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So this is it for eve, is this the future, is it?

First post
Author
Bi-Mi Lansatha
The Scope
Gallente Federation
#361 - 2013-08-30 07:50:25 UTC
Infinity Ziona wrote:

I play EvE on hard mode. ... I solo exclusively...

Don't give me I want easy mode...

Doing thing by yourself, while demanding the game be changed to suit your chosen game style... is easy mode.

Somethings in this game require cooperation and working with others... strange for a MMO. That is hard mode.






Bi-Mi Lansatha
The Scope
Gallente Federation
#362 - 2013-08-30 07:58:01 UTC
Harry Forever wrote:
...your secure mechanics are from the 80's, no modern player wants that ****

go watch TV there you don't have to move a finger and be safe
You seemed confused. My mechanics? I don't recall being involved in their development.

I do remember starting a trail subscription to play what looked like an interest space conquest game... only to find out it was something very different. My preconception and perhaps a little of the marketing were off, but regardless, I had to make a choice... learn the mechanics of the game, play and enjoy... or not.

What I don't have is the choice of which game mechanic will or won't be implemented. You get the good with the bad.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#363 - 2013-08-30 08:01:57 UTC  |  Edited by: Infinity Ziona
Bi-Mi Lansatha wrote:
Infinity Ziona wrote:

I play EvE on hard mode. ... I solo exclusively...

Don't give me I want easy mode...

Doing thing by yourself, while demanding the game be changed to suit your chosen game style... is easy mode.

Somethings in this game require cooperation and working with others... strange for a MMO. That is hard mode.

Changes to destructible SOV mechanics were implemented for small to med gangs. I'm not asking for something to be done solo I'm asking for small med gangs to be able to damage peoples shite in Nullsec.

Just like its possible for null sec to damage shite in highsec in small med gangs (ganking freighters, miners) which they all seem to be fine with. When it comes to their own stuff they're more caring than the high sec carebears.

With POCO's having about a 700hp per second recharge it'd take me a week to kill one solo.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Harry Forever
Pandemic Horde Inc.
Pandemic Horde
#364 - 2013-08-30 08:05:39 UTC
Bi-Mi Lansatha wrote:
Infinity Ziona wrote:

I play EvE on hard mode. ... I solo exclusively...

Don't give me I want easy mode...

Doing thing by yourself, while demanding the game be changed to suit your chosen game style... is easy mode.

Somethings in this game require cooperation and working with others... strange for a MMO. That is hard mode.




its just your opinion on the game, and it holds it back... the challange of 1 in your alliances is far lower vs. us out there

you are just sheeps running in the same direction, and you have a hard time succeeding against the wolfs because of that

thats the main reason why its not enough to be many out there, you even need game mechanics who help you to succeed

you are thousands out there and need invulnerable stations? how pathetic
Trii Seo
Goonswarm Federation
#365 - 2013-08-30 08:12:49 UTC
Ah, a refreshing morning "bash null" thread. We must be getting good at something (hint: that is having money and having fun plus being a cool kid club and not letting scrubs in) to make people angry like that.

And wow, a billion ISK worth of a proteus is hard mode indeed! ...let me guess, it's a covert nullified variant? If it is, that's hardly a hard mode, given most combat you'll engage in will be a dumbass carebear that undocked a pve boat with hostiles in local. Damn good skill there, mash directional and just leg it as soon as decent pursuit pops up, given the ratter can't even tackle you back. Kill infrastructure solo? Well, good - get a gang with you. Don't want to be a 'sheep'? Be the shepherd, lead the sheep. Don't want them? Well stick to what you're doing and be weak against numbers, but not reliant on the sheep.

Now don't get me wrong, we ourselves dislike the fact that there's no enemy carebears to shoot because they docked but that's just a reality of nullsec life to you, maybe CCP will one day get around to making anomalies worth risking your ship. For now - they just are not.

To be quite honest, any tactic that can be used by one man to disrupt a nullsec alliance will be abused by a thousand man alliance. Guerilla tactics against sov entities are not only possible but widely utilized during wars - pipe-camps that harass transports and scatter when something bigger runs at them are a prime example.

And lastly, all this has happened before and all this will happen again. A sovereign entity rises from a humble corporation, gathers allies, forms a coalition and builds a great empire. In a few years a new entity will hold Deklein, and if CCP will be kind enough they'll commemorate the battle of VFK with a burned-out husk of Mittaningrad and a lore beacon explaining history to the travellers.

But the CFC (you know now that there's renters involved, we should be named the Clusterfuck Empire) will not fall by the hands of CCP, the devs won't do your job for you. Rally people or join others under a leader and bring it, I doubt the CFC will mind - fight means content, and if you don't bring content to us we'll quite likely bring content to you.

(And as the few hisec raids have shown us, it's damn hilarious when we do.)

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Bi-Mi Lansatha
The Scope
Gallente Federation
#366 - 2013-08-30 08:13:15 UTC
Infinity Ziona wrote:

Changes to destructible SOV mechanics were implemented for small to med gangs. I'm not asking for something to be done solo I'm asking for small med gangs to be able to damage peoples shite in Nullsec.

Just like its possible for null sec to damage shite in highsec in small med gangs (ganking freighters, miners) which they all seem to be fine with. When it comes to their own stuff they're more caring than the high sec carebears.

With POCO's having about a 700hp per second recharge it'd take me a week to kill one solo.
You are not asking for change to SOV mechanics... well at least not effectively... because this is GD. You are more angry/ranting. Put together a balanced proposal and take it to F&I. CCP and CSM look at stuff there.


Bi-Mi Lansatha
The Scope
Gallente Federation
#367 - 2013-08-30 08:16:55 UTC
Harry Forever wrote:


its just your opinion on the game, and it holds it back...
My opinion is irrelevant to what the game is or where it goes... I am not CCP.
Harry Forever wrote:


...you are thousands out there and need invulnerable stations? how pathetic...
I am thousands? I don't have that many accounts.

I don't have an invulnerable station... most of those are in highsec.
Trii Seo
Goonswarm Federation
#368 - 2013-08-30 08:45:54 UTC
The server does it to give them time to react not to your lone ship (nobody but those who hunt them gives a damn anyway, given as soon as a response capable of killing it undocks it'll leg it back to hisec and talk tough/cry blob) but to a fleet equal to them. Reinforcement timers actually generate fights, rf someone's moongoo tower and it's like putting a big "Oi! Possible fight here!" sign because both sides likely want it. Back when Tech was the thing to have, hitting a Tech tower was a sure way to provoke a response.

Going alone through null is like being a White Power member in the middle of harlem. Either you sneak through, are too fast for them to catch or everyone will want to beat the living crap out of you. Yes, you'll get blobbed and yes, contrary to the opinion of ~elitepvp~ most of them would be able to take you solo but half the fun of murder is doing it with friends.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Lucas Kell
Solitude Trading
S.N.O.T.
#369 - 2013-08-30 09:02:00 UTC
JinSanJong wrote:
Why is it stupid? Isnt the whole point that you ARE supposed to defend those assets? Are you not supposed to really have around the clock guards? I mean everyone or thing important as 24/7 arm guards don't they on earth?
It's stupid, because a POCO doesn't generate anywhere near enough income to be worth it. So all that would happen is we simply wouldn't use PI. How are you managing to not read this. It's written like 100 times in this thread. Unless Null PI was spiked to make it worth sitting people on it 24/7, any change that makes that a requirement will simply result in us taking them all down and running PI in high sec instead.

Mayhaw Morgan wrote:
How is you blowing up a Mackinaw in high sec in 15 seconds any different? I'll tell you how: A Mackinaw is worth twice as much as a POCO and the person flying it doesn't get extra warning or extra chances to save it. It's a double standard. Newbs play EVE Online. Null sec veterans play Farmville. We all know your argument is bullshit and that you really just like the system as it currently is because it gives you an unfair advantage. That's fine. But if you continue to shovel logical fallacies and bogus, self-motivated "justifications" for the system, we're probably going to shoot them down. Sorry. Your dogs don't hunt.
See above. A mackinaw can make billions a day. It's income is considerably better than anything a POCO can provide.



Mayhaw Morgan wrote:
What effort was put in to putting the structure up? That should be a comparative effort that is used to decide how much effort is required to take it down. And you don't get to count a 4000 player battle for the system, because the effort on one side is cancelled out by the effort of the other side in that battle. What happens afterward is its own event.
AGAIN, see above. It's not about effort in putting it up vs effort to destroy it. It's about costs vs reward. If its easy to blow up, then without a substantial increase to reward it will be easier to just run PI in high sec.

Mayhaw Morgan wrote:
If you're too unorganized or short sighted to figure out how to protect your space empire AT ALL TIMES, then you shouldn't have one. In the real world, the police, the military, the fire department, the hospital emergency room, and even the freakin' donut shop are on station ready to perform their duty 24 hours a day. Your house doesn't go into reinforced mode when it's burning down and no one is going to wait almost TWO DAYS to get their donuts and coffee after ordering them.
You run a sov holding alliance and protect everything from everyone at all times.
Sure, you can compare it to real life, but EVE isn't real life. It's a game. You can't expect alliances to have to be a 2nd career for all members just because you think it's too hard for you to go structure ganking.

Large Collidable Object wrote:
Taking a POCO out for 24 hours or even managing to take it down because you're all down in Delve and cba to clonejump back to defend it right now doesn't really reap any benefits for the attacker unless he is sure it takes the owner so long to blob it back he gets his own POCO and PI structures investment back and that would still make it worth the attackers time.
The guys arguing for this don;t want to place a POCO. they want an easy way to be able to damage large alliances without having to fight them. They want to be able to destroy the POCO then run away lolling to themselves. As often happens on the forums, it's a selfish and badly thought out idea. I couldn't give 2 ***** if we have POCOs or not because it's maybe 0.1% of my income at best. You can generally make more on a high sec PI setup turning P1s bought from the market into P2s.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#370 - 2013-08-30 09:05:58 UTC
Trii Seo wrote:
The server does it to give them time to react not to your lone ship (nobody but those who hunt them gives a damn anyway, given as soon as a response capable of killing it undocks it'll leg it back to hisec and talk tough/cry blob) but to a fleet equal to them. Reinforcement timers actually generate fights, rf someone's moongoo tower and it's like putting a big "Oi! Possible fight here!" sign because both sides likely want it. Back when Tech was the thing to have, hitting a Tech tower was a sure way to provoke a response.

Going alone through null is like being a White Power member in the middle of harlem. Either you sneak through, are too fast for them to catch or everyone will want to beat the living crap out of you. Yes, you'll get blobbed and yes, contrary to the opinion of ~elitepvp~ most of them would be able to take you solo but half the fun of murder is doing it with friends.

It doesn't promote small gang / medium gang pvp. My whole argument is based around small to medium gangs raiding of null. There is also more to pvp than blob vs blob confrontations, damaging / destroying infrastructure is a part of PvP.

If you have a very large coalition or alliance that takes over a large portion of null sec without any ability to raid their weak spots but instead are required to wait 24 hours so they can amass an overpowering force you will never be able to harm them. Its a stupid system.

That's my argument.

As for could they, would they, can they, may they, should they, blah blah blah beat me solo... I don't give a flying crap if you think they could or not. If they can then they should. When they do good for them. So far they haven't.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Lucas Kell
Solitude Trading
S.N.O.T.
#371 - 2013-08-30 09:09:22 UTC
Infinity Ziona wrote:
I play EvE on hard mode. I don't use jump clones. I use full sets of implants in PvP. I don't use booster alts. I jump 100 jumps to get to my hunting grounds dodging your lame blob camps. I solo exclusively. I using billion isk Proteus killing nullbears in hubs with 5 to 20 reds in local.
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

Infinity Ziona wrote:
All I have to do is AFK cloak in one of your systems and its empty in a few hours, why? Fear.
It's actually called risk analysis. Since we own hundreds of systems, it's simply safer to work from one of our many other systems than risk being jumped by a probably nullified T3. There's no point hunting a cloaked T3, as you won't engage unless you are sure you'll win, so the easiest and most efficient way to proceed is move. But oh yeah. If you do something to mitigate risk, you were being pro. If we do something to mitigate risk we are being cowards.

Infinity Ziona wrote:
Changes to destructible SOV mechanics were implemented for small to med gangs. I'm not asking for something to be done solo I'm asking for small med gangs to be able to damage peoples shite in Nullsec.

Just like its possible for null sec to damage shite in highsec in small med gangs (ganking freighters, miners) which they all seem to be fine with. When it comes to their own stuff they're more caring than the high sec carebears.

With POCO's having about a 700hp per second recharge it'd take me a week to kill one solo.
So you want to be able to damage null sec structures, even though null sec players cant damage high sec ones? And you think the comparison is we can kill your miners? Are you saying you can't kill our miners?

All I see here is you want to be able to have all the perks of protection, but you want us to have none of them so you have easy KB stats.

Harry Forever wrote:
its just your opinion on the game, and it holds it back... the challange of 1 in your alliances is far lower vs. us out there

you are just sheeps running in the same direction, and you have a hard time succeeding against the wolfs because of that

thats the main reason why its not enough to be many out there, you even need game mechanics who help you to succeed

you are thousands out there and need invulnerable stations? how pathetic

lol. You get dumber day by day. When's your sub finishing again?
You want mechanics to be changed to make it easier for you, so you have to put in no effort to beat thousands of players. If you can't see how that would kill EVE, then there is literally no hope for you.

Infinity Ziona wrote:
I'm not interested in the CFC's demise. I really don't give a flying crap about who holds Sov.

I want to blow stuff up, that's what the game is for, that's what null is for.

Instead what do I get, the server - "oh hold on now chap, we can't have you blowing these null peoples stuff up after they ran away from your cloaked ship, I'm going to become indestructible for 24 hours to give the poor lads a chance to gank the feck out of you first". How fecking homo is that really? That's more over-protective than high sec.

Maybe you guys should petition to have all your ships become indestructible for 24 hours when you get to 25% shields. Its pathetic.

Well apparently what you want is EVE to lose PI ability in null. Since the changes your are talking about would make PI pointless, we simply wouldn't put up POCOs, then you;d b back here whining about how you now want to blow stations up solo.
I get it you know. You have no friends, you suck at working as a team, and you want to play as a solo player. That's fine. But don't expect to be able to dive into a system that is designed by CCP to be for thousands of people fighting and win as a solo player.
There's thousands of targets out there you can destroy, and you can cause damage just by reinforcing POCOS and towers, so you can already achieve what you want to. You just can't do what the game is DESIGNED to require teams for without a team.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#372 - 2013-08-30 09:11:56 UTC
Infinity Ziona wrote:
Trii Seo wrote:
The server does it to give them time to react not to your lone ship (nobody but those who hunt them gives a damn anyway, given as soon as a response capable of killing it undocks it'll leg it back to hisec and talk tough/cry blob) but to a fleet equal to them. Reinforcement timers actually generate fights, rf someone's moongoo tower and it's like putting a big "Oi! Possible fight here!" sign because both sides likely want it. Back when Tech was the thing to have, hitting a Tech tower was a sure way to provoke a response.

Going alone through null is like being a White Power member in the middle of harlem. Either you sneak through, are too fast for them to catch or everyone will want to beat the living crap out of you. Yes, you'll get blobbed and yes, contrary to the opinion of ~elitepvp~ most of them would be able to take you solo but half the fun of murder is doing it with friends.

It doesn't promote small gang / medium gang pvp. My whole argument is based around small to medium gangs raiding of null. There is also more to pvp than blob vs blob confrontations, damaging / destroying infrastructure is a part of PvP.

If you have a very large coalition or alliance that takes over a large portion of null sec without any ability to raid their weak spots but instead are required to wait 24 hours so they can amass an overpowering force you will never be able to harm them. Its a stupid system.

That's my argument.

As for could they, would they, can they, may they, should they, blah blah blah beat me solo... I don't give a flying crap if you think they could or not. If they can then they should. When they do good for them. So far they haven't.

Again though you are seeing your whole idea through only YUOR NARROW VIEW.
Consider how this would affect a small group holding a POCO in low when a slightly larger group comes by. Or consider how this affects large group v large group. Or consider how it would affect wormholes.
CCP won't implement a blanket change to a system that's worked fine for years just to help a solo player like you while screwing everyone else over.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#373 - 2013-08-30 09:20:16 UTC  |  Edited by: Infinity Ziona
Lucas Kell wrote:
Infinity Ziona wrote:
Trii Seo wrote:
The server does it to give them time to react not to your lone ship (nobody but those who hunt them gives a damn anyway, given as soon as a response capable of killing it undocks it'll leg it back to hisec and talk tough/cry blob) but to a fleet equal to them. Reinforcement timers actually generate fights, rf someone's moongoo tower and it's like putting a big "Oi! Possible fight here!" sign because both sides likely want it. Back when Tech was the thing to have, hitting a Tech tower was a sure way to provoke a response.

Going alone through null is like being a White Power member in the middle of harlem. Either you sneak through, are too fast for them to catch or everyone will want to beat the living crap out of you. Yes, you'll get blobbed and yes, contrary to the opinion of ~elitepvp~ most of them would be able to take you solo but half the fun of murder is doing it with friends.

It doesn't promote small gang / medium gang pvp. My whole argument is based around small to medium gangs raiding of null. There is also more to pvp than blob vs blob confrontations, damaging / destroying infrastructure is a part of PvP.

If you have a very large coalition or alliance that takes over a large portion of null sec without any ability to raid their weak spots but instead are required to wait 24 hours so they can amass an overpowering force you will never be able to harm them. Its a stupid system.

That's my argument.

As for could they, would they, can they, may they, should they, blah blah blah beat me solo... I don't give a flying crap if you think they could or not. If they can then they should. When they do good for them. So far they haven't.

Again though you are seeing your whole idea through only YUOR NARROW VIEW.
Consider how this would affect a small group holding a POCO in low when a slightly larger group comes by. Or consider how this affects large group v large group. Or consider how it would affect wormholes.
CCP won't implement a blanket change to a system that's worked fine for years just to help a solo player like you while screwing everyone else over.

You have blinkers on. Either that or you fail at comprehending my words.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Jonah Gravenstein
Machiavellian Space Bastards
#374 - 2013-08-30 09:25:36 UTC  |  Edited by: Jonah Gravenstein
The best thing that can happen to Eve is Star Citizen and X Rebirth being released, hopefully they'll take away the current crop of people such as Harry Forever and Infinity Ziona, and their stupid ideas.

Then the rest of us can get back to murdering each other, or not as the case might be, in peace. It'll certainly improve the forums, I wouldn't even call their posts shiptoasting, they're not that good, it's more like "I'm going to roll my face across the keyboard" and "I'll let my cat sit on it".

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#375 - 2013-08-30 09:30:58 UTC
Jonah Gravenstein wrote:
The best thing that can happen to Eve is Star Citizen and X Rebirth being released, hopefully they'll take away the current crop of people such as Harry Forever and Infinity Ziona, and their stupid ideas.

Then the rest of us can get back to murdering each other, or not as the case might be, in peace. It'll certainly improve the forums, I wouldn't even call their posts shiptoasting, they're not that good, it's more like "I'm going to roll my face across the keyboard" and "I'll let my cat sit on it".

My posts have ideas, reasons and ask for counter arguments. What does your post have? Vitriol, insults and lots of stupid....

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Lucas Kell
Solitude Trading
S.N.O.T.
#376 - 2013-08-30 09:33:51 UTC
Infinity Ziona wrote:
You have blinkers on. Either that or you fail at comprehending my words.

I comprehend you perfectly. You want POCOs to have less HP and no reinforcement cycle. You want this because you want small and medium gangs to be able to do structural damage to large nullsec alliances without the certainty of that nullsec alliance forming up for a timer.
But your idea has several flaws, which have been pointed out more than once.
1. Null sec alliances don't make enough from PI over high sec PI to make a POCO worth defending. This change would just result in null sec alliances taking down POCOs and running PI in high sec.
2. This change would affect the income of small to medium corps working out of low sec, WH space and NPC null. They too would be likely to pull down POCOs and run PI from high sec.
3. Anyone relying on PI to build fuel for their POS would now need to ship fuel from high sec. This would particularly affect WH corps.

Overall your idea would provide you with only short term gains, but would affect anyone running PI outside of high sec long term.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Jonah Gravenstein
Machiavellian Space Bastards
#377 - 2013-08-30 09:34:24 UTC  |  Edited by: Jonah Gravenstein
Infinity Ziona wrote:
Jonah Gravenstein wrote:
The best thing that can happen to Eve is Star Citizen and X Rebirth being released, hopefully they'll take away the current crop of people such as Harry Forever and Infinity Ziona, and their stupid ideas.

Then the rest of us can get back to murdering each other, or not as the case might be, in peace. It'll certainly improve the forums, I wouldn't even call their posts shiptoasting, they're not that good, it's more like "I'm going to roll my face across the keyboard" and "I'll let my cat sit on it".

My posts have ideas, reasons and ask for counter arguments. What does your post have? Vitriol, insults and lots of stupid....

Your ideas are all about you, with no thought as to how they affect the larger picture.

Give us one good, and acceptable, reason why a solo pilot such as yourself should be able to undo the efforts of tens, hundreds or thousands without putting any effort into it?

Every counter argument that has been given, you've dismissed without giving any real reasons for doing so, purely because you don't think game mechanics should apply to you, what makes you so special?

edit - please point out my stupidity, you've already proven that you're an expert in stupidity so it shouldn't be a problem.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#378 - 2013-08-30 09:39:57 UTC
Lucas Kell wrote:
Infinity Ziona wrote:
You have blinkers on. Either that or you fail at comprehending my words.

I comprehend you perfectly. You want POCOs to have less HP and no reinforcement cycle. You want this because you want small and medium gangs to be able to do structural damage to large nullsec alliances without the certainty of that nullsec alliance forming up for a timer.
But your idea has several flaws, which have been pointed out more than once.
1. Null sec alliances don't make enough from PI over high sec PI to make a POCO worth defending. This change would just result in null sec alliances taking down POCOs and running PI in high sec.
2. This change would affect the income of small to medium corps working out of low sec, WH space and NPC null. They too would be likely to pull down POCOs and run PI from high sec.
3. Anyone relying on PI to build fuel for their POS would now need to ship fuel from high sec. This would particularly affect WH corps.

Overall your idea would provide you with only short term gains, but would affect anyone running PI outside of high sec long term.

1. If you can't defend it nor afford to lose it don't anchor it except in systems where you can defend it.
2. Small to medium corporations already get facestomped as do their POCO's. A 24 hour timer on a small to medium corporation is unlikely to be defended by a small to medium corporation if the attacker is greater. A 24 hour timer makes no difference. In any case no one is suggesting reinforcement timers be removed, nor that that HP be reduced. There has been no suggestion of any changes being made. Only an observation that the current system is flawed.
3. Booo fugging hooo. If you can't manage to defend your assets and have to import fuel bad luck. EvE is not supposed to be easy or fair.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#379 - 2013-08-30 09:43:11 UTC
Jonah Gravenstein wrote:
Infinity Ziona wrote:
Jonah Gravenstein wrote:
The best thing that can happen to Eve is Star Citizen and X Rebirth being released, hopefully they'll take away the current crop of people such as Harry Forever and Infinity Ziona, and their stupid ideas.

Then the rest of us can get back to murdering each other, or not as the case might be, in peace. It'll certainly improve the forums, I wouldn't even call their posts shiptoasting, they're not that good, it's more like "I'm going to roll my face across the keyboard" and "I'll let my cat sit on it".

My posts have ideas, reasons and ask for counter arguments. What does your post have? Vitriol, insults and lots of stupid....

Your ideas are all about you, with no thought as to how they affect the larger picture.

Give us one good reason why a solo pilot such as yourself should be able to undo the efforts of tens, hundreds or thousands without putting any effort into it?

Every counter argument that has been given, you've dismissed without giving any real reasons for doing so, purely because you don't think game mechanics should apply to you, what makes you so special?

You see those words above in those posts you skipped over... you should read them before commentting. No one is suggesting solo pilots should be able to easily blap sov assets. As I have stated over and over I am talking about small to medium gangs.

There I pointed out your failure at reading whats being argued about.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Harry Forever
Pandemic Horde Inc.
Pandemic Horde
#380 - 2013-08-30 09:44:54 UTC
Jonah Gravenstein wrote:
The best thing that can happen to Eve is Star Citizen and X Rebirth being released, hopefully they'll take away the current crop of people such as Harry Forever and Infinity Ziona, and their stupid ideas.

Then the rest of us can get back to murdering each other, or not as the case might be, in peace. It'll certainly improve the forums, I wouldn't even call their posts shiptoasting, they're not that good, it's more like "I'm going to roll my face across the keyboard" and "I'll let my cat sit on it".


those ideas are not stupid, you are just not smart enough to get it

you don't murder anything, you just dock... all you do is dock

pathetic nullsec alliances, one ship comes, and you dock

dock dock dock, thats your gameplay