You can only claim sov in 51% of the region, and claim only 51% of the stations. You are limited to gaining space in only ONE region. Thats your home, live there! create a real living group. You should be exploiting those resources!

So we'd have to have Goonswarm Federation 2 take the other half of Dek, and then Goonswarm Federation 3 to cover that half of Delve.

I see, deep strategy.


i never said the plan was flawless, but its something. Perhaps making anything like that an exploit would stop that nonsense wouldnt it :)
Alavaria Fera
GoonWaffe
#504 - 2013-09-02 20:53:49 UTC
JinSanJong wrote:
Alavaria Fera wrote:
JinSanJong wrote:
You can only claim sov in 51% of the region, and claim only 51% of the stations. You are limited to gaining space in only ONE region. Thats your home, live there! create a real living group. You should be exploiting those resources!

So we'd have to have Goonswarm Federation 2 take the other half of Dek, and then Goonswarm Federation 3 to cover that half of Delve.

I see, deep strategy.


i never said the plan was flawless, but its something. Perhaps making anything like that an exploit would stop that nonsense wouldnt it :)

hahaha

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Jonah Gravenstein
Machiavellian Space Bastards
#505 - 2013-09-02 21:01:52 UTC
JinSanJong wrote:

We play on ONE server, ONE world, therefore alliances that formed years ago, have a massive advantage over newer players. Even if an alliance was formed 1 year ago its still full of old veterans. Which in turn have built up large assets, skillpoints, supers etc etc.
Why shouldn't they have a massive advantage? They've invested time, and money, both real and ingame into gaining that advantage.

In the beginning there was nothing, which exploded.

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Alavaria Fera
GoonWaffe
#506 - 2013-09-02 21:03:05 UTC
Anyway Harry can break that advantage in his catalyst

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Barzai Mekhar
True Confusion
#507 - 2013-09-02 21:10:57 UTC
JinSanJong wrote:
Alavaria Fera wrote:
JinSanJong wrote:
You can only claim sov in 51% of the region, and claim only 51% of the stations. You are limited to gaining space in only ONE region. Thats your home, live there! create a real living group. You should be exploiting those resources!

So we'd have to have Goonswarm Federation 2 take the other half of Dek, and then Goonswarm Federation 3 to cover that half of Delve.

I see, deep strategy.


i never said the plan was flawless, but its something. Perhaps making anything like that an exploit would stop that nonsense wouldnt it :)


Sooo... organizing players by out of game means into alliances should be considered an exploit? Sounds like a solid plan. I believe we should take this even further - maybe we should limit the number of friends a player can have, as solitary players like myself are at a serious disadvantage when competing with those pesky extroverts and their 100 man social circles. 10 people should be enough, anything more than that starts to become an anonymous mass. Anyone observed having more than 10 friends could periodically loose control over his character, who would start to randomly shoot people due to being confused by trying to follow all the complex social interactions. Hey, you could even make up some technobabble about how the constant cloning drives capsuleers into paranoia and causes social anxiety!
Elizabeth Aideron
The Scope
Gallente Federation
#508 - 2013-09-02 21:31:50 UTC
You have been banned for using the following exploit: having friends. This ban will not expire.
JinSanJong
Doomheim
#509 - 2013-09-03 09:12:04 UTC
Elizabeth Aideron wrote:
You have been banned for using the following exploit: having friends. This ban will not expire.


Lol well not for having friends, but using similiar associations to take over regions of space. Of course you can have friends lol, as many as you want! But in game friends and friends to take over the world is different :)

You have to remember guys eve is finite, it has a limited number of resources, limited number of systems, limited number of moons etc etc. These have now been thoroughly saturated now.


@Jonah Gravenstein I totally agree, why shouldnt they, however the opportunites and advantages where far far easier a few years ago than they are now. We didnt have supers and caps for one thing! No titans etc. I this is why i take your point seriously. You stated its taken MANY YEARS to build that up. So how to do think the newer players (and i dont mean 1 month players im talking about 2 years or so) will fair?

There are no new systems to conquer, no new moons to find etc, and if there where the large alliances with the massive capitals and titans will take them immediately So where does this leave new alliances? Pretty much nowhere doesnt it? They would never be able to get these resources realistically, they will never to be able to build a capital fleet as big as, or as experienced as the current ones. As you said these alliances are YEARS ahead. So wheres the fairness in that? Everyone pays the same subscription costs dont they?

This is why many other MMOs have multiple instances so that EVERYONE gets the same chances and opportunies. I think Tippa stated well they do get the same chances etc. We technically yes, realistically they will never achieve them.

A few years ago we had like 8000 players online, few alliances but nothing on the scale we have now. Recruitment was easy, if you was simply a 0.0 corp, guaranteed you lots of recruits. Now its almost impossible to recruit even for the guys that have sov, becuase there are so many corps, so many alliances that are offering the same thing.

However eve is really full of vet players rather than new ones, so those players will only move around the vet old corps/alliances and not join new ones. There isnt really enough new players to then be taken up by the rest, because they get taken by goons/test or simply there isnt enough new players coming through the doors AND keep subscribing.

Recruitment is terribly hard if your not one of the MAJOR alliances. There are hundreds of 0.0 corps, hundreds of low sec pirate corps etc. EVE IS COMPLETELY SATURATED because we insist on having this one instance, and why it will never grow, it will be just full of the same vets forever, but when they do go, there is no one to replace them. Are CCP thinking about this, well it doesnt seem so.

EVE needs a RADICA L change, whether you agree or not (because it would affect you) you know its true.

The only way to give newer/emerging players/corps some chances is to limit others to the limited resources that eve has. Or create more instances of Eve thats the only answer to this problem.

Think of the chinese population problems that are arising. They stopped people having more than one child (people dont get chances and opportunies), therefore slowing down the influx of people (not many new players staying). The people are getting older (vets), however the state needs the younger people(new players) to pay for the upkeep of the elderly (renters), however there isnt going to be enough young people to do that, as there isnt enough being born (new subscriptions). There are going to be more old people (vets) than young people (new players) to be able to sustain that demand (CCP income). Then there isnt going to be enough young people coming through to sustain the economy (CCP Income) when the old people die. (Vets eventually burn out and leave)

Get that? basically eve is at major saturation point, it cant be sustained going forward for it to survive. Its just cant. (oh and dont say new alliances take over all the time, they don't its just the same vet players, under a different name)
Yeep
The Scope
Gallente Federation
#510 - 2013-09-03 09:17:12 UTC
JinSanJong wrote:
oh and dont say new alliances take over all the time, they don't its just the same vet players, under a different name


[Citation needed]
JinSanJong
Doomheim
#511 - 2013-09-03 09:31:04 UTC
Yeep wrote:
JinSanJong wrote:
oh and dont say new alliances take over all the time, they don't its just the same vet players, under a different name


[Citation needed]


You are not seriously disagreeing are you. Damn it i got trolled,
Yeep
The Scope
Gallente Federation
#512 - 2013-09-03 09:39:51 UTC
JinSanJong wrote:
Yeep wrote:
JinSanJong wrote:
oh and dont say new alliances take over all the time, they don't its just the same vet players, under a different name


[Citation needed]


You are not seriously disagreeing are you. Damn it i got trolled,


What about TEST alliance? They were almost completely new players 2 years ago and they had no trouble building up to holding space. Goonwaffe regularly promotes relatively new players to positions of power if they display any competance (or sometimes even not).

Unless you mean a completely new alliance made of completely new players holding space without making any diplomatic agreements with older alliances, which has never happened ever with the exception of possibly 2003 when the game launched.
Lucas Kell
Solitude Trading
S.N.O.T.
#513 - 2013-09-03 10:08:57 UTC
JinSanJong wrote:
Lots of bad ideas

Anything they do to make it easier for you new guys will be taking away what vets have already earned. Why should vets effectively be punished just so you can hold some sov space without putting the graft in.

The main things I seem to see as a trend throughout this thread though are:
1. You guys seem to think there's a stark lack of players. There's not, but the players that are there need to be brought to your cause. You can't just leap into sov null with a 2 man corp then start recruiting. You need to set up logistics, set up your offices, and get people down to somewhere like NPC null, then work out from there.
2. You seem to think there's only NC. PL and Goons on the map. There's plenty of sov holders dotted all over the place that are considerably smaller.
3. You want to do it alone. You cant. You need to speak to existing sov alliances and build relationships. Basing out of NPC null, you can help nearby alliances. Once you have formed a good relationship, they'll stick by you should you want to take some sov from a mutual enemy. Basically with this one, you assume that if anyone is bigger than you and could take your sov, you've failed. That's not the case. You've only failed if your sov gets taken, you dont need to become alliance #1 to be a stakeholder.

The Indecisive Noob - EVE fan blog.

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Jonah Gravenstein
Machiavellian Space Bastards
#514 - 2013-09-03 11:09:59 UTC  |  Edited by: Jonah Gravenstein
***WARNING MULTIPART WALL'O'TEXT***

The post I'm replying to is so massive I had to split the reply over two of my own

JinSanJong wrote:
@Jonah Gravenstein I totally agree, why shouldnt they, however the opportunites and advantages where far far easier a few years ago than they are now. We didnt have supers and caps for one thing! No titans etc. I this is why i take your point seriously. You stated its taken MANY YEARS to build that up. So how to do think the newer players (and i dont mean 1 month players im talking about 2 years or so) will fair?
Caps, Supers and Titans have been around since 2005, spread over the two Exodus expansions, 2 years after Eve was released. With Eve now being a decade old that's 8 years ago, 80% of the games current life. A few is 2 or 3 not 8.

Quote:
There are no new systems to conquer, no new moons to find etc, and if there where the large alliances with the massive capitals and titans will take them immediately So where does this leave new alliances? Pretty much nowhere doesnt it? They would never be able to get these resources realistically, they will never to be able to build a capital fleet as big as, or as experienced as the current ones. As you said these alliances are YEARS ahead. So wheres the fairness in that? Everyone pays the same subscription costs dont they?
Want that space? Take it off the current incumbents, just as they did to the people who had it before them.

Quote:
This is why many other MMOs have multiple instances so that EVERYONE gets the same chances and opportunies. I think Tippa stated well they do get the same chances etc. We technically yes, realistically they will never achieve them.
This is not most other MMOs, if Eve had instances like the majority of the wishy-washy crap masquerading as an MMO, it would have died long ago. The main selling point of Eve is that it is a single shard universe, where everybody plays in the same universe, not instanced universes.

Quote:
A few years ago we had like 8000 players online, few alliances but nothing on the scale we have now. Recruitment was easy, if you was simply a 0.0 corp, guaranteed you lots of recruits. Now its almost impossible to recruit even for the guys that have sov, becuase there are so many corps, so many alliances that are offering the same thing.
Define a few, because the figures say otherwise , the last time, with very few exceptions, the average number of players online was below 20,000 was 2007.

Quote:
However eve is really full of vet players rather than new ones, so those players will only move around the vet old corps/alliances and not join new ones. There isnt really enough new players to then be taken up by the rest, because they get taken by goons/test or simply there isnt enough new players coming through the doors AND keep subscribing.
Eve isn't for everyone, not everybody can deal with the thought of loss, being scammed, or playing a game that doesn't hold your hand. The nature of the game itself weeds out the unworthy.

continues below

In the beginning there was nothing, which exploded.

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Jonah Gravenstein
Machiavellian Space Bastards
#515 - 2013-09-03 11:10:05 UTC  |  Edited by: Jonah Gravenstein
JinSanJong wrote:
Recruitment is terribly hard if your not one of the MAJOR alliances. There are hundreds of 0.0 corps, hundreds of low sec pirate corps etc. EVE IS COMPLETELY SATURATED because we insist on having this one instance, and why it will never grow, it will be just full of the same vets forever, but when they do go, there is no one to replace them. Are CCP thinking about this, well it doesnt seem so.
How is it saturated? I have a character in a highsec region, with entire constellations where it's rare to see another player.

Quote:
EVE needs a RADICA L change, whether you agree or not (because it would affect you) you know its true.
You're right, I don't agree.

Quote:
The only way to give newer/emerging players/corps some chances is to limit others to the limited resources that eve has. Or create more instances of Eve thats the only answer to this problem.

Think of the chinese population problems that are arising. They stopped people having more than one child (people dont get chances and opportunies), therefore slowing down the influx of people (not many new players staying).
That's working well for them, despite making up nearly 1/5 of the worlds population, they're suffering from a serious shortage of women of marriageable age, because culturally male children are seen as more desirable. Irrelevant and completely random argument BTW.

I covered instances in the post above, TL;DR they don't belong in Eve, they're the very antithesis of what Eve is, a single universe where everybody can have an effect on everybody else.

Quote:
The people are getting older (vets), however the state needs the younger people(new players) to pay for the upkeep of the elderly (renters), however there isnt going to be enough young people to do that, as there isnt enough being born (new subscriptions). There are going to be more old people (vets) than young people (new players) to be able to sustain that demand (CCP income). Then there isnt going to be enough young people coming through to sustain the economy (CCP Income) when the old people die. (Vets eventually burn out and leave)
They do? so all those players that have been around for 7,8,9 or 10 years are zombies? Eve is a long term game, I've been playing 4 years and still consider myself a newbie. Once again using China's current population situation is a weird analogy.

Quote:
Get that? basically eve is at major saturation point, it cant be sustained going forward for it to survive. Its just cant. (oh and dont say new alliances take over all the time, they don't its just the same vet players, under a different name)
No it's not. It's nowhere near saturated, it's doing just fine with regards to sustaining itself, doing so well in fact that CCP have the resources to have produced and released Dust514, which not everybody approves of, are looking to release Eve Valkyrie in 2014, and WoD is still in the pipeline. Not only that they have the resources to fix most of the stuff in Eve that's been broken for years.

Those vets you say are forming new alliances, you said in the above quote that they're getting burnt out, which is it? You can't say on one hand "ohnoes the vets get burnt out" and on the other say "all new alliances are formed by vets". If they were burnt out, they wouldn't be forming alliances, they'd be bitterposting on the forums and on Kugu and Failheap, where all the bittervets go.

Eve is healthier now than it has been at any time in the past, or are you one of the idiots that think bigger sub numbers = a better game?

If the answer to the above question is yes, I hate to burst your bubble, it doesn't, Eve with 1 or 2 million subs would be an Eve full of people from the other MMOs whining and demanding highsec be a non PvP zone, f'k that.

edit - Multipost ftw, my apologies for the massive wall of text, I've tried to format it so that it's readable

In the beginning there was nothing, which exploded.

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Lucas Kell
Solitude Trading
S.N.O.T.
#516 - 2013-09-03 12:25:14 UTC
Jonah Gravenstein wrote:
{2 Posts}

TL;DR


Just kidding, agree on all points.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Jonah Gravenstein
Machiavellian Space Bastards
#517 - 2013-09-03 12:29:40 UTC
Lucas Kell wrote:
Jonah Gravenstein wrote:
{2 Posts}

TL;DR


Just kidding, agree on all points.

You were warned P

In the beginning there was nothing, which exploded.

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Linistitul
Gea'Vii Enterprises
#518 - 2013-09-03 13:11:22 UTC
We could regulate the blue doughnut via a limited number of treaties and get rid of the blue lists at corp & alliance level. Instead of making someone blue you will have to make a treaty with that entity. Something like this:

- Alliances: limited number of treaties, can only make treaties with other alliances.
- Corps: limited number of treaties, can only make treaties with other corps.
- Players: can make unlimited number of player friends.

CCP then will only have to balance the numbers of treaties that an alliance or corp can make from time to time to ensure that we have conflict and the blue doughnut is gone for good. You could also have some sort of treaty history and see who has honored or broken his treaties.
Alavaria Fera
GoonWaffe
#519 - 2013-09-03 13:14:26 UTC
Yeep wrote:
What about TEST alliance? They were almost completely new players 2 years ago and they had no trouble building up to holding space. Goonwaffe regularly promotes relatively new players to positions of power if they display any competance (or sometimes even not).

Unless you mean a completely new alliance made of completely new players holding space without making any diplomatic agreements with older alliances, which has never happened ever with the exception of possibly 2003 when the game launched.

Lucas Kell wrote:
You can't just leap into sov null with a 2 man corp then start recruiting.

3. You want to do it alone. You cant. You need to speak to existing sov alliances and build relationships.

Elite solo pvp sov

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Barzai Mekhar
True Confusion
#520 - 2013-09-03 13:36:35 UTC
Linistitul wrote:
We could regulate the blue doughnut via a limited number of treaties and get rid of the blue lists at corp & alliance level. Instead of making someone blue you will have to make a treaty with that entity. Something like this:


You'd also have to remove the ability to set oranges/reds at corp/alliance levels, as nothing stops "the blob" from oranging their allies and shooting everyone not orange/red. Doing this, you'd outright kill NRDS and severly limit the ability of corps to warn their members of known gankers in their home systems.

In addition, even blue'ing on an individual level would have to be limited; setting tthe 10 - or even 100 - splinter alliances that re-form after the large entities have been disbanded to blue on an individual level seems hardly an excessive effort if it only has to be done once...

In the end you'd have to completely gut the UI to ensure that groups organized outside of the game have no easy way to reckognize each other inside the game. Now, that might just be me, but "let's make our UI obscure and confusing so people have no idea who they're dealing with" does not seem to be a strategy that wins you any game design awards...