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Player Features and Ideas Discussion

 
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The 'one-line bad idea' thread

First post First post First post First post
Author
Owen Levanth
Sagittarius Unlimited Exploration
#1361 - 2013-10-03 20:36:59 UTC
Add T3 weapons.

For the next day, since it's late where I am right now and I'm impatient:

Give us micro jump drives for smaller ships! Or at least cruiser-sized ones, since most frigates are fast enough to make a MJD tactical nonsense. Also what about T2 MJDs? 20% more jump range and 20% less base cooldown could be appropriate.
Gallastian Khanid
Hedion University
Amarr Empire
#1362 - 2013-10-04 01:00:10 UTC
Hats for spaceships. I wan't to fly a Malediction with a little cane, tophat, and monocle that displays in space.
RaVeN077
Archon Corporation
#1363 - 2013-10-04 04:07:25 UTC
New capital ship class that has a paper tank and a long siege. It fires multiple bombs like artillery over a wide area multiple AUs away, to a foward observer who target painted a target.
IbanezLaney
The Church of Awesome
#1364 - 2013-10-04 04:14:52 UTC
Warping to 0 at the star is the centre of the star.

Ship and Pod should instantly vaporize.

TAckermassacker
School of Applied Knowledge
Caldari State
#1365 - 2013-10-04 11:15:38 UTC
anchorable Bombs which explode after anchoring
Gabriel Locke
Aliastra
Gallente Federation
#1366 - 2013-10-04 11:16:05 UTC
Cynosural Field Generator II with 25% less cycle time.
Gordon Esil
Brutor Tribe
Minmatar Republic
#1367 - 2013-10-04 11:58:48 UTC
Add ships upkeep expenses to be paid for crews salary and ship maintenance on weekly bases, starting form 100isk/week for small frigates, ending with 100 million isk/week for Titans Lol
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#1368 - 2013-10-04 15:38:26 UTC
Ewar ships with even MORE range.

BYDI recruitment closed-ish

Trii Seo
Goonswarm Federation
#1369 - 2013-10-04 16:47:15 UTC
Return of the Spacemines. Like landmines, just in space

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Careby
#1370 - 2013-10-04 17:57:18 UTC
Player corporation merger feature, by which all members and assets of one corporation are absorbed by another, with appropriate shareholder approval, of course. (Hostile takeovers? ...maybe tomorrow.)
Ciaphas Cyne
Moira.
#1371 - 2013-10-04 18:37:47 UTC
"my ship needs moar:

powergrid, CPU, Cap, slots, speed, armor, resists. "

these kinds of posts should be grounds for instant biomassing

"buff only the stuff I fly and nerf everything else"

  • you
Miss Belle
Andersen and Phelps Inc
#1372 - 2013-10-04 20:34:24 UTC
Takari wrote:
Mining Lasers should be usable as weapons, allowing the slow harvesting of enemy vessels


Strangely turned on with sucking the life out of ships, you could tow it along with the new ship tractor beams I saw on the 4th page of this thread.
Ellariona
B52 Bombers
#1373 - 2013-10-04 21:16:32 UTC
Module that forces ship-swapping with target.
dexter xio
Dead Game.
#1374 - 2013-10-04 21:31:26 UTC
Over-powered Electronic Attack Frigates with insane EWAR ranges.

Dead Game.

Gallastian Khanid
Hedion University
Amarr Empire
#1375 - 2013-10-05 00:09:48 UTC
Harpoon gun that lets Machariels drag capitals behind them instead of doing a bunch of bumps.
SOL Ranger
Imperial Armed Forces
#1376 - 2013-10-05 00:30:18 UTC
A separate 'one-line good idea' thread.

The Vargur requires launcher hardpoints, following tempest tradition.

lovebus
School of Applied Knowledge
Caldari State
#1377 - 2013-10-05 08:10:08 UTC
E-War mod that causes heat damage to a targets mods
lovebus
School of Applied Knowledge
Caldari State
#1378 - 2013-10-05 08:11:27 UTC
a high teir concussive bomb that does no damage but bounces everything away from it.... actually that sounds like alot of fun
Dr Gidazu
Universal Excavation Services
#1379 - 2013-10-05 14:29:23 UTC
Add some environmental effect to each starsystem.
Jasmine Assasin
The Holy Rollers
#1380 - 2013-10-05 14:56:36 UTC
Fuzzy dice.

Bonus points if they are displayed on the hull in space.