These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

So this is it for eve, is this the future, is it?

First post
Author
Linistitul
Sebiestor Tribe
Minmatar Republic
#581 - 2013-09-04 18:30:23 UTC
Yeep wrote:
Linistitul wrote:

I don't think that missing a red tag will make people stop shooting each other. It's your choice if you want to be NRDS or NBSI.


No its not. Under your proposed system your choices are Not Blue Shoot It or Not Conforming To Some Specific Gameplay Mechanic Don't Shoot. You can't be NRDS because you can't set individuals or corporations red as an alliance.

Standings are a purely social mechinc. Trying to force them to conform to some stupid gameplay rules does nothing but remove depth from the game and is a terrible idea.

You got it wrong. All the rules are there to ensure that NRDS is not hurt. You will tell me that you got it right and soon you will start arguing that black is white.
Linistitul
Sebiestor Tribe
Minmatar Republic
#582 - 2013-09-04 18:35:05 UTC
Barzai Mekhar wrote:
Linistitul wrote:
Barzai Mekhar wrote:
Have 5 neutral logis on field, use only 4. Someone screws up, shoots the 5th logi, suddenly 10% of all "good citizens" of the region become flashing red criminals. While the ensuing chaos might be quite hilarious for observers, I believe the people directly concernd might be slightly disgruntled.

Sorry, 4 logis are in your fleet? Or in enemy fleet. Or there are 5 random logis? Did they set safety off? Though luck then.


The agressor brings 5 logis which are in currently neutral corps (or let's just say X logis, I have no idea how many logis typically are involved in fleet engagements), but utilizes only X-1. Those X-1 logis influence the combat, do not provide criminal sov tags when attacked (as they support criminals) and are too important to be ignored. The Xth logi acts as "innocent bystander"/bait, in order to draw fire from the residents so that their alliance receives a criminal sov tag.

Residents and allies can shoot whoever they want in their or allies space. No need for criminal tag to shoot them. It's 0.0 space.
Desimus Maximus
Deep Core Mining Inc.
Caldari State
#583 - 2013-09-04 19:19:02 UTC
JinSanJong wrote:
How can an alliance hold space and yet not live there and then rent it out? Surely the game is about gaining space, and keeping hold of it?



Fun fact. The majority of McDonald's profits come from rent. Surely they are about hamburgers right?
Barzai Mekhar
True Confusion
#584 - 2013-09-04 19:32:10 UTC  |  Edited by: Barzai Mekhar
Linistitul wrote:
Barzai Mekhar wrote:
Linistitul wrote:
Barzai Mekhar wrote:
Have 5 neutral logis on field, use only 4. Someone screws up, shoots the 5th logi, suddenly 10% of all "good citizens" of the region become flashing red criminals. While the ensuing chaos might be quite hilarious for observers, I believe the people directly concernd might be slightly disgruntled.

Sorry, 4 logis are in your fleet? Or in enemy fleet. Or there are 5 random logis? Did they set safety off? Though luck then.


The agressor brings 5 logis which are in currently neutral corps (or let's just say X logis, I have no idea how many logis typically are involved in fleet engagements), but utilizes only X-1. Those X-1 logis influence the combat, do not provide criminal sov tags when attacked (as they support criminals) and are too important to be ignored. The Xth logi acts as "innocent bystander"/bait, in order to draw fire from the residents so that their alliance receives a criminal sov tag.

Residents and allies can shoot whoever they want in their or allies space. No need for criminal tag to shoot them. It's 0.0 space.


Of course they can shoot them. And, if they're residents that are not in the SOV holding alliance, in doing so they become criminals themselves, as they attack someone that is technically a neutral... Or how exactly does the system recognize that someone that is not a member of the SOV holding alliance but still resident that lifes in peace with the sov holders? Especially in a way that allows the other residents to act if one residential corp suddenly decides to go berserk? Keep in mind that "neutral on grid" situations are often complex enough to cause trouble even if humans make the decissions... Just ask "Of Sound Mind"
Remiel Pollard
Aliastra
Gallente Federation
#585 - 2013-09-04 19:40:32 UTC
Barzai Mekhar wrote:
Linistitul wrote:
Barzai Mekhar wrote:
Linistitul wrote:
Barzai Mekhar wrote:
Have 5 neutral logis on field, use only 4. Someone screws up, shoots the 5th logi, suddenly 10% of all "good citizens" of the region become flashing red criminals. While the ensuing chaos might be quite hilarious for observers, I believe the people directly concernd might be slightly disgruntled.

Sorry, 4 logis are in your fleet? Or in enemy fleet. Or there are 5 random logis? Did they set safety off? Though luck then.


The agressor brings 5 logis which are in currently neutral corps (or let's just say X logis, I have no idea how many logis typically are involved in fleet engagements), but utilizes only X-1. Those X-1 logis influence the combat, do not provide criminal sov tags when attacked (as they support criminals) and are too important to be ignored. The Xth logi acts as "innocent bystander"/bait, in order to draw fire from the residents so that their alliance receives a criminal sov tag.

Residents and allies can shoot whoever they want in their or allies space. No need for criminal tag to shoot them. It's 0.0 space.


Of course they can shoot them. And, if they're residents that are not in the SOV holding alliance, in doing so they become criminals themselves, as they attack someone that is technically a neutral... Or how exactly does the system recognize that someone that is not a member of the SOV holding alliance but still resident that lifes in peace with the sov holders? Especially in a way that allows the other residents to act if one residential corp suddenly decides to go berserk? Keep in mind that "neutral on grid" situations are often complex enough to cause trouble even if humans make the decissions... Just ask "Of Sound Mind"


Used to hang out with those guys in Providence.

They have bad fits.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

JinSanJong
Doomheim
#586 - 2013-09-04 19:53:49 UTC
Desimus Maximus wrote:
JinSanJong wrote:
How can an alliance hold space and yet not live there and then rent it out? Surely the game is about gaining space, and keeping hold of it?



Fun fact. The majority of McDonald's profits come from rent. Surely they are about hamburgers right?


Real fact : a fantasy space game is no real life, you guys really need to stop thinking eve is real
Remiel Pollard
Aliastra
Gallente Federation
#587 - 2013-09-04 19:58:06 UTC
JinSanJong wrote:
Desimus Maximus wrote:
JinSanJong wrote:
How can an alliance hold space and yet not live there and then rent it out? Surely the game is about gaining space, and keeping hold of it?



Fun fact. The majority of McDonald's profits come from rent. Surely they are about hamburgers right?


Real fact : a fantasy space game is no real life, you guys really need to stop thinking eve is real


Sov space is property. Same thing, real or not. Why can't alliances decide what to do with their own property, and who are you exactly to dictate for them?

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Alavaria Fera
Imperial Shipment
#588 - 2013-09-04 19:59:19 UTC
Desimus Maximus wrote:
JinSanJong wrote:
How can an alliance hold space and yet not live there and then rent it out? Surely the game is about gaining space, and keeping hold of it?

Fun fact. The majority of McDonald's profits come from rent. Surely they are about hamburgers right?

The space is being held. You're imagining that we're renting out TEST's space.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Victoria Sin
Doomheim
#589 - 2013-09-04 20:03:30 UTC
Desimus Maximus wrote:
JinSanJong wrote:
How can an alliance hold space and yet not live there and then rent it out? Surely the game is about gaining space, and keeping hold of it?



Fun fact. The majority of McDonald's profits come from rent. Surely they are about hamburgers right?


I never thought about it like that before. They're a franchise operation, aren't they. Ultimately it IS about the food, because the franchise has to be profitable for people to want to do it. But otherwise, they're selling a brand. Alliances are doing that too, because they have to recruit and retain pilots, and a renter will look at the brand as part of deciding how safe his investment is (Goons, take note).


Alavaria Fera
Imperial Shipment
#590 - 2013-09-04 20:21:34 UTC
The we exist to destroy gsf and left test to die to defend renters brand is too powerful.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?